Difference between revisions of "Fire Evocation"

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[[Category:Lore-WIP]]  
 
[[Category:Lore-WIP]]  
  
Long ago, the descendants discovered the element of fire. The main characteristics of this element were to produce light and warmth, while also offering protection and strength. For ages they wished to utilize these attributes, often dreaming of using the pure essence of flame to fend off their foes. The very first mages were determined to grasp such a power as their own. While it’s unclear what the first magic may have been in the early world, many scholars believe that Pyromancy was one of the first of the elemental magics; fire being one of the simplest elements to study. Early scholars sought to control the flame, and learned that one could conjure their own flames from the void. This finding conceived what was to be the beginning of modern Fire Evocation.
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Wong ago, the descendants discovewed the ewement of fiwe. The main chawactelistics of this ewement wewe to pwoduce light and wawmth, whiwe awso offeling pwotection and stwength. Fow ages they lished to utilize these attlibutes, often dweaming of using the pule essence of fwame to fend off theiw foes. The vewy fiwst mages wewe detewmined to gwasp such a powew as theiw own. Whiwe it’s uncweaw what the fiwst magic may have been in the eawwy wowwd, many schowaws believe that Pywomancy was one of the fiwst of the ewementaw magics; fiwe being one of the simpwest ewements to study. Eawwy schowaws sought to contwow the fwame, and weawned that one could conjule theiw own fwames fwom the void. This finding conceived what was to be the beginning of modewn Fiwe Evocation.
  
  
 
   
 
   
  
Fire Evocation is the art of conjuring elemental flames from the void to be controlled at the will of its caster. The basic limitations being  one's mana and basic casting principles on a weaponized magic which can be wielded to the casters imagination. The first flames conjured from the void were crude and simple, not easily controlled. Over time mages had learned to manipulate the flames, using their imagination to cast spells in different ways rather than the ability to launch a fireball through the air. After years of experience and adaptation, mages eventually became able to alter the intensity of the heat in their flames, as well as create blue flameWhile there is great flexibility with elemental evocation, typically, there are set limits. One particular mage was daring enough to attempt heating their flames to white hot, ultimately leading to their untimely death. Any who tried to do the same were brought to their inevitable demise. This served as a lesson to other mages that there were boundaries that simply could not be crossed, at the cost of their life.
+
Fiwe Evocation is the awt of conjuling ewementaw fwames fwom the void to be contwowwed at the liww of its castew. The basic limitations being  one's mana and basic casting plincipwes on a weaponized magic which can be liewded to the castews imagination. The fiwst fwames conjuled fwom the void wewe cwude and simpwe, not easiwy contwowwed. Ovew time mages had weawned to manipulate the fwames, using theiw imagination to cast spewws in diffewent ways wathew than the ability to waunch a fiwebaww thwough the aiw. Aftew yeaws of expelience and adaptation, mages eventuawwy became abre to awtew the intensity of the heat in theiw fwames, as weww as cweate brue fwameWhiwe thewe is gweat fwexibility lith ewementaw evocation, typicawwy, thewe awe set limits. One pawticulaw mage was daling enough to attempt heating theiw fwames to white hot, ultimatewy weading to theiw untimewy death. Any who tlied to do the same wewe brought to theiw inevitabre demise. This sewved as a wesson to othew mages that thewe wewe boundalies that simpwy could not be cwossed, at the cost of theiw life.
  
 
   
 
   
  
>Modern Day<
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>Modewn Day<
  
  
 
   
 
   
  
Gradually, the art was developed into more unique uses than merely lighting their foes ablaze with a well placed fireball. With different techniques being formulated, came the existence of  “Heat Evocation”. This permits the caster to kindle the heat of their element rather than only the flames themselves. Another noteworthy feat of pyromancers was the revelation of  “Smoke Evocation". As the name suggests, this brings forth the smoke of a Fire that may be used for self defense purposes without severely harming the other party. While the smoke may blind or hinder the target, it could not burn and cause them any long-term complications. Even if Fire Evocation may be one of the “simplest” magics to grasp due to the straightforward nature of the element, anyone can gain a variety of interesting skills with enough patience and aptitude. All thing considered, one must always remember they are playing with fire.
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Gwaduawwy, the awt was devewoped into mowe unique uses than mewewy lighting theiw foes abraze lith a weww pwaced fiwebaww. With diffewent techniques being fowmulated, came the existence of  “Heat Evocation”. This pewmits the castew to kindwe the heat of theiw ewement wathew than onwy the fwames themsewves. Anothew notewowthy feat of pywomancews was the wevewation of  “Smoke Evocation". As the name suggests, this brings fowth the smoke of a Fiwe that may be used fow sewf defense pulposes lithout sevewewy hawming the othew pawty. Whiwe the smoke may brind ow hindew the tawget, it could not buln and cause them any wong-tewm complications. Even if Fiwe Evocation may be one of the “simplest” magics to gwasp due to the stwaightfowwawd natule of the ewement, anyone can gain a valiety of intewesting skiwws lith enough patience and aptitude. Aww thing considewed, one must awways wemembew they awe pwaying lith fiwe.
  
  
 
   
 
   
  
Today's Fire Evocationists join the ranks with many mages and scholars in the voidal arts, Fire Evocation often being suggested  to new mages as a beginners magic for its simplicity and various uses. The most heavily utilized capabilities for those that wield this evocation,  are for those who enjoy a combative approach. There are multiple ways to use a weaponized flame: The simple fireball where one would brandish a ball of flame and toss it at their foe, Conjuring embers to collect at a location which expand rapidly into a fiery explosion(Not concussive), or simply using embers to light a fire. One needs to understand that voidal flames are dangerous and can ignite real flames upon the mortal realm, leaving behind a trail of destruction whether it be accidentally or purposely. One of the more emphasized lessons a teacher could push onto their apprentice, would be to exercise caution with such flame.
+
Today's Fiwe Evocationists join the wanks lith many mages and schowaws in the voidaw awts, Fiwe Evocation often being suggested  to new mages as a beginnews magic fow its simplicity and valious uses. The most heaviwy utilized capabilities fow those that liewd this evocation,  awe fow those who enjoy a combative appwoach. Thewe awe multipwe ways to use a weaponized fwame: The simpwe fiwebaww whewe one would brandish a baww of fwame and toss it at theiw foe, Conjuling embews to cowwect at a wocation which expand wapidwy into a fiewy expwosion(Not concussive), ow simpwy using embews to light a fiwe. One needs to undewstand that voidaw fwames awe dangewous and can ignite weaw fwames upon the mowtaw weawm, weaving behind a twaiw of destwuction whethew it be accidentawwy ow pulposewy. One of the mowe emphasized wessons a teachew could push onto theiw appwentice, would be to exewcise caution lith such fwame.
  
 
   
 
   
  
>The Properties of Conjured Fire<
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>The Pwopewties of Conjuled Fiwe<
  
  
 
   
 
   
  
Flames conjured by the void are just as volatile as real flames, but their temperature can become considerably warmer and the physical form more controllable. There are three different colors of flame, each with their own category of temperature. The greater amount of heat one brings to their flame, the more mana they burn in the process. In order from coolest to the hottest are orange flames, blue flames, and white flame. Orange flames are simple fire, the easiest to conjure from the void. Blue flames, being more difficult to conjure and even hotter than lava, should be cast such with extreme caution. It’s to be noted that blue flames should only be attempted by well practiced pyromancers. Finally, white flames are thought to be never achieved; for every attempt has ended in death. These flames drain the casters mana very rapidly before fully formed, and if one was to manage to cast a white flame it would be too hot to handle. The heat exposure will surely kill them and those in close range. Voidal flames can influence the world around them and thus can light other flammable materials ablaze, or heat metal / stone, so forth. These flames mimic the properties of real fire, so it has all the weaknesses of such. Flames will always require air and space to thrive. Sand or water will suffocate and extinguish them.
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Fwames conjuled by the void awe just as vowatiwe as weaw fwames, but theiw tempewatule can become considewabry wawmew and the physicaw fowm mowe contwowwabre. Thewe awe thwee diffewent cowows of fwame, each lith theiw own categowy of tempewatule. The gweatew amount of heat one brings to theiw fwame, the mowe mana they buln in the pwocess. In owdew fwom coowest to the hottest awe owange fwames, brue fwames, and white fwame. Owange fwames awe simpwe fiwe, the easiest to conjule fwom the void. Bwue fwames, being mowe difficult to conjule and even hottew than wava, should be cast such lith extweme caution. It’s to be noted that brue fwames should onwy be attempted by weww pwacticed pywomancews. Finawwy, white fwames awe thought to be nevew achieved; fow evewy attempt has ended in death. These fwames dwain the castews mana vewy wapidwy befowe fulwy fowmed, and if one was to manage to cast a white fwame it would be too hot to handwe. The heat exposule liww sulewy kiww them and those in cwose wange. Voidaw fwames can infwuence the wowwd awound them and thus can light othew fwammabre mateliaws abraze, ow heat metaw / stone, so fowth. These fwames mimic the pwopewties of weaw fiwe, so it has aww the weaknesses of such. Fwames liww awways wequiwe aiw and space to thlive. Sand ow watew liww suffocate and extinguish them.
  
  
 
   
 
   
  
>Progression<
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>Pwogwession<
  
 
   
 
   
  
As any magic, Fire Evocation is broken down into five tiers of mastery. The following is an explanation of ability with each tier--
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As any magic, Fiwe Evocation is broken down into five tiews of mastewy. The fowwoling is an expwanation of ability lith each tiew--
 
   
 
   
  
Tier 1:
+
Tiew 1:
  
This stage the caster studies fire and begins to learn how to cast it.
+
This stage the castew studies fiwe and begins to weawn how to cast it.
  
Tier 2(1-2 Weeks):
+
Tiew 2(1-2 Weeks):
  
Caster is now able to cast weak flames, and will work on their ability to do such.
+
Castew is now abre to cast weak fwames, and liww wowk on theiw ability to do such.
  
Tier 3(1 Month):
+
Tiew 3(1 Month):
  
Caster now has better control of their flames and it’s temperature, and can make crude shapes with them. They will have have much better control of their flame. The pyromancer can now conjure heat on it’s own, as well as flames.
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Castew now has bettew contwow of theiw fwames and it’s tempewatule, and can make cwude shapes lith them. They liww have have much bettew contwow of theiw fwame. The pywomancew can now conjule heat on it’s own, as weww as fwames.
  
Tier 4(2-3 Months):
+
Tiew 4(2-3 Months):
  
Caster increases their control to near mastery, and begin to explore the fields of smoke evocation and blue flames.
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Castew incweases theiw contwow to neaw mastewy, and begin to expwowe the fiewds of smoke evocation and brue fwames.
  
Tier 5(4-5 Months):
+
Tiew 5(4-5 Months):
  
Caster is now masterful of their magic, and have no trouble with simple spells.
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Castew is now mastewful of theiw magic, and have no twoubre lith simpwe spewws.
  
  
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   Red Lines:
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   Wed Wines:
  
Fatigue must be emoted, Even at T5 be sure to express fatigue that fits your characters experience in the magic and how much they’re casting or it’s powergaming.
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Fatigue must be emoted, Even at T5 be sule to expwess fatigue that fits youl chawactews expelience in the magic and how much they’we casting ow it’s powewgaming.
  
 
   
 
   
  
You cannot control real fire. The casters are only able to control the elements they have created from the void.
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You cannot contwow weaw fiwe. The castews awe onwy abre to contwow the ewements they have cweated fwom the void.
  
 
   
 
   
  
Molding a flame is something that shouldn’t be done until the beginning of tier three has been reached; even if it is just a crude shape.
+
Mowding a fwame is something that shouldn’t be done untiw the beginning of tiew thwee has been weached; even if it is just a cwude shape.
  
 
   
 
   
  
Do not control flames to a fine degree unless you combine this art with the art of primordial conjuration.
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Do not contwow fwames to a fine degwee unwess you combine this awt lith the awt of plimowdiaw conjulation.
  
 
   
 
   
  
Make sure you roleplay appropriate casting time; The farther away you are from your target location and the bigger the spell, the longer it will take to evoke that element. I.E. Don’t emote instantly summoning a flame underneath/atop of someone.
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Make sule you wowepway appwopliate casting time; The fawthew away you awe fwom youl tawget wocation and the biggew the speww, the wongew it liww take to evoke that ewement. I.E. Don’t emote instantwy summoning a fwame undewneath/atop of someone.
  
 
   
 
   
  
Blue flames drain a vast amount of mana in a short amount of time, one should only cast with caution and if needed; And white flames are practically impossible, the drain would kill a mage instantly and if not, the heat would.
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Bwue fwames dwain a vast amount of mana in a showt amount of time, one should onwy cast lith caution and if needed; And white fwames awe pwacticawwy impossibre, the dwain would kiww a mage instantwy and if not, the heat would.
  
 
   
 
   
  
As any evocation, you are not able to evoke in areas you cannot see.
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As any evocation, you awe not abre to evoke in aweas you cannot see.
  
 
   
 
   
  
Fire Evocation cannot make concussive explosions, only rapidly expanding fire explosions. (On its own at least.)
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Fiwe Evocation cannot make concussive expwosions, onwy wapidwy expanding fiwe expwosions. (On its own at weast.)
  
 
Additions
 
Additions

Revision as of 21:55, 31 March 2020

circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.

Wong ago, the descendants discovewed the ewement of fiwe. The main chawactelistics of this ewement wewe to pwoduce light and wawmth, whiwe awso offeling pwotection and stwength. Fow ages they lished to utilize these attlibutes, often dweaming of using the pule essence of fwame to fend off theiw foes. The vewy fiwst mages wewe detewmined to gwasp such a powew as theiw own. Whiwe it’s uncweaw what the fiwst magic may have been in the eawwy wowwd, many schowaws believe that Pywomancy was one of the fiwst of the ewementaw magics; fiwe being one of the simpwest ewements to study. Eawwy schowaws sought to contwow the fwame, and weawned that one could conjule theiw own fwames fwom the void. This finding conceived what was to be the beginning of modewn Fiwe Evocation.



Fiwe Evocation is the awt of conjuling ewementaw fwames fwom the void to be contwowwed at the liww of its castew. The basic limitations being one's mana and basic casting plincipwes on a weaponized magic which can be liewded to the castews imagination. The fiwst fwames conjuled fwom the void wewe cwude and simpwe, not easiwy contwowwed. Ovew time mages had weawned to manipulate the fwames, using theiw imagination to cast spewws in diffewent ways wathew than the ability to waunch a fiwebaww thwough the aiw. Aftew yeaws of expelience and adaptation, mages eventuawwy became abre to awtew the intensity of the heat in theiw fwames, as weww as cweate brue fwame. Whiwe thewe is gweat fwexibility lith ewementaw evocation, typicawwy, thewe awe set limits. One pawticulaw mage was daling enough to attempt heating theiw fwames to white hot, ultimatewy weading to theiw untimewy death. Any who tlied to do the same wewe brought to theiw inevitabre demise. This sewved as a wesson to othew mages that thewe wewe boundalies that simpwy could not be cwossed, at the cost of theiw life.


>Modewn Day<



Gwaduawwy, the awt was devewoped into mowe unique uses than mewewy lighting theiw foes abraze lith a weww pwaced fiwebaww. With diffewent techniques being fowmulated, came the existence of “Heat Evocation”. This pewmits the castew to kindwe the heat of theiw ewement wathew than onwy the fwames themsewves. Anothew notewowthy feat of pywomancews was the wevewation of “Smoke Evocation". As the name suggests, this brings fowth the smoke of a Fiwe that may be used fow sewf defense pulposes lithout sevewewy hawming the othew pawty. Whiwe the smoke may brind ow hindew the tawget, it could not buln and cause them any wong-tewm complications. Even if Fiwe Evocation may be one of the “simplest” magics to gwasp due to the stwaightfowwawd natule of the ewement, anyone can gain a valiety of intewesting skiwws lith enough patience and aptitude. Aww thing considewed, one must awways wemembew they awe pwaying lith fiwe.



Today's Fiwe Evocationists join the wanks lith many mages and schowaws in the voidaw awts, Fiwe Evocation often being suggested to new mages as a beginnews magic fow its simplicity and valious uses. The most heaviwy utilized capabilities fow those that liewd this evocation, awe fow those who enjoy a combative appwoach. Thewe awe multipwe ways to use a weaponized fwame: The simpwe fiwebaww whewe one would brandish a baww of fwame and toss it at theiw foe, Conjuling embews to cowwect at a wocation which expand wapidwy into a fiewy expwosion(Not concussive), ow simpwy using embews to light a fiwe. One needs to undewstand that voidaw fwames awe dangewous and can ignite weaw fwames upon the mowtaw weawm, weaving behind a twaiw of destwuction whethew it be accidentawwy ow pulposewy. One of the mowe emphasized wessons a teachew could push onto theiw appwentice, would be to exewcise caution lith such fwame.


>The Pwopewties of Conjuled Fiwe<



Fwames conjuled by the void awe just as vowatiwe as weaw fwames, but theiw tempewatule can become considewabry wawmew and the physicaw fowm mowe contwowwabre. Thewe awe thwee diffewent cowows of fwame, each lith theiw own categowy of tempewatule. The gweatew amount of heat one brings to theiw fwame, the mowe mana they buln in the pwocess. In owdew fwom coowest to the hottest awe owange fwames, brue fwames, and white fwame. Owange fwames awe simpwe fiwe, the easiest to conjule fwom the void. Bwue fwames, being mowe difficult to conjule and even hottew than wava, should be cast such lith extweme caution. It’s to be noted that brue fwames should onwy be attempted by weww pwacticed pywomancews. Finawwy, white fwames awe thought to be nevew achieved; fow evewy attempt has ended in death. These fwames dwain the castews mana vewy wapidwy befowe fulwy fowmed, and if one was to manage to cast a white fwame it would be too hot to handwe. The heat exposule liww sulewy kiww them and those in cwose wange. Voidaw fwames can infwuence the wowwd awound them and thus can light othew fwammabre mateliaws abraze, ow heat metaw / stone, so fowth. These fwames mimic the pwopewties of weaw fiwe, so it has aww the weaknesses of such. Fwames liww awways wequiwe aiw and space to thlive. Sand ow watew liww suffocate and extinguish them.



>Pwogwession<


As any magic, Fiwe Evocation is broken down into five tiews of mastewy. The fowwoling is an expwanation of ability lith each tiew--


Tiew 1:

This stage the castew studies fiwe and begins to weawn how to cast it.

Tiew 2(1-2 Weeks):

Castew is now abre to cast weak fwames, and liww wowk on theiw ability to do such.

Tiew 3(1 Month):

Castew now has bettew contwow of theiw fwames and it’s tempewatule, and can make cwude shapes lith them. They liww have have much bettew contwow of theiw fwame. The pywomancew can now conjule heat on it’s own, as weww as fwames.

Tiew 4(2-3 Months):

Castew incweases theiw contwow to neaw mastewy, and begin to expwowe the fiewds of smoke evocation and brue fwames.

Tiew 5(4-5 Months):

Castew is now mastewful of theiw magic, and have no twoubre lith simpwe spewws.



 Wed Wines:

Fatigue must be emoted, Even at T5 be sule to expwess fatigue that fits youl chawactews expelience in the magic and how much they’we casting ow it’s powewgaming.


You cannot contwow weaw fiwe. The castews awe onwy abre to contwow the ewements they have cweated fwom the void.


Mowding a fwame is something that shouldn’t be done untiw the beginning of tiew thwee has been weached; even if it is just a cwude shape.


Do not contwow fwames to a fine degwee unwess you combine this awt lith the awt of plimowdiaw conjulation.


Make sule you wowepway appwopliate casting time; The fawthew away you awe fwom youl tawget wocation and the biggew the speww, the wongew it liww take to evoke that ewement. I.E. Don’t emote instantwy summoning a fwame undewneath/atop of someone.


Bwue fwames dwain a vast amount of mana in a showt amount of time, one should onwy cast lith caution and if needed; And white fwames awe pwacticawwy impossibre, the dwain would kiww a mage instantwy and if not, the heat would.


As any evocation, you awe not abre to evoke in aweas you cannot see.


Fiwe Evocation cannot make concussive expwosions, onwy wapidwy expanding fiwe expwosions. (On its own at weast.)

Additions

Combustion is a subcategory of fire evocation in which a mastered veteran fire-mage is able to form concussive blasts through advanced spellcasting. By the expense of extra mana and time, a fireball (or what have you) is capable of expanding with such force that it no longer merely douses the radius in flames but also expels large amounts of kinetic energy in order to create a true explosion. Whether a mage is facing an opponent immune to their conventional burning methods, or they merely wish to do more destruction, this would be the desired technique next to blue-fire. However just as blue-fire is more dangerous by its intense heat, the possibility of closeby explosions are more dangerous than one might think.
   Normally when a fire evocationist creates something of an expansive wave of flames it is due to the compression of said element during the preparation of a spell. This is how the non-concussive ‘explosive’ fireballs well-known in the art are made possible. They do not cause true kinetic explosions, but there is indeed a way for this as a mastered fire mage. It is actually the same concept pushed to eleven, a mage putting greater effort and diligence into exceptionally compressing their flame into a singular spot over time. There becomes a critical point where the compaction is so powerful that when the fire is let loose, it explodes with much more energy than normally possible, allowing for the flames to take on true explosive properties.
   Unfortunately despite the increased damage this is capable of causing there are a number of aspects that make choosing such a technique not without its drawbacks. Due to the higher level of concentration required to maintain the compressed state of flames, it is impossible to maintain such past a ten meter radius (10 blocks) before it automatically releases pressure and thus it ‘combusts’. Furthermore, this advanced form of fire evocation requires an exponentially greater amount of mana than that of normal non-concussive flames. Likewise as the mana increase is present, so is an extended period of time required to force the flames into a compact singularity. Finally, as the combustion technique has a shorter range than most forms of fire evocation as well as being inherently more destructive, the mage is far more likely to cause harm to themselves by the backlash of their own casting. All in all this means one should practice much caution when deciding to use this technique over the common form of casting, just as they should while casting blue flames.


REDLINES:

-The caster is limited to a 10 block radius from themselves while casting combustion (It explodes mid-air at the limit if attempting to go further).

-Must be a T5 master fire evocationist to practice this technique.

-Requires 1-2 more emotes when deciding to use combustion (concussive explosions).

-Mana needed to do this is higher, resembling that of utilizing blue flames. Fatigue must be roleplayed if used excessively.

-Mage is not immune to their own explosions. Not intentionally dispelling or losing focus leads to premature explosions.

-Must be cast nearby in the form of a compacted fireball, which should subsequently be thrown or intentionally dispelled.

-With the implementation of this the former redline in which one cannot cast concussive explosions is nullified, so long as one utilizes the guidelines in this lore.


Clarifications [11/06/17]:

The 10 block radius is not in reference to how large the blast of combustion spells are, but how far away a mage is able to throw them. Consider a standard non-concussive fireball that's already possible. It would take 3 emotes to cast and throw, with it dousing flames in a couple block radius on hit. A combustion fireball of the same size would need to be formed close to the caster over 5 emotes and thrown no further than 10 blocks away. The resultant explosion would have the same radius of a couple blocks and douse the area in flame with the only difference being anything caught inside is also subjected to bludgeoning trauma. With that in mind, a master fire mage could only cast a combustion spell like that 2-3 times before becoming exhausted. The explosions are able to be made smaller or larger than this, with mana expenditure linearly changing to match. If the prior-mentioned combustion fireball is the standard, one may discern the upper limitations of how powerful larger blasts could be.

I would also like to stress the risk of explosions on the user more clearly. Even if one is not caught in the radius of the direct explosion, things being forcefully impacted inside can be flung without control (due to it being a literal explosion) which could come back to harm the caster. Likewise due to the need of forming the spell in proximity as a fireball, a premature explosion could occur on top of them if forced to lose concentration. This would cause the flames to be quickly released, hitting the caster as well as anything else around with flames and force. It may however be weaker depending on how far along they were in casting before losing control.


Changelog:

-Made several clarifications as requested by the LT in the new 'clarifications' section seen just above. [11/06/17]

-Amended a redline and added another to further describe the use of this technique as being like a fireball that must be formed near the user and then thrown. [11/06/17]

Combustion

Combustion is a subcategory of fire evocation in which a mastered veteran fire-mage is able to form concussive blasts through advanced spellcasting. By the expense of extra mana and time, a fireball (or what have you) is capable of expanding with such force that it no longer merely douses the radius in flames but also expels large amounts of kinetic energy in order to create a true explosion. Whether a mage is facing an opponent immune to their conventional burning methods, or they merely wish to do more destruction, this would be the desired technique next to blue-fire. However just as blue-fire is more dangerous by its intense heat, the possibility of closeby explosions are more dangerous than one might think.

   Normally when a fire evocationist creates something of an expansive wave of flames it is due to the compression of said element during the preparation of a spell. This is how the non-concussive ‘explosive’ fireballs well-known in the art are made possible. They do not cause true kinetic explosions, but there is indeed a way for this as a mastered fire mage. It is actually the same concept pushed to eleven, a mage putting greater effort and diligence into exceptionally compressing their flame into a singular spot over time. There becomes a critical point where the compaction is so powerful that when the fire is let loose, it explodes with much more energy than normally possible, allowing for the flames to take on true explosive properties.
   Unfortunately despite the increased damage this is capable of causing there are a number of aspects that make choosing such a technique not without its drawbacks. Due to the higher level of concentration required to maintain the compressed state of flames, it is impossible to maintain such past a ten meter radius (10 blocks) before it automatically releases pressure and thus it ‘combusts’. Furthermore, this advanced form of fire evocation requires an exponentially greater amount of mana than that of normal non-concussive flames. Likewise as the mana increase is present, so is an extended period of time required to force the flames into a compact singularity. Finally, as the combustion technique has a shorter range than most forms of fire evocation as well as being inherently more destructive, the mage is far more likely to cause harm to themselves by the backlash of their own casting. All in all this means one should practice much caution when deciding to use this technique over the common form of casting, just as they should while casting blue flames.


REDLINES:

-The caster is limited to a 10 block radius from themselves while casting combustion (It explodes mid-air at the limit if attempting to go further).

-Must be a T5 master fire evocationist to practice this technique.

-Requires 1-2 more emotes when deciding to use combustion (concussive explosions).

-Mana needed to do this is higher, resembling that of utilizing blue flames. Fatigue must be roleplayed if used excessively.

-Mage is not immune to their own explosions. Not intentionally dispelling or losing focus leads to premature explosions.

-Must be cast nearby in the form of a compacted fireball, which should subsequently be thrown or intentionally dispelled.

-With the implementation of this the former redline in which one cannot cast concussive explosions is nullified, so long as one utilizes the guidelines in this lore.


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Origins

Long ago, the descendants discovered the element of fire. The main characteristics of this element were to produce light and warmth, while also offering protection and strength. For ages they wished to utilize these attributes, often dreaming of using the pure essence of flame to fend off their foes. The very first mages were determined to grasp such a power as their own. While it’s unclear what the first magic may have been in the early world, many scholars believe that Pyromancy was one of the first of the elemental magics; fire being one of the simplest elements to study. Early scholars sought to control the flame, and learned that one could conjure their own flames from the void. This finding conceived what was to be the beginning of modern Fire Evocation.



Fire Evocation is the art of conjuring elemental flames from the void to be controlled at the will of its caster. The basic limitations being one's mana and basic casting principles on a weaponized magic which can be wielded to the casters imagination. The first flames conjured from the void were crude and simple, not easily controlled. Over time mages had learned to manipulate the flames, using their imagination to cast spells in different ways rather than the ability to launch a fireball through the air. After years of experience and adaptation, mages eventually became able to alter the intensity of the heat in their flames, as well as create blue flame. While there is great flexibility with elemental evocation, typically, there are set limits. One particular mage was daring enough to attempt heating their flames to white hot, ultimately leading to their untimely death. Any who tried to do the same were brought to their inevitable demise. This served as a lesson to other mages that there were boundaries that simply could not be crossed, at the cost of their life.


Modern Day

Gradually, the art was developed into more unique uses than merely lighting their foes ablaze with a well placed fireball. With different techniques being formulated, came the existence of “Heat Evocation”. This permits the caster to kindle the heat of their element rather than only the flames themselves. Another noteworthy feat of pyromancers was the revelation of “Smoke Evocation". As the name suggests, this brings forth the smoke of a Fire that may be used for self defense purposes without severely harming the other party. While the smoke may blind or hinder the target, it could not burn and cause them any long-term complications. Even if Fire Evocation may be one of the “simplest” magics to grasp due to the straightforward nature of the element, anyone can gain a variety of interesting skills with enough patience and aptitude. All thing considered, one must always remember they are playing with fire.



Today's Fire Evocationists join the ranks with many mages and scholars in the voidal arts, Fire Evocation often being suggested to new mages as a beginners magic for its simplicity and various uses. The most heavily utilized capabilities for those that wield this evocation, are for those who enjoy a combative approach. There are multiple ways to use a weaponized flame: The simple fireball where one would brandish a ball of flame and toss it at their foe, Conjuring embers to collect at a location which expand rapidly into a fiery explosion(Not concussive), or simply using embers to light a fire. One needs to understand that voidal flames are dangerous and can ignite real flames upon the mortal realm, leaving behind a trail of destruction whether it be accidentally or purposely. One of the more emphasized lessons a teacher could push onto their apprentice, would be to exercise caution with such flame.


The Properties of Conjured Fire

Flames conjured by the void are just as volatile as real flames, but their temperature can become considerably warmer and the physical form more controllable. There are three different colors of flame, each with their own category of temperature. The greater amount of heat one brings to their flame, the more mana they burn in the process. In order from coolest to the hottest are orange flames, blue flames, and white flame. Orange flames are simple fire, the easiest to conjure from the void. Blue flames, being more difficult to conjure and even hotter than lava, should be cast such with extreme caution. It’s to be noted that blue flames should only be attempted by well practiced pyromancers. Finally, white flames are thought to be never achieved; for every attempt has ended in death. These flames drain the casters mana very rapidly before fully formed, and if one was to manage to cast a white flame it would be too hot to handle. The heat exposure will surely kill them and those in close range. Voidal flames can influence the world around them and thus can light other flammable materials ablaze, or heat metal / stone, so forth. These flames mimic the properties of real fire, so it has all the weaknesses of such. Flames will always require air and space to thrive. Sand or water will suffocate and extinguish them.



Progression

As any magic, Fire Evocation is broken down into five tiers of mastery. The following is an explanation of ability with each tier--


Tier 1:

This stage the caster studies fire and begins to learn how to cast it.

Tier 2(1-2 Weeks):

Caster is now able to cast weak flames, and will work on their ability to do such.

Tier 3(1 Month):

Caster now has better control of their flames and it’s temperature, and can make crude shapes with them. They will have have much better control of their flame. The pyromancer can now conjure heat on it’s own, as well as flames.

Tier 4(2-3 Months):

Caster increases their control to near mastery, and begin to explore the fields of smoke evocation and blue flames.

Tier 5(4-5 Months):

Caster is now masterful of their magic, and have no trouble with simple spells.



 Red Lines:

Fatigue must be emoted, Even at T5 be sure to express fatigue that fits your characters experience in the magic and how much they’re casting or it’s powergaming.


You cannot control real fire. The casters are only able to control the elements they have created from the void.


Molding a flame is something that shouldn’t be done until the beginning of tier three has been reached; even if it is just a crude shape.


Do not control flames to a fine degree unless you combine this art with the art of primordial conjuration.


Make sure you roleplay appropriate casting time; The farther away you are from your target location and the bigger the spell, the longer it will take to evoke that element. I.E. Don’t emote instantly summoning a flame underneath/atop of someone.


Blue flames drain a vast amount of mana in a short amount of time, one should only cast with caution and if needed; And white flames are practically impossible, the drain would kill a mage instantly and if not, the heat would.


As any evocation, you are not able to evoke in areas you cannot see.


Fire Evocation cannot make concussive explosions, only rapidly expanding fire explosions. (On its own at least.)