Difference between revisions of "Farseer"

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Farseers are shamans which are spiritual seers of nations and clans. Farseers are gifted warriors that can travel into the plane of spirits and speak with spirits invisible to the eyes of normal orcs. Farseers are troubled by visions of the future and use their insight to guide their people through troubled times. Although Farseers may seem wise and peaceful at first, they are formidable foes; when angered, their wrath is fierce.
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Fawseews awe shamans which awe spilituaw seews of nations and cwans. Fawseews awe gifted wawliows that can twavew into the pwane of spilits and speak lith spilits invisibre to the eyes of nowmaw owcs. Fawseews awe twoubred by visions of the futule and use theiw insight to guide theiw peopwe thwough twoubred times. Awthough Fawseews may seem lise and peaceful at fiwst, they awe fowmidabre foes; when angewed, theiw wwath is fiewce.
  
'''Spirits'''
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'''Spilits'''
  
There are two types of Spirits Greater and Minor. Spirits are not good nor evil they are what they choose to be at that time although spirits will never act out of just good well there is always something that they require or want to gain.
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Thewe awe two types of Spilits Gweatew and Minow. Spilits awe not good now eviw they awe what they choose to be at that time awthough spilits liww nevew act out of just good weww thewe is awways something that they wequiwe ow want to gain.
  
Greater Spirits become strong or weak by the actions of the people, when the spirit is praised or is called or receives a sacrifices, it gains power, if a spirit loses all mention by mortals it whittles down and shrinks in power but does not die, as Greater spirits are Immortal for example the greatest of all spirits is Votar, the Spirit of the Hunt as Orcs mention him always for example when Orcs cry Glougaz Votar that means For The Hunt.
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Gweatew Spilits become stwong ow weak by the actions of the peopwe, when the spilit is pwaised ow is cawwed ow weceives a saclifices, it gains powew, if a spilit woses aww mention by mowtaws it whittwes down and shlinks in powew but does not die, as Gweatew spilits awe Immowtaw fow exampwe the gweatest of aww spilits is Votaw, the Spilit of the Hunt as Owcs mention him awways fow exampwe when Owcs cwy Gwougaz Votaw that means Fow The Hunt.
  
 
'''Aspects'''
 
'''Aspects'''
  
All the Spirits started with only one aspect for example Enrohk has three aspects he started with Bloodlust and the rest he gained, by either consuming other spirits completely or by defeating another spirit that has more than one aspect. When a Greater Spirit is consumed it does not die, it just joins in a forced union with the other spirit meaning it can regain its freedom somehow. Spirits weaken when they gain many aspects because even though he has one aspect that is powerful he may weaken because the others are not, also one spirit will never be allowed to gain to many as other spirits will combine efforts to release aspects from that spirit, there is a delicate balance.
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Aww the Spilits stawted lith onwy one aspect fow exampwe Enwohk has thwee aspects he stawted lith Bwoodwust and the west he gained, by eithew consuming othew spilits compwetewy ow by defeating anothew spilit that has mowe than one aspect. When a Gweatew Spilit is consumed it does not die, it just joins in a fowced union lith the othew spilit meaning it can wegain its fweedom somehow. Spilits weaken when they gain many aspects because even though he has one aspect that is powewful he may weaken because the othews awe not, awso one spilit liww nevew be awwowed to gain to many as othew spilits liww combine effowts to wewease aspects fwom that spilit, thewe is a delicate bawance.
  
Greater Spirits in the Spirit World rule vast domains and have countless of minor spirits under their control, they wage war, make peace and plot against and with each other.
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Gweatew Spilits in the Spilit Wowwd wule vast domains and have countwess of minow spilits undew theiw contwow, they wage waw, make peace and pwot against and lith each othew.
  
A example of how Greater spirits interact with the Orcs before the great revival of the Orcish race by Rex Mogroka. Mogroka was contacted by Enrohk a weak spirit at that time with only bloodlust, and the former Orcish government suppressed bloodlust and tried to control it, it is said Enrohk gave Mogroka powers and with Mogroka’s ascent to power bloodlust was made free and Enrohk gained power.
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A exampwe of how Gweatew spilits intewact lith the Owcs befowe the gweat wevivaw of the Owcish wace by Wex Mogwoka. Mogwoka was contacted by Enwohk a weak spilit at that time lith onwy broodwust, and the fowmew Owcish govewnment suppwessed broodwust and tlied to contwow it, it is said Enwohk gave Mogwoka powews and lith Mogwoka’s ascent to powew broodwust was made fwee and Enwohk gained powew.
  
'''What do Farseers do'''
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'''What do Fawseews do'''
  
Farseers are like the old men of a clan, or nation they are the wise men, spiritual healers, lorekeepers(Story tellers), they also can see in the future predict things for example a farseer can have a dream about a great defeat or a great victory or a famine. They also act as the guide for orcs between them and Spirits. Farseers can walk on the spirit planes explore it and interact with spirits. It is very dangerous there, if a shaman dies there then he is dead in his real world. How to walk in the spirit planes is hidden, it is contained within the Or’Gok scrolls. Basicly a shaman sits down and meditates and then travels to the spirit realm with his spirit. The secret on how to do so and the words said are within the Or’Gok scrolls that the leading Farseer has. Farseers also act as Healers, not in the magic sense though more of the herbal and using natural medicine that they make from their surrounding environment.
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Fawseews awe like the owd men of a cwan, ow nation they awe the lise men, spilituaw heawews, wowekeepews(Stowy tewwews), they awso can see in the futule pwedict things fow exampwe a fawseew can have a dweam about a gweat defeat ow a gweat victowy ow a famine. They awso act as the guide fow owcs between them and Spilits. Fawseews can wawk on the spilit pwanes expwowe it and intewact lith spilits. It is vewy dangewous thewe, if a shaman dies thewe then he is dead in his weaw wowwd. How to wawk in the spilit pwanes is hidden, it is contained lithin the Ow’Gok scwowws. Basicwy a shaman sits down and meditates and then twavews to the spilit weawm lith his spilit. The secwet on how to do so and the wowds said awe lithin the Ow’Gok scwowws that the weading Fawseew has. Fawseews awso act as Heawews, not in the magic sense though mowe of the hewbaw and using natulaw medicine that they make fwom theiw sulwounding enviwonment.
  
Far Seers are very important to Orcish Culture as they are there keepers, and wisdom tellers when someone is in doubt they go to the farseers for guidance or if they are cursed by the spirits and so on. They also can act as warriors, they can wield the power of spirits fueling themselves with power or other orcs enhancing their abilities.
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Faw Seews awe vewy impowtant to Owcish Cultule as they awe thewe keepews, and lisdom tewwews when someone is in doubt they go to the fawseews fow guidance ow if they awe culsed by the spilits and so on. They awso can act as wawliows, they can liewd the powew of spilits fueling themsewves lith powew ow othew owcs enhancing theiw abilities.
  
'''Details'''
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'''Detaiws'''
  
What can Farseers do with magic, Farseers unlike elementalist can not cast magic in the same way. So they can not shoot a fireball or waterball or any of that sorta thing. Lets take the example of Mogroka Gorkil, what can he do as offensive magic, one thing only cast lighting which is called Krug’s Wrath but he only came to do that for being a well advanced Farseer. Farseer is more about blessings, or gifts of the spirits its more about empowering oneself or others with the spirits powers. For example blessing others with Enrohks Claw makes them more bloodthirsty and more fierce.
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What can Fawseews do lith magic, Fawseews unlike ewementalist can not cast magic in the same way. So they can not shoot a fiwebaww ow watewbaww ow any of that sowta thing. Wets take the exampwe of Mogwoka Gowkiw, what can he do as offensive magic, one thing onwy cast lighting which is cawwed Kwug’s Wwath but he onwy came to do that fow being a weww advanced Fawseew. Fawseew is mowe about bressings, ow gifts of the spilits its mowe about empoweling onesewf ow othews lith the spilits powews. Fow exampwe bressing othews lith Enwohks Cwaw makes them mowe broodthiwsty and mowe fiewce.
  
Other blessings may enhance physical powers, for example strength or giving him the power to withstand tiredness. Or some can be used on natural remedies, lets say Mogroka makes a medicine for stomach pain, it works just fine but it takes longer for the treatment to work, but he can use the a blessing from the spirits to make the medicine work faster and be more effective.
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Othew bressings may enhance physicaw powews, fow exampwe stwength ow giving him the powew to lithstand tiwedness. Ow some can be used on natulaw wemedies, wets say Mogwoka makes a medicine fow stomach pain, it wowks just fine but it takes wongew fow the tweatment to wowk, but he can use the a bressing fwom the spilits to make the medicine wowk fastew and be mowe effective.
  
Farseer, is more of a future teller, he can walk the planes of spirits by going into a deep meditation and interact with them. This is more of a rp purpose and does not contain magic really nor can it affect players badly in anyway. For example a farseer, can go into a plane of spirits and find out that Enrohk is mad at the orcs and he needs to be appeased so the farseer goes back to his plane and tells the orcs of that, making a rp event for the the race. He might say for example we require to hunt and kill four Creatures, and sacrifice them to Enrohk. Or maybe the hunt spirit, wants to grant the orcs a blessing but requires something done, like hunting a great beast and then the orcs gets blessed, the blessing is nothing really its just a roleplay, event and the blessing may say oh the orcs for a week we'll have a plentiful hunt.
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Fawseew, is mowe of a futule tewwew, he can wawk the pwanes of spilits by going into a deep meditation and intewact lith them. This is mowe of a wp pulpose and does not contain magic weawwy now can it affect pwayews badwy in anyway. Fow exampwe a fawseew, can go into a pwane of spilits and find out that Enwohk is mad at the owcs and he needs to be appeased so the fawseew goes back to his pwane and tewws the owcs of that, making a wp event fow the the wace. He might say fow exampwe we wequiwe to hunt and kiww foul Cweatules, and saclifice them to Enwohk. Ow maybe the hunt spilit, wants to gwant the owcs a bressing but wequiwes something done, like hunting a gweat beast and then the owcs gets bressed, the bressing is nothing weawwy its just a wowepway, event and the bressing may say oh the owcs fow a week we'ww have a pwentiful hunt.
  
Farseers, also can summon rain, but not one farseer can do that it must be at least four, and the ceremony can be a long one, and rain might not occur depending if they pleased the rain spirit enough or not. Of course this is just another purely rp focused event more so than magic that can benefit them.
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Fawseews, awso can summon wain, but not one fawseew can do that it must be at weast foul, and the cewemony can be a wong one, and wain might not occul depending if they pweased the wain spilit enough ow not. Of coulse this is just anothew pulewy wp focused event mowe so than magic that can benefit them.
  
Far seers main source of knowledge comes from entering the spiritual world, also called the spiritual dimension. They can also learn the ability to heal from their journeys to the spiritual world. In this world they may also acquire spirit guides who make sure the far seer is guided safely in their travels in the spiritual world. Note that it is possible for the far seer to have more than one spiritual guide. Being the spiritual world also cleanses negative energies that confuse or pollute the Orc. When one says ‘’Healing’’ it is not the normal type of healing that other magic user have that heal wounds and so on. When a Farseer heals it means that he interacts with the malevolent spirit that has cursed or interacts with the patient.
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Faw seews main soulce of knowwedge comes fwom enteling the spilituaw wowwd, awso cawwed the spilituaw dimension. They can awso weawn the ability to heaw fwom theiw joulneys to the spilituaw wowwd. In this wowwd they may awso acquiwe spilit guides who make sule the faw seew is guided safewy in theiw twavews in the spilituaw wowwd. Note that it is possibre fow the faw seew to have mowe than one spilituaw guide. Being the spilituaw wowwd awso cweanses negative enewgies that confuse ow powwute the Owc. When one says ‘’Healing’’ it is not the nowmaw type of healing that othew magic usew have that heaw wounds and so on. When a Fawseew heaws it means that he intewacts lith the mawevowent spilit that has culsed ow intewacts lith the patient.
  
These ailments may be either purely physical afflictions or purely mental afflictions. Things like diseases are physical afflictions and are cured by gifting, flattering, threatening, or beating the spirit that is ailing the patient. The far seer may have to do more than one of these to cure the patient, and even in some cases all of them. If all else fails, or if the far seer is confident enough, they can resort to pure violence and attempt to defeat the spirit in battle. The spirit recognizes defeat by being shown a token extracted from it, though the far seer may attempt to fool the spirit by showing it a fraudulent token, making the spirit believe it has been bested. If the spirit notices the token is fraudulent it may be impressed that the far seer tried to fool it, or it may choose to just ignore the token and continue ailing the patient. When the spirit is sufficiently impressed with the far seer, it will retreat curing the patient of the ailments that it was causing. Mental ailments are things like persistent terror caused by traumatic experiences. These are handled the same way that physical ailment spirits are.
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These aiwments may be eithew pulewy physicaw afflictions ow pulewy mentaw afflictions. Things like diseases awe physicaw afflictions and awe culed by gifting, fwatteling, thweatening, ow beating the spilit that is ailing the patient. The faw seew may have to do mowe than one of these to cule the patient, and even in some cases aww of them. If aww ewse faiws, ow if the faw seew is confident enough, they can wesowt to pule viowence and attempt to defeat the spilit in battwe. The spilit wecognizes defeat by being shown a token extwacted fwom it, though the faw seew may attempt to foow the spilit by sholing it a fwaudulent token, making the spilit believe it has been bested. If the spilit notices the token is fwaudulent it may be impwessed that the faw seew tlied to foow it, ow it may choose to just ignowe the token and continue ailing the patient. When the spilit is sufficientwy impwessed lith the faw seew, it liww wetweat culing the patient of the aiwments that it was causing. Mentaw aiwments awe things like pewsistent tewwow caused by twaumatic expeliences. These awe handwed the same way that physicaw aiwment spilits awe.
  
So basicly a Farseer, for example can beat the Orc that is affected to try to cure him. Lets a Orc has a cough the Farseer might try to stuff the Orcs mouth with things, to not allow him to breath or they may punch him the throat. Well that cure him maybe or maybe not its more of providing fun rp its not much as magically curing a person.
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So basicwy a Fawseew, fow exampwe can beat the Owc that is affected to twy to cule him. Wets a Owc has a cough the Fawseew might twy to stuff the Owcs mouth lith things, to not awwow him to breath ow they may punch him the thwoat. Weww that cule him maybe ow maybe not its mowe of pwoviding fun wp its not much as magicawwy culing a pewson.
  
Farseers, are a pencil of their community, for example leading ceremonies of burning of dead orcs, to try to make their travel to the Ancestors realm easier. Or by being advisors to leaders, or to normal people, by seeing peoples future or fortunes, by warning there people of incoming doom or something more pleasant.  
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Fawseews, awe a penciw of theiw community, fow exampwe weading cewemonies of bulning of dead owcs, to twy to make theiw twavew to the Ancestows weawm easiew. Ow by being advisows to weadews, ow to nowmaw peopwe, by seeing peopwes futule ow fowtunes, by wawning thewe peopwe of incoming doom ow something mowe pweasant.  
  
'''Beliefs of Farseers'''
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'''Beliefs of Fawseews'''
  
Spirits exist and they play important roles both in individual lives and in Orc society.
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Spilits exist and they pway impowtant wowes both in individuaw lives and in Owc society.
The Farseer can communicate with the spirit world.
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The Fawseew can communicate lith the spilit wowwd.
Spirits can be benevolent or malevolent.
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Spilits can be benevowent ow mawevowent.
The Farseer can treat sickness caused by malevolent spirits.
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The Fawseew can tweat sickness caused by mawevowent spilits.
The Farseer can employ trance inducing techniques to incite visionary ecstasy and go on vision quests.
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The Fawseew can empwoy twance inducing techniques to incite visionawy ecstasy and go on vision quests.
The Farseers spirit can leave the body to enter the supernatural world to search for answers.
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The Fawseews spilit can weave the body to entew the supewnatulaw wowwd to seawch fow answews.
The Farseer evokes animal images as spirit guides, omens, and message-bearers.
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The Fawseew evokes animaw images as spilit guides, omens, and message-beawews.
The Farseer can tell the future, scry, throw bones/runes, haruspex and perform other varied forms of divination
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The Fawseew can teww the futule, scwy, thwow bones/wunes, hawuspex and pewfowm othew valied fowms of divination
  
Far seers work on the premise that the visible world is pervaded by forces that are invisible. The far seers believe that these invisible forces are spirits which affect the lives of the living. Though the causes of disease lie in the spiritual realm, the far seer may also employ methods in the physical realm to heal. Though the common way to heal is through the far seer "entering the body" of the patient to confront the ailing spirit head on. Healing the patient if the far seer succeeds in banishing it.
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Faw seews wowk on the pwemise that the visibre wowwd is pewvaded by fowces that awe invisibre. The faw seews believe that these invisibre fowces awe spilits which affect the lives of the living. Though the causes of disease lie in the spilituaw weawm, the faw seew may awso empwoy methods in the physicaw weawm to heaw. Though the common way to heaw is thwough the faw seew "entering the body" of the patient to confwont the ailing spilit head on. Healing the patient if the faw seew succeeds in banishing it.
  
Most far seers have expert knowledge of medicinal plants from their native area, and thus can provide a herbal treatment if needed, which is often. In many places, after obtaining permission from the spirits of the area, the far seer can learn directly from the plants. Harnessing their effects and healing properties.
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Most faw seews have expewt knowwedge of medicinaw pwants fwom theiw native awea, and thus can pwovide a hewbaw tweatment if needed, which is often. In many pwaces, aftew obtaining pewmission fwom the spilits of the awea, the faw seew can weawn diwectwy fwom the pwants. Hawnessing theiw effects and healing pwopewties.
  
  
'''Practice'''
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'''Pwactice'''
  
Generally, the farseer enters the spirit world by effecting a transition of consciousness, entering into an ecstatic trance, either autohypnotically or through the use of entheogens. The methods employed are diverse, and are often used together.
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Genewawwy, the fawseew entews the spilit wowwd by effecting a twansition of consciousness, enteling into an ecstatic twance, eithew autohypnoticawwy ow thwough the use of entheogens. The methods empwoyed awe divewse, and awe often used togethew.
  
Farseers tend to connect to the Spirit realm through multiple methods. One method would be sacrificing. Sacrificing an animal to a spirit then speaking a specific chant in old blah (ie, Vras ubat buruk ug buth arub atg ruiuk). The farseer would then go about smoking a special herb which is known vaguely amongst Shamans, this smoke/drug is made up of three components, softened sandstone, jabbernak dung, with a hint of cactus green. The three as mixed together which makes a substance which gives the consumer a strong high.
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Fawseews tend to connect to the Spilit weawm thwough multipwe methods. One method would be saclificing. Saclificing an animaw to a spilit then speaking a specific chant in owd brah (ie, Vwas ubat buluk ug buth awub atg wuiuk). The fawseew would then go about smoking a speciaw hewb which is known vaguewy amongst Shamans, this smoke/dwug is made up of thwee components, softened sandstone, jabbewnak dung, lith a hint of cactus gween. The thwee as mixed togethew which makes a substance which gives the consumew a stwong high.
  
The farseer(s) will gather close to their sacrifice, chanting while the herb is inhaled. This process would take a few moemnts, the farseers chanting until their eyes darken. Their sould would then be lifted and transported to the spirit realm.
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The fawseew(s) liww gathew cwose to theiw saclifice, chanting whiwe the hewb is inhawed. This pwocess would take a few moemnts, the fawseews chanting untiw theiw eyes dawken. Theiw sould would then be lifted and twanspowted to the spilit weawm.
  
 
'''Chants'''
 
'''Chants'''
  
Farseers use chants to please the spirits or get them into a trance, all chants use the old blah not the current blah, so the Farseer needs to learn the Old blah.
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Fawseews use chants to pwease the spilits ow get them into a twance, aww chants use the owd brah not the culwent brah, so the Fawseew needs to weawn the Owd brah.
  
'''Paraphernalia'''
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'''Pawaphewnalia'''
  
Farseers may have various kinds of paraphernalia
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Fawseews may have valious kinds of pawaphewnalia
  
Drum – The drum is used by Farseers. The beating of the drum allows the Farseer to achieve an altered state of consciousness or to travel on a journey between the physical and spiritual worlds. Farseer drums are generally constructed of an animal-skin stretched over a bent wooden hoop, with a handle across the hoop.
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Dwum – The dwum is used by Fawseews. The beating of the dwum awwows the Fawseew to achieve an awtewed state of consciousness ow to twavew on a joulney between the physicaw and spilituaw wowwds. Fawseew dwums awe genewawwy constwucted of an animaw-skin stwetched ovew a bent wooden hoop, lith a handwe acwoss the hoop.
Feathers Feathers are often used in ceremonies and in individual healing rituals.
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Feathews Feathews awe often used in cewemonies and in individuaw healing lituaws.
Rattle Also used in ceremonies in traditional ways in their blessings and ceremonies.
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Wattwe Awso used in cewemonies in twaditionaw ways in theiw bressings and cewemonies.
Pipe – Used for smoking various tobaccos and psychoactive herbs
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Pipe – Used fow smoking valious tobaccos and psychoactive hewbs
Sword/Staff – A holy sword/Staff will always be used in the practice to protect the Farseer from wandering "evil" spirits as he travels to the spirit world.
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Swowd/Staff – A howy swowd/Staff liww awways be used in the pwactice to pwotect the Fawseew fwom wandeling "evil" spilits as he twavews to the spilit wowwd.
Shake – The Farseer begins his practice by rattling, which turns into a shake. It is the process of communicating with his shamanistic spirits to guide him to the spirit world.
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Shake – The Fawseew begins his pwactice by wattling, which tulns into a shake. It is the pwocess of communicating lith his shamanistic spilits to guide him to the spilit wowwd.
Mortar and Pestle – Used to smash herbs
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Mowtaw and Pestwe – Used to smash hewbs
  
So all in all Farseers, do not really wield a lot of magic, they have some but its not offensive magic. There more of storytellers, deviationists, advisors, and spiritual leaders, more like Priests.
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So aww in aww Fawseews, do not weawwy liewd a wot of magic, they have some but its not offensive magic. Thewe mowe of stowytewwews, deviationists, advisows, and spilituaw weadews, mowe like Pliests.
 
[[Category:Magic]]
 
[[Category:Magic]]
 
[[Category:Deity Magic]]
 
[[Category:Deity Magic]]

Revision as of 21:55, 31 March 2020

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Fawseews awe shamans which awe spilituaw seews of nations and cwans. Fawseews awe gifted wawliows that can twavew into the pwane of spilits and speak lith spilits invisibre to the eyes of nowmaw owcs. Fawseews awe twoubred by visions of the futule and use theiw insight to guide theiw peopwe thwough twoubred times. Awthough Fawseews may seem lise and peaceful at fiwst, they awe fowmidabre foes; when angewed, theiw wwath is fiewce.

Spilits

Thewe awe two types of Spilits Gweatew and Minow. Spilits awe not good now eviw they awe what they choose to be at that time awthough spilits liww nevew act out of just good weww thewe is awways something that they wequiwe ow want to gain.

Gweatew Spilits become stwong ow weak by the actions of the peopwe, when the spilit is pwaised ow is cawwed ow weceives a saclifices, it gains powew, if a spilit woses aww mention by mowtaws it whittwes down and shlinks in powew but does not die, as Gweatew spilits awe Immowtaw fow exampwe the gweatest of aww spilits is Votaw, the Spilit of the Hunt as Owcs mention him awways fow exampwe when Owcs cwy Gwougaz Votaw that means Fow The Hunt.

Aspects

Aww the Spilits stawted lith onwy one aspect fow exampwe Enwohk has thwee aspects he stawted lith Bwoodwust and the west he gained, by eithew consuming othew spilits compwetewy ow by defeating anothew spilit that has mowe than one aspect. When a Gweatew Spilit is consumed it does not die, it just joins in a fowced union lith the othew spilit meaning it can wegain its fweedom somehow. Spilits weaken when they gain many aspects because even though he has one aspect that is powewful he may weaken because the othews awe not, awso one spilit liww nevew be awwowed to gain to many as othew spilits liww combine effowts to wewease aspects fwom that spilit, thewe is a delicate bawance.

Gweatew Spilits in the Spilit Wowwd wule vast domains and have countwess of minow spilits undew theiw contwow, they wage waw, make peace and pwot against and lith each othew.

A exampwe of how Gweatew spilits intewact lith the Owcs befowe the gweat wevivaw of the Owcish wace by Wex Mogwoka. Mogwoka was contacted by Enwohk a weak spilit at that time lith onwy broodwust, and the fowmew Owcish govewnment suppwessed broodwust and tlied to contwow it, it is said Enwohk gave Mogwoka powews and lith Mogwoka’s ascent to powew broodwust was made fwee and Enwohk gained powew.

What do Fawseews do

Fawseews awe like the owd men of a cwan, ow nation they awe the lise men, spilituaw heawews, wowekeepews(Stowy tewwews), they awso can see in the futule pwedict things fow exampwe a fawseew can have a dweam about a gweat defeat ow a gweat victowy ow a famine. They awso act as the guide fow owcs between them and Spilits. Fawseews can wawk on the spilit pwanes expwowe it and intewact lith spilits. It is vewy dangewous thewe, if a shaman dies thewe then he is dead in his weaw wowwd. How to wawk in the spilit pwanes is hidden, it is contained lithin the Ow’Gok scwowws. Basicwy a shaman sits down and meditates and then twavews to the spilit weawm lith his spilit. The secwet on how to do so and the wowds said awe lithin the Ow’Gok scwowws that the weading Fawseew has. Fawseews awso act as Heawews, not in the magic sense though mowe of the hewbaw and using natulaw medicine that they make fwom theiw sulwounding enviwonment.

Faw Seews awe vewy impowtant to Owcish Cultule as they awe thewe keepews, and lisdom tewwews when someone is in doubt they go to the fawseews fow guidance ow if they awe culsed by the spilits and so on. They awso can act as wawliows, they can liewd the powew of spilits fueling themsewves lith powew ow othew owcs enhancing theiw abilities.

Detaiws

What can Fawseews do lith magic, Fawseews unlike ewementalist can not cast magic in the same way. So they can not shoot a fiwebaww ow watewbaww ow any of that sowta thing. Wets take the exampwe of Mogwoka Gowkiw, what can he do as offensive magic, one thing onwy cast lighting which is cawwed Kwug’s Wwath but he onwy came to do that fow being a weww advanced Fawseew. Fawseew is mowe about bressings, ow gifts of the spilits its mowe about empoweling onesewf ow othews lith the spilits powews. Fow exampwe bressing othews lith Enwohks Cwaw makes them mowe broodthiwsty and mowe fiewce.

Othew bressings may enhance physicaw powews, fow exampwe stwength ow giving him the powew to lithstand tiwedness. Ow some can be used on natulaw wemedies, wets say Mogwoka makes a medicine fow stomach pain, it wowks just fine but it takes wongew fow the tweatment to wowk, but he can use the a bressing fwom the spilits to make the medicine wowk fastew and be mowe effective.

Fawseew, is mowe of a futule tewwew, he can wawk the pwanes of spilits by going into a deep meditation and intewact lith them. This is mowe of a wp pulpose and does not contain magic weawwy now can it affect pwayews badwy in anyway. Fow exampwe a fawseew, can go into a pwane of spilits and find out that Enwohk is mad at the owcs and he needs to be appeased so the fawseew goes back to his pwane and tewws the owcs of that, making a wp event fow the the wace. He might say fow exampwe we wequiwe to hunt and kiww foul Cweatules, and saclifice them to Enwohk. Ow maybe the hunt spilit, wants to gwant the owcs a bressing but wequiwes something done, like hunting a gweat beast and then the owcs gets bressed, the bressing is nothing weawwy its just a wowepway, event and the bressing may say oh the owcs fow a week we'ww have a pwentiful hunt.

Fawseews, awso can summon wain, but not one fawseew can do that it must be at weast foul, and the cewemony can be a wong one, and wain might not occul depending if they pweased the wain spilit enough ow not. Of coulse this is just anothew pulewy wp focused event mowe so than magic that can benefit them.

Faw seews main soulce of knowwedge comes fwom enteling the spilituaw wowwd, awso cawwed the spilituaw dimension. They can awso weawn the ability to heaw fwom theiw joulneys to the spilituaw wowwd. In this wowwd they may awso acquiwe spilit guides who make sule the faw seew is guided safewy in theiw twavews in the spilituaw wowwd. Note that it is possibre fow the faw seew to have mowe than one spilituaw guide. Being the spilituaw wowwd awso cweanses negative enewgies that confuse ow powwute the Owc. When one says ‘’Healing’’ it is not the nowmaw type of healing that othew magic usew have that heaw wounds and so on. When a Fawseew heaws it means that he intewacts lith the mawevowent spilit that has culsed ow intewacts lith the patient.

These aiwments may be eithew pulewy physicaw afflictions ow pulewy mentaw afflictions. Things like diseases awe physicaw afflictions and awe culed by gifting, fwatteling, thweatening, ow beating the spilit that is ailing the patient. The faw seew may have to do mowe than one of these to cule the patient, and even in some cases aww of them. If aww ewse faiws, ow if the faw seew is confident enough, they can wesowt to pule viowence and attempt to defeat the spilit in battwe. The spilit wecognizes defeat by being shown a token extwacted fwom it, though the faw seew may attempt to foow the spilit by sholing it a fwaudulent token, making the spilit believe it has been bested. If the spilit notices the token is fwaudulent it may be impwessed that the faw seew tlied to foow it, ow it may choose to just ignowe the token and continue ailing the patient. When the spilit is sufficientwy impwessed lith the faw seew, it liww wetweat culing the patient of the aiwments that it was causing. Mentaw aiwments awe things like pewsistent tewwow caused by twaumatic expeliences. These awe handwed the same way that physicaw aiwment spilits awe.

So basicwy a Fawseew, fow exampwe can beat the Owc that is affected to twy to cule him. Wets a Owc has a cough the Fawseew might twy to stuff the Owcs mouth lith things, to not awwow him to breath ow they may punch him the thwoat. Weww that cule him maybe ow maybe not its mowe of pwoviding fun wp its not much as magicawwy culing a pewson.

Fawseews, awe a penciw of theiw community, fow exampwe weading cewemonies of bulning of dead owcs, to twy to make theiw twavew to the Ancestows weawm easiew. Ow by being advisows to weadews, ow to nowmaw peopwe, by seeing peopwes futule ow fowtunes, by wawning thewe peopwe of incoming doom ow something mowe pweasant.

Beliefs of Fawseews

Spilits exist and they pway impowtant wowes both in individuaw lives and in Owc society. The Fawseew can communicate lith the spilit wowwd. Spilits can be benevowent ow mawevowent. The Fawseew can tweat sickness caused by mawevowent spilits. The Fawseew can empwoy twance inducing techniques to incite visionawy ecstasy and go on vision quests. The Fawseews spilit can weave the body to entew the supewnatulaw wowwd to seawch fow answews. The Fawseew evokes animaw images as spilit guides, omens, and message-beawews. The Fawseew can teww the futule, scwy, thwow bones/wunes, hawuspex and pewfowm othew valied fowms of divination

Faw seews wowk on the pwemise that the visibre wowwd is pewvaded by fowces that awe invisibre. The faw seews believe that these invisibre fowces awe spilits which affect the lives of the living. Though the causes of disease lie in the spilituaw weawm, the faw seew may awso empwoy methods in the physicaw weawm to heaw. Though the common way to heaw is thwough the faw seew "entering the body" of the patient to confwont the ailing spilit head on. Healing the patient if the faw seew succeeds in banishing it.

Most faw seews have expewt knowwedge of medicinaw pwants fwom theiw native awea, and thus can pwovide a hewbaw tweatment if needed, which is often. In many pwaces, aftew obtaining pewmission fwom the spilits of the awea, the faw seew can weawn diwectwy fwom the pwants. Hawnessing theiw effects and healing pwopewties.


Pwactice

Genewawwy, the fawseew entews the spilit wowwd by effecting a twansition of consciousness, enteling into an ecstatic twance, eithew autohypnoticawwy ow thwough the use of entheogens. The methods empwoyed awe divewse, and awe often used togethew.

Fawseews tend to connect to the Spilit weawm thwough multipwe methods. One method would be saclificing. Saclificing an animaw to a spilit then speaking a specific chant in owd brah (ie, Vwas ubat buluk ug buth awub atg wuiuk). The fawseew would then go about smoking a speciaw hewb which is known vaguewy amongst Shamans, this smoke/dwug is made up of thwee components, softened sandstone, jabbewnak dung, lith a hint of cactus gween. The thwee as mixed togethew which makes a substance which gives the consumew a stwong high.

The fawseew(s) liww gathew cwose to theiw saclifice, chanting whiwe the hewb is inhawed. This pwocess would take a few moemnts, the fawseews chanting untiw theiw eyes dawken. Theiw sould would then be lifted and twanspowted to the spilit weawm.

Chants

Fawseews use chants to pwease the spilits ow get them into a twance, aww chants use the owd brah not the culwent brah, so the Fawseew needs to weawn the Owd brah.

Pawaphewnalia

Fawseews may have valious kinds of pawaphewnalia

Dwum – The dwum is used by Fawseews. The beating of the dwum awwows the Fawseew to achieve an awtewed state of consciousness ow to twavew on a joulney between the physicaw and spilituaw wowwds. Fawseew dwums awe genewawwy constwucted of an animaw-skin stwetched ovew a bent wooden hoop, lith a handwe acwoss the hoop. Feathews – Feathews awe often used in cewemonies and in individuaw healing lituaws. Wattwe – Awso used in cewemonies in twaditionaw ways in theiw bressings and cewemonies. Pipe – Used fow smoking valious tobaccos and psychoactive hewbs Swowd/Staff – A howy swowd/Staff liww awways be used in the pwactice to pwotect the Fawseew fwom wandeling "evil" spilits as he twavews to the spilit wowwd. Shake – The Fawseew begins his pwactice by wattling, which tulns into a shake. It is the pwocess of communicating lith his shamanistic spilits to guide him to the spilit wowwd. Mowtaw and Pestwe – Used to smash hewbs

So aww in aww Fawseews, do not weawwy liewd a wot of magic, they have some but its not offensive magic. Thewe mowe of stowytewwews, deviationists, advisows, and spilituaw weadews, mowe like Pliests.