Difference between revisions of "Chess"

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But the most ancient conflict of all? The Battle of Wits."
 
But the most ancient conflict of all? The Battle of Wits."
  
-Vawmiw Synawli (in an attempt to coewce his defeated Chess opponent into anothew game), Haewun'ow C. 1570.
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-Valmir Synalli (in an attempt to coerce his defeated Chess opponent into another game), Haelun'or C. 1570.
  
 
   
 
   
  
The game 'Chess' is of muddy oligins lith timewess sets found in schowawwy buiwdings, weligious tempwes and politicaw seats amongst aww of the intewligent waces. Awongside such, natulawwy, many cultules have come up lith theiw own expwanation fow whewe it came fwom:
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The game 'Chess' is of muddy origins with timeless sets found in scholarly buildings, religious temples and political seats amongst all of the intelligent races. Alongside such, naturally, many cultures have come up with their own explanation for where it came from:
  
 
   
 
   
  
Many Tlibesman and Shamans of Kwugmaw fow instance shawe in the belief that Kwug himsewf invented the game lith the assistance of Vuka (the spilit of Wawfawe) showtwy aftew Ibrees way his culse upon he and his descendants, so that those that came aftew him could weawn the vawue of stwategic combat and keeping a wevew head on the fiewds of battwe, in a faiwed attempt to countew theiw savage broodwust.
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Many Tribesman and Shamans of Krugmar for instance share in the belief that Krug himself invented the game with the assistance of Vuka (the spirit of Warfare) shortly after Iblees lay his curse upon he and his descendants, so that those that came after him could learn the value of strategic combat and keeping a level head on the fields of battle, in a failed attempt to counter their savage bloodlust.
  
  
  
Amongst the Bwathmowdakin of Uwguan's descendants thewe awe wumouls that Yemekaw sculpted the fiwst Chessboawd to do battwe against Khowvod in an owdewwy mannew, lithout diswupting the essentiaw bawance of his cweation. Othews suggest it to sewve as a measulement of a Gowem's mentaw ability (a Gowem abre to beat its mastew at chess is eithew a mawvew of wunic technowogy ow a sign of a twoubringwy unintewligent Gowemancew).
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Amongst the Brathmordakin of Urguan's descendants there are rumours that Yemekar sculpted the first Chessboard to do battle against Khorvod in an orderly manner, without disrupting the essential balance of his creation. Others suggest it to serve as a measurement of a Golem's mental ability (a Golem able to beat its master at chess is either a marvel of runic technology or a sign of a troublingly unintelligent Golemancer).
Image wesult fow fantasy pwaying chess awt
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Image result for fantasy playing chess art
  
 
   
 
   
  
In seats of high nobility in the many tenuous kingdoms of Man, the game is said to have oliginated as a fwexibre Battwe-Map to pwan fow the conflicts that brought down the fiwst Howy Empiwe of Owen. Mowe nawcissistic humans on the othew hand have expwained it to be "a way for houses too poor for bannermen to wage war on eachother".  
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In seats of high nobility in the many tenuous kingdoms of Man, the game is said to have originated as a flexible Battle-Map to plan for the conflicts that brought down the first Holy Empire of Oren. More narcissistic humans on the other hand have explained it to be "a way for houses too poor for bannermen to wage war on eachother".  
  
  
  
And amongst the Ewves expwanations diffew, some Dwuid of the Mothew Ciwcwe suggesting it to have simpwy been discovewed amidst the wuins of the destwuctive mage-factions that feww in the Gweat Waw which began the fiwst Dwuidic owdew. Othew suggest Malin to be its inventow, fow it to be used as a means of honing the mind west it dulw fwom the stwain of etewnaw life. Anothew expwanation offewed by the schowaws of Haewun'ow is that one of Walihei's fowwowews intwoduced the game as a means of testing the cognitive ability of young mali'ahewaw so that they might be deemed pwepawed fow the shock of a Voidaw connection.
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And amongst the Elves explanations differ, some Druid of the Mother Circle suggesting it to have simply been discovered amidst the ruins of the destructive mage-factions that fell in the Great War which began the first Druidic order. Other suggest Malin to be its inventor, for it to be used as a means of honing the mind lest it dull from the strain of eternal life. Another explanation offered by the scholars of Haelun'or is that one of Larihei's followers introduced the game as a means of testing the cognitive ability of young mali'aheral so that they might be deemed prepared for the shock of a Voidal connection.
  
 
   
 
   
  
Whoevew its makew and whatevew the initiaw pulpose cwaimed fow the game, amongst aww peopwes familiaw Chess stiww fowwows a simiwaw set of wules and pieces. It is pwayed upon an 8x8 check pattewn squawe boawd and thewe awe two sides, begging each lith 16 of the same pieces of two sepawate cowoul valiants:
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Whoever its maker and whatever the initial purpose claimed for the game, amongst all peoples familiar Chess still follows a similar set of rules and pieces. It is played upon an 8x8 check pattern square board and there are two sides, begging each with 16 of the same pieces of two separate colour variants:
  
 
   
 
   
  
8 x Pawns, genewawwy the smawwest pieces which occupy the fulw line fulthest fwom the pwayew they bewong to at the stawt of the game. On the fiwst use of each pawn it may move two spaces fowwawds, then one space fowwawd at a time. Pawns can take pieces one space diagonawwy fowwawd weft ow light of them, though cannot take pieces diwectwy fowwawds of them.
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8 x Pawns, generally the smallest pieces which occupy the full line furthest from the player they belong to at the start of the game. On the first use of each pawn it may move two spaces forwards, then one space forward at a time. Pawns can take pieces one space diagonally forward left or right of them, though cannot take pieces directly forwards of them.
  
2 x Wooks, genewawwy shaped akin to watchtowews ow smaww castwes, which occupy the fulthest weaw-weft and weaw-light spaces to the pwayew they bewong to at the stawt of the game. Wooks can move up to 8 spaces fowwawds, backwawds, weft ow light (though not diagonawwy) at a time and take opposing pieces lithin weach of those westlictions. If a Wook is to advance to the faw side of the boawd fwom whewe it began, it can be exchanged fow any new piece of the pwayew's choice besides a King (substitute pieces sometimes being necessawy fow duplicates).
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2 x Rooks, generally shaped akin to watchtowers or small castles, which occupy the furthest rear-left and rear-right spaces to the player they belong to at the start of the game. Rooks can move up to 8 spaces forwards, backwards, left or right (though not diagonally) at a time and take opposing pieces within reach of those restrictions. If a Rook is to advance to the far side of the board from where it began, it can be exchanged for any new piece of the player's choice besides a King (substitute pieces sometimes being necessary for duplicates).
  
2 x Knights, genewawwy shaped akin to a mount ow a humanoid liding one which occupy the second fulthest weaw-weft and weaw-light spaces to the pwayew they bewong to at the stawt of the game. Knights can move 3 spaces fowwawds, backwawds, weft ow light then 1 space eithew weft ow light of the oliginaw 3 at the end (though no mowe ow wess than this) and possess the unique ability to pass ovew othew pieces in theiw paths.
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2 x Knights, generally shaped akin to a mount or a humanoid riding one which occupy the second furthest rear-left and rear-right spaces to the player they belong to at the start of the game. Knights can move 3 spaces forwards, backwards, left or right then 1 space either left or right of the original 3 at the end (though no more or less than this) and possess the unique ability to pass over other pieces in their paths.
  
2 x Bishops, genewawwy shaped akin to a weligious weadew ow the headweaw of a weligious weadew atop a vewticaw powe which occupy the thiwd fulthest weaw-weft and weaw-light spaces to the pwayew they bewong to at the stawt of the game. Bishops can move up to 8 spaces diagonawwy fowwawds ow backwawds weft ow light at a time and take opposing pieces lithin the weach of those westlictions.
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2 x Bishops, generally shaped akin to a religious leader or the headwear of a religious leader atop a vertical pole which occupy the third furthest rear-left and rear-right spaces to the player they belong to at the start of the game. Bishops can move up to 8 spaces diagonally forwards or backwards left or right at a time and take opposing pieces within the reach of those restrictions.
  
1 x Queen, genewawwy shaped akin to a politicaw matliawch ow the headweaw of a politicaw matliawch atop a vewticaw powe, which occupies the weaw centwaw space of the pwayew's side's cowoul (a pwayew using white pieces, fow instance, would pwace theiw queen on a white space, assuming the sides to be brack ow white). A Queen can move up to 8 spaces diagonawwy ow stwaight, fowwawds, backwawds, weft ow light at a time and take opposing pieces lithin the weach of those westlictions.
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1 x Queen, generally shaped akin to a political matriarch or the headwear of a political matriarch atop a vertical pole, which occupies the rear central space of the player's side's colour (a player using white pieces, for instance, would place their queen on a white space, assuming the sides to be black or white). A Queen can move up to 8 spaces diagonally or straight, forwards, backwards, left or right at a time and take opposing pieces within the reach of those restrictions.
  
1 x King, genewawwy shaped akin to a politicaw patliawch ow the headweaw of a politicaw patliawch atop a vewticaw powe, which occupies the weaw centwaw space of the pwayew's opposite side's cowoul (a pwayew using white pieces, fow instance, would pwace theiw King on a brack space, assuming the sides to be brack ow white). A King can move 1 space diagonawwy ow stwaight, fowwawds, backwawds, weft ow light at a time and take opposing pieces lithin the weach of those westlictions.
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1 x King, generally shaped akin to a political patriarch or the headwear of a political patriarch atop a vertical pole, which occupies the rear central space of the player's opposite side's colour (a player using white pieces, for instance, would place their King on a black space, assuming the sides to be black or white). A King can move 1 space diagonally or straight, forwards, backwards, left or right at a time and take opposing pieces within the reach of those restrictions.
 
   
 
   
  
  
If a pwayew's own King is evew 1 enemy move away fwom being taken (pieces being taken by enemies wanding on the same squawe the piece pweviouswy wesided on in theiw tuln), the enemy must decwawe 'Check'. Once 'Check' is decwawed, the pwayew's move in wesponse must be dedicated to taking theiw King out of 'Check' by eithew moving it, taking the enemy piece posing the thweat ow brocking its path if possibre. If a pwayew cannot get them sewf out of 'Check', the paiw liww decwawe 'Checkmate' and the enemy (who got theiw opponent's King cownewed) lins. In a scenalio whewe this becomes impossibre to be achieved by eithew pawty (due to a wack of pieces) the pwayews liww decwawe 'Stawemate' and the game liww end in a dwaw.
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If a player's own King is ever 1 enemy move away from being taken (pieces being taken by enemies landing on the same square the piece previously resided on in their turn), the enemy must declare 'Check'. Once 'Check' is declared, the player's move in response must be dedicated to taking their King out of 'Check' by either moving it, taking the enemy piece posing the threat or blocking its path if possible. If a player cannot get them self out of 'Check', the pair will declare 'Checkmate' and the enemy (who got their opponent's King cornered) wins. In a scenario where this becomes impossible to be achieved by either party (due to a lack of pieces) the players will declare 'Stalemate' and the game will end in a draw.
  
 
[[Category:Lore-WIP]]
 
[[Category:Lore-WIP]]

Revision as of 01:53, 2 April 2020

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"Throughout the ages, since before even the Four Brothers themselves, history has been determined by the outcome of various battles: Battles of Magic, for Voidal supremacy or Deific servitude have shaken the very foundations of existance;

Battles of Might, with Brawn and Steel have determined the rise and fall of nations since the earliest renditions of society...

But the most ancient conflict of all? The Battle of Wits."

-Valmir Synalli (in an attempt to coerce his defeated Chess opponent into another game), Haelun'or C. 1570.


The game 'Chess' is of muddy origins with timeless sets found in scholarly buildings, religious temples and political seats amongst all of the intelligent races. Alongside such, naturally, many cultures have come up with their own explanation for where it came from:


Many Tribesman and Shamans of Krugmar for instance share in the belief that Krug himself invented the game with the assistance of Vuka (the spirit of Warfare) shortly after Iblees lay his curse upon he and his descendants, so that those that came after him could learn the value of strategic combat and keeping a level head on the fields of battle, in a failed attempt to counter their savage bloodlust.


Amongst the Brathmordakin of Urguan's descendants there are rumours that Yemekar sculpted the first Chessboard to do battle against Khorvod in an orderly manner, without disrupting the essential balance of his creation. Others suggest it to serve as a measurement of a Golem's mental ability (a Golem able to beat its master at chess is either a marvel of runic technology or a sign of a troublingly unintelligent Golemancer). Image result for fantasy playing chess art


In seats of high nobility in the many tenuous kingdoms of Man, the game is said to have originated as a flexible Battle-Map to plan for the conflicts that brought down the first Holy Empire of Oren. More narcissistic humans on the other hand have explained it to be "a way for houses too poor for bannermen to wage war on eachother".


And amongst the Elves explanations differ, some Druid of the Mother Circle suggesting it to have simply been discovered amidst the ruins of the destructive mage-factions that fell in the Great War which began the first Druidic order. Other suggest Malin to be its inventor, for it to be used as a means of honing the mind lest it dull from the strain of eternal life. Another explanation offered by the scholars of Haelun'or is that one of Larihei's followers introduced the game as a means of testing the cognitive ability of young mali'aheral so that they might be deemed prepared for the shock of a Voidal connection.


Whoever its maker and whatever the initial purpose claimed for the game, amongst all peoples familiar Chess still follows a similar set of rules and pieces. It is played upon an 8x8 check pattern square board and there are two sides, begging each with 16 of the same pieces of two separate colour variants:


8 x Pawns, generally the smallest pieces which occupy the full line furthest from the player they belong to at the start of the game. On the first use of each pawn it may move two spaces forwards, then one space forward at a time. Pawns can take pieces one space diagonally forward left or right of them, though cannot take pieces directly forwards of them.

2 x Rooks, generally shaped akin to watchtowers or small castles, which occupy the furthest rear-left and rear-right spaces to the player they belong to at the start of the game. Rooks can move up to 8 spaces forwards, backwards, left or right (though not diagonally) at a time and take opposing pieces within reach of those restrictions. If a Rook is to advance to the far side of the board from where it began, it can be exchanged for any new piece of the player's choice besides a King (substitute pieces sometimes being necessary for duplicates).

2 x Knights, generally shaped akin to a mount or a humanoid riding one which occupy the second furthest rear-left and rear-right spaces to the player they belong to at the start of the game. Knights can move 3 spaces forwards, backwards, left or right then 1 space either left or right of the original 3 at the end (though no more or less than this) and possess the unique ability to pass over other pieces in their paths.

2 x Bishops, generally shaped akin to a religious leader or the headwear of a religious leader atop a vertical pole which occupy the third furthest rear-left and rear-right spaces to the player they belong to at the start of the game. Bishops can move up to 8 spaces diagonally forwards or backwards left or right at a time and take opposing pieces within the reach of those restrictions.

1 x Queen, generally shaped akin to a political matriarch or the headwear of a political matriarch atop a vertical pole, which occupies the rear central space of the player's side's colour (a player using white pieces, for instance, would place their queen on a white space, assuming the sides to be black or white). A Queen can move up to 8 spaces diagonally or straight, forwards, backwards, left or right at a time and take opposing pieces within the reach of those restrictions.

1 x King, generally shaped akin to a political patriarch or the headwear of a political patriarch atop a vertical pole, which occupies the rear central space of the player's opposite side's colour (a player using white pieces, for instance, would place their King on a black space, assuming the sides to be black or white). A King can move 1 space diagonally or straight, forwards, backwards, left or right at a time and take opposing pieces within the reach of those restrictions.


If a player's own King is ever 1 enemy move away from being taken (pieces being taken by enemies landing on the same square the piece previously resided on in their turn), the enemy must declare 'Check'. Once 'Check' is declared, the player's move in response must be dedicated to taking their King out of 'Check' by either moving it, taking the enemy piece posing the threat or blocking its path if possible. If a player cannot get them self out of 'Check', the pair will declare 'Checkmate' and the enemy (who got their opponent's King cornered) wins. In a scenario where this becomes impossible to be achieved by either party (due to a lack of pieces) the players will declare 'Stalemate' and the game will end in a draw.