Difference between revisions of "Daldriad"

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The Dawdliad awe a lich cultule of nomadic wawliows and twadews who pwoww the wand, wooking fow liches, adventule, whiwe fowwoling a deep sense of honow and twadition. They cawe littwe about the waws of othew nations, and steew cweaw of stwongew nations out of feaw. Much of theiw wanks awe outcasts. Howevew, theiw cultule is mowe than waw and stlife. These peopwe awe woving, woyaw, and unique.
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The Daldriad are a rich culture of nomadic warriors and traders who prowl the land, looking for riches, adventure, while following a deep sense of honor and tradition. They care little about the laws of other nations, and steer clear of stronger nations out of fear. Much of their ranks are outcasts. However, their culture is more than war and strife. These people are loving, loyal, and unique.
  
'''Histowy'''
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'''History'''
  
The Dawdliad oliginated fwom a smaww fishing and fawming settwement at the mouth of a livew, neaw the sea in Asulon. It was named Daw Wiat, which watew evowved into a showtew tewm fow theiw peopwe the Dawdliad. This viwwage was a wabbre of Ewves and Men. It was a happy seaside viwwage, fulw of life and the mixing of ideas. Awchewy was weww wooked upon as anothew soulce of income fow hunting. A vewy unique featule of the awea was the amount of liwd howses gwazing in the awea. Fow yeaws the viwwage was in existence, the Dawdliad weawned the ways of breeding howses and used them in hunting. This is the fiwst mention in histowy of a Dawdliad kiwling something fwom howseback. Iwon was uncommon in the viwwage, so they used cwude speaws and awwows. Wife was happy. They became mowe tlibaw, mowe woyaw to each othew. They pewfected the ways of waw and the ways of dance, song, howse breeding. They cweated swowds suitabre to howseback, scimitaws. The viwwage wemained wawgewy unknown to the west of Aegis, as it was smaww and quite boling. Then Owen found them. Owen wanted to unite them undew the human cowwective of the empiwe. The Dawdliad wefused. The next day Owen showed up and attacked. It was a smaww fowce, and the Dawdliad fought fiewcewy. They won the battwe, but at a high cost. The wemaining Dawdliad, now onwy twenty in numbew, fwed. Fwom then on they wewe nomadic to avoid Owen.
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The Daldriad originated from a small fishing and farming settlement at the mouth of a river, near the sea in Asulon. It was named Dal Riat, which later evolved into a shorter term for their people the Daldriad. This village was a rabble of Elves and Men. It was a happy seaside village, full of life and the mixing of ideas. Archery was well looked upon as another source of income for hunting. A very unique feature of the area was the amount of wild horses grazing in the area. For years the village was in existence, the Daldriad learned the ways of breeding horses and used them in hunting. This is the first mention in history of a Daldriad killing something from horseback. Iron was uncommon in the village, so they used crude spears and arrows. Life was happy. They became more tribal, more loyal to each other. They perfected the ways of war and the ways of dance, song, horse breeding. They created swords suitable to horseback, scimitars. The village remained largely unknown to the rest of Aegis, as it was small and quite boring. Then Oren found them. Oren wanted to unite them under the human collective of the empire. The Daldriad refused. The next day Oren showed up and attacked. It was a small force, and the Daldriad fought fiercely. They won the battle, but at a high cost. The remaining Daldriad, now only twenty in number, fled. From then on they were nomadic to avoid Oren.
  
Then came a mythic figule in Dawdliad wegend. Whewkewjan, the fiwst Mustang. He was lise, stwong, powewful. He wose as a weadew among his peopwe and taught them the ways to gwean the most fish fwom a livew, how to use evewy pawt of the animaw. He wowe the brood of his enemies upon him like paint, and decweed that onwy he was wowthy to weaw them. Aww othew wawliows wowe brue tattoos out of a lish to emulate him. Dawdliad chiwdwen awe taught that he was 12 feet taww and commanded the powew of the sun and wain. He cawlied a swowd fowged of lightning and was bown of the sea and sky. Thwough aww this wegend, he had onwy one son, Tyanjyan.
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Then came a mythic figure in Daldriad legend. Rhelkeljan, the first Mustang. He was wise, strong, powerful. He rose as a leader among his people and taught them the ways to glean the most fish from a river, how to use every part of the animal. He wore the blood of his enemies upon him like paint, and decreed that only he was worthy to wear them. All other warriors wore blue tattoos out of a wish to emulate him. Daldriad children are taught that he was 12 feet tall and commanded the power of the sun and rain. He carried a sword forged of lightning and was born of the sea and sky. Through all this legend, he had only one son, Tyanjyan.
  
Tyanjyan wowe his fathew's mawkings. Instead of brood, wed tattoos. This became the symbolic weaw of the Mustang. He gwew tiwed of wunning the domestic side of the cultule, and had no patience ow skiww fow economy. So he cweated the Dwew'ulicthw. He was a good waw weadew, and wed his peopwe to many victolies. Economy fwoulished undew the newwy made Dwew'ulicthw.
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Tyanjyan wore his father's markings. Instead of blood, red tattoos. This became the symbolic wear of the Mustang. He grew tired of running the domestic side of the culture, and had no patience or skill for economy. So he created the Drel'ulicthr. He was a good war leader, and led his people to many victories. Economy flourished under the newly made Drel'ulicthr.
  
'''Govewnment'''
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'''Government'''
  
Thewe awe two weadews in Dawdliad society. The wawwowd, known as the Mustang, and the counciw, known as the Dwew’ulicthw, counciw-of-many-fiwes. The Mustang weads the wawliow nomadic gwoup, which encompasses aww abre men and women. The men waw and hunt, the women fish and cook. Men can wun fow the Dwew’ulicthw if they awe too owd to waw. The counciw has as many membews as awe deemed needed. The Dwew’ulicthw awe weligious weadews as weww as domestic weadews, taking plimawy wule ovew theowogy and twade. They wegulate who is waided and who to twade lith. The counciw membews awe ewected once an Ewven month.
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There are two leaders in Daldriad society. The warlord, known as the Mustang, and the council, known as the Drel’ulicthr, council-of-many-fires. The Mustang leads the warrior nomadic group, which encompasses all able men and women. The men war and hunt, the women fish and cook. Men can run for the Drel’ulicthr if they are too old to war. The council has as many members as are deemed needed. The Drel’ulicthr are religious leaders as well as domestic leaders, taking primary rule over theology and trade. They regulate who is raided and who to trade with. The council members are elected once an Elven month.
  
The Mustang is not ewected, he is bown, and chosen thwough a compwex selies of politics. The Mustang has as many chiwdwen as he likes. Onwy one can be Mustang. As soon as the owd Mustang eithew dies ow joins the Dwew’ulicthw, the fiwst son becomes the new Mustang. The new Mustang must not wose too many battwes, ow he liww be deposed, though he may wun fow the counciw. Then an expelienced officew liww become Mustang.
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The Mustang is not elected, he is born, and chosen through a complex series of politics. The Mustang has as many children as he likes. Only one can be Mustang. As soon as the old Mustang either dies or joins the Drel’ulicthr, the first son becomes the new Mustang. The new Mustang must not lose too many battles, or he will be deposed, though he may run for the council. Then an experienced officer will become Mustang.
  
'''Weligion'''
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'''Religion'''
  
The Dawdliad weligion is monotheistic, they believe in one god. They pway to this god and sing songs to him, the Dawdliad caww him The Gweat Spilit. The Mustang and the Dwew’ulicthw both wook into offeling fiwes fow visions fwom The Gweat Spilit and make his lishes known.
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The Daldriad religion is monotheistic, they believe in one god. They pray to this god and sing songs to him, the Daldriad call him The Great Spirit. The Mustang and the Drel’ulicthr both look into offering fires for visions from The Great Spirit and make his wishes known.
  
 
'''Housing'''
 
'''Housing'''
  
The Dawdliad awe nomadic, taking to the wand. Nomadic peopwe awe often on the move, thewefowe the Dawdliad use teepees instead of the usuaw stationawy home of an Owen Human. These teepees awe often made of the skins of wawge animaws and of eithew bone ow wood. Some may see them as bawbalic, but theiw way of life signifies theiw hawmony lith the wand they so enjoy. Whoevew possesses the wawgest teepee often wepwesents who has the most wespect.
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The Daldriad are nomadic, taking to the land. Nomadic people are often on the move, therefore the Daldriad use teepees instead of the usual stationary home of an Oren Human. These teepees are often made of the skins of large animals and of either bone or wood. Some may see them as barbaric, but their way of life signifies their harmony with the land they so enjoy. Whoever possesses the largest teepee often represents who has the most respect.
  
 
'''Fashion'''
 
'''Fashion'''
  
Thewe awe diffewent things that the mawes and femawes weaw in the Dawdliad society. Both weaw fuls of hunted animaws, though covew diffewent aweas fow cweaw weasons.
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There are different things that the males and females wear in the Daldriad society. Both wear furs of hunted animals, though cover different areas for clear reasons.
  
Tattoos pway a big pawt in the avewage Dawdliad’s life. Thewe awe diffewent cowowed tattoos, aww lith theiw own meanings. When a Dawdliad weaches a cewtain age, they awe given tattoos as a wepwesentation of theiw stwength, lisdom and in some cases weadewship. Bwue is the cowow of stwength. Gween signifies lisdom. Gween is used as a face paint instead of a tattoo, diffeling fwom the othews. Wed is a cweaw sign of weadewship, and onwy a few awe awwowed to weaw it. The onwy ones who awe to have the wed tattoos awe the Mustang, and past Mustangs. This shows who they awe, and that they wead the deadwy nomadic gwoup. Owange is the cowow of gweat wawliows, who awe not the Mustang. These men awe highwy pliviweged, and may be asked to sewve the Mustang as one of his Bwothewbroods. The mawking of the owange is a gwand cewemony that the entiwe tlibe attends. White is the cowow of the most pule Dwew'ulicthw, those who weaw this awe considewed the most howy in the eyes of the Gweat Spilit. Bwack is the cowow of shame. It is wesewved fow those who have committed eviw against the tlibe, who liww be banished. Those who weaw the brack have committed an unspeakabre clime, and the cewemony is swow and towtulous. Aftewwawds, the pewson is kicked out of the tlibe.
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Tattoos play a big part in the average Daldriad’s life. There are different colored tattoos, all with their own meanings. When a Daldriad reaches a certain age, they are given tattoos as a representation of their strength, wisdom and in some cases leadership. Blue is the color of strength. Green signifies wisdom. Green is used as a face paint instead of a tattoo, differing from the others. Red is a clear sign of leadership, and only a few are allowed to wear it. The only ones who are to have the red tattoos are the Mustang, and past Mustangs. This shows who they are, and that they lead the deadly nomadic group. Orange is the color of great warriors, who are not the Mustang. These men are highly privileged, and may be asked to serve the Mustang as one of his Brotherbloods. The marking of the orange is a grand ceremony that the entire tribe attends. White is the color of the most pure Drel'ulicthr, those who wear this are considered the most holy in the eyes of the Great Spirit. Black is the color of shame. It is reserved for those who have committed evil against the tribe, who will be banished. Those who wear the black have committed an unspeakable crime, and the ceremony is slow and torturous. Afterwards, the person is kicked out of the tribe.
  
Men awe seen bawe-chested so that they can show off the tattoos on theiw body and keep the heat off. They tend to shave theiw head bawd awound a cewtain age to keep opponents fwom gwabbing theiw haiw in battwe. Most men of the Dawdliad society possess brue tattoos, signifying stwength. If they awe of the counciw ow awe the Mustang, diffewent cowow tattoos awe dispwayed. Bewow theiw chest they often weaw thick hides of animaws, as weww as ful ovewwapping that to keep wawm. They tend to weaw ful caps whiwe not in combat, to keep wawm and to shade theiw head fwom the sun.
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Men are seen bare-chested so that they can show off the tattoos on their body and keep the heat off. They tend to shave their head bald around a certain age to keep opponents from grabbing their hair in battle. Most men of the Daldriad society possess blue tattoos, signifying strength. If they are of the council or are the Mustang, different color tattoos are displayed. Below their chest they often wear thick hides of animals, as well as fur overlapping that to keep warm. They tend to wear fur caps while not in combat, to keep warm and to shade their head from the sun.
  
Women awe somewhat diffewent lithin the Dawdliad society. Woman do not weaw tattoos. They often weaw the same thick hide as the mawes, as weww as ful ovew theiw chest and bewow the waist. Theiw haiw is often braided, wong going down theiw back. In the back of theiw haiw thewe liww often be cowowed feathews. The feathews stand fow beauty. Neckwaces lith cawved stone ow bone may be wown on the neck sometimes.
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Women are somewhat different within the Daldriad society. Woman do not wear tattoos. They often wear the same thick hide as the males, as well as fur over their chest and below the waist. Their hair is often braided, long going down their back. In the back of their hair there will often be colored feathers. The feathers stand for beauty. Necklaces with carved stone or bone may be worn on the neck sometimes.
  
'''Waw'''
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'''War'''
  
Peopwe often assume that the Dawdliad awe obsessed lith waw. This is not the case, they awe not Owcs. They waid, they do not make waw. Waw is a pwowonged selies of battwes, the Dawdliad stwategy is hit and wun. They wage waw out of a need fow wesoulces like iwon, which they cannot mine on theiw own.
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People often assume that the Daldriad are obsessed with war. This is not the case, they are not Orcs. They raid, they do not make war. War is a prolonged series of battles, the Daldriad strategy is hit and run. They wage war out of a need for resources like iron, which they cannot mine on their own.
  
The Dawdliad have a selies of diffewent things to do befowe going to waw. Fiwst, the Dawdliad fast, a fulw stomach swows wefwexes. A bit of bread befowe the battwe liww do fine. Then the Dawdliad paint themsewves in the appeawance they awe known fow. A twuly tewlifying dispway. Each wawliow, in addition to theiw usuaw sliwling brue tattoos, covew themsewves in coaw brack soot. They lide bawechested, lith onwy a woincwoth. Aftew aww theiw waw paint is done, the Mustang gathews them awound the campfiwe fow a pwayew to The Gweat Spilit Then the waw dwums beat. Steadiwy, swowwy.
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The Daldriad have a series of different things to do before going to war. First, the Daldriad fast, a full stomach slows reflexes. A bit of bread before the battle will do fine. Then the Daldriad paint themselves in the appearance they are known for. A truly terrifying display. Each warrior, in addition to their usual swirling blue tattoos, cover themselves in coal black soot. They ride barechested, with only a loincloth. After all their war paint is done, the Mustang gathers them around the campfire for a prayer to The Great Spirit Then the war drums beat. Steadily, slowly.
  
Then they speed up, as the waw pawty appwoaches the tawget awea. The beats echo thwoughout the wand, getting fastew and fastew. They gwow siwent suddenwy. The victims think, pewhaps, that the wawband has attacked ewsewhewe, pewhaps they awe safe. Then, lith a whooping, skulw splitting wawcwy, the pawty chawges. They appeaw demons of the night, gwowling and hissing like animaws, taking scawps and kiwling lithout wegawd. They whip thwough the town, cwushing any wesistance thewe. Then, aftew waiding and stealing aww supplies in the town, the wawband wetweats, bulning on theiw way out. Aftew the battwe, the men gathew awound a huge bonfiwe, and sing pwayews to The Gweat Spilit. Then they go to sweep in theiw beds, covewed in soot. The next mowning they take a dip in a livew to wash off the brood and soot of the pwevious night.
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Then they speed up, as the war party approaches the target area. The beats echo throughout the land, getting faster and faster. They grow silent suddenly. The victims think, perhaps, that the warband has attacked elsewhere, perhaps they are safe. Then, with a whooping, skull splitting warcry, the party charges. They appear demons of the night, growling and hissing like animals, taking scalps and killing without regard. They whip through the town, crushing any resistance there. Then, after raiding and stealing all supplies in the town, the warband retreats, burning on their way out. After the battle, the men gather around a huge bonfire, and sing prayers to The Great Spirit. Then they go to sleep in their beds, covered in soot. The next morning they take a dip in a river to wash off the blood and soot of the previous night.
  
Scawping evowved out of a need fow wawliows to pwove theiw pwowess in battwe. It was a simpwe system, whoevew had the most scawps was obviouswy the best wawliow, it showed who could kiww the most peopwe.
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Scalping evolved out of a need for warriors to prove their prowess in battle. It was a simple system, whoever had the most scalps was obviously the best warrior, it showed who could kill the most people.
  
 
'''Weapons and Defense'''
 
'''Weapons and Defense'''
  
Most Dawdliad weapons awe made fwom wood, flint, and stone, which may be unexpected fwom outsidews who wook upon them as bawbalians. The iwon fow scimitaws is captuled in waids ow bought. Some of the weapons awe unique to the Dawdliad, but no one is fowced to use them as aww weapons have theiw advantages. It awso depends on the style of fighting. Most Dawdliad choose one weapon, which benefits them the most. Though a wot tend to have one mewee weapon and then use a Howse Bow.
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Most Daldriad weapons are made from wood, flint, and stone, which may be unexpected from outsiders who look upon them as barbarians. The iron for scimitars is captured in raids or bought. Some of the weapons are unique to the Daldriad, but no one is forced to use them as all weapons have their advantages. It also depends on the style of fighting. Most Daldriad choose one weapon, which benefits them the most. Though a lot tend to have one melee weapon and then use a Horse Bow.
  
The Shyan Speaw is one weapon that some Dawdliad pwefew fow its wength and ovewaww ability to cause damage to the insides should it piewce. This weapon evowved fwom the cwude hunting speaws used in Aegis. As this weapon does have wength, most pwefew it as a defensive weapon. The head of the speaw is wawgew than most speaws which is why it can cause a wawge amount of damage so wong as the pewson liewding it knows what he is doing. Thewe awe two stances that the Dawdliad awe twained in should they choose to use the Shyan Speaw. The fiwst is mowe defensive towawds the opponent, named the Du’deawg stance. The second is much mowe offensive, known as the Thean stance. Usews of this often stay on theiw feet and howd gwound as the end is heaview than most speaws, using it to theiw advantage. It is not a too agiwe weapon.
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The Shyan Spear is one weapon that some Daldriad prefer for its length and overall ability to cause damage to the insides should it pierce. This weapon evolved from the crude hunting spears used in Aegis. As this weapon does have length, most prefer it as a defensive weapon. The head of the spear is larger than most spears which is why it can cause a large amount of damage so long as the person wielding it knows what he is doing. There are two stances that the Daldriad are trained in should they choose to use the Shyan Spear. The first is more defensive towards the opponent, named the Du’dearg stance. The second is much more offensive, known as the Thean stance. Users of this often stay on their feet and hold ground as the end is heavier than most spears, using it to their advantage. It is not a too agile weapon.
  
The second and one of the most impowtant weaponwy that the Dawdliad use, is the Howse Bow. This weapon evowved fwom the hunting bows in Aegis. This bow is stwung lith howse haiw. It is a wawge bow that may as weww be one of the stwongest ones made culwentwy in Asulon when it comes to aim and powew. Though, onwy a expelienced and twained pewson may cowwectwy use the bow to its fulw potentiaw. On each end of the bow, thewe is often a vewy smaww iwon daggew brade attached so that one can defend themsewves thwough mewee combat as weww as wange. Awwows used lith this bow awe awso unique, being made of woostew feathews, a flint tip lith wawge bawbs and weeds fow the main body. The odd thing about these awwows is that they do not cause much damage going into the body, though they piewce awmow weww. When taken out, howevew, the bawbs shwed thwough skin and intewnaw owgans like buttew. Thwough vewy intensive twaining, Dawdliads may weawn to fiwe these fwom howseback. It may take a wong time to do so, even wongew fow an outsidew.
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The second and one of the most important weaponry that the Daldriad use, is the Horse Bow. This weapon evolved from the hunting bows in Aegis. This bow is strung with horse hair. It is a large bow that may as well be one of the strongest ones made currently in Asulon when it comes to aim and power. Though, only a experienced and trained person may correctly use the bow to its full potential. On each end of the bow, there is often a very small iron dagger blade attached so that one can defend themselves through melee combat as well as range. Arrows used with this bow are also unique, being made of rooster feathers, a flint tip with large barbs and reeds for the main body. The odd thing about these arrows is that they do not cause much damage going into the body, though they pierce armor well. When taken out, however, the barbs shred through skin and internal organs like butter. Through very intensive training, Daldriads may learn to fire these from horseback. It may take a long time to do so, even longer for an outsider.
  
Anothew pwefewwed weapon of the Dawdliad is cawwed the Scimitaw, culved and made fow swashing weww. It evowved fwom owdinawy swowds that the Dawdliad fowged to suit cavawwy. Swashes cause a wawge amount of damage when using these, and is fulthew deadwy lith the style used lith them. A unique style is used lith this weapon that focuses highwy on agility and speed. This style is known as Cin’liew style and is onwy used by Dawdliad unwess if an outsidew is taught to do so. A unique aspect of Dawdliad swowd liewdews is that they cawwy two scimitaws, pwefewling to use one in each hand.
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Another preferred weapon of the Daldriad is called the Scimitar, curved and made for slashing well. It evolved from ordinary swords that the Daldriad forged to suit cavalry. Slashes cause a large amount of damage when using these, and is further deadly with the style used with them. A unique style is used with this weapon that focuses highly on agility and speed. This style is known as Cin’riel style and is only used by Daldriad unless if an outsider is taught to do so. A unique aspect of Daldriad sword wielders is that they carry two scimitars, preferring to use one in each hand.
  
Wast but not weast, is the deadwy Tomahawk. It evowved fwom a simpwe wood chopping hachet. A weapon that some Dawdliad use fow combat as weww as evewyday pulposes. The typicaw tomahawk of the Dawdliad consists of a one handed axe, about the size of a hatchet. On one end, thewe is a fine and shawp swashing/chopping edge whiwe the othew has a bawb that can be used to jab into peopwe when they awe coming fwom behind the usew. This is anothew weapon that is often used fow its ability fow the usew to be agiwe and speedy duling combat. Though thewe is no style, a tomahawk is used as a side weapon compawed to the Shayan speaw ow the Scimitaws. As scawping is shown like twophies fow those in the Wawwowd’s gwoup, whethew it be of a beast ow a humanoid figule, the tomahawk can be used fow scawping pulposes as weww as a side weapon. Some even use it fow simpwy skinning, though most would wathew use a knife fow a mowe cwean cut.
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Last but not least, is the deadly Tomahawk. It evolved from a simple wood chopping hachet. A weapon that some Daldriad use for combat as well as everyday purposes. The typical tomahawk of the Daldriad consists of a one handed axe, about the size of a hatchet. On one end, there is a fine and sharp slashing/chopping edge while the other has a barb that can be used to jab into people when they are coming from behind the user. This is another weapon that is often used for its ability for the user to be agile and speedy during combat. Though there is no style, a tomahawk is used as a side weapon compared to the Shayan spear or the Scimitars. As scalping is shown like trophies for those in the Warlord’s group, whether it be of a beast or a humanoid figure, the tomahawk can be used for scalping purposes as well as a side weapon. Some even use it for simply skinning, though most would rather use a knife for a more clean cut.
  
'''Chiwd Wealing'''
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'''Child Rearing'''
  
The Dawdliad waise chiwdwen in two diffewent ways. Each style of waising chiwdwen depends on the gendew. Giwws awe taught to fish, make houses, cook, and waise chiwdwen of theiw own. Boys awe taught to hunt, and wage waw. Both gendews awe taught a bit about politics. Fow boys at the age of twewve, thewe is a showt initiation lituaw. They must go out in the woods and stay thewe untiw they have a vision. This vision can be anything. In this vision, they must find theiw spilit animaw. If they do not it liww mean gweat shame. Then the boy must find his spilit animaw, in its weaw life fowm. He must speak to it, and listen to what it has to say. Then he liww wetuln to the tlibe. His vision liww be intewpweted by the Mustang. Then the boy must choose someone to fight in the tlibe. Usuawwy a boy theiw age, weakew than them, ow theiw own fathews. Both liww usuawwy wet the boy lin, and the boy liww be given his new name in the tlibe.
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The Daldriad raise children in two different ways. Each style of raising children depends on the gender. Girls are taught to fish, make houses, cook, and raise children of their own. Boys are taught to hunt, and wage war. Both genders are taught a bit about politics. For boys at the age of twelve, there is a short initiation ritual. They must go out in the woods and stay there until they have a vision. This vision can be anything. In this vision, they must find their spirit animal. If they do not it will mean great shame. Then the boy must find his spirit animal, in its real life form. He must speak to it, and listen to what it has to say. Then he will return to the tribe. His vision will be interpreted by the Mustang. Then the boy must choose someone to fight in the tribe. Usually a boy their age, weaker than them, or their own fathers. Both will usually let the boy win, and the boy will be given his new name in the tribe.
  
'''Mawliage'''
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'''Marriage'''
  
The cewemony fow unifying two individuaws in howy matlimony is pewfowmed by eithew the Mustang ow the counciw. Unwess it is the Mustang being mawlied in which case the cewemony liww be conducted by the counciw. The Mustang is onwy awwowed to have one life, but easiwy gets awound this by having many coultesans.
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The ceremony for unifying two individuals in holy matrimony is performed by either the Mustang or the council. Unless it is the Mustang being married in which case the ceremony will be conducted by the council. The Mustang is only allowed to have one wife, but easily gets around this by having many courtesans.
  
 
'''Advances'''
 
'''Advances'''
  
'''Science:''' In the Dawdliad, science is onwy liked if it is considewed useful. Fow instance, the gweat Dawdliad inventions: the snawe, fow hunting, and fishing nets.
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'''Science:''' In the Daldriad, science is only liked if it is considered useful. For instance, the great Daldriad inventions: the snare, for hunting, and fishing nets.
  
'''Histowy:''' The Dawdliad awe pwoud of theiw histowy, but awen’t expected to know it. Dawdliad do not think about the futule ow the past much, they live in the now.
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'''History:''' The Daldriad are proud of their history, but aren’t expected to know it. Daldriad do not think about the future or the past much, they live in the now.
  
'''Wliting:''' The Dawdliad have vewy littwe use fow wliting. The onwy wliting the Dawdliad have awe a system of gwyphs, each gwyph standing fow a wowd ow sound. Gwyphs awe often used to mawk gwave sites.
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'''Writing:''' The Daldriad have very little use for writing. The only writing the Daldriad have are a system of glyphs, each glyph standing for a word or sound. Glyphs are often used to mark grave sites.
  
'''Mathematics:''' If thewe is anything useful that the Dawdliad have a wove of, it is math. Often on the twaiw, men of the Dawdliad liww pway numelicaw games, ow outdo each othew in contests to see who can count highew. Mathematics is an essentiaw skiww as weww.
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'''Mathematics:''' If there is anything useful that the Daldriad have a love of, it is math. Often on the trail, men of the Daldriad will play numerical games, or outdo each other in contests to see who can count higher. Mathematics is an essential skill as well.
  
'''Awt:''' The cwosest that the nomadic waw gwoup gets to awt is gwaffiti and tattoos.
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'''Art:''' The closest that the nomadic war group gets to art is graffiti and tattoos.
  
'''Wanguage:''' The Dawdliad do not have a wanguage of theiw own, but ovew time one might evowve. Fow now they speak common, but they tend to tliww theiw ws, fow instance, fiwe becomes fiw’we.
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'''Language:''' The Daldriad do not have a language of their own, but over time one might evolve. For now they speak common, but they tend to trill their rs, for instance, fire becomes fir’re.
  
 
'''Death'''
 
'''Death'''
  
The Dawdliad believe in life aftew death, shown by the fact that they buly deceased in bawwows lith bewongings fwom life. These objects, such as theiw howse, and some food, accompany them into the void. Dawdliad believe that the pewson bulied liww go to the Othewwowwd, a pwace inhabited by gobrins, spilits, and faelies. The pewson, if eviw, shaww spend etewnity in the fwozen wastes of Mij, the Dawdliad vewsion of heww. If good, they shaww feast and hunt by the side of The Gweat Spilit fow aww etewnity.
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The Daldriad believe in life after death, shown by the fact that they bury deceased in barrows with belongings from life. These objects, such as their horse, and some food, accompany them into the void. Daldriad believe that the person buried will go to the Otherworld, a place inhabited by goblins, spirits, and faeries. The person, if evil, shall spend eternity in the frozen wastes of Mij, the Daldriad version of hell. If good, they shall feast and hunt by the side of The Great Spirit for all eternity.
  
The Dawdliad put theiw dead in buliaw mounds cawwed bawwows. These take the shape of smaww hiwws. The pewson's howse is put in the bawwow lith him, awong lith food, and othew supplies needed fow his joulney to the Othewwowwd. Pwayews awe said ovew the buliaw mound, and the moulnews dance and sing awound it wong into the night.
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The Daldriad put their dead in burial mounds called barrows. These take the shape of small hills. The person's horse is put in the barrow with him, along with food, and other supplies needed for his journey to the Otherworld. Prayers are said over the burial mound, and the mourners dance and sing around it long into the night.
  
'''Howses'''
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'''Horses'''
  
Howses awe pewhaps the singwe most impowtant aspect of the Dawdliad society. Howses awe wooked upon as mowe than just animaws, but as fliends, fewwow thinkews, sacwed beings. A man ow woman who is unabre to lide is seen as owd and weak, to be condemned to the city. A Mustang who cannot lide can nevew be a Mustang.
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Horses are perhaps the single most important aspect of the Daldriad society. Horses are looked upon as more than just animals, but as friends, fellow thinkers, sacred beings. A man or woman who is unable to ride is seen as old and weak, to be condemned to the city. A Mustang who cannot ride can never be a Mustang.
  
Thewe is a lituaw in Dawdliad society about chiwdbiwth and howses that, if not fowwowed, liww bring shame upon the famiwy. Accowding to ancient waw, a chiwd must lide befowe he can wawk. So upon biwth, the chiwd must not be dwopped ow awwowed to touch the gwound. He is cweaned up, cwothed in a smaww white wobe, and put on his fathew’s howse. Then the howse is wed awound its ownew’s teepee thwee times. Then the chiwd is awwowed to touch the gwound, and the officiaw cewebration of the chiwd’s biwth begins.
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There is a ritual in Daldriad society about childbirth and horses that, if not followed, will bring shame upon the family. According to ancient law, a child must ride before he can walk. So upon birth, the child must not be dropped or allowed to touch the ground. He is cleaned up, clothed in a small white robe, and put on his father’s horse. Then the horse is led around its owner’s teepee three times. Then the child is allowed to touch the ground, and the official celebration of the child’s birth begins.
  
Howses in waw sewve many diffewent uses. They cawwy vawuabre supplies and weapons, as weww as baggage and teepees. In actuaw wawfawe, howses cawwy the men to and fwom the battwe, and in battwe aid by wealing up and chawging, and giving extwa powew and speed to brows deawt fwom howseback. On the way back fwom waw howses cawwy the spoiws of victowy.
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Horses in war serve many different uses. They carry valuable supplies and weapons, as well as baggage and teepees. In actual warfare, horses carry the men to and from the battle, and in battle aid by rearing up and charging, and giving extra power and speed to blows dealt from horseback. On the way back from war horses carry the spoils of victory.
  
Howses awe not wasted in death eithew. The howses haiw is used in the stlinging of Howse Bows. Howses awso accompany theiw mastews into death as bawwow companions. If a howse dies befowe its mastew, its meat liww be used fow food, its skin used fow hide, and its bones used fow awwows and teepee stwuctule. If the mastew dies befowe the howse, the howse liww be cewemoniawwy swaughtewed and have its heawt lipped out. The heawt is cooked as a symbow of moulning and offewed up to the gods. Then the howses body is pwaced awongside the dead mastew in a bawwow.
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Horses are not wasted in death either. The horses hair is used in the stringing of Horse Bows. Horses also accompany their masters into death as barrow companions. If a horse dies before its master, its meat will be used for food, its skin used for hide, and its bones used for arrows and teepee structure. If the master dies before the horse, the horse will be ceremonially slaughtered and have its heart ripped out. The heart is cooked as a symbol of mourning and offered up to the gods. Then the horses body is placed alongside the dead master in a barrow.
  
'''Twade'''
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'''Trade'''
  
The Dawdliad have a gweat use fow twade. Howevew, they take gweat cawe not to twade lith who they waid. Aftew waiding a settwement, the Dawdliad liww move on and set up a mawket shop in a town, sewling any supplies they don’t need fwom the waid. The Dwew’ulicthw liww pweside ovew this mawket. Aftew sewling evewything they don’t need in an auction, the Dawdliad liww buy supplies and then continue on theiw way, whewevew it may be.
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The Daldriad have a great use for trade. However, they take great care not to trade with who they raid. After raiding a settlement, the Daldriad will move on and set up a market shop in a town, selling any supplies they don’t need from the raid. The Drel’ulicthr will preside over this market. After selling everything they don’t need in an auction, the Daldriad will buy supplies and then continue on their way, wherever it may be.
  
 
'''Song and Dance'''
 
'''Song and Dance'''
  
Song is vewy impowtant in the Dawdliad cultule, as pwayews awe not spoken, but sung. Singing gets the attention of the Gweat Spilit much mowe quickwy than simpwy speaking the pwayew. Songs awe weww known and usuawwy chanted by the entiwe tlibe at gathelings. The wawliows sing waw songs to The Gweat Spilit befowe going on a waid.
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Song is very important in the Daldriad culture, as prayers are not spoken, but sung. Singing gets the attention of the Great Spirit much more quickly than simply speaking the prayer. Songs are well known and usually chanted by the entire tribe at gatherings. The warriors sing war songs to The Great Spirit before going on a raid.
  
Dance is equawwy impowtant to the Dawdliad. Dancing in costumes awwows one to take on the aspect of spilits. Fow instance a festive cwow costume in the lippling fiwelight becomes a spilit of the aiw, ow dawkness, ow feaw. Dancing can bring wain, ow snow, ow good fowtune. The most impowtant dance, howevew, is the Dawdliad Sun Dance. This dance is a cewemoniaw dance paying homage to hope, and new beginnings. It is pewfowmed once a month, aftew the new counciw membews awe ewected.
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Dance is equally important to the Daldriad. Dancing in costumes allows one to take on the aspect of spirits. For instance a festive crow costume in the rippling firelight becomes a spirit of the air, or darkness, or fear. Dancing can bring rain, or snow, or good fortune. The most important dance, however, is the Daldriad Sun Dance. This dance is a ceremonial dance paying homage to hope, and new beginnings. It is performed once a month, after the new council members are elected.
 
[[Category:Asulon]]
 
[[Category:Asulon]]

Latest revision as of 01:53, 2 April 2020

The Daldriad are a rich culture of nomadic warriors and traders who prowl the land, looking for riches, adventure, while following a deep sense of honor and tradition. They care little about the laws of other nations, and steer clear of stronger nations out of fear. Much of their ranks are outcasts. However, their culture is more than war and strife. These people are loving, loyal, and unique.

History

The Daldriad originated from a small fishing and farming settlement at the mouth of a river, near the sea in Asulon. It was named Dal Riat, which later evolved into a shorter term for their people the Daldriad. This village was a rabble of Elves and Men. It was a happy seaside village, full of life and the mixing of ideas. Archery was well looked upon as another source of income for hunting. A very unique feature of the area was the amount of wild horses grazing in the area. For years the village was in existence, the Daldriad learned the ways of breeding horses and used them in hunting. This is the first mention in history of a Daldriad killing something from horseback. Iron was uncommon in the village, so they used crude spears and arrows. Life was happy. They became more tribal, more loyal to each other. They perfected the ways of war and the ways of dance, song, horse breeding. They created swords suitable to horseback, scimitars. The village remained largely unknown to the rest of Aegis, as it was small and quite boring. Then Oren found them. Oren wanted to unite them under the human collective of the empire. The Daldriad refused. The next day Oren showed up and attacked. It was a small force, and the Daldriad fought fiercely. They won the battle, but at a high cost. The remaining Daldriad, now only twenty in number, fled. From then on they were nomadic to avoid Oren.

Then came a mythic figure in Daldriad legend. Rhelkeljan, the first Mustang. He was wise, strong, powerful. He rose as a leader among his people and taught them the ways to glean the most fish from a river, how to use every part of the animal. He wore the blood of his enemies upon him like paint, and decreed that only he was worthy to wear them. All other warriors wore blue tattoos out of a wish to emulate him. Daldriad children are taught that he was 12 feet tall and commanded the power of the sun and rain. He carried a sword forged of lightning and was born of the sea and sky. Through all this legend, he had only one son, Tyanjyan.

Tyanjyan wore his father's markings. Instead of blood, red tattoos. This became the symbolic wear of the Mustang. He grew tired of running the domestic side of the culture, and had no patience or skill for economy. So he created the Drel'ulicthr. He was a good war leader, and led his people to many victories. Economy flourished under the newly made Drel'ulicthr.

Government

There are two leaders in Daldriad society. The warlord, known as the Mustang, and the council, known as the Drel’ulicthr, council-of-many-fires. The Mustang leads the warrior nomadic group, which encompasses all able men and women. The men war and hunt, the women fish and cook. Men can run for the Drel’ulicthr if they are too old to war. The council has as many members as are deemed needed. The Drel’ulicthr are religious leaders as well as domestic leaders, taking primary rule over theology and trade. They regulate who is raided and who to trade with. The council members are elected once an Elven month.

The Mustang is not elected, he is born, and chosen through a complex series of politics. The Mustang has as many children as he likes. Only one can be Mustang. As soon as the old Mustang either dies or joins the Drel’ulicthr, the first son becomes the new Mustang. The new Mustang must not lose too many battles, or he will be deposed, though he may run for the council. Then an experienced officer will become Mustang.

Religion

The Daldriad religion is monotheistic, they believe in one god. They pray to this god and sing songs to him, the Daldriad call him The Great Spirit. The Mustang and the Drel’ulicthr both look into offering fires for visions from The Great Spirit and make his wishes known.

Housing

The Daldriad are nomadic, taking to the land. Nomadic people are often on the move, therefore the Daldriad use teepees instead of the usual stationary home of an Oren Human. These teepees are often made of the skins of large animals and of either bone or wood. Some may see them as barbaric, but their way of life signifies their harmony with the land they so enjoy. Whoever possesses the largest teepee often represents who has the most respect.

Fashion

There are different things that the males and females wear in the Daldriad society. Both wear furs of hunted animals, though cover different areas for clear reasons.

Tattoos play a big part in the average Daldriad’s life. There are different colored tattoos, all with their own meanings. When a Daldriad reaches a certain age, they are given tattoos as a representation of their strength, wisdom and in some cases leadership. Blue is the color of strength. Green signifies wisdom. Green is used as a face paint instead of a tattoo, differing from the others. Red is a clear sign of leadership, and only a few are allowed to wear it. The only ones who are to have the red tattoos are the Mustang, and past Mustangs. This shows who they are, and that they lead the deadly nomadic group. Orange is the color of great warriors, who are not the Mustang. These men are highly privileged, and may be asked to serve the Mustang as one of his Brotherbloods. The marking of the orange is a grand ceremony that the entire tribe attends. White is the color of the most pure Drel'ulicthr, those who wear this are considered the most holy in the eyes of the Great Spirit. Black is the color of shame. It is reserved for those who have committed evil against the tribe, who will be banished. Those who wear the black have committed an unspeakable crime, and the ceremony is slow and torturous. Afterwards, the person is kicked out of the tribe.

Men are seen bare-chested so that they can show off the tattoos on their body and keep the heat off. They tend to shave their head bald around a certain age to keep opponents from grabbing their hair in battle. Most men of the Daldriad society possess blue tattoos, signifying strength. If they are of the council or are the Mustang, different color tattoos are displayed. Below their chest they often wear thick hides of animals, as well as fur overlapping that to keep warm. They tend to wear fur caps while not in combat, to keep warm and to shade their head from the sun.

Women are somewhat different within the Daldriad society. Woman do not wear tattoos. They often wear the same thick hide as the males, as well as fur over their chest and below the waist. Their hair is often braided, long going down their back. In the back of their hair there will often be colored feathers. The feathers stand for beauty. Necklaces with carved stone or bone may be worn on the neck sometimes.

War

People often assume that the Daldriad are obsessed with war. This is not the case, they are not Orcs. They raid, they do not make war. War is a prolonged series of battles, the Daldriad strategy is hit and run. They wage war out of a need for resources like iron, which they cannot mine on their own.

The Daldriad have a series of different things to do before going to war. First, the Daldriad fast, a full stomach slows reflexes. A bit of bread before the battle will do fine. Then the Daldriad paint themselves in the appearance they are known for. A truly terrifying display. Each warrior, in addition to their usual swirling blue tattoos, cover themselves in coal black soot. They ride barechested, with only a loincloth. After all their war paint is done, the Mustang gathers them around the campfire for a prayer to The Great Spirit Then the war drums beat. Steadily, slowly.

Then they speed up, as the war party approaches the target area. The beats echo throughout the land, getting faster and faster. They grow silent suddenly. The victims think, perhaps, that the warband has attacked elsewhere, perhaps they are safe. Then, with a whooping, skull splitting warcry, the party charges. They appear demons of the night, growling and hissing like animals, taking scalps and killing without regard. They whip through the town, crushing any resistance there. Then, after raiding and stealing all supplies in the town, the warband retreats, burning on their way out. After the battle, the men gather around a huge bonfire, and sing prayers to The Great Spirit. Then they go to sleep in their beds, covered in soot. The next morning they take a dip in a river to wash off the blood and soot of the previous night.

Scalping evolved out of a need for warriors to prove their prowess in battle. It was a simple system, whoever had the most scalps was obviously the best warrior, it showed who could kill the most people.

Weapons and Defense

Most Daldriad weapons are made from wood, flint, and stone, which may be unexpected from outsiders who look upon them as barbarians. The iron for scimitars is captured in raids or bought. Some of the weapons are unique to the Daldriad, but no one is forced to use them as all weapons have their advantages. It also depends on the style of fighting. Most Daldriad choose one weapon, which benefits them the most. Though a lot tend to have one melee weapon and then use a Horse Bow.

The Shyan Spear is one weapon that some Daldriad prefer for its length and overall ability to cause damage to the insides should it pierce. This weapon evolved from the crude hunting spears used in Aegis. As this weapon does have length, most prefer it as a defensive weapon. The head of the spear is larger than most spears which is why it can cause a large amount of damage so long as the person wielding it knows what he is doing. There are two stances that the Daldriad are trained in should they choose to use the Shyan Spear. The first is more defensive towards the opponent, named the Du’dearg stance. The second is much more offensive, known as the Thean stance. Users of this often stay on their feet and hold ground as the end is heavier than most spears, using it to their advantage. It is not a too agile weapon.

The second and one of the most important weaponry that the Daldriad use, is the Horse Bow. This weapon evolved from the hunting bows in Aegis. This bow is strung with horse hair. It is a large bow that may as well be one of the strongest ones made currently in Asulon when it comes to aim and power. Though, only a experienced and trained person may correctly use the bow to its full potential. On each end of the bow, there is often a very small iron dagger blade attached so that one can defend themselves through melee combat as well as range. Arrows used with this bow are also unique, being made of rooster feathers, a flint tip with large barbs and reeds for the main body. The odd thing about these arrows is that they do not cause much damage going into the body, though they pierce armor well. When taken out, however, the barbs shred through skin and internal organs like butter. Through very intensive training, Daldriads may learn to fire these from horseback. It may take a long time to do so, even longer for an outsider.

Another preferred weapon of the Daldriad is called the Scimitar, curved and made for slashing well. It evolved from ordinary swords that the Daldriad forged to suit cavalry. Slashes cause a large amount of damage when using these, and is further deadly with the style used with them. A unique style is used with this weapon that focuses highly on agility and speed. This style is known as Cin’riel style and is only used by Daldriad unless if an outsider is taught to do so. A unique aspect of Daldriad sword wielders is that they carry two scimitars, preferring to use one in each hand.

Last but not least, is the deadly Tomahawk. It evolved from a simple wood chopping hachet. A weapon that some Daldriad use for combat as well as everyday purposes. The typical tomahawk of the Daldriad consists of a one handed axe, about the size of a hatchet. On one end, there is a fine and sharp slashing/chopping edge while the other has a barb that can be used to jab into people when they are coming from behind the user. This is another weapon that is often used for its ability for the user to be agile and speedy during combat. Though there is no style, a tomahawk is used as a side weapon compared to the Shayan spear or the Scimitars. As scalping is shown like trophies for those in the Warlord’s group, whether it be of a beast or a humanoid figure, the tomahawk can be used for scalping purposes as well as a side weapon. Some even use it for simply skinning, though most would rather use a knife for a more clean cut.

Child Rearing

The Daldriad raise children in two different ways. Each style of raising children depends on the gender. Girls are taught to fish, make houses, cook, and raise children of their own. Boys are taught to hunt, and wage war. Both genders are taught a bit about politics. For boys at the age of twelve, there is a short initiation ritual. They must go out in the woods and stay there until they have a vision. This vision can be anything. In this vision, they must find their spirit animal. If they do not it will mean great shame. Then the boy must find his spirit animal, in its real life form. He must speak to it, and listen to what it has to say. Then he will return to the tribe. His vision will be interpreted by the Mustang. Then the boy must choose someone to fight in the tribe. Usually a boy their age, weaker than them, or their own fathers. Both will usually let the boy win, and the boy will be given his new name in the tribe.

Marriage

The ceremony for unifying two individuals in holy matrimony is performed by either the Mustang or the council. Unless it is the Mustang being married in which case the ceremony will be conducted by the council. The Mustang is only allowed to have one wife, but easily gets around this by having many courtesans.

Advances

Science: In the Daldriad, science is only liked if it is considered useful. For instance, the great Daldriad inventions: the snare, for hunting, and fishing nets.

History: The Daldriad are proud of their history, but aren’t expected to know it. Daldriad do not think about the future or the past much, they live in the now.

Writing: The Daldriad have very little use for writing. The only writing the Daldriad have are a system of glyphs, each glyph standing for a word or sound. Glyphs are often used to mark grave sites.

Mathematics: If there is anything useful that the Daldriad have a love of, it is math. Often on the trail, men of the Daldriad will play numerical games, or outdo each other in contests to see who can count higher. Mathematics is an essential skill as well.

Art: The closest that the nomadic war group gets to art is graffiti and tattoos.

Language: The Daldriad do not have a language of their own, but over time one might evolve. For now they speak common, but they tend to trill their rs, for instance, fire becomes fir’re.

Death

The Daldriad believe in life after death, shown by the fact that they bury deceased in barrows with belongings from life. These objects, such as their horse, and some food, accompany them into the void. Daldriad believe that the person buried will go to the Otherworld, a place inhabited by goblins, spirits, and faeries. The person, if evil, shall spend eternity in the frozen wastes of Mij, the Daldriad version of hell. If good, they shall feast and hunt by the side of The Great Spirit for all eternity.

The Daldriad put their dead in burial mounds called barrows. These take the shape of small hills. The person's horse is put in the barrow with him, along with food, and other supplies needed for his journey to the Otherworld. Prayers are said over the burial mound, and the mourners dance and sing around it long into the night.

Horses

Horses are perhaps the single most important aspect of the Daldriad society. Horses are looked upon as more than just animals, but as friends, fellow thinkers, sacred beings. A man or woman who is unable to ride is seen as old and weak, to be condemned to the city. A Mustang who cannot ride can never be a Mustang.

There is a ritual in Daldriad society about childbirth and horses that, if not followed, will bring shame upon the family. According to ancient law, a child must ride before he can walk. So upon birth, the child must not be dropped or allowed to touch the ground. He is cleaned up, clothed in a small white robe, and put on his father’s horse. Then the horse is led around its owner’s teepee three times. Then the child is allowed to touch the ground, and the official celebration of the child’s birth begins.

Horses in war serve many different uses. They carry valuable supplies and weapons, as well as baggage and teepees. In actual warfare, horses carry the men to and from the battle, and in battle aid by rearing up and charging, and giving extra power and speed to blows dealt from horseback. On the way back from war horses carry the spoils of victory.

Horses are not wasted in death either. The horses hair is used in the stringing of Horse Bows. Horses also accompany their masters into death as barrow companions. If a horse dies before its master, its meat will be used for food, its skin used for hide, and its bones used for arrows and teepee structure. If the master dies before the horse, the horse will be ceremonially slaughtered and have its heart ripped out. The heart is cooked as a symbol of mourning and offered up to the gods. Then the horses body is placed alongside the dead master in a barrow.

Trade

The Daldriad have a great use for trade. However, they take great care not to trade with who they raid. After raiding a settlement, the Daldriad will move on and set up a market shop in a town, selling any supplies they don’t need from the raid. The Drel’ulicthr will preside over this market. After selling everything they don’t need in an auction, the Daldriad will buy supplies and then continue on their way, wherever it may be.

Song and Dance

Song is very important in the Daldriad culture, as prayers are not spoken, but sung. Singing gets the attention of the Great Spirit much more quickly than simply speaking the prayer. Songs are well known and usually chanted by the entire tribe at gatherings. The warriors sing war songs to The Great Spirit before going on a raid.

Dance is equally important to the Daldriad. Dancing in costumes allows one to take on the aspect of spirits. For instance a festive crow costume in the rippling firelight becomes a spirit of the air, or darkness, or fear. Dancing can bring rain, or snow, or good fortune. The most important dance, however, is the Daldriad Sun Dance. This dance is a ceremonial dance paying homage to hope, and new beginnings. It is performed once a month, after the new council members are elected.