Ghouls

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Ghouls are creations of necromancy magic. They seem almost automonous, zombie like, with hunger for lifeforce that keep them moving. This hunger keeps them working for the necromancers, and overcomes all other emotions it might have. From a notebook from a necromancer:

It is with strange fancy that I have stumbled upon such creation, I write with such curiosity at the meaning and possibility. In arts and crafts of the dark and foul I have stumbled upon creation that would shock thee most profound scholars in this art. 65hliRb.png 65hliRb.png

I call this new breed of the unliving Ghouls, I've named them after such idle fairy tales that farmers and wives give to the sounds outside their pig squabble of a home. But! Mark these etched words upon parchments skins that these are no fairy tales. It all started in the midst of one unforgettable night, there I was in my element in the graves of forgotten soldiers. No one would see me that night, the shadows were long and the light of a crescent moon only peaking through the mysterious clouds. I had my assistant with me, a short bulbous man with a hooked nose and a hunched back, his feature were grim but I trusted him.

We thrust deep within the grounds loins, heaving and pushing mud and gravel alike, until meeting with the box that most men dread and deny, I and my companion thought of it like a present a gift! We were giddy to open and see what ‘treasure’ lay inside. A well preserved man inside, oh what joy filled me and my companion, Caloo Calay! What a wonder to say, but in my absent mindedness I attracted a passer, he yelled out something along the lines of this “What’s all that noise!”.

Only one thing to do I supposed, I raised that damned body with my power and might showing that man true fright! Oh how he ran oh how he fled, it made me laugh! At his dread. But after dawns crown steadily approached and all my strength left the body something * happened the thing rose and attacked my companion, I didn't tell it to, it was running off its own mind o-r what was left of it. But lucky for my companion it seemed to show respect to I! It seemed odd, it followed me, I took it back to our hallowed halls.

Experiments

Test one concludes that they seem to obey the necromancer, reasons unknown more tests need to be concluded. The creature often seems to sob in my presence, and seems very docile as well.

Test two concludes through draining and passing life force through the ghoul you can make the thing more peaceful or stark raving mad. My companion would approach the cage the Ghoul would lash out, my presence didn't seem to affect its attitude in fact it seemed more like a trained dog towards me. The nails seem very large now, and they lash out farther out of its cage every passing night as if reaching for something.

Test three concludes it prefers to attack sentient life, bringing animal and my companion near the cage the creature will always go reach out for him even if the animal is closer.

Test Three concludes that by feeding live animals the creature it gains life force, note sentient life has not been tested but most likely it would give the creature more, concluding the reason why is prefer sentient over animal.

Conclusion, my mind is set upon the idea of rare and uncanny resurrection. The creature is independent of the necromancer seeking life force on its own accord, necromancers seem to have control over the creatures, reason unknown but thought being that they may think if they do good the necromancer will reward them with such, but it is still an unknown.


OOC creation and things to note: Once a Ghoul is killed that Ghoul will be encouraged to perma. This system is more of a reincarnation system, if a player's ghoul dies, he may become a different ghoul. The privileges as a Ghoul player can be removed if problems are caused, but there will be a talk with the representative player before hand. Ghouls seem to obey necromancers due to their creation and the hope that they’ll supply them with more lifeforce. If a necromancer attacks a Ghoul, the Ghoul can defend itself. Ghouls can take on various sizes and forms, they're self sustaining cadavers or patch-work monsters. They may be of any animal or sentient creature. (within reason). As of now, when a ghoul is killed they are to wait 6 hours before playing said ghoul again, or they may be PK'd.

Behaviour Their minds are broken shells of major memories that loiter their psyche, often sending them to go places in which they used to live and surround themselves in past memories to alleviate these feelings of constant nostalgia.

The souls of these beings are damaged but not broken, because of this they can express emotions such as sadness, remorse, and even love from people of their past. However, this does not mean that a ghoul will not attack someone they have deep feelings for, their need for lifeforce trumps their humanity, turning him on the one’s they once cared for.

Weaknesses Ghouls are undead, they receive all weakness of that respective group of creatures. Weakness to gold Weakness to Holy magic Sluggish due to rot Fire Damage to the head or neck.

Red Lines Friendly Ghouls. Ghouls can’t be integrated into society but can be commanded by necromancers. And or others through training and torture. Ghouls are in constant hunger for life-force, this hunger is able to suppress any other feelings they might have. If you however, do not RP this constant craving for life-force then it would be considered as powergaming.


Playing as a Ghoul

To play a Ghoul you have to apply in this link here: https://www.lordofthecraft.net/topic/114866-40-ghouls-playable-zombies/