Difference between revisions of "Enchanting Profession"

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Endermen, also known as Minions of Darkness, Enderfellows, The Tall Ones, Dark Walkers, are a type of monster that have been found in all realms. Unlike other monsters they are non-aggressive unless looked at directly, at which point this dangerous opponent will attempt to destroy those who cross it.
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{{construction}}
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[[Category:Outdated Game Mechanics]]
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{{outdated}}
  
((Original lore)) [https://www.lordofthecraft.net/forums/topic/91106-event-creature-the-dark-ones/]
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The enchanting profession does as the name says, it enchants items. Almost all enchants are able to be created with this profession.
'''Appearance'''
 
  
The Dark Ones were originally believed to have been given the moniker from their dark skin tone. They are bipedal and walk upright, standing an average from nine to eleven feet tall. Some of these monsters have been reported to reach heights of fifteen feet. Their lanky appearance is only exacerbated by their long slender arms and legs. One of their most distinctive features is the unworldly purple glow that radiates from their eyes. They also give off strange purple particles. These particles appear to be the same that come off of portals which have lead many to believe that they are spawn of Iblees.
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'''Interface'''
  
'''Origins'''
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The interface for creating enchants is the enchanting table. To make an enchanting table, a stonemason of Proficient level needs 4 diamonds, 6 obsidian and 1 book. When right clicking an enchanting table you will get a GUI like this:
  
Not much is known about the origins of the Dark Ones of where they came. Early reports of Dark One sightings have been found as early as the middle ages of Aegis. There they were common in the attacks of the Undead and led to many deaths. Many attempts have been made to study them but very few have provided any useful information. Theories suggest they are being from another world just here “visiting”. Many incidents have been reported in the past years of encounters with Dark Ones while only a few times they have been encountered in groups. Some believe that their existence in Anthos proves that Iblees still has considerable power, while others think they are part of the natural world. Given their great strength it is advised that they not be provoked into combat.
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(place image here)
  
'''Behavior'''
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'''Glyphs'''
  
Endermen show signs of intelligence and communication. Researchers dedicated to studying the behavior of the Dark Ones noted many interesting observations. One theory is that the Dark Ones seem to be here more on some sort of academic quest. In a research paper by Balthazar Windheart, it was noted that “many of the Dark Ones have been sampling mineral specimens from our world.” Other believe there is another reason why the Endermen pick up and carry various naturally found materials.
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Glyphs are symbols that are created in the enchanting interface with one of 4 items. These are lapiz, gold, emeralds and diamonds. The shapes of the Glyphs are what decides what enchant you will be making. Example is something like below (caution, that glyph does not create an enchant):
  
The Dark Ones are not overtly hostile to beings of our world. However, Dark Ones have been known to react ultra-violently when a person looks directly at them. Endermen appear to use light vocalizations to try to communicate. It is believed they use telepathy as their primary from as communication.
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(place image here)
  
Recent revelations through the magic world have come up with theories of the Dark One's hostility. The Dark One's sight does not only just see visible light. They see light and void energy in the world. Dark Ones can walk toward void rifts that teleport them out of harms way, these rifts are theorized to be sporadic and open and close rapidly. A less pleasant side effect of them seeing void energy is the horrific way they see people. The energies of the departed cling to those who took their lives. Many Endermen see an amalgamation of all the things the person has killed. This results in the Dark Ones seeing most people as humanoid chopped up pieces of flesh and bone.
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'''Enchanting a tool'''
  
The most obvious unique behavior of Endermen is their ability to teleport, seemingly instantly. Although peaceful when unprovoked, when anyone tries to attack them with fist, sword or axe, the Dark One will become enraged and engage in combat. They are aided in this regard by being able to immediately leave their location and reappear somewhere else nearby. The Dark Ones are not, however, able to be pierced by the arrow and do not consider being shot at sufficien provocation to attack.
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After creating the Glyph a player leaves the interface and shift right-clicks the enchanting table with the tool in hand. There are six things that can happen when shift right-clicking:
  
'''Weakness'''
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You do not have enough level to enchant with the material - Some low levels don’t allow the use of Gold, Emerald or Diamonds in enchanting.
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(place image here)
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You do not have enough level to do the enchant - Some low levels can’t do some of the enchants.
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http://i.gyazo.com/91c84565bc62d11b56167179cf17133c.png
  
Endermen die when they are wet for prolonged periods of time. Rain, rivers, lakes, oceans, and any other types of water kill the Enderman that is exposed to it. Most Endermen on contact with water attempt to teleport away, but during a rainstorm they may be doomed as they teleport to their deaths. This is why it is recommended to fight Endermen from a water source, as they will not be able to deal as much damage as on dry land.
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You do not have enough level to place more enchants on an enchanted item - As you level up you are able to place more than one enchant on an item
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http://i.gyazo.com/fc535c4147f3e5937f149a2729fa5ea1.png
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You have not made a Glyph that works - If you make a Glyph that is of the wrong
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http://i.gyazo.com/4916b9cc7f835c8152988d64de8ff378.png
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You have tried to make a Glyph that failed a few moments ago - This is to stop players from trying over and over again in a short time scale.
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http://i.gyazo.com/8852de9108c57ef64d16e2e04ee6a4ac.png
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You have another workstation doing something - You can not make an enchant while you’re doing other things.
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(place image here)
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You have started to enchant the item - The glyph is of a good shape and the enchanting process has began.
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http://i.gyazo.com/39aca84400d4785340b1ec0628301f7c.png
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'''Materials, tools and levels'''
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The type of Material that is used on the tool and to make the enchant, and the skill level you are on the profession will have a say in the power of the enchant. Using better materials to make the glyph (such as emeralds or diamonds) will have a better chance of getting higher power enchants. The type of material of the tool will also raise those chances, Gold tools and armor (including golden studded leather armor) being the type that can receive the biggest powered enchants.
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When a tool is being made, the interface shows as following:
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http://i.gyazo.com/46f3c6c32e3ca2820824d87b45b51d80.png
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http://i.gyazo.com/41cbe727224784d0bce98ea7735589c1.png
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The “X” in the type of enchant, does not mean that the enchant is power 10, but that you don’t know what power the enchant will be. Having bookshelves near your enchanting table raises the chances of the power being higher.
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'''Enchanted books'''
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Instead of enchanting a tool directly, you can enchant a book instead. Enchanted books will give the user the choice to select the tool to use the enchant on. This means that an enchanter can sell or trade enchants directly, without having to place them in tools. To use an enchanted book, simply place the book in the enchanting table GUI, leave the GUI then shift right-click with the tool in hand.
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http://i.gyazo.com/957db3f638808e1fb015bd15b46e45a5.png
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==Rewrite==
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The Glyphs!
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What they are: The glyphs are symbols that when inscribed into tools create an unique effect. They have to be made of specific materials or they won't work. Badly made symbols will not work well or won't work at all. Each shape of Glyph has a different result, but only a few shapes work.
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Limits in power: Their power is limited which means at most it can be used in heavy armor, and not big things such as walls nor buildings and the like. Placing too many symbols in a tool will cause a sort of short circuit which would destroy one of the glyphs. Better made glyphs have better chance of working with other glyphs. The glyphs also do not seem to work if done in living beings.
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Discovery: After the return to Aos (the world where Aegis, Athera, Thales and Vailor are) the descendants discovered that some glyphs bestowed different properties into tools. The glyphs shapes seem to be different with location though, as they change and some even disappear as the descendants move from land to land. These glyphs did not exist in Aegis times, so it's assumed something changed as Aegis was destroyed.
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How it works: The glyphs are made of special materials. Shaping the materials into the glyphs allows them to collect aura which will create something alike to enchanting in some cases. Things like improving durability and raising sharpness of iron are examples of what it does. Other things such as attracting fish have happened. It seems something like a natural magic, alike to how alchemy is both said to be natural and magical at the same time. This also means that glyphs cannot be turned on and off, they are always working.
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Forbidden Glyphs: Like parts of alchemy, there would also be forbidden glyphs. Besides they requiring great skill to make, they would also be considered something unnatural or akind to dark magic. These would be glyphs which would consume something to give its effects.
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Differences from Runesmithing: Runesmithing allows for choosing of logic to their runes. By combining the runes in certain ways, a runesmith is almost able to create a code or logic behind it. Runes are also able to create movement, such as doors, and connection with descendants, such as prerequisites for something to happen. Glyphs on the other hand are always active, they cannot be turned on or off.
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Differences from Enchanting: Enchanting can create a lot of things that glyphs can, yet the biggest difference is the amount of things that Enchanting can do. Imbuing artifacts and tools with magical spells, has far more uses and far more room for change than the fixed glyphs. Illusion enchants, mind enchants, elemental enchants, transmutation, warding, many things that cannot be done by glyphs can be done by Enchanting. Enchants can also have a sort of logic to them, in which case they wouldn't be always active, unlike the glyphs which cannot be turned off.

Latest revision as of 04:23, 20 June 2023

circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.
circle info req sam.png This page contains outdated information, and so it shouldn't be used as a direct source of information because there may be faults and wrong information on this page.


The enchanting profession does as the name says, it enchants items. Almost all enchants are able to be created with this profession.

Interface

The interface for creating enchants is the enchanting table. To make an enchanting table, a stonemason of Proficient level needs 4 diamonds, 6 obsidian and 1 book. When right clicking an enchanting table you will get a GUI like this:

(place image here)

Glyphs

Glyphs are symbols that are created in the enchanting interface with one of 4 items. These are lapiz, gold, emeralds and diamonds. The shapes of the Glyphs are what decides what enchant you will be making. Example is something like below (caution, that glyph does not create an enchant):

(place image here)

Enchanting a tool

After creating the Glyph a player leaves the interface and shift right-clicks the enchanting table with the tool in hand. There are six things that can happen when shift right-clicking:

You do not have enough level to enchant with the material - Some low levels don’t allow the use of Gold, Emerald or Diamonds in enchanting. (place image here) You do not have enough level to do the enchant - Some low levels can’t do some of the enchants. http://i.gyazo.com/91c84565bc62d11b56167179cf17133c.png

You do not have enough level to place more enchants on an enchanted item - As you level up you are able to place more than one enchant on an item http://i.gyazo.com/fc535c4147f3e5937f149a2729fa5ea1.png

You have not made a Glyph that works - If you make a Glyph that is of the wrong http://i.gyazo.com/4916b9cc7f835c8152988d64de8ff378.png

You have tried to make a Glyph that failed a few moments ago - This is to stop players from trying over and over again in a short time scale.

http://i.gyazo.com/8852de9108c57ef64d16e2e04ee6a4ac.png

You have another workstation doing something - You can not make an enchant while you’re doing other things. (place image here) You have started to enchant the item - The glyph is of a good shape and the enchanting process has began. http://i.gyazo.com/39aca84400d4785340b1ec0628301f7c.png


Materials, tools and levels

The type of Material that is used on the tool and to make the enchant, and the skill level you are on the profession will have a say in the power of the enchant. Using better materials to make the glyph (such as emeralds or diamonds) will have a better chance of getting higher power enchants. The type of material of the tool will also raise those chances, Gold tools and armor (including golden studded leather armor) being the type that can receive the biggest powered enchants.

When a tool is being made, the interface shows as following:

http://i.gyazo.com/46f3c6c32e3ca2820824d87b45b51d80.png http://i.gyazo.com/41cbe727224784d0bce98ea7735589c1.png


The “X” in the type of enchant, does not mean that the enchant is power 10, but that you don’t know what power the enchant will be. Having bookshelves near your enchanting table raises the chances of the power being higher.

Enchanted books

Instead of enchanting a tool directly, you can enchant a book instead. Enchanted books will give the user the choice to select the tool to use the enchant on. This means that an enchanter can sell or trade enchants directly, without having to place them in tools. To use an enchanted book, simply place the book in the enchanting table GUI, leave the GUI then shift right-click with the tool in hand.

http://i.gyazo.com/957db3f638808e1fb015bd15b46e45a5.png


Rewrite

The Glyphs!

What they are: The glyphs are symbols that when inscribed into tools create an unique effect. They have to be made of specific materials or they won't work. Badly made symbols will not work well or won't work at all. Each shape of Glyph has a different result, but only a few shapes work.

Limits in power: Their power is limited which means at most it can be used in heavy armor, and not big things such as walls nor buildings and the like. Placing too many symbols in a tool will cause a sort of short circuit which would destroy one of the glyphs. Better made glyphs have better chance of working with other glyphs. The glyphs also do not seem to work if done in living beings. Discovery: After the return to Aos (the world where Aegis, Athera, Thales and Vailor are) the descendants discovered that some glyphs bestowed different properties into tools. The glyphs shapes seem to be different with location though, as they change and some even disappear as the descendants move from land to land. These glyphs did not exist in Aegis times, so it's assumed something changed as Aegis was destroyed.

How it works: The glyphs are made of special materials. Shaping the materials into the glyphs allows them to collect aura which will create something alike to enchanting in some cases. Things like improving durability and raising sharpness of iron are examples of what it does. Other things such as attracting fish have happened. It seems something like a natural magic, alike to how alchemy is both said to be natural and magical at the same time. This also means that glyphs cannot be turned on and off, they are always working.

Forbidden Glyphs: Like parts of alchemy, there would also be forbidden glyphs. Besides they requiring great skill to make, they would also be considered something unnatural or akind to dark magic. These would be glyphs which would consume something to give its effects.

Differences from Runesmithing: Runesmithing allows for choosing of logic to their runes. By combining the runes in certain ways, a runesmith is almost able to create a code or logic behind it. Runes are also able to create movement, such as doors, and connection with descendants, such as prerequisites for something to happen. Glyphs on the other hand are always active, they cannot be turned on or off.

Differences from Enchanting: Enchanting can create a lot of things that glyphs can, yet the biggest difference is the amount of things that Enchanting can do. Imbuing artifacts and tools with magical spells, has far more uses and far more room for change than the fixed glyphs. Illusion enchants, mind enchants, elemental enchants, transmutation, warding, many things that cannot be done by glyphs can be done by Enchanting. Enchants can also have a sort of logic to them, in which case they wouldn't be always active, unlike the glyphs which cannot be turned off.