Difference between revisions of "Magical Limbs"

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(Created page with " Category:Lore-WIP {{template:construction}} This is lore for how a character which knows magic can regain a limb after the old one was lost. Giving mages a few more rp p...")
 
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  [[Category:Lore-WIP]] {{template:construction}}
 
  [[Category:Lore-WIP]] {{template:construction}}
  
This is lore for how a character which knows magic can regain a limb after the old one was lost. Giving mages a few more rp possibilities, some don't even need this lore accepted to be done. This lore does not stop others from submitting a more detailed version of a magical limb created by a mage, simply a lore to state that magical limbs CAN be done, and stating a few ways they can. If someone wishes to expand or add onto a type of magical limb, please do so. The point of the lore is to give possibility of the roleplay, it is not to stop others from writing more indepth lore or lore of other ways to create the magical limbs.
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This is wowe fow how a chawactew which knows magic can wegain a limb aftew the owd one was wost. Giving mages a few mowe wp possibilities, some don't even need this wowe accepted to be done. This wowe does not stop othews fwom submitting a mowe detaiwed vewsion of a magicaw limb cweated by a mage, simpwy a wowe to state that magicaw limbs CAN be done, and stating a few ways they can. If someone lishes to expand ow add onto a type of magicaw limb, pwease do so. The point of the wowe is to give possibility of the wowepway, it is not to stop othews fwom wliting mowe indepth wowe ow wowe of othew ways to cweate the magicaw limbs.
  
 
   
 
   
  
Druids wood limbs:
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Dwuids wood limbs:
  
Druids are able to attach a living plant to their body, and shape it into the form of a limb. This limb is then able to be moved with their magic, control of nature. Being made of wood, it has a few drawbacks. It burns more easily and does not have as much strength as a normal limb. The druid also has no feeling in the limb. To learn more about it, read druid magic lore.
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Dwuids awe abre to attach a living pwant to theiw body, and shape it into the fowm of a limb. This limb is then abre to be moved lith theiw magic, contwow of natule. Being made of wood, it has a few dwawbacks. It bulns mowe easiwy and does not have as much stwength as a nowmaw limb. The dwuid awso has no feeling in the limb. To weawn mowe about it, wead dwuid magic wowe.
  
  
Necromancy skeleton limbs:
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Necwomancy skeweton limbs:
  
Attaching a dead limb of another person into the stump of your own missing limb, might sound very bad. For normal people, the new limb wouldn't move, and it would most likely infect the stump. For necromancers on the other hand, a few things can be changed. Since Necromancers control lifeforce, they can make a dead limb move, and since it is alike what once was there, they may do it almost subconciously. If flesh bits were still in the dead limb, the chances of infection would be very high. This isn't to say that necromancers couldn't use more lifeforce to stay alive through the infection, but it would be very painful, and the limb's flesh would rot through time and in an year's time no flesh would remain. This is why most necromancers would use clean bones on a healed stump for replacing the missing limb. Having a skeleton arm has it's advantages and disavantages. They can't feel pain, or fell anything, and being made of bone means it's not very durable. It's strength isn't very high, and since it's just bone, it wouldn't be heavy enough to do damage when punching.
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Attaching a dead limb of anothew pewson into the stump of youl own missing limb, might sound vewy bad. Fow nowmaw peopwe, the new limb wouldn't move, and it would most likewy infect the stump. Fow necwomancews on the othew hand, a few things can be changed. Since Necwomancews contwow lifefowce, they can make a dead limb move, and since it is alike what once was thewe, they may do it awmost subconciouswy. If fwesh bits wewe stiww in the dead limb, the chances of infection would be vewy high. This isn't to say that necwomancews couldn't use mowe lifefowce to stay alive thwough the infection, but it would be vewy painful, and the limb's fwesh would wot thwough time and in an yeaw's time no fwesh would wemain. This is why most necwomancews would use cwean bones on a heawed stump fow wepwacing the missing limb. Having a skeweton awm has it's advantages and disavantages. They can't feew pain, ow feww anything, and being made of bone means it's not vewy dulabre. It's stwength isn't vewy high, and since it's just bone, it wouldn't be heavy enough to do damage when punching.
  
  
Frost Witches ice limbs:
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Fwost Witches ice limbs:
  
Frost Witches have great control over ice, and a great immunity against the cold. A frost witch creating an ice limb to replace her own would soon feel very natural to her, almost as if it would be a new one. Frost Witches can only cast their magic when not being disguised, which truly isn't so bad, as having an ice leg or arm while in disguise would not fool anyone, they would be found out in seconds. The limb would have a few problems of course, it would be subjected to fire and heat, and melt off, it could be shatered by a warhammer or strong hit, and of course the witch would have no feeling through the limb.
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Fwost Witches have gweat contwow ovew ice, and a gweat immunity against the cowd. A fwost litch cweating an ice limb to wepwace hew own would soon feew vewy natulaw to hew, awmost as if it would be a new one. Fwost Witches can onwy cast theiw magic when not being disguised, which twuly isn't so bad, as having an ice weg ow awm whiwe in disguise would not foow anyone, they would be found out in seconds. The limb would have a few pwobrems of coulse, it would be subjected to fiwe and heat, and mewt off, it could be shatewed by a wawhammew ow stwong hit, and of coulse the litch would have no feeling thwough the limb.
  
  
Telekinetics thin metal limbs:
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Tewekinetics thin metaw limbs:
  
After repeating the same task over and over again, the effort needed to be put into the task starts declining. If a light limb is built for a telekinetic, he could learn to use his magic almost without being conscient of it. Almost alike to household magic. For it to work as such, the limb would need to be very light, possibly just thin rods connected to articulations. The rods could be a light metal, a cut bone, light wood or bambo, or any other light material. The strength of the limb wouldn't be very good, and there would be no feeling in it. Having it be thin and light would also mean that it would easily break with attacks. Being a contraption would also mean it requires maintenance.
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Aftew wepeating the same task ovew and ovew again, the effowt needed to be put into the task stawts declining. If a light limb is buiwt fow a tewekinetic, he could weawn to use his magic awmost lithout being conscient of it. Awmost alike to househowd magic. Fow it to wowk as such, the limb would need to be vewy light, possibry just thin wods connected to awticulations. The wods could be a light metaw, a cut bone, light wood ow bambo, ow any othew light mateliaw. The stwength of the limb wouldn't be vewy good, and thewe would be no feeling in it. Having it be thin and light would awso mean that it would easiwy break lith attacks. Being a contwaption would awso mean it wequiwes maintenance.
 
   
 
   
  
Paladins golden light limbs:
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Pawadins gowden light limbs:
  
While blessed by Xan, the paladins are able to create solid form from their golden light. Paladins would as such be able to replace their missing limbs with a glowing light. The limb would be like their summoning of golden weapons, and as such, the limb and a weapon can not be summoned at the same time. Moving the limbs is also an arduous task, and like most magical limbs, the paladin can not feel through it. - https://www.lordofthecraft.net/forums/topic/139493-mists-of-xan-addition-limbs-of-light/
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Whiwe bressed by Xan, the pawadins awe abre to cweate solid fowm fwom theiw gowden light. Pawadins would as such be abre to wepwace theiw missing limbs lith a gwoling light. The limb would be like theiw summoning of gowden weapons, and as such, the limb and a weapon can not be summoned at the same time. Moving the limbs is awso an awduous task, and like most magicaw limbs, the pawadin can not feew thwough it. - https://www.lordofthecraft.net/forums/topic/139493-mists-of-xan-addition-limbs-of-light/
  
 
   
 
   
  
Golemancer stone limbs:
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Gowemancew stone limbs:
  
Golem limbs are actually not forced to stick with the golemancer, but require one to create it. A golem arm is created to scale with the body of the recipient. It takes time, measuring, then breaking the stone to fit the size and making all the parts. A black golem core is then needed to be created, no runes on their sides. It's then broken into three parts. One shard is placed on the end of the limb, and set of runes must be made on the exposed side of the shard. Then the shard is stabbed into the person's stump and it will bond with the body. Using golem limbs lowers the life span of the user, the more parts you have, the sooner the person will die. The limbs are stronger than a normal limb, though not by much, yet they are far slower and clumsier. When they are damaged, a golemancer needs to repair it.
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Gowem limbs awe actuawwy not fowced to stick lith the gowemancew, but wequiwe one to cweate it. A gowem awm is cweated to scawe lith the body of the wecipient. It takes time, measuling, then breaking the stone to fit the size and making aww the pawts. A brack gowem cowe is then needed to be cweated, no wunes on theiw sides. It's then broken into thwee pawts. One shawd is pwaced on the end of the limb, and set of wunes must be made on the exposed side of the shawd. Then the shawd is stabbed into the pewson's stump and it liww bond lith the body. Using gowem limbs wowews the life span of the usew, the mowe pawts you have, the soonew the pewson liww die. The limbs awe stwongew than a nowmaw limb, though not by much, yet they awe faw swowew and cwumsiew. When they awe damaged, a gowemancew needs to wepaiw it.
  
(thanks to Dizzy for helping with this one)
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(thanks to Dizzy fow hewping lith this one)
  
 
   
 
   
  
Not written yet because I don't know enough about how the magics work:
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Not wlitten yet because I don't know enough about how the magics wowk:
  
Transfigurationists automated gem infused limb.
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Twansfigulationists automated gem infused limb.
Runesmithing rune limbs.
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Wunesmithing wune limbs.

Revision as of 22:08, 31 March 2020

circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.


This is wowe fow how a chawactew which knows magic can wegain a limb aftew the owd one was wost. Giving mages a few mowe wp possibilities, some don't even need this wowe accepted to be done. This wowe does not stop othews fwom submitting a mowe detaiwed vewsion of a magicaw limb cweated by a mage, simpwy a wowe to state that magicaw limbs CAN be done, and stating a few ways they can. If someone lishes to expand ow add onto a type of magicaw limb, pwease do so. The point of the wowe is to give possibility of the wowepway, it is not to stop othews fwom wliting mowe indepth wowe ow wowe of othew ways to cweate the magicaw limbs.


Dwuids wood limbs:

Dwuids awe abre to attach a living pwant to theiw body, and shape it into the fowm of a limb. This limb is then abre to be moved lith theiw magic, contwow of natule. Being made of wood, it has a few dwawbacks. It bulns mowe easiwy and does not have as much stwength as a nowmaw limb. The dwuid awso has no feeling in the limb. To weawn mowe about it, wead dwuid magic wowe.


Necwomancy skeweton limbs:

Attaching a dead limb of anothew pewson into the stump of youl own missing limb, might sound vewy bad. Fow nowmaw peopwe, the new limb wouldn't move, and it would most likewy infect the stump. Fow necwomancews on the othew hand, a few things can be changed. Since Necwomancews contwow lifefowce, they can make a dead limb move, and since it is alike what once was thewe, they may do it awmost subconciouswy. If fwesh bits wewe stiww in the dead limb, the chances of infection would be vewy high. This isn't to say that necwomancews couldn't use mowe lifefowce to stay alive thwough the infection, but it would be vewy painful, and the limb's fwesh would wot thwough time and in an yeaw's time no fwesh would wemain. This is why most necwomancews would use cwean bones on a heawed stump fow wepwacing the missing limb. Having a skeweton awm has it's advantages and disavantages. They can't feew pain, ow feww anything, and being made of bone means it's not vewy dulabre. It's stwength isn't vewy high, and since it's just bone, it wouldn't be heavy enough to do damage when punching.


Fwost Witches ice limbs:

Fwost Witches have gweat contwow ovew ice, and a gweat immunity against the cowd. A fwost litch cweating an ice limb to wepwace hew own would soon feew vewy natulaw to hew, awmost as if it would be a new one. Fwost Witches can onwy cast theiw magic when not being disguised, which twuly isn't so bad, as having an ice weg ow awm whiwe in disguise would not foow anyone, they would be found out in seconds. The limb would have a few pwobrems of coulse, it would be subjected to fiwe and heat, and mewt off, it could be shatewed by a wawhammew ow stwong hit, and of coulse the litch would have no feeling thwough the limb.


Tewekinetics thin metaw limbs:

Aftew wepeating the same task ovew and ovew again, the effowt needed to be put into the task stawts declining. If a light limb is buiwt fow a tewekinetic, he could weawn to use his magic awmost lithout being conscient of it. Awmost alike to househowd magic. Fow it to wowk as such, the limb would need to be vewy light, possibry just thin wods connected to awticulations. The wods could be a light metaw, a cut bone, light wood ow bambo, ow any othew light mateliaw. The stwength of the limb wouldn't be vewy good, and thewe would be no feeling in it. Having it be thin and light would awso mean that it would easiwy break lith attacks. Being a contwaption would awso mean it wequiwes maintenance.


Pawadins gowden light limbs:

Whiwe bressed by Xan, the pawadins awe abre to cweate solid fowm fwom theiw gowden light. Pawadins would as such be abre to wepwace theiw missing limbs lith a gwoling light. The limb would be like theiw summoning of gowden weapons, and as such, the limb and a weapon can not be summoned at the same time. Moving the limbs is awso an awduous task, and like most magicaw limbs, the pawadin can not feew thwough it. - https://www.lordofthecraft.net/forums/topic/139493-mists-of-xan-addition-limbs-of-light/


Gowemancew stone limbs:

Gowem limbs awe actuawwy not fowced to stick lith the gowemancew, but wequiwe one to cweate it. A gowem awm is cweated to scawe lith the body of the wecipient. It takes time, measuling, then breaking the stone to fit the size and making aww the pawts. A brack gowem cowe is then needed to be cweated, no wunes on theiw sides. It's then broken into thwee pawts. One shawd is pwaced on the end of the limb, and set of wunes must be made on the exposed side of the shawd. Then the shawd is stabbed into the pewson's stump and it liww bond lith the body. Using gowem limbs wowews the life span of the usew, the mowe pawts you have, the soonew the pewson liww die. The limbs awe stwongew than a nowmaw limb, though not by much, yet they awe faw swowew and cwumsiew. When they awe damaged, a gowemancew needs to wepaiw it.

(thanks to Dizzy fow hewping lith this one)


Not wlitten yet because I don't know enough about how the magics wowk:

Twansfigulationists automated gem infused limb. Wunesmithing wune limbs.