Ents

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lotr ent.jpeg
Artwork by lotr
Ent
Area: Forest
Diet:: Sunlight
Size: Giant
Hostility Not hostile
Tameable?: Untameable
Note: Players can play this creature as their own persona on the server by making a creature application.

Ents are massive tree-beings that protect the forests. They make their presence known in times of great peril, or when they feel their charges are in the utmost danger or threatened. There have been several sightings of Ents in world history, though some of the more recent ones were simply ancient husks with barely any cognition left in their elder minds. Take, for instance, the great Serenity the Wise, who looked over Elandriel with her companion, the mysterious Spider Ent. These beings were revered by the Druids as being the most sacred of guardians, and their actions were regarded as the will of the Druidic "Aspects", or ancient Spirits, incarnations of Nature. A more recent example might be Treebeard, or Riel’a, the Ent who is seemingly a charge of the Druids.

The Ents rarely congregated, as they had a natural instinct to protect their own areas, but on rare occasions some might cross paths.

Creation/Origin

An Ent is created from a seed of an Elder Tree.

Behavior

Ents are wise, and slow to speak. Realizing the dangers of speaking too quickly, they all seem to take the notion of mulling over each and every words quite seriously. A single sentence uttered by an Ent can last up to ten minutes. Depending on their mood, it can be shorter or longer. Most instances of decision-making by Ents have taken years before they have made them, which could be perhaps a gaping weakness. They do not believe in hastiness.

All Ents, despite having differing personality traits, seem to be naturally quiet creatures, spending time pondering and philosophizing when they aren't roaming the forests, as ancient minds tend to wander to greater questions that lesser beings cannot yet hope to comprehend. Many times, Ents are mistaken for trees in the forest, as they are simply sodistracted by thought that they do not move. Another great weakness of an Ent is that grabbing its attention is quite difficult. Unless the forest cries out in pain, it tends to remain still and entertain its own thoughts. Those with a connection to nature have been known to coax two or three Ents out of their ponderings though.

The voice of an Ent is deep, gravelly, and low, very distinguishable from any of the races (although two or three Orcs have made convincing Ent imitators).

Types

  • Appearance Ents Are generally very tall beings, made of wood and moss, leaves and branches. They have unique facial features, and two trunk-like legs. Ents resemble trees that have stepped out of the ground and became lords of the forest. They tend to have beady eyes, and no visible ears (though they can hear).
  • Personality and Voice Ents Are diverse and have interests dependent on the land that they are serving. And while they seek to protect all natural life, they regard their own territory in the highest priority. But they can display a wide range of emotions and intelligence, if anyone could stand to listen to an entire conversation for long enough!
  • Creation Ents Are children of Elder Trees, trees that have become so ancient and massive that they became self aware (though do not communicate with those who cannot communicate with them). The tree produces a special seed which must grow undisturbed for a period of time, upon which the Ent arises, and the Ent in turn protects the forest surrounding the Elder Tree. In a way, Ents are an Elder Tree’s way of protecting itself from danger.
  • Language Ents Can commune between one another through the language of the Ents, which is a throaty mumbling that also involves rustling their leaves. A side point, but relevant nonetheless

Abilities

Can commune with nature and depending on their type of ent, they can do diffrent abilites.

Use of Magic

None

Weaknesses

  • Being so large, it is inadvisable to use conventional weaponry against one. Siege weaponry would tear through them, but that is difficult to come by. In the old days of the forests, savages would shoot flaming arrows and arrows with fragile bottles of oil attached to set the beings ablaze. A fiery pitch could easily bring down a creature such as this. Falling in water weighs the Ent down if it falls horizontally. Once in Asulon, the Ent Riel’a had to be towed out of the ocean beneath Normandor's bridge after being successfully knocked over the side. The water doesn’t kill the Ent, but it incapacitates it as it is unable to push itself backup under the weight.
  • Winter is a terrible foe for an Ent. Icy lands are devoid of most Ents, only an Ent of pine could ever thrive in such an environment.
  • When an Ent is injured, it must root itself in the ground to take in nutrients and begin the healing process. During this time it is totally vulnerable as it is almost a state of hibernation. Once, a group of clever Humans injured an Ent and used their dogs to track it to its hiding place whilst it slept, burning it in the night.
  • Take a long time to make decisions.

Redlines

  • Slow to speak
  • Think for a long time

Mechanics

An ent is played with the Construct race.

References

None, sadly