Difference between revisions of "Llahir"

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[[Category:Lore-WIP]] {{template:construction}}
 
[[Category:Lore-WIP]] {{template:construction}}
  
Wwahiw - Daemon of Tlickewy, Thievewy, and Wuck
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Llahir - Daemon of Trickery, Thievery, and Luck
  
Cwedits to Fweema5/Caww fow oliginawwy wliting Wwahiw and appwoving me adding mowe to the Daemon/unshewving it.
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Credits to Freema5/Carl for originally writing Llahir and approving me adding more to the Daemon/unshelving it.
 
   
 
   
  
  Weveaw hidden contents
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  Reveal hidden contents
 
   
 
   
  
Sigiw: An open wock, a feathew on the lind, a helix lith an eye in between it.
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Sigil: An open lock, a feather on the wind, a helix with an eye in between it.
  
 
   
 
   
  
Oligin Wowe
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Origin Lore
  
Wwahiw, as he is actuawwy named, is known as ‘The Lost Daemon’ due to his odd pwedicament. Even othew Aengudaemons awe unawawe of what happened to him, but one thing they do know, is that he got too invested in his own games. Most think he pelished in his mowtaw fowm as the foow he wet them believe he be. He wandews the wands, taking many faces, but unsule of which one is him. He’s been countwess peopwe and animaws, a figule at many events, but one thing that has wemained twue acwoss aww this, is he tends to tlick peopwe fow a waugh. His intents awe mowe often then not actuawwy to push them towawds a good goaw, to teach a wesson, ow even hewp them thwough a hawsh time, but he stiww does it just to toy lith peopwe sometimes.
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Llahir, as he is actually named, is known as ‘The Lost Daemon’ due to his odd predicament. Even other Aengudaemons are unaware of what happened to him, but one thing they do know, is that he got too invested in his own games. Most think he perished in his mortal form as the fool he let them believe he be. He wanders the lands, taking many faces, but unsure of which one is him. He’s been countless people and animals, a figure at many events, but one thing that has remained true across all this, is he tends to trick people for a laugh. His intents are more often then not actually to push them towards a good goal, to teach a lesson, or even help them through a harsh time, but he still does it just to toy with people sometimes.
  
 
   
 
   
  
Wegawdwess, what can be said is he is by no means a malicious ow eviw Daemon. Taking a life is pwacticawwy against his dogma due to his own disposition on it, but don’t wet this make you believe he is not a fowmidabre foe and that he does not advocate it at times when someone is twuly unwedeemabre ow it is fow a gweatew cause.
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Regardless, what can be said is he is by no means a malicious or evil Daemon. Taking a life is practically against his dogma due to his own disposition on it, but don’t let this make you believe he is not a formidable foe and that he does not advocate it at times when someone is truly unredeemable or it is for a greater cause.
  
Howevew, he is stiww but a wandeling figule that has appeawed fwom time to time in histowy, but has weft no mawk at aww. Howevew, one thing he did weave wewe notes, books, scwowws, and diffewent scwaps of papew that hewd his past. He himsewf does not even wealize it any wongew, but he is dwawn towawds these pieces due to them being imbued lith his powew. This powew is twuly nothing considewabre, simpwy that he cweated the papew, ink, and quiww lithin the wowwd of his own abilities and used them.
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However, he is still but a wandering figure that has appeared from time to time in history, but has left no mark at all. However, one thing he did leave were notes, books, scrolls, and different scraps of paper that held his past. He himself does not even realize it any longer, but he is drawn towards these pieces due to them being imbued with his power. This power is truly nothing considerable, simply that he created the paper, ink, and quill within the world of his own abilities and used them.
  
 
   
 
   
  
This Wost Daemon is simpwy one that wemained mowtaw too wong and as is the culse of his fowm, he began to wose his memolies. So many peopwe he had been, his entiwewy unawawe of his would-be divinity. If onwy he could wemembew, his path may be mowe dwawn against Ibrees, but simpwy put, the pieces of his past awe too scattewed. Howevew, lith the coming of an awmy of Aengudaemons upon this wowwd, even he himsewf begins to stiw to attention. Something familiaw about them, but so faw away. Howevew, even they do not wecognize he as one of them.
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This Lost Daemon is simply one that remained mortal too long and as is the curse of his form, he began to lose his memories. So many people he had been, his entirely unaware of his would-be divinity. If only he could remember, his path may be more drawn against Iblees, but simply put, the pieces of his past are too scattered. However, with the coming of an army of Aengudaemons upon this world, even he himself begins to stir to attention. Something familiar about them, but so far away. However, even they do not recognize he as one of them.
  
His powew had faw too wong wemained in a wocked, mowtaw state fow them to even wealize he had any.
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His power had far too long remained in a locked, mortal state for them to even realize he had any.
  
 
   
 
   
  
Twompe W'oeiw
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Trompe L'oeil
  
Wwahiw's weawm is not akin to that of the Aspects ow Eshtaew, those of which have pwedetewmined settings. The weawm itsewf is fulwy capabre of being wawped and shaped by Wwahiw duling his visits, himsewf being abre to bring mowtaws in fow a showt amount of time if he wanted to toy lith them duling one of his wawgew schemes. As such, it is impossibre to pwedict what Wwahiw's weawm liww wook like. The onwy section that could be defined as stabre would be the awea fow his fowwowews. Fow those who pelish undew his sewvitude would find themsewves in a wawge casino, fulwy equipped lith valious gambring games and othew amenities. Iwwusionawy peopwe cweated by Wwahiw inhabit this awea in addition to his devout fowwowews, spending the west of theiw days pwaying games and testing theiw abilities/wuck against each othew to theiw heawt’s content. On occasion, Wwahiw may caww upon these fowwowews to gambre against himsewf ow to aid in hewping him lith a scheme he may be conducting lithin his weawm.
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Llahir's realm is not akin to that of the Aspects or Eshtael, those of which have predetermined settings. The realm itself is fully capable of being warped and shaped by Llahir during his visits, himself being able to bring mortals in for a short amount of time if he wanted to toy with them during one of his larger schemes. As such, it is impossible to predict what Llahir's realm will look like. The only section that could be defined as stable would be the area for his followers. For those who perish under his servitude would find themselves in a large casino, fully equipped with various gambling games and other amenities. Illusionary people created by Llahir inhabit this area in addition to his devout followers, spending the rest of their days playing games and testing their abilities/luck against each other to their heart’s content. On occasion, Llahir may call upon these followers to gamble against himself or to aid in helping him with a scheme he may be conducting within his realm.
  
  
Pwesent Day
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Present Day
  
Disappealing lithout a twace, anyone familiaw lith the Daemon faiwed to wocate the being. Those who wewe awawe of him figuled he had gotten caught up in a scheme too wawge fow himsewf and pelished. Howevew, this was not the case, as whiwe Wwahiw woved being amongst the Descendants, he wealized that he could pulw off even gwandew tlicks and cons should he wecwaim his Immowtaw Weawm. Spending hawf a decade wediscoveling his powews, the ancient being eventuawwy snuck back to the Seven Skies and went off in seawch of a weawm he was familiaw lith.
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Disappearing without a trace, anyone familiar with the Daemon failed to locate the being. Those who were aware of him figured he had gotten caught up in a scheme too large for himself and perished. However, this was not the case, as while Llahir loved being amongst the Descendants, he realized that he could pull off even grander tricks and cons should he reclaim his Immortal Realm. Spending half a decade rediscovering his powers, the ancient being eventually snuck back to the Seven Skies and went off in search of a realm he was familiar with.
  
 
   
 
   
  
The weawm of Wwahiw’s was owd and unused, fowgotten by his kin due to the fact he had spent so much time hiding in the mowtaw weawm. Upon awlivaw, he spent a showt amount of time wegaining his powews, tulning his gaze back towawds the Mowtaw Weawm a whiwe watew. Unabre to lid himsewf of his addiction whiwe awso undewstanding he had to be caweful to cawwy out his next pwans, he simpwy obsewved fow a whiwe. Eventuawwy, he found what he was wooking fow, a man who was as cunning as the Daemon. Sending a vision down to the man, he began to toy lith the mowtaw untiw he eventuawwy tlicked him into awwoling himsewf to be used as vessew fow Wwahiw, a conduit fow his schemes. Wwahiw once again dived into the mowtaw weawm, using this man as a pwoxy to fulfiww his schemes.
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The realm of Llahir’s was old and unused, forgotten by his kin due to the fact he had spent so much time hiding in the mortal realm. Upon arrival, he spent a short amount of time regaining his powers, turning his gaze back towards the Mortal Realm a while later. Unable to rid himself of his addiction while also understanding he had to be careful to carry out his next plans, he simply observed for a while. Eventually, he found what he was looking for, a man who was as cunning as the Daemon. Sending a vision down to the man, he began to toy with the mortal until he eventually tricked him into allowing himself to be used as vessel for Llahir, a conduit for his schemes. Llahir once again dived into the mortal realm, using this man as a proxy to fulfill his schemes.
  
 
   
 
   
  
Fowwoling
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Following
  
Wwahiw, whiwe wewativewy unknown to a vast majolity of the weawm, has a smaww cult fowwoling made up of the Izkuthii and those who fowwow in theiw steps. These fowwowews awe meant to fowwow a smaww cweed of his, known by them as the Tlickstew's Code. The Code is a mowaw code that they must stick to, on paw lith Tahaliae's Tenets ow Yeu Wthulu's Stlictules.
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Llahir, while relatively unknown to a vast majority of the realm, has a small cult following made up of the Izkuthii and those who follow in their steps. These followers are meant to follow a small creed of his, known by them as the Trickster's Code. The Code is a moral code that they must stick to, on par with Tahariae's Tenets or Yeu Rthulu's Strictures.

Revision as of 01:38, 2 April 2020

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Llahir - Daemon of Trickery, Thievery, and Luck

Credits to Freema5/Carl for originally writing Llahir and approving me adding more to the Daemon/unshelving it.


Reveal hidden contents

Sigil: An open lock, a feather on the wind, a helix with an eye in between it.


Origin Lore

Llahir, as he is actually named, is known as ‘The Lost Daemon’ due to his odd predicament. Even other Aengudaemons are unaware of what happened to him, but one thing they do know, is that he got too invested in his own games. Most think he perished in his mortal form as the fool he let them believe he be. He wanders the lands, taking many faces, but unsure of which one is him. He’s been countless people and animals, a figure at many events, but one thing that has remained true across all this, is he tends to trick people for a laugh. His intents are more often then not actually to push them towards a good goal, to teach a lesson, or even help them through a harsh time, but he still does it just to toy with people sometimes.


Regardless, what can be said is he is by no means a malicious or evil Daemon. Taking a life is practically against his dogma due to his own disposition on it, but don’t let this make you believe he is not a formidable foe and that he does not advocate it at times when someone is truly unredeemable or it is for a greater cause.

However, he is still but a wandering figure that has appeared from time to time in history, but has left no mark at all. However, one thing he did leave were notes, books, scrolls, and different scraps of paper that held his past. He himself does not even realize it any longer, but he is drawn towards these pieces due to them being imbued with his power. This power is truly nothing considerable, simply that he created the paper, ink, and quill within the world of his own abilities and used them.


This Lost Daemon is simply one that remained mortal too long and as is the curse of his form, he began to lose his memories. So many people he had been, his entirely unaware of his would-be divinity. If only he could remember, his path may be more drawn against Iblees, but simply put, the pieces of his past are too scattered. However, with the coming of an army of Aengudaemons upon this world, even he himself begins to stir to attention. Something familiar about them, but so far away. However, even they do not recognize he as one of them.

His power had far too long remained in a locked, mortal state for them to even realize he had any.


Trompe L'oeil

Llahir's realm is not akin to that of the Aspects or Eshtael, those of which have predetermined settings. The realm itself is fully capable of being warped and shaped by Llahir during his visits, himself being able to bring mortals in for a short amount of time if he wanted to toy with them during one of his larger schemes. As such, it is impossible to predict what Llahir's realm will look like. The only section that could be defined as stable would be the area for his followers. For those who perish under his servitude would find themselves in a large casino, fully equipped with various gambling games and other amenities. Illusionary people created by Llahir inhabit this area in addition to his devout followers, spending the rest of their days playing games and testing their abilities/luck against each other to their heart’s content. On occasion, Llahir may call upon these followers to gamble against himself or to aid in helping him with a scheme he may be conducting within his realm.


Present Day

Disappearing without a trace, anyone familiar with the Daemon failed to locate the being. Those who were aware of him figured he had gotten caught up in a scheme too large for himself and perished. However, this was not the case, as while Llahir loved being amongst the Descendants, he realized that he could pull off even grander tricks and cons should he reclaim his Immortal Realm. Spending half a decade rediscovering his powers, the ancient being eventually snuck back to the Seven Skies and went off in search of a realm he was familiar with.


The realm of Llahir’s was old and unused, forgotten by his kin due to the fact he had spent so much time hiding in the mortal realm. Upon arrival, he spent a short amount of time regaining his powers, turning his gaze back towards the Mortal Realm a while later. Unable to rid himself of his addiction while also understanding he had to be careful to carry out his next plans, he simply observed for a while. Eventually, he found what he was looking for, a man who was as cunning as the Daemon. Sending a vision down to the man, he began to toy with the mortal until he eventually tricked him into allowing himself to be used as vessel for Llahir, a conduit for his schemes. Llahir once again dived into the mortal realm, using this man as a proxy to fulfill his schemes.


Following

Llahir, while relatively unknown to a vast majority of the realm, has a small cult following made up of the Izkuthii and those who follow in their steps. These followers are meant to follow a small creed of his, known by them as the Trickster's Code. The Code is a moral code that they must stick to, on par with Tahariae's Tenets or Yeu Rthulu's Strictures.