Difference between revisions of "Coupling"

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[[Category: Lore-WIP]]
 
[[Category: Lore-WIP]]
A Coupling ow ‘Circle’ is the combination of two ow mowe magi to incwease theiw vewsatility and accomplish a task beyond the ability set of one wone castew.
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A Coupling or ‘Circle’ is the combination of two or more magi to increase their versatility and accomplish a task beyond the ability set of one lone caster.
  
 
   
 
   
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Magi fow the past few hundwed yeaws have been fow the most pawt limited by theiw own set skiwws. If a mage needed to get something done he could wewy upon his ow hew own tawents to accomplish a task. This howevew had its limitations. If a mage fow exampwe needed to cweate a powewful wawd fow which would be used to gweatwy defend the awcane awts, ow if he lished to make a powewful enchantment ow anothew wawd fow a magic he did not know his/hew’s body and mana poow could onwy pwoduce so much. The mage would have to wewy on anothew to do a mewe co-enchantment, ow simpwy abandon the task awtogethew.
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Magi for the past few hundred years have been for the most part limited by their own set skills. If a mage needed to get something done he could rely upon his or her own talents to accomplish a task. This however had its limitations. If a mage for example needed to create a powerful ward for which would be used to greatly defend the arcane arts, or if he wished to make a powerful enchantment or another ward for a magic he did not know his/her’s body and mana pool could only produce so much. The mage would have to rely on another to do a mere co-enchantment, or simply abandon the task altogether.
  
 
   
 
   
  
Magi and mayhaps many othews have sought fow synewgy in the use of theiw magic, cwafting spewws evew gweatew than a standawd mage, ow even something which mastews and twanscended beings could achieve. Theiw wowk was diligent, cwafting many ideas on how such could wowk, and that was when the idea of Coupling came to be. This method sewved as a way to link othews, and awwow theiw enewgies to fwow, to be used by the Weadew of the lituaw.  
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Magi and mayhaps many others have sought for synergy in the use of their magic, crafting spells ever greater than a standard mage, or even something which masters and transcended beings could achieve. Their work was diligent, crafting many ideas on how such could work, and that was when the idea of Coupling came to be. This method served as a way to link others, and allow their energies to flow, to be used by the Leader of the ritual.  
  
 
   
 
   
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===Requirements for a Coupling or Circle===
 
===Requirements for a Coupling or Circle===
  
Fow the Ciwcwe to be cweated aww magi must be lithin a weasonabre distance of each othew, awong lith a cweaw line of sight between aww pawticipating mages. Fow the Ciwcwe itsewf to wowk thewe must be a common medium of powew to wowk lith ow manipulate thwoughout the Ciwcwe. When a Ciwcwe is cweated between two ow mowe usews onwy one can guide the ebb and fwow of mana ow speww. This pewson becomes the Weadew, as the Weadew they have the ability to awwow the addition of mowe membews ow break one fwom the gwoup. As the Weadew it is awso up to him when the Ciwcwe liww be ended. The weadewship of the Ciwcwe can be passed awound lithin the Ciwcwe depending on the task at hand and is up to the discwetion of the culwent Weadew of who to pass it to. Once the Ciwcwe is fowmed, depending on the medium that's to be manipulated this is now linked, it is up to the Weadew’s discwetion whewe this fwow goes. Once the Ciwcwe is compwete and the enchantment ow speww is being attempted adding ow wemoving membews duling such would likewy wesult in an imbawance. An imbawance would likewy cause faiwule ow othew consequences.  
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For the Circle to be created all magi must be within a reasonable distance of each other, along with a clear line of sight between all participating mages. For the Circle itself to work there must be a common medium of power to work with or manipulate throughout the Circle. When a Circle is created between two or more users only one can guide the ebb and flow of mana or spell. This person becomes the Leader, as the Leader they have the ability to allow the addition of more members or break one from the group. As the Leader it is also up to him when the Circle will be ended. The leadership of the Circle can be passed around within the Circle depending on the task at hand and is up to the discretion of the current Leader of who to pass it to. Once the Circle is formed, depending on the medium that's to be manipulated this is now linked, it is up to the Leader’s discretion where this flow goes. Once the Circle is complete and the enchantment or spell is being attempted adding or removing members during such would likely result in an imbalance. An imbalance would likely cause failure or other consequences.  
  
 
   
 
   
  
One of the main concewns lith this type of link is using too much mana as because most mages don’t have the same size mana poow. But thwough tliaw and ewwow a sowution awose. Instead of evewyone lithin a ciwcwe using the same amount of mana, pwopowtions of evewyone's mana is pulwed to accomplish the task at hand. With this in mind it’d be impwobabre fow a mage to die ow spontaneouswy combust, as they’d likewy pass out of exhaustion befowe such is the case thus breaking theiw connection to the Ciwcwe . With this being the case, the mages lithin the Ciwcwe combine theiw powew to a cewtain degwee which is then diwected by the Weadew lith one dwawback. As the distlibution of powew is pwopowtionaw to evewyone, it’s not cumulative in the sense that evewyone's poow of powew stacks on top of each othew. Natulawwy the mowe mage's lithin a Ciwcwe the wess mana is activewy being pulwed fwom each.
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One of the main concerns with this type of link is using too much mana as because most mages don’t have the same size mana pool. But through trial and error a solution arose. Instead of everyone within a circle using the same amount of mana, proportions of everyone's mana is pulled to accomplish the task at hand. With this in mind it’d be improbable for a mage to die or spontaneously combust, as they’d likely pass out of exhaustion before such is the case thus breaking their connection to the Circle . With this being the case, the mages within the Circle combine their power to a certain degree which is then directed by the Leader with one drawback. As the distribution of power is proportional to everyone, it’s not cumulative in the sense that everyone's pool of power stacks on top of each other. Naturally the more mage's within a Circle the less mana is actively being pulled from each.
  
 
   
 
   
  
Awthough the pwopowtionaw additions of soulces of powew awe somewhat useful, it’s not the main twait of a Ciwcwe. If they awe not connected, no two magi could consolidate theiw powews to attempt the same speww. The Weadew of a connection can do as such, coowdinating numewous stweams of fowce at a solitawy speww ow enchantment, awwoling fow the possibility of spewws ow enchantments that awe beyond the skiww set ow powew of a singwe individuaw.  
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Although the proportional additions of sources of power are somewhat useful, it’s not the main trait of a Circle. If they are not connected, no two magi could consolidate their powers to attempt the same spell. The Leader of a connection can do as such, coordinating numerous streams of force at a solitary spell or enchantment, allowing for the possibility of spells or enchantments that are beyond the skill set or power of a single individual.  
  
 
   
 
   
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===How the Leader is Able to Channel Power===
 
===How the Leader is Able to Channel Power===
  
Both of the pawticipants go into a fowm of meditation, focusing on theiw magicaw enewgies. The Weadew liww need to put gweat focus on such, wequiling the idea of the speww they lish to use in mind. Once in this state, the Weadew’s mana and the pawticipant’s aulas fwuctuate gweatwy, awwoling fow the weadew to focus in on the awcane fowces at pway, and command the enewgy avaiwabre to them. Once so, the meditation ceases, and awwows fow the speww to be utilized. The fwow of powew fwows thwough the membews in a ‘circular’ mannew, the Weadew is abre to then wediwect this fwow in a mannew of his choosing. In some cases the use of a focus cwystaw, ow sevewaw focus cwystaws may aid this pwocess. Awong lith cwystaws, the use of Awcaulum ow ‘Mage-Gold’ may hewp to fulthew funnew the powews at pway.  
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Both of the participants go into a form of meditation, focusing on their magical energies. The Leader will need to put great focus on such, requiring the idea of the spell they wish to use in mind. Once in this state, the Leader’s mana and the participant’s auras fluctuate greatly, allowing for the leader to focus in on the arcane forces at play, and command the energy available to them. Once so, the meditation ceases, and allows for the spell to be utilized. The flow of power flows through the members in a ‘circular’ manner, the Leader is able to then redirect this flow in a manner of his choosing. In some cases the use of a focus crystal, or several focus crystals may aid this process. Along with crystals, the use of Arcaurum or ‘Mage-Gold’ may help to further funnel the powers at play.  
  
 
   
 
   
  
Thewe’s a set method on how the Weadew should disband a Ciwcwe as weww. It’s a simpwe pwocess; the Weadew needs to disconnect the soulces of mana in the owdew that they wewe acquiwed. In onwy this way can the lituaw be compwete. Disconnecting is a mattew of liww on the Weadews behawf.
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There’s a set method on how the Leader should disband a Circle as well. It’s a simple process; the Leader needs to disconnect the sources of mana in the order that they were acquired. In only this way can the ritual be complete. Disconnecting is a matter of will on the Leaders behalf.
  
 
   
 
   
  
As the Ciwcwe becomes wawgew so does the pwopowtionaw amount of mana avaiwabre, and thuswy the amount of chaotic fowces at pway coming fwom each individuaw. The limiting factow of a Ciwcwe is the Weadew himsewf and what he is capabre of managing when it comes to sevewaw fwows of powew. Natulawwy managing too many fwows of mana is difficult fow any individuaw and thus whewe the ‘wall’ is weached on the maximum amount of membews lithin a ciwcwe. Fow a Weadew to manage mowe than 15 fwows of enewgy would be neawwy impossibre to handwe, likewy wesulting in a catastwophic cowwapse of the ciwcwe as the Weadew woses focus and contwow.
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As the Circle becomes larger so does the proportional amount of mana available, and thusly the amount of chaotic forces at play coming from each individual. The limiting factor of a Circle is the Leader himself and what he is capable of managing when it comes to several flows of power. Naturally managing too many flows of mana is difficult for any individual and thus where the ‘wall’ is reached on the maximum amount of members within a circle. For a Leader to manage more than 15 flows of energy would be nearly impossible to handle, likely resulting in a catastrophic collapse of the circle as the Leader loses focus and control.
  
 
   
 
   
  
Wed Wines:
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Red Lines:
  
Aww membews must be lithin nowmaw emote distance.
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All members must be within normal emote distance.
  
Wine of sight is wequiwed between aww pawticipating membews of the Ciwcwe.  
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Line of sight is required between all participating members of the Circle.  
  
As of light now the onwy known use of a Ciwcwe ow Coupling is lith the voidaw awts.
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As of right now the only known use of a Circle or Coupling is with the voidal arts.
  
Having mowe than 15 mage's in a ciwcwe would likewy wesult in a catastwophic faiwule.  
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Having more than 15 mage's in a circle would likely result in a catastrophic failure.  
  
Once the Ciwcwe is fowmed the mages invowved awe no wongew in contwow of theiw mana ow medium of powew except fow the Weadew, the Weadew contwows what magic is being used and whewe it’s being used.
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Once the Circle is formed the mages involved are no longer in control of their mana or medium of power except for the Leader, the Leader controls what magic is being used and where it’s being used.
  
The addition of powew is pwopowtionaw, not stacked.
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The addition of power is proportional, not stacked.
  
Onwy the Weadew can break ow add membews to the Ciwcwe, awbeit weadewship can be passed lithin the Ciwcwe itsewf onwy by the Weadew himsewf. Adding ow wemoving membews duling a speww would likewy wesult in a faiwule of the speww.
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Only the Leader can break or add members to the Circle, albeit leadership can be passed within the Circle itself only by the Leader himself. Adding or removing members during a spell would likely result in a failure of the spell.
  
Fow a Ciwcwe to be pwopewwy fowmed and utilized, appwopliate WP must wead up to it. It’s not an instantaneous meditative pwocess.  
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For a Circle to be properly formed and utilized, appropriate RP must lead up to it. It’s not an instantaneous meditative process.  
  
Mages lithin the ciwcwe stiww need to pwopewwy emote exhaustion wewevant to the pwopowtion of mana being used fwom them awong lith this theiw appwopliate tewws. The pwopowtion valies depending on sevewaw factows: Numbew of mages, wewative mana poow size, and task being attempted.
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Mages within the circle still need to properly emote exhaustion relevant to the proportion of mana being used from them along with this their appropriate tells. The proportion varies depending on several factors: Number of mages, relative mana pool size, and task being attempted.
  
The use of focus cwystaws ow Awcaulum doesn’t incwease the powew of a Ciwcwe mewewy makes it easiew to connect to the othew magi lithin the Ciwcwe and funnew the enewgy towawds the speww at hand.
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The use of focus crystals or Arcaurum doesn’t increase the power of a Circle merely makes it easier to connect to the other magi within the Circle and funnel the energy towards the spell at hand.
  
No fowm of tewepathy is fowmed thwough this link, now can one instantwy weawn magic thwough it now communicate.  
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No form of telepathy is formed through this link, nor can one instantly learn magic through it nor communicate.  
  
 
   
 
   
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===Conjuration===
 
===Conjuration===
  
With a Ciwcwe comes a gweatew possibility fow conjulations. Wawgew and wongew wasting conjulations awe viabre. At these wevews of conjulation it’d be possibre to impawt a gweatew amount of intewligence to said cweatules, giving it some fowm of sentience.  
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With a Circle comes a greater possibility for conjurations. Larger and longer lasting conjurations are viable. At these levels of conjuration it’d be possible to impart a greater amount of intelligence to said creatures, giving it some form of sentience.  
  
 
   
 
   
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===Greater feats of transmutation, enchantments, and wards===
 
===Greater feats of transmutation, enchantments, and wards===
  
With the pwopowtionaw additions of not onwy mana, but the skiwwets of those lithin the Ciwcwe avaiwabre to the Weadew the vewsatility and powew of enchantments, wawds, and awtewation in genewaw incweases. This is whewe a Ciwcwe weawwy shines when it comes to its possibilities.  
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With the proportional additions of not only mana, but the skillets of those within the Circle available to the Leader the versatility and power of enchantments, wards, and alteration in general increases. This is where a Circle really shines when it comes to its possibilities.  
  
 
   
 
   
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===Sensory Illusion===
 
===Sensory Illusion===
  
Iwwusion being one of the weast taxing of many known magics thewe awe some pwetty intewesting possibilities. One of which is wawge ‘area of effect’ phantasms. Instead of pwojecting it at an individuaw, the phantasm  is focused in an awea that covews the genewaw wegion awound a Ciwcwe. Just like a wegulaw phantasm this liww onwy affect peopwe who awe open to the emotion being pushed ow not feeling any stwong emotions at the time of the speww. An Owc duling a brood wage would likewy not feew happiness and fowgiveness if a wawge phantasm was pwoduced by a ciwcwe. That being said most if not aww individuaws liww feew some sowt of effect fwom this type of speww pwoduced by a Ciwcwe, this incwudes the mages pwoducing said speww.  
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Illusion being one of the least taxing of many known magics there are some pretty interesting possibilities. One of which is large ‘area of effect’ phantasms. Instead of projecting it at an individual, the phantasm  is focused in an area that covers the general region around a Circle. Just like a regular phantasm this will only affect people who are open to the emotion being pushed or not feeling any strong emotions at the time of the spell. An Orc during a blood rage would likely not feel happiness and forgiveness if a large phantasm was produced by a circle. That being said most if not all individuals will feel some sort of effect from this type of spell produced by a Circle, this includes the mages producing said spell.  
  
 
   
 
   
  
Wed Wines
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Red Lines
  
Unwess the WMs appwove othewlise thwough a pwopew wowe submission, you can’t twanscend the wedlines fow any voidaw awt.   
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Unless the LMs approve otherwise through a proper lore submission, you can’t transcend the redlines for any voidal art.   
  
Additions to known uses awe open to the pubric, but finding a new ciwcwe use wequiwes study and pwactice.
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Additions to known uses are open to the public, but finding a new circle use requires study and practice.
  
If a gwoup wants to cweate an awtifact of magic ow a new mateliaw, it’d need to be WM and/ow GM appwoved.  
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If a group wants to create an artifact of magic or a new material, it’d need to be LM and/or GM approved.  
  
 
   
 
   
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Thewe awe sevewaw ways a ciwcwe can be broken. One of the main ways is thwough unfoweseen ciwcumstances like one of the membews wosing consciousness, physicawwy breaking line of sight ow distance, and wastwy death. Anothew is pulposeful sabotage. Both situations would end in dwastic consequences. If any membews of the Ciwcwe break away fwom the lituaw duling an attempted speww, the west of the Ciwcwe is swowwy broken apawt. The membews become fwagmented into smawwew Ciwcwes lith theiw own individuaw Weadews. Natulawwy the membews in theiw own meditative state liww not be pwepawed fow this. Theiw concentwation liww break causing diffewent wevews of consequences fow the individuaws invowved.  
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There are several ways a circle can be broken. One of the main ways is through unforeseen circumstances like one of the members losing consciousness, physically breaking line of sight or distance, and lastly death. Another is purposeful sabotage. Both situations would end in drastic consequences. If any members of the Circle break away from the ritual during an attempted spell, the rest of the Circle is slowly broken apart. The members become fragmented into smaller Circles with their own individual Leaders. Naturally the members in their own meditative state will not be prepared for this. Their concentration will break causing different levels of consequences for the individuals involved.  
  
 
   
 
   
  
With a lituaw of this kind thewe awe sevewaw valiabres that come into pway when consideling the consequences of a broken Ciwcwe. One of which is the quantity of magi lithin a Ciwcwe, anothew is the amount of mana culwentwy being used to compwete the task at hand, and wastwy the task at hand itsewf.  
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With a ritual of this kind there are several variables that come into play when considering the consequences of a broken Circle. One of which is the quantity of magi within a Circle, another is the amount of mana currently being used to complete the task at hand, and lastly the task at hand itself.  
  
 
   
 
   
  
Duling the cweation of a Ciwcwe when the enewgies of those invowved awe being consolidated thewe is wewativewy littwe lisk if faiwule occuls, fow instance miwd exhaustion. Once the ciwcwe is cweated and evewyone is connected this is whewe the wawgew pwobrems may occul. If the ciwcwe is broken duling this stage the exhaustion liww become mowe intense depending on the numbew of mages invowved, headaches may occul fow up to sevewaw days watew, and if cwose to the maximum membews of a Ciwcwe awe invowved unconsciousness to one ow two membews liww likewy occul
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During the creation of a Circle when the energies of those involved are being consolidated there is relatively little risk if failure occurs, for instance mild exhaustion. Once the circle is created and everyone is connected this is where the larger problems may occur. If the circle is broken during this stage the exhaustion will become more intense depending on the number of mages involved, headaches may occur for up to several days later, and if close to the maximum members of a Circle are involved unconsciousness to one or two members will likely occur
  
 
   
 
   
  
The liskiest pawt of a Ciwcwe is the attempt of a speww. This is whewe the most sevewe consequences may occul. Thewe awe a wot of valiabres that come into pway as stated pweviouswy: The numbew of mage's, the wewative amount of mana being used, and the speww itsewf. With this in mind natulawwy the wawgew the speww, Ciwcwe, and mana being used the gweatew the wepewcussions. Sevewe headaches may occul aftew an unnatulaw seveling fwom the Ciwcwe that liww wast fow sevewaw ewven days, pewhaps hindeling a mage's connecting to the void. Intense exhaustion liww fowwow, pewhaps even unconsciousness fow multipwe membews when the Ciwcwes broken. If it’s an enchantment ow twansmutation it may destwoy the item being wowked on, pewhaps mewting it ow outlight expwoding it lith deadwy consequences. With the amount of fowce being manipulated it wouldn’t be uncommon fow thewe to be a backfiling of said mana. A pewcussive fowce may be unweashed ow wowse some fowm of evocation gone awwy depending on the expeliment ow speww. Due to the chaotic natule of the diswuption, thewe awe many many outcomes of it. Thewe have been cases whewe a howwow has appeawed, ow cases when mages suffew fwom thaumbuln fow a few ewven weeks, the destwuction ow wawping of body pawts, and some of the weawwy wawe occasions… the mana fwow cweates an awea evew so cwose to the void- a node , awbeit in the most wawe of ciwcumstances lith the most powewfulwy attempted spewws. At these wevews of a Ciwcwe it wouldn't be unheawd of fow a mage to outlight die ow spontaneouswy combust on the spot.  
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The riskiest part of a Circle is the attempt of a spell. This is where the most severe consequences may occur. There are a lot of variables that come into play as stated previously: The number of mage's, the relative amount of mana being used, and the spell itself. With this in mind naturally the larger the spell, Circle, and mana being used the greater the repercussions. Severe headaches may occur after an unnatural severing from the Circle that will last for several elven days, perhaps hindering a mage's connecting to the void. Intense exhaustion will follow, perhaps even unconsciousness for multiple members when the Circles broken. If it’s an enchantment or transmutation it may destroy the item being worked on, perhaps melting it or outright exploding it with deadly consequences. With the amount of force being manipulated it wouldn’t be uncommon for there to be a backfiring of said mana. A percussive force may be unleashed or worse some form of evocation gone awry depending on the experiment or spell. Due to the chaotic nature of the disruption, there are many many outcomes of it. There have been cases where a horror has appeared, or cases when mages suffer from thaumburn for a few elven weeks, the destruction or warping of body parts, and some of the really rare occasions… the mana flow creates an area ever so close to the void- a node , albeit in the most rare of circumstances with the most powerfully attempted spells. At these levels of a Circle it wouldn't be unheard of for a mage to outright die or spontaneously combust on the spot.  
  
 
   
 
   
  
Wed Wines:
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Red Lines:
  
With the addition of each mage, the consequences lise in scawe. To ignowe these would be considewed powewgaming.  
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With the addition of each mage, the consequences rise in scale. To ignore these would be considered powergaming.  
  
Once one membew of the Ciwcwe is broken off by anyone ow anything othew than the Weadews fowce of liww, the entiwe Ciwcwe begins to break apawt causing the above stated consequences.
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Once one member of the Circle is broken off by anyone or anything other than the Leaders force of will, the entire Circle begins to break apart causing the above stated consequences.
  
The likelihood of a voidaw howwow ow a node appealing awe slim, even when a powewful ciwcwe is invowved.  
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The likelihood of a voidal horror or a node appearing are slim, even when a powerful circle is involved.  
  
  
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Weawning is a simpwe endeavow onwy wequiling finding a mage who knows how the Ciwcwe wowks ow a book teaching the pwopew technique. Weawning what it does on the othew hand is a pwocess, wequiling constant tests and expeliments between evewyone invowved.
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Learning is a simple endeavor only requiring finding a mage who knows how the Circle works or a book teaching the proper technique. Learning what it does on the other hand is a process, requiring constant tests and experiments between everyone involved.
  
 
   
 
   
  
Wed Wines:
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Red Lines:
  
Weawning as stated above is a simpwe pwocess wequiling some minow teaching in wp and pawticipation in a Ciwcwe. As an awtewnative finding a book is awso appwopliate. That being said knoling exactwy what a ciwcwe does lithout pawticipation ow study would be considewed meta and powewgaming.
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Learning as stated above is a simple process requiring some minor teaching in rp and participation in a Circle. As an alternative finding a book is also appropriate. That being said knowing exactly what a circle does without participation or study would be considered meta and powergaming.

Revision as of 01:53, 2 April 2020

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A Coupling or ‘Circle’ is the combination of two or more magi to increase their versatility and accomplish a task beyond the ability set of one lone caster.


Discovery

Magi for the past few hundred years have been for the most part limited by their own set skills. If a mage needed to get something done he could rely upon his or her own talents to accomplish a task. This however had its limitations. If a mage for example needed to create a powerful ward for which would be used to greatly defend the arcane arts, or if he wished to make a powerful enchantment or another ward for a magic he did not know his/her’s body and mana pool could only produce so much. The mage would have to rely on another to do a mere co-enchantment, or simply abandon the task altogether.


Magi and mayhaps many others have sought for synergy in the use of their magic, crafting spells ever greater than a standard mage, or even something which masters and transcended beings could achieve. Their work was diligent, crafting many ideas on how such could work, and that was when the idea of Coupling came to be. This method served as a way to link others, and allow their energies to flow, to be used by the Leader of the ritual.


How It Works

Requirements for a Coupling or Circle

For the Circle to be created all magi must be within a reasonable distance of each other, along with a clear line of sight between all participating mages. For the Circle itself to work there must be a common medium of power to work with or manipulate throughout the Circle. When a Circle is created between two or more users only one can guide the ebb and flow of mana or spell. This person becomes the Leader, as the Leader they have the ability to allow the addition of more members or break one from the group. As the Leader it is also up to him when the Circle will be ended. The leadership of the Circle can be passed around within the Circle depending on the task at hand and is up to the discretion of the current Leader of who to pass it to. Once the Circle is formed, depending on the medium that's to be manipulated this is now linked, it is up to the Leader’s discretion where this flow goes. Once the Circle is complete and the enchantment or spell is being attempted adding or removing members during such would likely result in an imbalance. An imbalance would likely cause failure or other consequences.


One of the main concerns with this type of link is using too much mana as because most mages don’t have the same size mana pool. But through trial and error a solution arose. Instead of everyone within a circle using the same amount of mana, proportions of everyone's mana is pulled to accomplish the task at hand. With this in mind it’d be improbable for a mage to die or spontaneously combust, as they’d likely pass out of exhaustion before such is the case thus breaking their connection to the Circle . With this being the case, the mages within the Circle combine their power to a certain degree which is then directed by the Leader with one drawback. As the distribution of power is proportional to everyone, it’s not cumulative in the sense that everyone's pool of power stacks on top of each other. Naturally the more mage's within a Circle the less mana is actively being pulled from each.


Although the proportional additions of sources of power are somewhat useful, it’s not the main trait of a Circle. If they are not connected, no two magi could consolidate their powers to attempt the same spell. The Leader of a connection can do as such, coordinating numerous streams of force at a solitary spell or enchantment, allowing for the possibility of spells or enchantments that are beyond the skill set or power of a single individual.


How the Leader is Able to Channel Power

Both of the participants go into a form of meditation, focusing on their magical energies. The Leader will need to put great focus on such, requiring the idea of the spell they wish to use in mind. Once in this state, the Leader’s mana and the participant’s auras fluctuate greatly, allowing for the leader to focus in on the arcane forces at play, and command the energy available to them. Once so, the meditation ceases, and allows for the spell to be utilized. The flow of power flows through the members in a ‘circular’ manner, the Leader is able to then redirect this flow in a manner of his choosing. In some cases the use of a focus crystal, or several focus crystals may aid this process. Along with crystals, the use of Arcaurum or ‘Mage-Gold’ may help to further funnel the powers at play.


There’s a set method on how the Leader should disband a Circle as well. It’s a simple process; the Leader needs to disconnect the sources of mana in the order that they were acquired. In only this way can the ritual be complete. Disconnecting is a matter of will on the Leaders behalf.


As the Circle becomes larger so does the proportional amount of mana available, and thusly the amount of chaotic forces at play coming from each individual. The limiting factor of a Circle is the Leader himself and what he is capable of managing when it comes to several flows of power. Naturally managing too many flows of mana is difficult for any individual and thus where the ‘wall’ is reached on the maximum amount of members within a circle. For a Leader to manage more than 15 flows of energy would be nearly impossible to handle, likely resulting in a catastrophic collapse of the circle as the Leader loses focus and control.


Red Lines:

All members must be within normal emote distance.

Line of sight is required between all participating members of the Circle.

As of right now the only known use of a Circle or Coupling is with the voidal arts.

Having more than 15 mage's in a circle would likely result in a catastrophic failure.

Once the Circle is formed the mages involved are no longer in control of their mana or medium of power except for the Leader, the Leader controls what magic is being used and where it’s being used.

The addition of power is proportional, not stacked.

Only the Leader can break or add members to the Circle, albeit leadership can be passed within the Circle itself only by the Leader himself. Adding or removing members during a spell would likely result in a failure of the spell.

For a Circle to be properly formed and utilized, appropriate RP must lead up to it. It’s not an instantaneous meditative process.

Mages within the circle still need to properly emote exhaustion relevant to the proportion of mana being used from them along with this their appropriate tells. The proportion varies depending on several factors: Number of mages, relative mana pool size, and task being attempted.

The use of focus crystals or Arcaurum doesn’t increase the power of a Circle merely makes it easier to connect to the other magi within the Circle and funnel the energy towards the spell at hand.

No form of telepathy is formed through this link, nor can one instantly learn magic through it nor communicate.


Current Known Circle Uses

Conjuration

With a Circle comes a greater possibility for conjurations. Larger and longer lasting conjurations are viable. At these levels of conjuration it’d be possible to impart a greater amount of intelligence to said creatures, giving it some form of sentience.


Greater feats of transmutation, enchantments, and wards

With the proportional additions of not only mana, but the skillets of those within the Circle available to the Leader the versatility and power of enchantments, wards, and alteration in general increases. This is where a Circle really shines when it comes to its possibilities.


Sensory Illusion

Illusion being one of the least taxing of many known magics there are some pretty interesting possibilities. One of which is large ‘area of effect’ phantasms. Instead of projecting it at an individual, the phantasm is focused in an area that covers the general region around a Circle. Just like a regular phantasm this will only affect people who are open to the emotion being pushed or not feeling any strong emotions at the time of the spell. An Orc during a blood rage would likely not feel happiness and forgiveness if a large phantasm was produced by a circle. That being said most if not all individuals will feel some sort of effect from this type of spell produced by a Circle, this includes the mages producing said spell.


Red Lines

Unless the LMs approve otherwise through a proper lore submission, you can’t transcend the redlines for any voidal art.

Additions to known uses are open to the public, but finding a new circle use requires study and practice.

If a group wants to create an artifact of magic or a new material, it’d need to be LM and/or GM approved.


Consequences of a Broken Circle

There are several ways a circle can be broken. One of the main ways is through unforeseen circumstances like one of the members losing consciousness, physically breaking line of sight or distance, and lastly death. Another is purposeful sabotage. Both situations would end in drastic consequences. If any members of the Circle break away from the ritual during an attempted spell, the rest of the Circle is slowly broken apart. The members become fragmented into smaller Circles with their own individual Leaders. Naturally the members in their own meditative state will not be prepared for this. Their concentration will break causing different levels of consequences for the individuals involved.


With a ritual of this kind there are several variables that come into play when considering the consequences of a broken Circle. One of which is the quantity of magi within a Circle, another is the amount of mana currently being used to complete the task at hand, and lastly the task at hand itself.


During the creation of a Circle when the energies of those involved are being consolidated there is relatively little risk if failure occurs, for instance mild exhaustion. Once the circle is created and everyone is connected this is where the larger problems may occur. If the circle is broken during this stage the exhaustion will become more intense depending on the number of mages involved, headaches may occur for up to several days later, and if close to the maximum members of a Circle are involved unconsciousness to one or two members will likely occur


The riskiest part of a Circle is the attempt of a spell. This is where the most severe consequences may occur. There are a lot of variables that come into play as stated previously: The number of mage's, the relative amount of mana being used, and the spell itself. With this in mind naturally the larger the spell, Circle, and mana being used the greater the repercussions. Severe headaches may occur after an unnatural severing from the Circle that will last for several elven days, perhaps hindering a mage's connecting to the void. Intense exhaustion will follow, perhaps even unconsciousness for multiple members when the Circles broken. If it’s an enchantment or transmutation it may destroy the item being worked on, perhaps melting it or outright exploding it with deadly consequences. With the amount of force being manipulated it wouldn’t be uncommon for there to be a backfiring of said mana. A percussive force may be unleashed or worse some form of evocation gone awry depending on the experiment or spell. Due to the chaotic nature of the disruption, there are many many outcomes of it. There have been cases where a horror has appeared, or cases when mages suffer from thaumburn for a few elven weeks, the destruction or warping of body parts, and some of the really rare occasions… the mana flow creates an area ever so close to the void- a node , albeit in the most rare of circumstances with the most powerfully attempted spells. At these levels of a Circle it wouldn't be unheard of for a mage to outright die or spontaneously combust on the spot.


Red Lines:

With the addition of each mage, the consequences rise in scale. To ignore these would be considered powergaming.

Once one member of the Circle is broken off by anyone or anything other than the Leaders force of will, the entire Circle begins to break apart causing the above stated consequences.

The likelihood of a voidal horror or a node appearing are slim, even when a powerful circle is involved.



How It’s Learned

Learning is a simple endeavor only requiring finding a mage who knows how the Circle works or a book teaching the proper technique. Learning what it does on the other hand is a process, requiring constant tests and experiments between everyone involved.


Red Lines:

Learning as stated above is a simple process requiring some minor teaching in rp and participation in a Circle. As an alternative finding a book is also appropriate. That being said knowing exactly what a circle does without participation or study would be considered meta and powergaming.