Jailer's Moss

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Revision as of 19:32, 19 August 2016 by Combine (talk | contribs) (Put lines under the Alchemical uses and Effects on use, because the other ones have that and this one doesn't.)
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Jailer's Moss
Area: The caverns of swamps.
Size: Small
Edibility: Inedible
Alchemy Symbol: Air
Alchemy Tier: Weak
Note: This herb cannot be obtained mechanically, this is purely a lore herb.

A moss that grows in the caverns of the swamps, inside of the water or right next to streams of it, having the peculiar ability to make a durable, sticky substance. It has a yellowed white color in it's small pores, no longer than an inch. A carnivorous plant that eats of the insects and fishes that get stuck to the substance that it creates. It's like a powerful glue, which means that either the animal or insect get stuck to the moss, or the fungus breaks and is carried by them to germinate in another place.

Effects on use

Without removing the glue from the plant, the plant is quite useless. If removed thought, it can be made into good glue that might even be used on construction. It's glue does seem to be destroyed by alcohol, which means building a tavern with it, might result in the tavern falling to pieces after brews are spilled over it's walls.

Alchemical uses

This plant is a weak symbol of air when used in alchemy, representing travel.