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[[Category:Lore-WIP]] {{template:construction}}
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Garumdir; The Daemon of Craftsmanship and Innovation
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{{Tigergiri}}
 
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cG_tl8XE5zWrXcoNvNwc9wFWhzjH7G3wXFzJLfxY9wnYKD4JncGh4DRmHDQarAJKhx6f0w5GN8c1JsWJyqot54OwRiK6LaSmc0Z4rstl_wRLy3xyPsJ2aWx6SrwLfom7pUpkWcqn
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{| style="border:10px background:#FFFFFF; float:left;" width="50px"
~A realm-traveling Artist’s depiction of the Daemon~
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|- style="height:5px; text-align:center"
 
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|- style="vertical-align:middle;"
(Credit to Olieart)
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| style="height:100px" valign="top"|
 
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[[File:Garumdir.jpg|200px|center]]
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|- style="color:grey; text-align:center; vertical-align:center;"
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| ''<span style="font-size:x-small;"> Daemon </span>''
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|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
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|'''Garumdir'''
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|-
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| '''Ranking:''':  Daemon
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|-
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| '''Proxies:''': Craftsmanship and Innovation
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|-
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| '''Hostility''':  Neutral
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|-
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|
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|- class="wikitable" style="background:#33cccc; text-align:center; margin-left: 10px;"
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| '''Note:  Event Character which fall under jurisdiction of the LT.'''
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|}
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|-
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[[Category:Daemon]]
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=The Father of Machines  =
 +
'''Garumdir''';
 
Sigil: Hammer and Tongs crossed over an Anvil
 
Sigil: Hammer and Tongs crossed over an Anvil
  
0Sd5vww_RwXJpKTDV9Jjcdjh_PC0VeJUXUUIaJGbQMz2yMLxboUwqF4VfxYhB05Gz9CYsM_bEw4vwikPT-6dx69K5lxHhRqUDVJrAh_tmjqjPT_2tLvufoyoHa8UADeSXXGk3OfB
 
 
 
 
Alignment: Along the Neutral spectrum
 
 
 
  
 
Aliases: Father of Machines, The Forge God, Father of Crafts; the Flame of Innovation.
 
Aliases: Father of Machines, The Forge God, Father of Crafts; the Flame of Innovation.
  
+
==Birth of Innovation==
 
 
 
 
 
The forge, the thread, the tinkerer’s drafts - they are all what Garumdir loves and embodies. He carries a deep respect for the craft, because without it - there would be little in this world, he nor his brethren would exist if it were not for the maker’s shaping. It was his creation that gave The Father of Machines a craftman’s mind, and a flame that burned as the daemon created and advanced - the fires of innovation that pushed him forward. Due to his knack and obsession with the craft, the daemon cares little about the god’s squabbles, lest they personally affect him; he keeps to his own, making and watching his creations - after all, a crafter’s joy is watching their machinations work be used. While he may choose to stay within his realm of shifting cogs and booming pistons, he cannot help but peer into the beyond every so often via his own eye and his machine-make Reevers, watching over crafters and artificers.
 
 
 
 
 
 
wSj4i11fhExrX01VKWYggM_cB9wjLxrIBCAM6qadM_sBAjRadv5qpTKPaump7J3KdZVCWjbENmYWDTljj6SraqbwUKyEftRNpEd2ifao1oF2Fzn9ljhYS0k4HflX05NU3UPEp_W7
 
  
~An Artist’s depiction of a female Reever~
 
  
(Credit to Paizo Publishing)
+
The advent of innovation started with the emergence of Garumdir; drifting in the endless and vast cosmos - lacking form or purpose. His realm, an empty canvas without the fruition of ideas nor the spark of change that would bequeath new creations. For a long while, the lonesome Daemon dwelled on his purpose - and once his purpose was carved into his soul, the cogs of his work began.
  
 
   
 
   
  
Garumdir enjoys the very thought of the craft, and it warms his metaphysical being when others partake in it - eying the work of others, and hoping that these craftsmen will continue with their works, and achieve great feats. He cares little for the what and hows believing that nothing is too unethical or wrong, for it is all in the name of progress -- for the flames of innovation that so drive him to make and invent must burn on. To assist in this, the inventor crafted an odd anomaly: The Spark, one of the deity’s greatest works, something made to hide another. Through stumbling upon another world via an older invention of his -- a device to find anomalies within worlds and space -- the daemon tapped into the world’s sacred knowledge, understanding how to make something ever-so-useful: souls. The knowledge was far too dangerous however, for knowing such was what caused a friend of his to vanish, locked away in Balance’s home. Garumdir sought to avoid this fate, for the flames of innovation cannot go on without him; his research and dedication allowed the Daemon to craft the Spark, making a faux soul, justified by the daemon’s role. WIth this created, he breathed life into his world, making the beings within as complex as the descendents themselves; a majority of these artificial souls were given humanoid bodies, crafted by an odd metal -- seemingly organic in nature-- found in Garumdir’s realm to form durable and agile creatures: His Reevers. The Reeves are generally seen throughout Garumdir’s world, or within other planes, seeking out amazing craftsmen to console and assist, more often than not keeping these esteemed craftsman on track - watching and recording their innovation; however rarely, these Reevers can bestow great boons for the makers and innovators. When a Reever is in another realm, and not seeking a craftsmen, it is more than likely they are there to lounge and explore, and sometimes - they may act as a relay into Garumdir’s realm, or perhaps leave something behind to do just that.
+
In his dotage, the Daemon did not leave his realm. His limbs became worn, and his palms expressed his hard work and diligence to his craft; Garumdir mindfully laboured for years, too obsessed with innovating and improving his work. Slowly, his realm expanded with his trade; walls and furniture, abnormal spires or odd tools without functionality. The craftsman felt a lust - a selfish desire to create, to destroy, and to better his work in pursuit of perfection. The forge god never tired of his endless role of innovation, yet became exhausted for ideas - but knew there was limitless potential to his work. Garumdir had minimal interaction with his divine brethren, yet noticed their infatuation with the mortal world; ignorant to what it was, but happy to relish in what he came across. Like a father to a son, he proudly gazed at the epoch-making tools, workshops and ideas that mortals came to form. With newfound concepts, the Daemon upheld mortal conventions and tools, and improved them by a hundred-fold. If man could make a pickaxe, Garumdir could make a drill for a refinery of ores to be chipped and gathered. If man could make a sword, Garumdir would somehow make it sharper than it could be.  
  
 
   
 
   
  
+
Slowly, the other [[Aengudaemon]] came to respect the obsessive craftsman, and he became a point of contact for help - to use his crafts for their own selfish gain. Garumdir was uncaring, as long as he could progress his work, and find new ways to bring innovation to life. [[Dragur]], the Daemon of Knowledge, came across the lonesome craftsman, who saw potential in his brother's craft. Whilst Dragur was interested in the facet of innovation, Garumdir was impressed by the existence of dragons yet saw it as too flagrant and open; he wanted to refine Dragur’s creative outlet into something less violent and risk-worthy.Garumdir began his largest project - the Spark. Each day, he worked on his newfound passion with meticulous planning and knowledge gathered from observations of Dragur’s work, or conversations with his divine comrade. He began to refine the Spark until it became whole, and centred it within his realm. From his work, came the existence of cogs, wheels, machines, and automaton. All who gazed at his creation knew him by many titles - the Craftsman, the Machine-God, and the Innovator.
 
 
Val’garis: The Clockwork Realm
 
 
 
Ae3QRj0XBigQN3bYhqUDXC6p6G_wcAXVpdHvjSVtE_na7STHOJ8HTcBQ8LROr9l3G-wBtDxiOUAtywcwE7-lI7XjbAi-j_XIaT-Ubn9XDZmy0fqpiiq_QcKblNm_OtaHTNzN6Eav
 
  
 
   
 
   
  
(Credit to Daniel Dociu)
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With the rise of the Archdaemon, Garumdir did not have an active or present role; he felt it was no obligation of his own to intervene, and only proved his usefulness by procuring weapons and tools to allow his brothers and sisters a fighting chance - not out of a selfless desire, but to see the existence of descendants prosper, and to provide him with ambition and ideas to work. To stem his observations on descendants, Garumdir manipulated his divine creation to bring rise to his patrons; the Reevers habitually manifested and overtook his realm as their home, and worked to stalk descendant creations, and to craft like their father does. However, the Daemon feared that his godly brothers and sisters would cull him for his ungodly work, and so did not utilise the Spark outside of his world.
  
 
   
 
   
  
A blacksmith forging a powerful blade from an odd alloy which he took years upon years of work, a tailor who creates amazing work, and crafters and tinkerers who make baffling inventions, be it magical or otherwise, are held in high regard to this Daemon; he cares naught for the ethical and unethical, and those lives who have caught the daemon’s eye are invited into his realm; however, mortal man has been known to travel into his realm, sometimes opting to stay within the stabilized realm and live among the creatures within; When the fallen souls go through the streams, the Machine-like Craftsman will interfere and take these innovative souls - offering them the option of joining his realm in the form of flesh, or metal. Once one enters the daemon’s realm, the soul’s eyes will set on realm of cogs and pistons, literally. Each part of the realm is massive and separated on different cogs -- referred to as spheres by the denizens -- each of which having a different day and night cycle. Each sphere has something diverse, however each has wildlife of sorts - though there is more metal than there is green in many of them. Two of the most notable cogs, which most souls have ventured to is the Avant Sphere, and the Dissonant Sphere.
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''Even now, the Machine-God tinkers with cogs; plumes of smoke, churning of wheels, clinking of levers and the hammering of metals burn within his realm.''
  
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==War Against Ixris==
 +
The war against [[Ixris]] was a result of Garumdir's isolation and Ixris' desire to plunder Garumdir's realm, which was filled with valuable knowledge, machines, artifacts, and the important Spark. After the Second War, demons swarmed Val'Garis, overwhelming Garumdir. However, Garumdir quickly adapted by using his skills to create an army of automata, each more powerful than the last. Despite the toll the war took on him, Garumdir's technological marvels proved effective against Ixris' forces, matching and surpassing them in strength. Garumdir's focus on defense and production has limited his ability to innovate and create new masterpieces. The war continues to take its toll, but Garumdir persists, working tirelessly in his foundries to combat the ongoing threat.In his construction of greater defenses, such as walls, machines, and soldiers, he has grown stagnant. Innovation still rapid and wild, his purpose has become a shadow of what it formerly was. No longer could he create magnificent crafts, taking time and observing what Descendants or his Reevers may be crafting to improve upon, but was left to continue warping and recreating the same designs en-masse to combat the threat which continues to overwhelm his realm. While the losses are incalculable and the damage catastrophic, Val’Garis holds and The Craftsman continues to work in the blazing heat of his foundries, a symphony of stamped metal and pressurized steam the music of the stagnant war.
  
The Avant Sphere
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==Val’garis: The Clockwork Realm==
  
Qp4nf6KBALH9L_2AiWa9maMpniE6Yd9Re-xIcDW6N3Co2yfLdnx_BuB4x7hk92eAMZ_iYHpozW4e-YYtFySTpDgcoyQR6KA9bQ5wbUDGDB5rV_EGpeiiAlHHL_6AZ2f7wSs2f2By
 
  
~an Artist’s depiction of one of the sphere’s many districts~
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Val’garis is a realm far beyond mortal comprehension, but a terrible temptress of mortal curiosity. Separated into two, incomprehensibly sized cogs forever turning slowly, Val’Garis is home to countless denizens of both mortal and immortal make. Populated by Reevers, the greatest of mortal craftsmen, and soulless automatons, Val’garis seemed teeming with life while being made completely artificial. Tubes and pipes ran for miles as a realm of pistons and clockwork went on infinitely. The ticking and whirring of machines stirred the hearts of those chosen to see his realm. Mortal craftsmen and alchemists renowned for innovation and learning would find his realm a treasure trove of ideas and inspiration. The cogs were a marvel, with distinct cycles of day and night upon each that followed a strict clock cycle with the eternal turn they were stuck within.
  
(Credit to Kazumasa Uchio)
 
  
 
   
 
   
  
One of them most spoken about spheres; found in the center of the spheres -- a thriving continent entirely made of a massive city, split apart into a plethora of districts, accessible to one another through odd travel - either through air or via interconnected paths on land. The sights within are breathtaking, thriving with the minds of the various craftsmen and life within its walls to make structures and creation ever so beautiful and advanced; the items found within this city perhaps baffling visiting souls with its technological grandeur. The most famed district is Mordron, a place where only visionary minds, machinations, and even the hallowed daemon of craftsmanship himself stays. The daemon generally resides within a massive and beautiful spire in the heart of the district, known as The Progress Engine, though he occasionally steps outside his home, perhaps for survey, or to speak with other craftsmen. Seldom have been inside the Spire, but the few who have tell that the spire betrays what lies within; these enlightened souls speak of a world within theirs, where the metaphysical becomes real, where complex thoughts can be perceived with clarity. A realm can defy the laws of the world, shifting and turning to the daemon’s whim. Truly, this cog is the perhaps  the most illustrious, beautiful in appearance and craft. Near this cog, another lurks, the second most spoken about sphere - usually with some form of fear or malice: The Dissonant Sphere.
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==The Avant Sphere==
 +
The greatest bastion of workmanship and craft come together, The Avant Sphere would be the home to a majority of Val’Garis’ populace. The cog sized as a continent was thriving with creation, composed entirely of a massive city split apart into districts. Districts had their specialties and unique flair, as travel was efficient and work done around the clock. Foundries never stopped smoking, the streets never emptied, the lights never turned off. The most famed district of Mordron, now fallen into disrepair, was formerly the congregation of the greatest minds known to Aengudaemons and Descendants alike. A think-tank of a select few who made incredible work and machines, now fallen by the wayside as The Forge-God fought for his survival in the sieging war. Progress among descendants and even in Val’garis seemed to halt as every spark was put toward their ensured survival, rather than progress for all kind. Within the centre of the district lay a massive and beautiful spire known as The Progress Engine. Extreme few know what lay within the spire or it’s thousands of floors and rooms, none but Garumdir himself could even fully comprehend it. Visitors to The Progress Engine seldom return out, and those that do, describe it as a plane unlike any they could even imagine. Their crafts and thoughts conceived with utmost clarity, invention and inspiration coming as if it were easy as breathing. Critical thinking was subconscious thought and hands worked without the energy to even tell them to. The Avant Sphere even under siege was a beautiful and illustrious place, where it’s industry and defenses had been greatly bulked with The Siege. Large walls now surrounded much of The Avant Sphere, manned by guards with complex systems to rapid defense and response. The demons seemed to take more than The Father of Machines seemed to give back in repair and improvement, and the outermost districts would be completely swallowed in brimstone and hellfire.
  
  
  
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==The Dissonant Sphere==
 
 
The Dissonant Sphere
 
 
 
-RaiGWEVUaeo2vaGoF6BIbL0FIW_zc2H00J45WMYdJoi2ZVdzwro0m5UcAT77CVkA1zlmGLVrlNouobuWfDWNfmqPb4yRGOQBi2lK8Qh1WxnqOxpLUYJ9XVZ43qIsMZLGssCsoMD
 
  
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Referred to as The Graveyard of Crafts, the Dissonant Sphere is a scrapyard the size of a continent, littered with broken parts and creations. Even still filled with impressive creations and crafts mortals could only dream of, The Dissonant Sphere has turned into a savage continent of junk and scrap under constant Inferi threat. Cut off for most parts of their day cycle from The Avant Sphere, The Dissonant Sphere is a land where resourcefulness and utility take precedent over all. Machines that run on less fuel, Reevers specialized in self-repair and improvement utilizing the infinite scrap of abandoned and failed creations, and mortal craftsmen using these unfinished projects to create something new, and unintended. One craftsman can never think exactly like another, and thus, many scrapped works from previous inventors are reimagined, and remade, into something incredibly far from what was originally intended. The endless gray waste of various metals and clockwork heaped together is inhabited only by broken machines and wandering constructs, alongside Garumdir’s most self-sufficient Reevers and resourceful craftsmen. Within the heart of the continental cog the scrap-heap sits atop of lies an artefact which makes the destitute land worthwhile. A backup of all knowledge within the world, gathered and made in Val’Garis and the mortal realm. Immoveable from it’s set place, Garumdir keeps this artefact not only as a resource, but an option- Should he ever fail, his machine heart meeting its last beat by malfunction or destruction, his mantle may be taken up once more. Progress, at any cost.
  
~An Artist’s Depiction of a hulking machination traversing the sphere, seemingly scanning the bits and pieces scattered about the waste~
 
  
(Credit to Scott Chou)
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==Era of Abandonment==
  
 
   
 
   
  
Referred to as the Graveyard of Crafts, the Dissonant Sphere is a scrapyard the size of a continent, littered with broken parts and creations, either from Garumdir, or the various craftsmen that roam the massive realm. The sky takes on a metallic smog, blotching day and night, almost as though the sphere is in a state of limbo; it’s a marvel that some of the Sphere’s inhabitants can tell the time. Plant life and food is rather scarce, however the mortal savages that inhabit this scrapheap seem to live on, perhaps feeding off some form of creatures found within the cog; while mortal souls and flesh may be seen on this cog, they are incredibly rare - unlike the broken machines and wandering constructs. This sphere is one of malfunctioned artifacts and duty-bound machinations. While this sphere may seem like a woeful scrap heap of failures and broken parts, something lies within the heart of this cog, unbeknownst to all, save for the daemon and the select men who may know such a thing. The cog bears a backup for all the knowledge within the world, gathered and made here; while some may be frightened of its existence, it is in truth, useful to the daemon.
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Even now, Garumdir diligently works in improving his crafts. In an eternal war against the Red Prince who attempts to claim his work and his domain, the Daemon has become self-obsessed with the creation of great weaponry that would bring rise to mass destruction. It seems, the Machine-God has strayed from his youthful obsession of innovation, and has deviated into a path of war and bloodshed against his foe.
 
 
 
  
 
   
 
   
  
 +
With rising temper, the Craftsman has lost his progression. He grows strained by the second, as his obsession with the war against the inferi has faltered in his creativity; the Daemon being unable to find something new to create, nor having the time to do so. Stagnant in his work, it is no longer planned or thought-out. They do not reach their full potential, as automated factories and his patron Reevers work endlessly on the same constructions, blue-printed and reduced to machine-work.
  
 
   
 
   
  
Present Day
+
The extravagant work of ambition is now replaced by a lack of potential; Garumdir is able to make great constructions, yet does not have the time or thought of mind to do so – for he continues to fight in an eternal war against Ixris.
  
 
   
 
   
  
Currently, Garumdir is working on another of his projects, and of course keeping his eyes on the worlds, as well as having his Reevers do the same; perhaps finding craftsmen worthy to bestow his gifts to and allow them entrance within his realm, alive or dead. As the Aengudaemons fight in the veil, Garumdir has decided to lend a hand, for one reason or another - doing as he always did for the battling Aengudaemons. Their dead bodies -- the stars -- are the Craft Father’s resource - using a method, or perhaps a device he made to drag the cadavers from the battlefield and manipulate their beings to forge weapons and tools to aid Vigil’s fighters; this is why one may see shooting stars. The bodies of higher entities are repurposed to serve their kin anew. Such is Garumdir’s craft, craftsmanship fueled by the flames of innovation.
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Garumdir weeps for his creation.

Latest revision as of 18:20, 17 July 2023

This page is a copy of the original lore which can be found hereand should be rewritten to be a summary of the lore.
Embarking on a grand quest for lore accuracy, I wield my mighty editing swords to slay broken links and spelling goblins. Fear not! Seek aid from Wiki caretaker @Tigergiri, whose currently working on this page. who's more cuddly than fierce...we think..
Garumdir.jpg
Daemon
Garumdir
Ranking:: Daemon
Proxies:: Craftsmanship and Innovation
Hostility: Neutral
Note: Event Character which fall under jurisdiction of the LT.

The Father of Machines

Garumdir; Sigil: Hammer and Tongs crossed over an Anvil


Aliases: Father of Machines, The Forge God, Father of Crafts; the Flame of Innovation.

Birth of Innovation

The advent of innovation started with the emergence of Garumdir; drifting in the endless and vast cosmos - lacking form or purpose. His realm, an empty canvas without the fruition of ideas nor the spark of change that would bequeath new creations. For a long while, the lonesome Daemon dwelled on his purpose - and once his purpose was carved into his soul, the cogs of his work began.


In his dotage, the Daemon did not leave his realm. His limbs became worn, and his palms expressed his hard work and diligence to his craft; Garumdir mindfully laboured for years, too obsessed with innovating and improving his work. Slowly, his realm expanded with his trade; walls and furniture, abnormal spires or odd tools without functionality. The craftsman felt a lust - a selfish desire to create, to destroy, and to better his work in pursuit of perfection. The forge god never tired of his endless role of innovation, yet became exhausted for ideas - but knew there was limitless potential to his work. Garumdir had minimal interaction with his divine brethren, yet noticed their infatuation with the mortal world; ignorant to what it was, but happy to relish in what he came across. Like a father to a son, he proudly gazed at the epoch-making tools, workshops and ideas that mortals came to form. With newfound concepts, the Daemon upheld mortal conventions and tools, and improved them by a hundred-fold. If man could make a pickaxe, Garumdir could make a drill for a refinery of ores to be chipped and gathered. If man could make a sword, Garumdir would somehow make it sharper than it could be.


Slowly, the other Aengudaemon came to respect the obsessive craftsman, and he became a point of contact for help - to use his crafts for their own selfish gain. Garumdir was uncaring, as long as he could progress his work, and find new ways to bring innovation to life. Dragur, the Daemon of Knowledge, came across the lonesome craftsman, who saw potential in his brother's craft. Whilst Dragur was interested in the facet of innovation, Garumdir was impressed by the existence of dragons yet saw it as too flagrant and open; he wanted to refine Dragur’s creative outlet into something less violent and risk-worthy.Garumdir began his largest project - the Spark. Each day, he worked on his newfound passion with meticulous planning and knowledge gathered from observations of Dragur’s work, or conversations with his divine comrade. He began to refine the Spark until it became whole, and centred it within his realm. From his work, came the existence of cogs, wheels, machines, and automaton. All who gazed at his creation knew him by many titles - the Craftsman, the Machine-God, and the Innovator.


With the rise of the Archdaemon, Garumdir did not have an active or present role; he felt it was no obligation of his own to intervene, and only proved his usefulness by procuring weapons and tools to allow his brothers and sisters a fighting chance - not out of a selfless desire, but to see the existence of descendants prosper, and to provide him with ambition and ideas to work. To stem his observations on descendants, Garumdir manipulated his divine creation to bring rise to his patrons; the Reevers habitually manifested and overtook his realm as their home, and worked to stalk descendant creations, and to craft like their father does. However, the Daemon feared that his godly brothers and sisters would cull him for his ungodly work, and so did not utilise the Spark outside of his world.


Even now, the Machine-God tinkers with cogs; plumes of smoke, churning of wheels, clinking of levers and the hammering of metals burn within his realm.

War Against Ixris

The war against Ixris was a result of Garumdir's isolation and Ixris' desire to plunder Garumdir's realm, which was filled with valuable knowledge, machines, artifacts, and the important Spark. After the Second War, demons swarmed Val'Garis, overwhelming Garumdir. However, Garumdir quickly adapted by using his skills to create an army of automata, each more powerful than the last. Despite the toll the war took on him, Garumdir's technological marvels proved effective against Ixris' forces, matching and surpassing them in strength. Garumdir's focus on defense and production has limited his ability to innovate and create new masterpieces. The war continues to take its toll, but Garumdir persists, working tirelessly in his foundries to combat the ongoing threat.In his construction of greater defenses, such as walls, machines, and soldiers, he has grown stagnant. Innovation still rapid and wild, his purpose has become a shadow of what it formerly was. No longer could he create magnificent crafts, taking time and observing what Descendants or his Reevers may be crafting to improve upon, but was left to continue warping and recreating the same designs en-masse to combat the threat which continues to overwhelm his realm. While the losses are incalculable and the damage catastrophic, Val’Garis holds and The Craftsman continues to work in the blazing heat of his foundries, a symphony of stamped metal and pressurized steam the music of the stagnant war.

Val’garis: The Clockwork Realm

Val’garis is a realm far beyond mortal comprehension, but a terrible temptress of mortal curiosity. Separated into two, incomprehensibly sized cogs forever turning slowly, Val’Garis is home to countless denizens of both mortal and immortal make. Populated by Reevers, the greatest of mortal craftsmen, and soulless automatons, Val’garis seemed teeming with life while being made completely artificial. Tubes and pipes ran for miles as a realm of pistons and clockwork went on infinitely. The ticking and whirring of machines stirred the hearts of those chosen to see his realm. Mortal craftsmen and alchemists renowned for innovation and learning would find his realm a treasure trove of ideas and inspiration. The cogs were a marvel, with distinct cycles of day and night upon each that followed a strict clock cycle with the eternal turn they were stuck within.



The Avant Sphere

The greatest bastion of workmanship and craft come together, The Avant Sphere would be the home to a majority of Val’Garis’ populace. The cog sized as a continent was thriving with creation, composed entirely of a massive city split apart into districts. Districts had their specialties and unique flair, as travel was efficient and work done around the clock. Foundries never stopped smoking, the streets never emptied, the lights never turned off. The most famed district of Mordron, now fallen into disrepair, was formerly the congregation of the greatest minds known to Aengudaemons and Descendants alike. A think-tank of a select few who made incredible work and machines, now fallen by the wayside as The Forge-God fought for his survival in the sieging war. Progress among descendants and even in Val’garis seemed to halt as every spark was put toward their ensured survival, rather than progress for all kind. Within the centre of the district lay a massive and beautiful spire known as The Progress Engine. Extreme few know what lay within the spire or it’s thousands of floors and rooms, none but Garumdir himself could even fully comprehend it. Visitors to The Progress Engine seldom return out, and those that do, describe it as a plane unlike any they could even imagine. Their crafts and thoughts conceived with utmost clarity, invention and inspiration coming as if it were easy as breathing. Critical thinking was subconscious thought and hands worked without the energy to even tell them to. The Avant Sphere even under siege was a beautiful and illustrious place, where it’s industry and defenses had been greatly bulked with The Siege. Large walls now surrounded much of The Avant Sphere, manned by guards with complex systems to rapid defense and response. The demons seemed to take more than The Father of Machines seemed to give back in repair and improvement, and the outermost districts would be completely swallowed in brimstone and hellfire.


The Dissonant Sphere

Referred to as The Graveyard of Crafts, the Dissonant Sphere is a scrapyard the size of a continent, littered with broken parts and creations. Even still filled with impressive creations and crafts mortals could only dream of, The Dissonant Sphere has turned into a savage continent of junk and scrap under constant Inferi threat. Cut off for most parts of their day cycle from The Avant Sphere, The Dissonant Sphere is a land where resourcefulness and utility take precedent over all. Machines that run on less fuel, Reevers specialized in self-repair and improvement utilizing the infinite scrap of abandoned and failed creations, and mortal craftsmen using these unfinished projects to create something new, and unintended. One craftsman can never think exactly like another, and thus, many scrapped works from previous inventors are reimagined, and remade, into something incredibly far from what was originally intended. The endless gray waste of various metals and clockwork heaped together is inhabited only by broken machines and wandering constructs, alongside Garumdir’s most self-sufficient Reevers and resourceful craftsmen. Within the heart of the continental cog the scrap-heap sits atop of lies an artefact which makes the destitute land worthwhile. A backup of all knowledge within the world, gathered and made in Val’Garis and the mortal realm. Immoveable from it’s set place, Garumdir keeps this artefact not only as a resource, but an option- Should he ever fail, his machine heart meeting its last beat by malfunction or destruction, his mantle may be taken up once more. Progress, at any cost.


Era of Abandonment

Even now, Garumdir diligently works in improving his crafts. In an eternal war against the Red Prince who attempts to claim his work and his domain, the Daemon has become self-obsessed with the creation of great weaponry that would bring rise to mass destruction. It seems, the Machine-God has strayed from his youthful obsession of innovation, and has deviated into a path of war and bloodshed against his foe.


With rising temper, the Craftsman has lost his progression. He grows strained by the second, as his obsession with the war against the inferi has faltered in his creativity; the Daemon being unable to find something new to create, nor having the time to do so. Stagnant in his work, it is no longer planned or thought-out. They do not reach their full potential, as automated factories and his patron Reevers work endlessly on the same constructions, blue-printed and reduced to machine-work.


The extravagant work of ambition is now replaced by a lack of potential; Garumdir is able to make great constructions, yet does not have the time or thought of mind to do so – for he continues to fight in an eternal war against Ixris.


Garumdir weeps for his creation.