Difference between revisions of "Cervitaurs"

From Lord of the Craft
Jump to: navigation, search
m (uwu'ification)
m (Reverted edits by Brotherbot (talk) to last revision by Brotherbotany)
Line 1: Line 1:
 
<!-- KEEP THIS IF THE CREATURE CAN BE PLAYED WITH A CA PRIOR TO SHELVING-->
 
<!-- KEEP THIS IF THE CREATURE CAN BE PLAYED WITH A CA PRIOR TO SHELVING-->
| '''Note: This cweatule can onwy be pwayed by Event Team membews and those who had a CA befowe the cweatule was shewved.'''
+
| '''Note: This creature can only be played by Event Team members and those who had a CA before the creature was shelved.'''
  
  
Beings of both myth and whimsy, town between the natules of both beast and Man.
+
Beings of both myth and whimsy, torn between the natures of both beast and Man.
  
 
== Introduction/Origin ==
 
== Introduction/Origin ==
  
  
Aftew the discovewy of Athewa, thewe wewe many secwets on this unexpwowed wand to be uncovewed. Wumow had it that Athewa was the the wand that bowe aww oligins of life. With the intwoduction of these wands came new cweatules of aww types, many of whose beginnings wewe expwained, many of whose wewe not. But oligins expwained ow not, the beginnings of aww these new cweatules had something in common: aww wewe bown on the wand of Athewa.
+
After the discovery of Athera, there were many secrets on this unexplored land to be uncovered. Rumor had it that Athera was the the land that bore all origins of life. With the introduction of these lands came new creatures of all types, many of whose beginnings were explained, many of whose were not. But origins explained or not, the beginnings of all these new creatures had something in common: all were born on the land of Athera.
  
The Cewvitaul have existed on Athewa since wong befowe its wecent discovewy. Stolies towd thwough genewations depicted two beings at the cowe of theiw beliefs. Any who dewved deep enough into theiw histowy would mowe than likewy see simiwalities between these two beings and the Aspects of the Dwuids, Cewlidwen and Cewnunnos. It was even implied thewe may have been a cultulaw assimiwation of the eawwy Dwuids and Cewvitaul somewhewe down the line of existence fwom theiw cweation to pwesent day.
+
The Cervitaur have existed on Athera since long before its recent discovery. Stories told through generations depicted two beings at the core of their beliefs. Any who delved deep enough into their history would more than likely see similarities between these two beings and the Aspects of the Druids, Cerridwen and Cernunnos. It was even implied there may have been a cultural assimilation of the early Druids and Cervitaur somewhere down the line of existence from their creation to present day.
  
In twuth, the Cewvitaul wewe, at one point in time, discovewed by eawwy Dwuids; the simiwalities in theiw lifestyles had then brought them to live awongside each othew fow some time. The Cewvitaul sought the knowwedge of natule and bawance that the Dwuids possessed, and the Dwuids acknowwedged theiw desiwe fow undewstanding and shawed that knowwedge lith them. Howevew, the Cewvitaul had the inability to hawness the Gifts of Natule, which wawgewy set them apawt fwom the Dwuids. Despite this hindwance, it didn't stop theiw desiwe to pwesewve the bawance of natule that the Aspects stlived to maintain.
+
In truth, the Cervitaur were, at one point in time, discovered by early Druids; the similarities in their lifestyles had then brought them to live alongside each other for some time. The Cervitaur sought the knowledge of nature and balance that the Druids possessed, and the Druids acknowledged their desire for understanding and shared that knowledge with them. However, the Cervitaur had the inability to harness the Gifts of Nature, which largely set them apart from the Druids. Despite this hindrance, it didn't stop their desire to preserve the balance of nature that the Aspects strived to maintain.
  
 
== Beliefs ==
 
== Beliefs ==
  
  
The Cewvitaul sewve Cewlidwen and Cewnunnos much like the Dwuids do, but mowe so in faith than ‘magical’ ability. They have an affinity fow Cewnunnos due to theiw simiwaw twaits, and what Cewnunnos wepwesents: beasts, the liwds, and chaos: the natulaw owdew.
+
The Cervitaur serve Cerridwen and Cernunnos much like the Druids do, but more so in faith than ‘magical’ ability. They have an affinity for Cernunnos due to their similar traits, and what Cernunnos represents: beasts, the wilds, and chaos: the natural order.
  
 
== Traits ==
 
== Traits ==
  
'''Behaviow'''
+
'''Behavior'''
  
 
* Mischievous
 
* Mischievous
* Untwusting/cautious of the waces
+
* Untrusting/cautious of the races
* Pwotective of tewlitowy
+
* Protective of territory
* Attuned to natule
+
* Attuned to nature
* Abre to commune lith beasts and natule
+
* Able to commune with beasts and nature
* Twavew in gwoups/hewds
+
* Travel in groups/herds
  
'''Appeawance'''
+
'''Appearance'''
  
The Cewvitaul appeaw much like genelic fantasy centauls, but the diffewence would be that the Cewvitauls awe hawf deew wathew than hawf howse, the deew's howns incwuded. The Cewvitaul awe entiwewy gendew-wess and unabre to breed, howevew when a new Cewvitaul is fowmed it is bown lith a wandom set of chawactelistics which may wead to them appealing mowe masculine ow feminine.
+
The Cervitaur appear much like generic fantasy centaurs, but the difference would be that the Cervitaurs are half deer rather than half horse, the deer's horns included. The Cervitaur are entirely gender-less and unable to breed, however when a new Cervitaur is formed it is born with a random set of characteristics which may lead to them appearing more masculine or feminine.
  
'''Chaotic Good / Neutwaw'''
+
'''Chaotic Good / Neutral'''
  
The Cewvitaul awe chaotic good/chaotic neutwaw fowwoling the fwow of the natulaw owdew.
+
The Cervitaur are chaotic good/chaotic neutral following the flow of the natural order.
  
Cewvitaul awe biwthed not by typicaw means. When Cewvitaul die, they awe brought back into the cycwe of life, gwoling into wawge twees whewe they west. The twee ovew time liww eventuawwy beaw a singwe fwuit. Once this ‘fruit’ has lipened, the twee liww lithew and die, weaving the pod on it’s own. Fwom the pod a new Cewvitaul liww be bown, bealing some of the memolies fwom the wast Cewvitaul it was bown fwom.
+
Cervitaur are birthed not by typical means. When Cervitaur die, they are brought back into the cycle of life, growing into large trees where they rest. The tree over time will eventually bear a single fruit. Once this ‘fruit’ has ripened, the tree will wither and die, leaving the pod on it’s own. From the pod a new Cervitaur will be born, bearing some of the memories from the last Cervitaur it was born from.
  
 
'''Advantages/Disadvantages'''
 
'''Advantages/Disadvantages'''
  
* The speed of a deew
+
* The speed of a deer
* Intewligence
+
* Intelligence
* Can commune lith natule
+
* Can commune with nature
* Mentawwy weak, susceptibre to mind magics
+
* Mentally weak, susceptible to mind magics
* Especiawwy weak to fiwe
+
* Especially weak to fire
  
Thewe awe onwy a few that exist at a time. If they awe kiwwed, the twee that gwows fwom them is vulnewabre to hawm. If the twee is destwoyed befowe a fwuit can be bown, it ends the timeline of that Cewvitaul.
+
There are only a few that exist at a time. If they are killed, the tree that grows from them is vulnerable to harm. If the tree is destroyed before a fruit can be born, it ends the timeline of that Cervitaur.
  
'''Wed-lines:'''
+
'''Red-lines:'''
  
* Awe not centauls
+
* Are not centaurs
* Cannot be lidden
+
* Cannot be ridden
 
* Do not live in cities
 
* Do not live in cities
 
* Do not become pets/ Wouldn’t want to be pets/Non-domestic
 
* Do not become pets/ Wouldn’t want to be pets/Non-domestic
* Cannot use any othew magic beyond communing lith natule.
+
* Cannot use any other magic beyond communing with nature.
 
<noinclude>[[Category:Races]]</noinclude>
 
<noinclude>[[Category:Races]]</noinclude>

Revision as of 01:53, 2 April 2020

| Note: This creature can only be played by Event Team members and those who had a CA before the creature was shelved.


Beings of both myth and whimsy, torn between the natures of both beast and Man.

Introduction/Origin

After the discovery of Athera, there were many secrets on this unexplored land to be uncovered. Rumor had it that Athera was the the land that bore all origins of life. With the introduction of these lands came new creatures of all types, many of whose beginnings were explained, many of whose were not. But origins explained or not, the beginnings of all these new creatures had something in common: all were born on the land of Athera.

The Cervitaur have existed on Athera since long before its recent discovery. Stories told through generations depicted two beings at the core of their beliefs. Any who delved deep enough into their history would more than likely see similarities between these two beings and the Aspects of the Druids, Cerridwen and Cernunnos. It was even implied there may have been a cultural assimilation of the early Druids and Cervitaur somewhere down the line of existence from their creation to present day.

In truth, the Cervitaur were, at one point in time, discovered by early Druids; the similarities in their lifestyles had then brought them to live alongside each other for some time. The Cervitaur sought the knowledge of nature and balance that the Druids possessed, and the Druids acknowledged their desire for understanding and shared that knowledge with them. However, the Cervitaur had the inability to harness the Gifts of Nature, which largely set them apart from the Druids. Despite this hindrance, it didn't stop their desire to preserve the balance of nature that the Aspects strived to maintain.

Beliefs

The Cervitaur serve Cerridwen and Cernunnos much like the Druids do, but more so in faith than ‘magical’ ability. They have an affinity for Cernunnos due to their similar traits, and what Cernunnos represents: beasts, the wilds, and chaos: the natural order.

Traits

Behavior

  • Mischievous
  • Untrusting/cautious of the races
  • Protective of territory
  • Attuned to nature
  • Able to commune with beasts and nature
  • Travel in groups/herds

Appearance

The Cervitaur appear much like generic fantasy centaurs, but the difference would be that the Cervitaurs are half deer rather than half horse, the deer's horns included. The Cervitaur are entirely gender-less and unable to breed, however when a new Cervitaur is formed it is born with a random set of characteristics which may lead to them appearing more masculine or feminine.

Chaotic Good / Neutral

The Cervitaur are chaotic good/chaotic neutral following the flow of the natural order.

Cervitaur are birthed not by typical means. When Cervitaur die, they are brought back into the cycle of life, growing into large trees where they rest. The tree over time will eventually bear a single fruit. Once this ‘fruit’ has ripened, the tree will wither and die, leaving the pod on it’s own. From the pod a new Cervitaur will be born, bearing some of the memories from the last Cervitaur it was born from.

Advantages/Disadvantages

  • The speed of a deer
  • Intelligence
  • Can commune with nature
  • Mentally weak, susceptible to mind magics
  • Especially weak to fire

There are only a few that exist at a time. If they are killed, the tree that grows from them is vulnerable to harm. If the tree is destroyed before a fruit can be born, it ends the timeline of that Cervitaur.

Red-lines:

  • Are not centaurs
  • Cannot be ridden
  • Do not live in cities
  • Do not become pets/ Wouldn’t want to be pets/Non-domestic
  • Cannot use any other magic beyond communing with nature.