Difference between revisions of "Homunculi"

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[[File:DefaultFauna.png|200px|center]]
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| ''<span style="font-size:x-small;">Artwork by -name-</span>''
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|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
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|'''Homunculus'''
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| '''Area''': Everywhere
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|-
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| '''Diet:''': Varried
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|-
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| '''Size''': Descendent's size
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|-
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| '''Hostility''' Trickery to Agressive
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<!-- KEEP THIS IF THE CREATURE CAN BE PLAYED BY A NORMAL PLAYER-->
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|- class="wikitable" style="background:#07ba1c; text-align:center; margin-left: 10px;"
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| '''Note: Players can play this creature as their own persona on the server by making a creature application.'''
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A homunculus (or homunculi for plural) is a chaotic creation of [[Alchemy]], made from the body of a descendent (either alive or dead), and/or strong alchemy ingredients. The creature is 'reborn' with a shape resembling that of the body used, but never alike. If a body isn't used, the creation will be extremelly chaotic, a fiendish creature.
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==Creation/Origin==
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Homunculi are normally the result of extensive practice of alchemy, using powerful symbols to try and create new things, aiming to create homunculi, or trying to achieve the great myths of Alchemy, such as Takwin (alchemy life), Panacea (cure all potion), Elixir of life (immortality in a bottle), or the phylosopher's stone (perfect symbol). Great lengths have to be reached to even try and create a myth, a reach which always fails, but there could be consequences for trying. A bad mix of strong ingredients may change life of some of the ingredients (such as plants or creature parts) and create a fiendish being which is alike to a disgusting monster. Yet to reach great levels in alchemy, the alchemist might go through a darker route, the use of descendent's bodies. It is through this way that the greater homunculi are created, and through this way that some alchemists even give their life to gain greater powers, without knowing the consequences.
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==Behavior==
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The weaker types of homunculi, the fiends, behave animalistic, without much inteligence. Simple fear, agressiveness and survival instinct exist in the creature. All the other greater kinds of homunculi see their personality change drastically to fit with the symbol it most associates with. A water homunculus could be calm or cold, a fire homunculus could be emotional or strong willed, an air homunculus could be of quick wit, and an earth homunculus could be determined and protective. A very important aspect about their behavior is that they do not follow nor believe in morals, which results many of them to become enemies of the descendents, due to their innability to think that murder, theft, slavery, and harm are bad things to do. They do everything to reach the goals they create for themselves.
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==Types==
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*'''Fiend''' - [[File:Fiend.png]]
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Fiends are created from potions which use strong ingredients which may be of poor quality or are missed incorrectly. Their form is usually small and impish in appearance, with odd mutations and tumors forming on their bodies due to the poor use of the ingredients used in its creation. Due to the many imperfections of their body, they never live too long, and are faced with death in months time.
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Their thoughts are mostly animalistic, never achieving higher thought of higher sentience.
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*'''Deviant''' -
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[[File:skinnuuuu.png]] [[File:skinnuuuu2.png]]
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Deviants are a cut above fiends, and are made from rather good alchemical reagents. These homunculus are uncommon due to the quality of the ingredients made. Most alchemists looking to create homunculi will usually aim to create homunculi of either higher or lower quality, making deviants relatively rare. To create a Deviant an alchemist needs to use a corpse of a descendent, which turns them much more humanoid in their appearance. As a deviant may be as tall as an orc, to as short as a dwarf based on how it manifests at creation.
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Their skin will have an odd and sometimes unnatural color, based upon the prevailing alchemical reagents used in its creation. A deviant created with alchemical reagents pertaining mainly to fire, for instance, would have red skin, and have a resistance to being burnt or harmed by fire, yet would have an unnatural fear of water.
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Deviants though better-made than Fiends are still creatures of chaos, yet mores controlled. They are capable of higher thought, yet will genuinely only care about itself, aiming to destroy and hinder all that would come in its way of achieving whatever twisted goal it is bent on. Yet, gladly deviants are short-lived, and will rarely live more than 3-6 months, as it's unnaturally created body will eventually begin forming imperfections , and said imperfections will inevitably lead to its demise. There are ways for the Deviant to stay alive for longer, but they are rarely known.
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*'''Aberrant''' -
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[[File:Quavskin.png]]
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Abberants are homunculi made at the crisp of perfection. So unfathomably close to their more powerful doppleganger cousins. Abberants, unlike their deviant or fiendish cousins, are hard to differentiate from their descendant counterparts, looking close to the dwarf, elf, human, or orc they were created from. Likewise, they bear a strong intellect, near to that of a doppleganger, yet just barely missing the true reaches that it's mind could reach.
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Abberants bear the same resistance and weaknesses to elements as Deviants, yet their image is rarely defined by the prevailing element of their creation, rather, by the way they're created, and from what race they're created from if they're created from such. The amount of disfigurments are almost none, but their skin color still changes slightly. To create an aberrant, a descendent must be tried to be changed while still living, or a deviant most suffer changes. For an aberrant to be created, the mortal descendent most loses it's life permanently (A permakill).
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*'''etc''' - explain additional types if applicable
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*'''etc''' - explain additional types if applicable
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==Abilities==
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explain the abilities of this creature
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===Use of Magic===
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explain the creature's use in magic, if applicable
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==Weaknesses==
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explain the creatures weaknesses
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==Redlines==
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*redline 1
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*redline 2
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*etc
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*etc
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==Mechanics==
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*explain mechanics of the creature
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*additional mechanics if necessary
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==References==
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*reference 1
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----
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Written by:
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Template by: Toodles
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<noinclude>[[Category:Backbone]]</noinclude>
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<!--
 
A Homunculus (Homunculi plural) is a humanoid, usually intelligent, lifeform created by alchemy. Homunculi vary massively in size, shape, and actions, and are counted as being creatures of pure chaos. Homunculi are rarely created on purpose, and better yet are even more sparsely created well, as most are created through alchemical accidents.
 
A Homunculus (Homunculi plural) is a humanoid, usually intelligent, lifeform created by alchemy. Homunculi vary massively in size, shape, and actions, and are counted as being creatures of pure chaos. Homunculi are rarely created on purpose, and better yet are even more sparsely created well, as most are created through alchemical accidents.
  
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== '''Fiend:''' ==
 
== '''Fiend:''' ==
  
[[File:Fiend.png]]
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Fiends are the most common, most short-lived, and most easily made of the 4 varieties. Fiends are made with the lowest quality of ingredients, and are usually created due to alchemical accidents and follies.
 
Fiends are the most common, most short-lived, and most easily made of the 4 varieties. Fiends are made with the lowest quality of ingredients, and are usually created due to alchemical accidents and follies.
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Dopplegangers likewise will bear the same kind of elemental resistance as a Deviant or Abberant, and would be resistant to whatever prevailing element it was made of. Likewise, Dopplegangers are the most long-lived of all the homunculi, living a lifespan only a tad shorter than whatever race it manifests as, due to the imperfections of its unnatural body. A Doppleganger manifested as an elf would live to around 700 years.
 
Dopplegangers likewise will bear the same kind of elemental resistance as a Deviant or Abberant, and would be resistant to whatever prevailing element it was made of. Likewise, Dopplegangers are the most long-lived of all the homunculi, living a lifespan only a tad shorter than whatever race it manifests as, due to the imperfections of its unnatural body. A Doppleganger manifested as an elf would live to around 700 years.
 
<noinclude>[[Category:Race]]</noinclude>
 
<noinclude>[[Category:Race]]</noinclude>
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-->

Revision as of 15:13, 14 May 2016

DefaultFauna.png
Artwork by -name-
Homunculus
Area: Everywhere
Diet:: Varried
Size: Descendent's size
Hostility Trickery to Agressive
Note: Players can play this creature as their own persona on the server by making a creature application.

A homunculus (or homunculi for plural) is a chaotic creation of Alchemy, made from the body of a descendent (either alive or dead), and/or strong alchemy ingredients. The creature is 'reborn' with a shape resembling that of the body used, but never alike. If a body isn't used, the creation will be extremelly chaotic, a fiendish creature.

Creation/Origin

Homunculi are normally the result of extensive practice of alchemy, using powerful symbols to try and create new things, aiming to create homunculi, or trying to achieve the great myths of Alchemy, such as Takwin (alchemy life), Panacea (cure all potion), Elixir of life (immortality in a bottle), or the phylosopher's stone (perfect symbol). Great lengths have to be reached to even try and create a myth, a reach which always fails, but there could be consequences for trying. A bad mix of strong ingredients may change life of some of the ingredients (such as plants or creature parts) and create a fiendish being which is alike to a disgusting monster. Yet to reach great levels in alchemy, the alchemist might go through a darker route, the use of descendent's bodies. It is through this way that the greater homunculi are created, and through this way that some alchemists even give their life to gain greater powers, without knowing the consequences.

Behavior

The weaker types of homunculi, the fiends, behave animalistic, without much inteligence. Simple fear, agressiveness and survival instinct exist in the creature. All the other greater kinds of homunculi see their personality change drastically to fit with the symbol it most associates with. A water homunculus could be calm or cold, a fire homunculus could be emotional or strong willed, an air homunculus could be of quick wit, and an earth homunculus could be determined and protective. A very important aspect about their behavior is that they do not follow nor believe in morals, which results many of them to become enemies of the descendents, due to their innability to think that murder, theft, slavery, and harm are bad things to do. They do everything to reach the goals they create for themselves.

Types

  • Fiend - Fiend.png

Fiends are created from potions which use strong ingredients which may be of poor quality or are missed incorrectly. Their form is usually small and impish in appearance, with odd mutations and tumors forming on their bodies due to the poor use of the ingredients used in its creation. Due to the many imperfections of their body, they never live too long, and are faced with death in months time.

Their thoughts are mostly animalistic, never achieving higher thought of higher sentience.


  • Deviant -

skinnuuuu.png skinnuuuu2.png

Deviants are a cut above fiends, and are made from rather good alchemical reagents. These homunculus are uncommon due to the quality of the ingredients made. Most alchemists looking to create homunculi will usually aim to create homunculi of either higher or lower quality, making deviants relatively rare. To create a Deviant an alchemist needs to use a corpse of a descendent, which turns them much more humanoid in their appearance. As a deviant may be as tall as an orc, to as short as a dwarf based on how it manifests at creation.

Their skin will have an odd and sometimes unnatural color, based upon the prevailing alchemical reagents used in its creation. A deviant created with alchemical reagents pertaining mainly to fire, for instance, would have red skin, and have a resistance to being burnt or harmed by fire, yet would have an unnatural fear of water.

Deviants though better-made than Fiends are still creatures of chaos, yet mores controlled. They are capable of higher thought, yet will genuinely only care about itself, aiming to destroy and hinder all that would come in its way of achieving whatever twisted goal it is bent on. Yet, gladly deviants are short-lived, and will rarely live more than 3-6 months, as it's unnaturally created body will eventually begin forming imperfections , and said imperfections will inevitably lead to its demise. There are ways for the Deviant to stay alive for longer, but they are rarely known.

  • Aberrant -

Quavskin.png

Abberants are homunculi made at the crisp of perfection. So unfathomably close to their more powerful doppleganger cousins. Abberants, unlike their deviant or fiendish cousins, are hard to differentiate from their descendant counterparts, looking close to the dwarf, elf, human, or orc they were created from. Likewise, they bear a strong intellect, near to that of a doppleganger, yet just barely missing the true reaches that it's mind could reach.

Abberants bear the same resistance and weaknesses to elements as Deviants, yet their image is rarely defined by the prevailing element of their creation, rather, by the way they're created, and from what race they're created from if they're created from such. The amount of disfigurments are almost none, but their skin color still changes slightly. To create an aberrant, a descendent must be tried to be changed while still living, or a deviant most suffer changes. For an aberrant to be created, the mortal descendent most loses it's life permanently (A permakill).

  • etc - explain additional types if applicable
  • etc - explain additional types if applicable

Abilities

explain the abilities of this creature

Use of Magic

explain the creature's use in magic, if applicable

Weaknesses

explain the creatures weaknesses

Redlines

  • redline 1
  • redline 2
  • etc
  • etc

Mechanics

  • explain mechanics of the creature
  • additional mechanics if necessary

References

  • reference 1

Written by: Template by: Toodles