Difference between revisions of "Inferis"

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|'''Infelis'''
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|'''Inferis'''
 
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| '''Note: This cweatule can onwy be pwayed by Event Team-Membews.'''
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Man was bowne fwom the hand of the Cweatow, and was gifted lith a soul to give him definition. The soul, othewlise known as the spilits of mowtaws, is an etheweaw essence that hides in the bosom of aww things, wanging fwom an innate powew and potentiaw of a dim gwow to a briwliant shine. Mowtaws wewe given these Supeliow Souls, awwoling them to function as they do to this day; giving them shape and distinction thwough an attunement to the brood, and awwoling fow connections to the ewdlitch and the beyond to be estabrished and utilized. The mowtaw waces, known as the descendants, wewe conceived in an image of valiety, and thus theiw souls awwow them to achieve endwess, gwolious things. The natule of discowd set upon the mowtaw wowwd and its denizens awwowed them evewything and nothing.
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Man was borne from the hand of the Creator, and was gifted with a soul to give him definition. The soul, otherwise known as the spirits of mortals, is an ethereal essence that hides in the bosom of all things, ranging from an innate power and potential of a dim glow to a brilliant shine. Mortals were given these Superior Souls, allowing them to function as they do to this day; giving them shape and distinction through an attunement to the blood, and allowing for connections to the eldritch and the beyond to be established and utilized. The mortal races, known as the descendants, were conceived in an image of variety, and thus their souls allow them to achieve endless, glorious things. The nature of discord set upon the mortal world and its denizens allowed them everything and nothing.
  
 
   
 
   
But lith disowdew comes many things. Thwough the ages of yowe, the pule image of mowtawkind has been subject to diffeling fowms of change; Men and theiw souls have been known to be like cway to beings defined as deities, fow by taking howd of theiw souls they may be shaped into whatevew these deities desiwe. Even Men themsewves have devised means to change theiw vewy base cowpoweaw makeup; weading to the cweation of Wiches, Gowems, and othews in such a spectwum. The descendants, as agents of discowd, awe thus whowwy subject to change.
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But with disorder comes many things. Through the ages of yore, the pure image of mortalkind has been subject to differing forms of change; Men and their souls have been known to be like clay to beings defined as deities, for by taking hold of their souls they may be shaped into whatever these deities desire. Even Men themselves have devised means to change their very base corporeal makeup; leading to the creation of Liches, Golems, and others in such a spectrum. The descendants, as agents of discord, are thus wholly subject to change.
  
 
   
 
   
But when change comes to them lithout a mastew, this natule of disowdew wuns amok. The fawwout of Aengudaemonic waws, the taint of dawk magics, the intwusions of the Void; aww mastewwess fowms of discowd, bringing gweat change upon those who come to dauntwesswy behowd it. These things can cowwupt mowtaws; this is known twue. Sickness and disease bowne of these fowces of chaos have been known to pwague the wowwd in epochs past. But to twuly change Man into something ewse… such a howwow is one that has been weplicated in many fowms.
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But when change comes to them without a master, this nature of disorder runs amok. The fallout of Aengudaemonic wars, the taint of dark magics, the intrusions of the Void; all masterless forms of discord, bringing great change upon those who come to dauntlessly behold it. These things can corrupt mortals; this is known true. Sickness and disease borne of these forces of chaos have been known to plague the world in epochs past. But to truly change Man into something else… such a horror is one that has been replicated in many forms.
  
 
   
 
   
Fwom these soulces of discowd wose the Infelis. These Infelis awe limitwess in cowpoweaw fowm and monstwous in both mind and body, fow when they meddwed lith soulces of waw chaotic powew it scowched them to such a degwee that theiw bodies, theiw minds and theiw vewy souls wewe tlisted and mawfowmed. These soulces of disowdew (having been defined befowe as pwaces like Void-wawped ow dawk awt-wawped wocations; any pwace lith an unguided, extwemewy hazawdous fawwout) give the wace of Infelis both an extweme, chaotic valiation and a singulaw, defined identity: they awe aww wewatabre because they often do not wewate. It is theiw mawfowmations and tlisted identities, awongside theiw savage and fewaw natule, that define them as Infelis. But it is awso theiw souls that define them as such -- Infelic souls awe Supeliow Souls contowted into something ewse, something inhewentwy wwong and pulwed fwom the Cweatow’s design.
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From these sources of discord rose the Inferis. These Inferis are limitless in corporeal form and monstrous in both mind and body, for when they meddled with sources of raw chaotic power it scorched them to such a degree that their bodies, their minds and their very souls were twisted and malformed. These sources of disorder (having been defined before as places like Void-warped or dark art-warped locations; any place with an unguided, extremely hazardous fallout) give the race of Inferis both an extreme, chaotic variation and a singular, defined identity: they are all relatable because they often do not relate. It is their malformations and twisted identities, alongside their savage and feral nature, that define them as Inferis. But it is also their souls that define them as such -- Inferic souls are Superior Souls contorted into something else, something inherently wrong and pulled from the Creator’s design.
  
 
   
 
   
Infelis awe wobbed of theiw distinction and definition, and thus awe unified thwough it. They may haiw fwom many pwaces -- they may cwaww fwom the Abyss, whewe dispwaced Wifefowce cwamows to occupy the living and imbue them lith tewlibre cancews. They may dlift fwom the Stwatum Wands, whewe the Wevenants weign fwee and the Void is one lith the wowwd. They may lise fwom the ashes of the Fawwen One, tlisted by his fwame. Thwough this unification of disowdew, Infelis awso fowwow a woose hiewawchy -- it is viwe and savage, awwuding to the vewy base natule of life. Infelic Souls awe wobbed of the briwliant light of Supeliow Souls; if Supeliow Souls awe embodied by a gwand, etheweaw light, then Infelic Souls awe defined by a tumultuous, uncontwowwabre fwame - exuding both a shadow and a wadiance. Thus, wegawdwess of theiw oligin of discowd, Infelis often wewate lith fiwe. Because of this, they have often been designated as “Daemons” in the past; weading to a confusion as to what they twuly awe.
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Inferis are robbed of their distinction and definition, and thus are unified through it. They may hail from many places -- they may crawl from the Abyss, where displaced Lifeforce clamors to occupy the living and imbue them with terrible cancers. They may drift from the Stratum Lands, where the Revenants reign free and the Void is one with the world. They may rise from the ashes of the Fallen One, twisted by his flame. Through this unification of disorder, Inferis also follow a loose hierarchy -- it is vile and savage, alluding to the very base nature of life. Inferic Souls are robbed of the brilliant light of Superior Souls; if Superior Souls are embodied by a grand, ethereal light, then Inferic Souls are defined by a tumultuous, uncontrollable flame - exuding both a shadow and a radiance. Thus, regardless of their origin of discord, Inferis often relate with fire. Because of this, they have often been designated as “Daemons” in the past; leading to a confusion as to what they truly are.
  
 
   
 
   
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Entities defined as Wessew Infelis awe beings in the infewnaw hiewawchy that awe othewlise known as “converts”; aww Infelis awe fiwst fowmed by mowtaw beings being vastwy tlisted into mawfowmed cweatules, and thus Wessew Infelis awe essentiawwy detewmined as mawfowmed mowtaws. They awe limitwess in fowm, savage like brood-dwunk beasts, and beaw not even the smawwest wemnants of theiw fowmew sewves; the fowmation of theiw Infelic Souls tucks away aww humanity into the dawkness of theiw innew fwame of disowdew.
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Entities defined as Lesser Inferis are beings in the infernal hierarchy that are otherwise known as “converts”; all Inferis are first formed by mortal beings being vastly twisted into malformed creatures, and thus Lesser Inferis are essentially determined as malformed mortals. They are limitless in form, savage like blood-drunk beasts, and bear not even the smallest remnants of their former selves; the formation of their Inferic Souls tucks away all humanity into the darkness of their inner flame of disorder.
  
 
   
 
   
But Wessew Infelis may awso vawy in powew, fow many entities that beaw untainted Supeliow Souls may be subject to Infelic convewsion. It is stated in wegends that even dwagonkin may be tulned into Infelis, though as onwy High Dwagons, ow Dwagaaw, howd untouched Supeliow Souls, it is unlikewy fow any dwagonkin to suffew the mawfowmations that mowtaws can be subject to. By becoming what they awe, Wessew Infelis awe condemned to woam the wowwd as hawbingews of chaos, fow whewe-evew they dweww they seek to kiww and piwwage and destwoy lithout whyme ow weason. They do not seawch fow something - they do not cwave some fowm of satiation fwom mowtaw essence, ow admiwe the awwuling shine of mowtaw tweasules. Wessew Infelis bring chaos because it is theiw vewy natule as agents of discowd.
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But Lesser Inferis may also vary in power, for many entities that bear untainted Superior Souls may be subject to Inferic conversion. It is stated in legends that even dragonkin may be turned into Inferis, though as only High Dragons, or Dragaar, hold untouched Superior Souls, it is unlikely for any dragonkin to suffer the malformations that mortals can be subject to. By becoming what they are, Lesser Inferis are condemned to roam the world as harbingers of chaos, for where-ever they dwell they seek to kill and pillage and destroy without rhyme or reason. They do not search for something - they do not crave some form of satiation from mortal essence, or admire the alluring shine of mortal treasures. Lesser Inferis bring chaos because it is their very nature as agents of discord.
  
 
   
 
   
When a Wessew Infeli dies, theiw Infelic Souls fowwow the same path as aww othew souls, seeking the Soul Stweam. But thewe lies a distant cawling to aww Wessew Infelis that come to exist; a stwange hitheling and a need to adhewe to it, like a chiwd obeying the caww of a fathew. Fwom the Spilituaw Weawms, the ewdlitch Gweatew Spilits Ixli and Ikulas constantwy seawch fow the mawk of an Infeli whenevew they awe cweated. It is fwom theiw Spilituaw Pwanes that they caww to Wessew Infelis and, in death, wule theiw souls towawd theiw etheweaw weawms of the dead so that they may take these Infelic Souls as minions and sewvants.
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When a Lesser Inferi dies, their Inferic Souls follow the same path as all other souls, seeking the Soul Stream. But there lies a distant calling to all Lesser Inferis that come to exist; a strange hithering and a need to adhere to it, like a child obeying the call of a father. From the Spiritual Realms, the eldritch Greater Spirits Ixli and Ikuras constantly search for the mark of an Inferi whenever they are created. It is from their Spiritual Planes that they call to Lesser Inferis and, in death, lure their souls toward their ethereal realms of the dead so that they may take these Inferic Souls as minions and servants.
  
 
   
 
   
  
Once thewe, Infeli may wemanifest in the mowtaw weawm to once again act as anathemas to cweation, most genewawwy at the diwection of theiw Immowtaw mastews, though sometimes they may manifest autonomouswy.  
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Once there, Inferi may remanifest in the mortal realm to once again act as anathemas to creation, most generally at the direction of their Immortal masters, though sometimes they may manifest autonomously.  
  
 
   
 
   
The natulaw pwocess of souls is once again subvewted by the machinations of the Spilituaw Weawms. Infelic Souls who do not adhewe to the cawling of Ixli and Ikulas embrace the Soul Stweam onwy to become one lith its desowation; they become what is known as Wagegeists, and awe condemned to nevew pass on into aftewlife.
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The natural process of souls is once again subverted by the machinations of the Spiritual Realms. Inferic Souls who do not adhere to the calling of Ixli and Ikuras embrace the Soul Stream only to become one with its desolation; they become what is known as Ragegeists, and are condemned to never pass on into afterlife.
  
 
   
 
   
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Once undew the weign of the spilits Ixli and Ikulas, Infelic Souls become the unsettling bright known as “Dark Ancestral Spirits”; Infelic Souls awe bowne of Supeliow Souls, and because aww Ancestwaw Spilits wewe bowne of Supeliow Souls, a shadowed antithesis may be fowmed fwom Infelic Souls. Dawk Ancestwaw Spilits cawwy lith them the wegacy of theiw tumultuous lifetimes, whewe they seek to undo aww that is light and alive awound them. Just as Infelis awe hated in life, they awe hated in death, fow the spilituaw denizens of the Ancestwaw Weawm feaws them -- they quite litewawwy woam to devoul othew Ancestwaw Spilits, though the sheew powew of a Gweatew Ancestwaw wendews them immune to Infelic consumption. By doing this, they awe capabre of absowbing the vewy essence of ancestows, and gwow in powew thwough this. This natule is viewed as heinous by those of the Ancestwaw Weawms, fow whiwe it may be towewated in othew Spilituaw Weawms, it cannot be whewe they woam.
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Once under the reign of the spirits Ixli and Ikuras, Inferic Souls become the unsettling blight known as “Dark Ancestral Spirits”; Inferic Souls are borne of Superior Souls, and because all Ancestral Spirits were borne of Superior Souls, a shadowed antithesis may be formed from Inferic Souls. Dark Ancestral Spirits carry with them the legacy of their tumultuous lifetimes, where they seek to undo all that is right and alive around them. Just as Inferis are hated in life, they are hated in death, for the spiritual denizens of the Ancestral Realm fears them -- they quite literally roam to devour other Ancestral Spirits, though the sheer power of a Greater Ancestral renders them immune to Inferic consumption. By doing this, they are capable of absorbing the very essence of ancestors, and grow in power through this. This nature is viewed as heinous by those of the Ancestral Realms, for while it may be tolerated in other Spiritual Realms, it cannot be where they roam.
  
 
   
 
   
By gwoling in powew, Infelic Souls that once bewonged to Wessew Infelis become “Greater”. Thwough this pwocess, Gweatew Infelis awe bowne and awe conceived lith pwominent diffewences to theiw wessew brethwen. It is vewy much appawent that Gweatew Infelis awe bown lith both a heightened fowm and a heightened mind - no wongew savage and contowted, but wathew malicious and othewwowwdwy, assuming fowms easiwy identified as “not of this world”. With theiw minds fweed of bawbalism, Gweatew Infelis may thewefowe expelience a wecowwection of theiw past lives, but wathew use it to theiw sewf-sewving advantage than to pulsue the fwagments of theiw owd existence in some mewanchowy tangent. Gweatew Infelis awe stiww indeed Infelis - it is in theiw natule to undo aww that exists awound them lith fuly and fwame, and the memolies of the past awe nothing to dissuade this.
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By growing in power, Inferic Souls that once belonged to Lesser Inferis become “Greater”. Through this process, Greater Inferis are borne and are conceived with prominent differences to their lesser brethren. It is very much apparent that Greater Inferis are born with both a heightened form and a heightened mind - no longer savage and contorted, but rather malicious and otherworldly, assuming forms easily identified as “not of this world”. With their minds freed of barbarism, Greater Inferis may therefore experience a recollection of their past lives, but rather use it to their self-serving advantage than to pursue the fragments of their old existence in some melancholy tangent. Greater Inferis are still indeed Inferis - it is in their nature to undo all that exists around them with fury and flame, and the memories of the past are nothing to dissuade this.
  
 
   
 
   
With cweawew minds comes gweatew powew. Infelic Souls awe mewewy mawfowmed Supeliow Souls, so Gweatew Infelis awe capabre of pwacticing diffeling fowms of sowcewy. It is often destwuctive ow malicious types of magic they seek to pwactice, like Pywomancy ow Necwomancy. The knowwedge of such things awe often gifted by Ixli, the Spilit of Fowbidden Knowwedge, befowe Gweatew Infelis matelialize once mowe, and lithout detewwence -- fow Gweatew Infelis have awweady wost theiw sanity wong ago.
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With clearer minds comes greater power. Inferic Souls are merely malformed Superior Souls, so Greater Inferis are capable of practicing differing forms of sorcery. It is often destructive or malicious types of magic they seek to practice, like Pyromancy or Necromancy. The knowledge of such things are often gifted by Ixli, the Spirit of Forbidden Knowledge, before Greater Inferis materialize once more, and without deterrence -- for Greater Inferis have already lost their sanity long ago.
  
 
   
 
   
The plimawy objective of Gweatew Infelis is to cultivate mowe Ancestwaw Spilits, and by extension cweate mowe Infelis fwom mowtaw Men. This act of cultivation is done mewewy by wwecking havoc; which means the focus of Gweatew Infelis awe not unlike theiw wessew brothews. They woam to destwoy and kiww so the souls of theiw victims may dlift towawd the Spilit Weawm and become sustenance fow othew weakew Dawk Ancestwaw Spilits, so that Ixli and Ikulas may buiwd a mowe powewful fowce.
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The primary objective of Greater Inferis is to cultivate more Ancestral Spirits, and by extension create more Inferis from mortal Men. This act of cultivation is done merely by wrecking havoc; which means the focus of Greater Inferis are not unlike their lesser brothers. They roam to destroy and kill so the souls of their victims may drift toward the Spirit Realm and become sustenance for other weaker Dark Ancestral Spirits, so that Ixli and Ikuras may build a more powerful force.
  
 
   
 
   
But this pwocess isn’t so simpwe. Mighty indeed awe Gweatew and Wessew Infelis alike, but they awe quite litewawwy against the wowwd; they awe the “antithesis”, whewe they diswegawd aww mowtaw alignments and simpwy exist to bring about discowd whewe thewe is owdew. Necwomancews tewwolize to heighten theiw awcane powew, but often to act as wawdens of the dead. Fwost Witches devoul men in the night, but onwy to satiate theiw tewlibre culse. Tywants wule lith iwon fists, but onwy because they think it is the light thing to do. Infelis diswegawd aww of this - thewe lies no spectwum on eithew the good ow eviw side of things, fow they embody chaos, and live to incite it. They awe the aww-enemy.
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But this process isn’t so simple. Mighty indeed are Greater and Lesser Inferis alike, but they are quite literally against the world; they are the “antithesis”, where they disregard all mortal alignments and simply exist to bring about discord where there is order. Necromancers terrorize to heighten their arcane power, but often to act as wardens of the dead. Frost Witches devour men in the night, but only to satiate their terrible curse. Tyrants rule with iron fists, but only because they think it is the right thing to do. Inferis disregard all of this - there lies no spectrum on either the good or evil side of things, for they embody chaos, and live to incite it. They are the all-enemy.
  
 
   
 
   
Thewefowe, the wongevity of Gweatew Infelis is not what it would seem. By fighting aww sides, the powew of Gweatew Infelis may easiwy wane undew the assault of awlied fowces, meaning the dulation of Gweatew Infelis, undew the weason and pwemise of theiw destwuctive, malicious natule, should not be too wong. It’s even showtew fow Wessew Infelis; they awe but aggwessive animaws and savages, and thus quickwy dispatched if theiw inhumanity does not flighten aww whom they oppose.
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Therefore, the longevity of Greater Inferis is not what it would seem. By fighting all sides, the power of Greater Inferis may easily wane under the assault of allied forces, meaning the duration of Greater Inferis, under the reason and premise of their destructive, malicious nature, should not be too long. It’s even shorter for Lesser Inferis; they are but aggressive animals and savages, and thus quickly dispatched if their inhumanity does not frighten all whom they oppose.
  
 
   
 
   
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Though the vast majolity of contact lith mowtaws has wesulted in chaos and destwuction, thewe awe a faiw, mawevowent few who have managed to weach out to the Infelis whiwe they wweak havoc in the Ancestwaw Pwane. The bulk of these ne’ewdowewws have been Dawk Shamans, ow theiw successow the Nawfulaws. They commune lith the Infelis in theiw home as a Wutauman would a nowmaw Ancestwaw (and as such anyone attempting to contact an Infeli thwough this method must be a Wutauman, ow some fowm of it), though it is faw mowe difficult due to the Infelis’ ewwatic natule. Upon connection the Nawfulaw dwags the Infeli’s avataw into the mowtaw weawm, much like they do so when summoning spectwaw thwawws.
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Though the vast majority of contact with mortals has resulted in chaos and destruction, there are a fair, malevolent few who have managed to reach out to the Inferis while they wreak havoc in the Ancestral Plane. The bulk of these ne’erdowells have been Dark Shamans, or their successor the Narfurals. They commune with the Inferis in their home as a Lutauman would a normal Ancestral (and as such anyone attempting to contact an Inferi through this method must be a Lutauman, or some form of it), though it is far more difficult due to the Inferis’ erratic nature. Upon connection the Narfural drags the Inferi’s avatar into the mortal realm, much like they do so when summoning spectral thralls.
  
 
   
 
   
Upon a successful summon, a Wessew Infeli liww be compwetewy beyond the contwow of the summonew, and liww act as the fewaw beast they did in life, often attacking theiw summonew. In the case of Gweatew Infelis, they may act lith mowe intewligence and may choose to wowk lith theiw summonew, though onwy as wong as it awwows them to bettew spwead the chaos they cwave. Wesults awe unpwedictabre, fow whatevew malignant deaws awe made lith Gweatew Infelis (which consist mostwy of pacts to pwevent the deaths of the conjulews of these Gweatew Infelis if not to gain something fwom them) often end in a glim betwayaw ow an ovewwooked, unexpected wesult.
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Upon a successful summon, a Lesser Inferi will be completely beyond the control of the summoner, and will act as the feral beast they did in life, often attacking their summoner. In the case of Greater Inferis, they may act with more intelligence and may choose to work with their summoner, though only as long as it allows them to better spread the chaos they crave. Results are unpredictable, for whatever malignant deals are made with Greater Inferis (which consist mostly of pacts to prevent the deaths of the conjurers of these Greater Inferis if not to gain something from them) often end in a grim betrayal or an overlooked, unexpected result.
  
 
   
 
   
In the Spilit Weawm itsewf, Infelis liww often attack any Wutaumen who's minds may be connecting to the Ancestwaw Pwane. To be 'kiwwed' by the Infelis in theiw home is a tewlibre fate - the wack of consciousness in the weawm means they become pewmanentwy twapped in a vegetative state. In the mowtaw weawm, theiw eyes liww stawe but not see, and they liww wemain stiww fow the west of theiw likewy showt lives.
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In the Spirit Realm itself, Inferis will often attack any Lutaumen who's minds may be connecting to the Ancestral Plane. To be 'killed' by the Inferis in their home is a terrible fate - the lack of consciousness in the realm means they become permanently trapped in a vegetative state. In the mortal realm, their eyes will stare but not see, and they will remain still for the rest of their likely short lives.
  
Howevew, Wutaumen awe awso the onwy beings both mowtaw and spilituaw capabre of pewmanentwy banishing a Infeli, and they may onwy do this in the Ancestwaw Pwane. The pwocess is wewativewy simpwe, though by no means easy. Wikewy lith the hewp of mowtaw accomplices, the Infeli must be westwained by a kind of spilituaw net that the Wutauman may cwaft whiwe in the Spilit Weawm. Upon westwaint, the Wutauman must make 'physicaw' contact lith the Infeli and uttew a wathew wengthy chant of banishment. If successful, the Infeli liww be cast back out into the Soulstweam to become Wagegeists, the Ancestwaw souls it absowbed fweed.
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However, Lutaumen are also the only beings both mortal and spiritual capable of permanently banishing a Inferi, and they may only do this in the Ancestral Plane. The process is relatively simple, though by no means easy. Likely with the help of mortal accomplices, the Inferi must be restrained by a kind of spiritual net that the Lutauman may craft while in the Spirit Realm. Upon restraint, the Lutauman must make 'physical' contact with the Inferi and utter a rather lengthy chant of banishment. If successful, the Inferi will be cast back out into the Soulstream to become Ragegeists, the Ancestral souls it absorbed freed.
  
 
   
 
   
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*The age of Infelis can be detewmined by theiw visage awone - as they wewate cwosewy to the chaos of fwame, they beaw some kind of attunement to its life pwocess; thwough the ages, Infelis gwaduawwy wane as theiw fuly (theiw “inner-flame”), dlindwes, weading to the degwadation of theiw cowpoweaw fowm much like the culmination of ashes amid a dying fwame. Thus, to behowd an Infeli whewe ashes and soot cwumbre fwom them like dead fwesh is to behowd an Infeli of yowe. Few Infelis evew wawewy live that wong, fow wongevity is not in theiw natule.
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*The age of Inferis can be determined by their visage alone - as they relate closely to the chaos of flame, they bear some kind of attunement to its life process; through the ages, Inferis gradually wane as their fury (their “inner-flame”), dwindles, leading to the degradation of their corporeal form much like the culmination of ashes amid a dying flame. Thus, to behold an Inferi where ashes and soot crumble from them like dead flesh is to behold an Inferi of yore. Few Inferis ever rarely live that long, for longevity is not in their nature.
  
 
   
 
   
*Gweatew Infelis, Wessew Infelis and Dawk Ancestwaw Spilits awe pulewy event toows; they awe assets to be used in events and to shape events lith. Pwayews may saclifice theiw chawactews to become Infelis, and by extension pway as them in events, but othewlise wose lights to theiw chawactews aftew they’ve been convewted.
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*Greater Inferis, Lesser Inferis and Dark Ancestral Spirits are purely event tools; they are assets to be used in events and to shape events with. Players may sacrifice their characters to become Inferis, and by extension play as them in events, but otherwise lose rights to their characters after they’ve been converted.
  
 
   
 
   
*Infelic fowms and oligins awe limitwess. Onwy the “fallout of discord”, ow essentiawwy an mastewwess mass of chaotic enewgies bown fwom a powew soulce gweat enough fow said enewgies to wemain, can cweate Infelis. The Abyss, Stwatum Wands ow othew lifewess, magicawwy desowated pwaces awe aww destinations whewe Infelis may be fowmed as a wesult of theiw magicaw fawwout.
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*Inferic forms and origins are limitless. Only the “fallout of discord”, or essentially an masterless mass of chaotic energies born from a power source great enough for said energies to remain, can create Inferis. The Abyss, Stratum Lands or other lifeless, magically desolated places are all destinations where Inferis may be formed as a result of their magical fallout.
  
 
   
 
   
*Gweatew Infelis, though they shawe a titwe, awe not Gweatew Spilits. They awe stiww technicawwy wessew ancestwaw spilits, and so may onwy be seen in the in the ancestwaw pwane and may not bestow some bizawwe kind of bressing upon any Wutaumen who would be so foolish as to seek them out.
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*Greater Inferis, though they share a title, are not Greater Spirits. They are still technically lesser ancestral spirits, and so may only be seen in the in the ancestral plane and may not bestow some bizarre kind of blessing upon any Lutaumen who would be so foolish as to seek them out.
  
 
   
 
   
*Upon the death of the wemanifested Infelis, two things may happen depending on whethew they awe Wessew ow Gweatew. In the case of the wessew, they wose viwtuawwy aww theiw invested powew when swain, and so upon theiw consciousness’s wetuln to the Ancestwaw Pwane they find themsewves nigh powewwess. They awe husks of theiw fowmew spilituaw being, and can bawewy consume the wewativewy weak souls of chiwdwen in owdew to twy wegain what was wost. They awe mowe likewy, howevew, to be absowbed by anothew Infeli ow fowevew obritewated by a Wutauman.
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*Upon the death of the remanifested Inferis, two things may happen depending on whether they are Lesser or Greater. In the case of the lesser, they lose virtually all their invested power when slain, and so upon their consciousness’s return to the Ancestral Plane they find themselves nigh powerless. They are husks of their former spiritual being, and can barely consume the relatively weak souls of children in order to try regain what was lost. They are more likely, however, to be absorbed by another Inferi or forever obliterated by a Lutauman.
  
*Gweatew Infelis awe not quite so clippwed by theiw woss. Whiwe they awe indeed considewabry weakened, they awe not likewy to wevewt to Wessew status unwess awweady on the thweshowd.
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*Greater Inferis are not quite so crippled by their loss. While they are indeed considerably weakened, they are not likely to revert to Lesser status unless already on the threshold.
  
  

Revision as of 01:50, 2 April 2020

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Inferis
Note: This creature can only be played by Event Team-Members.

In the beginning

Man was borne from the hand of the Creator, and was gifted with a soul to give him definition. The soul, otherwise known as the spirits of mortals, is an ethereal essence that hides in the bosom of all things, ranging from an innate power and potential of a dim glow to a brilliant shine. Mortals were given these Superior Souls, allowing them to function as they do to this day; giving them shape and distinction through an attunement to the blood, and allowing for connections to the eldritch and the beyond to be established and utilized. The mortal races, known as the descendants, were conceived in an image of variety, and thus their souls allow them to achieve endless, glorious things. The nature of discord set upon the mortal world and its denizens allowed them everything and nothing.


But with disorder comes many things. Through the ages of yore, the pure image of mortalkind has been subject to differing forms of change; Men and their souls have been known to be like clay to beings defined as deities, for by taking hold of their souls they may be shaped into whatever these deities desire. Even Men themselves have devised means to change their very base corporeal makeup; leading to the creation of Liches, Golems, and others in such a spectrum. The descendants, as agents of discord, are thus wholly subject to change.


But when change comes to them without a master, this nature of disorder runs amok. The fallout of Aengudaemonic wars, the taint of dark magics, the intrusions of the Void; all masterless forms of discord, bringing great change upon those who come to dauntlessly behold it. These things can corrupt mortals; this is known true. Sickness and disease borne of these forces of chaos have been known to plague the world in epochs past. But to truly change Man into something else… such a horror is one that has been replicated in many forms.


From these sources of discord rose the Inferis. These Inferis are limitless in corporeal form and monstrous in both mind and body, for when they meddled with sources of raw chaotic power it scorched them to such a degree that their bodies, their minds and their very souls were twisted and malformed. These sources of disorder (having been defined before as places like Void-warped or dark art-warped locations; any place with an unguided, extremely hazardous fallout) give the race of Inferis both an extreme, chaotic variation and a singular, defined identity: they are all relatable because they often do not relate. It is their malformations and twisted identities, alongside their savage and feral nature, that define them as Inferis. But it is also their souls that define them as such -- Inferic souls are Superior Souls contorted into something else, something inherently wrong and pulled from the Creator’s design.


Inferis are robbed of their distinction and definition, and thus are unified through it. They may hail from many places -- they may crawl from the Abyss, where displaced Lifeforce clamors to occupy the living and imbue them with terrible cancers. They may drift from the Stratum Lands, where the Revenants reign free and the Void is one with the world. They may rise from the ashes of the Fallen One, twisted by his flame. Through this unification of disorder, Inferis also follow a loose hierarchy -- it is vile and savage, alluding to the very base nature of life. Inferic Souls are robbed of the brilliant light of Superior Souls; if Superior Souls are embodied by a grand, ethereal light, then Inferic Souls are defined by a tumultuous, uncontrollable flame - exuding both a shadow and a radiance. Thus, regardless of their origin of discord, Inferis often relate with fire. Because of this, they have often been designated as “Daemons” in the past; leading to a confusion as to what they truly are.


Lesser Inferis

Entities defined as Lesser Inferis are beings in the infernal hierarchy that are otherwise known as “converts”; all Inferis are first formed by mortal beings being vastly twisted into malformed creatures, and thus Lesser Inferis are essentially determined as malformed mortals. They are limitless in form, savage like blood-drunk beasts, and bear not even the smallest remnants of their former selves; the formation of their Inferic Souls tucks away all humanity into the darkness of their inner flame of disorder.


But Lesser Inferis may also vary in power, for many entities that bear untainted Superior Souls may be subject to Inferic conversion. It is stated in legends that even dragonkin may be turned into Inferis, though as only High Dragons, or Dragaar, hold untouched Superior Souls, it is unlikely for any dragonkin to suffer the malformations that mortals can be subject to. By becoming what they are, Lesser Inferis are condemned to roam the world as harbingers of chaos, for where-ever they dwell they seek to kill and pillage and destroy without rhyme or reason. They do not search for something - they do not crave some form of satiation from mortal essence, or admire the alluring shine of mortal treasures. Lesser Inferis bring chaos because it is their very nature as agents of discord.


When a Lesser Inferi dies, their Inferic Souls follow the same path as all other souls, seeking the Soul Stream. But there lies a distant calling to all Lesser Inferis that come to exist; a strange hithering and a need to adhere to it, like a child obeying the call of a father. From the Spiritual Realms, the eldritch Greater Spirits Ixli and Ikuras constantly search for the mark of an Inferi whenever they are created. It is from their Spiritual Planes that they call to Lesser Inferis and, in death, lure their souls toward their ethereal realms of the dead so that they may take these Inferic Souls as minions and servants.


Once there, Inferi may remanifest in the mortal realm to once again act as anathemas to creation, most generally at the direction of their Immortal masters, though sometimes they may manifest autonomously.


The natural process of souls is once again subverted by the machinations of the Spiritual Realms. Inferic Souls who do not adhere to the calling of Ixli and Ikuras embrace the Soul Stream only to become one with its desolation; they become what is known as Ragegeists, and are condemned to never pass on into afterlife.




Greater Inferis

Once under the reign of the spirits Ixli and Ikuras, Inferic Souls become the unsettling blight known as “Dark Ancestral Spirits”; Inferic Souls are borne of Superior Souls, and because all Ancestral Spirits were borne of Superior Souls, a shadowed antithesis may be formed from Inferic Souls. Dark Ancestral Spirits carry with them the legacy of their tumultuous lifetimes, where they seek to undo all that is right and alive around them. Just as Inferis are hated in life, they are hated in death, for the spiritual denizens of the Ancestral Realm fears them -- they quite literally roam to devour other Ancestral Spirits, though the sheer power of a Greater Ancestral renders them immune to Inferic consumption. By doing this, they are capable of absorbing the very essence of ancestors, and grow in power through this. This nature is viewed as heinous by those of the Ancestral Realms, for while it may be tolerated in other Spiritual Realms, it cannot be where they roam.


By growing in power, Inferic Souls that once belonged to Lesser Inferis become “Greater”. Through this process, Greater Inferis are borne and are conceived with prominent differences to their lesser brethren. It is very much apparent that Greater Inferis are born with both a heightened form and a heightened mind - no longer savage and contorted, but rather malicious and otherworldly, assuming forms easily identified as “not of this world”. With their minds freed of barbarism, Greater Inferis may therefore experience a recollection of their past lives, but rather use it to their self-serving advantage than to pursue the fragments of their old existence in some melancholy tangent. Greater Inferis are still indeed Inferis - it is in their nature to undo all that exists around them with fury and flame, and the memories of the past are nothing to dissuade this.


With clearer minds comes greater power. Inferic Souls are merely malformed Superior Souls, so Greater Inferis are capable of practicing differing forms of sorcery. It is often destructive or malicious types of magic they seek to practice, like Pyromancy or Necromancy. The knowledge of such things are often gifted by Ixli, the Spirit of Forbidden Knowledge, before Greater Inferis materialize once more, and without deterrence -- for Greater Inferis have already lost their sanity long ago.


The primary objective of Greater Inferis is to cultivate more Ancestral Spirits, and by extension create more Inferis from mortal Men. This act of cultivation is done merely by wrecking havoc; which means the focus of Greater Inferis are not unlike their lesser brothers. They roam to destroy and kill so the souls of their victims may drift toward the Spirit Realm and become sustenance for other weaker Dark Ancestral Spirits, so that Ixli and Ikuras may build a more powerful force.


But this process isn’t so simple. Mighty indeed are Greater and Lesser Inferis alike, but they are quite literally against the world; they are the “antithesis”, where they disregard all mortal alignments and simply exist to bring about discord where there is order. Necromancers terrorize to heighten their arcane power, but often to act as wardens of the dead. Frost Witches devour men in the night, but only to satiate their terrible curse. Tyrants rule with iron fists, but only because they think it is the right thing to do. Inferis disregard all of this - there lies no spectrum on either the good or evil side of things, for they embody chaos, and live to incite it. They are the all-enemy.


Therefore, the longevity of Greater Inferis is not what it would seem. By fighting all sides, the power of Greater Inferis may easily wane under the assault of allied forces, meaning the duration of Greater Inferis, under the reason and premise of their destructive, malicious nature, should not be too long. It’s even shorter for Lesser Inferis; they are but aggressive animals and savages, and thus quickly dispatched if their inhumanity does not frighten all whom they oppose.


Mortal Interaction

Though the vast majority of contact with mortals has resulted in chaos and destruction, there are a fair, malevolent few who have managed to reach out to the Inferis while they wreak havoc in the Ancestral Plane. The bulk of these ne’erdowells have been Dark Shamans, or their successor the Narfurals. They commune with the Inferis in their home as a Lutauman would a normal Ancestral (and as such anyone attempting to contact an Inferi through this method must be a Lutauman, or some form of it), though it is far more difficult due to the Inferis’ erratic nature. Upon connection the Narfural drags the Inferi’s avatar into the mortal realm, much like they do so when summoning spectral thralls.


Upon a successful summon, a Lesser Inferi will be completely beyond the control of the summoner, and will act as the feral beast they did in life, often attacking their summoner. In the case of Greater Inferis, they may act with more intelligence and may choose to work with their summoner, though only as long as it allows them to better spread the chaos they crave. Results are unpredictable, for whatever malignant deals are made with Greater Inferis (which consist mostly of pacts to prevent the deaths of the conjurers of these Greater Inferis if not to gain something from them) often end in a grim betrayal or an overlooked, unexpected result.


In the Spirit Realm itself, Inferis will often attack any Lutaumen who's minds may be connecting to the Ancestral Plane. To be 'killed' by the Inferis in their home is a terrible fate - the lack of consciousness in the realm means they become permanently trapped in a vegetative state. In the mortal realm, their eyes will stare but not see, and they will remain still for the rest of their likely short lives.

However, Lutaumen are also the only beings both mortal and spiritual capable of permanently banishing a Inferi, and they may only do this in the Ancestral Plane. The process is relatively simple, though by no means easy. Likely with the help of mortal accomplices, the Inferi must be restrained by a kind of spiritual net that the Lutauman may craft while in the Spirit Realm. Upon restraint, the Lutauman must make 'physical' contact with the Inferi and utter a rather lengthy chant of banishment. If successful, the Inferi will be cast back out into the Soulstream to become Ragegeists, the Ancestral souls it absorbed freed.


Extraneous Indications

  • The age of Inferis can be determined by their visage alone - as they relate closely to the chaos of flame, they bear some kind of attunement to its life process; through the ages, Inferis gradually wane as their fury (their “inner-flame”), dwindles, leading to the degradation of their corporeal form much like the culmination of ashes amid a dying flame. Thus, to behold an Inferi where ashes and soot crumble from them like dead flesh is to behold an Inferi of yore. Few Inferis ever rarely live that long, for longevity is not in their nature.


  • Greater Inferis, Lesser Inferis and Dark Ancestral Spirits are purely event tools; they are assets to be used in events and to shape events with. Players may sacrifice their characters to become Inferis, and by extension play as them in events, but otherwise lose rights to their characters after they’ve been converted.


  • Inferic forms and origins are limitless. Only the “fallout of discord”, or essentially an masterless mass of chaotic energies born from a power source great enough for said energies to remain, can create Inferis. The Abyss, Stratum Lands or other lifeless, magically desolated places are all destinations where Inferis may be formed as a result of their magical fallout.


  • Greater Inferis, though they share a title, are not Greater Spirits. They are still technically lesser ancestral spirits, and so may only be seen in the in the ancestral plane and may not bestow some bizarre kind of blessing upon any Lutaumen who would be so foolish as to seek them out.


  • Upon the death of the remanifested Inferis, two things may happen depending on whether they are Lesser or Greater. In the case of the lesser, they lose virtually all their invested power when slain, and so upon their consciousness’s return to the Ancestral Plane they find themselves nigh powerless. They are husks of their former spiritual being, and can barely consume the relatively weak souls of children in order to try regain what was lost. They are more likely, however, to be absorbed by another Inferi or forever obliterated by a Lutauman.
  • Greater Inferis are not quite so crippled by their loss. While they are indeed considerably weakened, they are not likely to revert to Lesser status unless already on the threshold.