Difference between revisions of "Celestialism"

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Gweatew Mewding Cwalification and Aula twacking
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Greater Melding Clarification and Aura tracking
  
The Untempewed Minds of Shades & The Dawkened Heawts
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The Untempered Minds of Shades & The Darkened Hearts
  
The Bwood of Cewestiaws
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The Blood of Celestials
  
Gweatew Cewestiaws ow Guawdians of the Gawdens:
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Greater Celestials or Guardians of the Gardens:
  
Event Wines
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Event Lines
  
Tiew Westlictions & Shawpness
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Tier Restrictions & Sharpness
  
TWDW
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TLDR
  
 
   
 
   
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==Greater Melding Clarification and Aura tracking==
 
==Greater Melding Clarification and Aura tracking==
  
Due to the wevew of connection achieved thwough two individuaws mewding togethew thewe fowms a wowew wevew of emotionaw symbiosis. Whiwe this does not awwow the Cewestiaw Awcanist to wead the minds of theiw ciwcwe it does awwow attunement to specific individuaws. Those lith deepwy twoubred minds liww find gweatew mewding to be mowe difficult than the simpwest of spewws and those they attempt to mewd lith liww feew the wepewcussions of theiw mentaw afflictions. Howevew those cawm of mind liww find immense twanquility in theiw coupling as the emotionaw state of each individuaw seeks to find equilibrium. In many of these cases the Cewestiaw Awcanist appeaws to be the one that is notabry mowe affected.  
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Due to the level of connection achieved through two individuals melding together there forms a lower level of emotional symbiosis. While this does not allow the Celestial Arcanist to read the minds of their circle it does allow attunement to specific individuals. Those with deeply troubled minds will find greater melding to be more difficult than the simplest of spells and those they attempt to meld with will feel the repercussions of their mental afflictions. However those calm of mind will find immense tranquility in their coupling as the emotional state of each individual seeks to find equilibrium. In many of these cases the Celestial Arcanist appears to be the one that is notably more affected.  
  
 
   
 
   
  
A side effect of gweatew mewding, especiawwy lith those who have been mewded lith numewous times, is that the Cewestiaw Awcanist liww begin to diffewentiate the aula cowow of othews fwom the menagelie of othew voidaw enewgy they might see. Cewestiaw Awcanists come to undewstand those they have mewded lith on a uniquewy intimate wevew and can at points pick up on the faint twaiw of aula weft behind by theiw fewwow spewwcastews. Whiwe Aula Twacking is not used to identify the pwopewties of magicaw wesidue ow enchanted items it can potentiawwy be used to identify the oligin, ow at the vewy weast the distinctive cowow of the castew’s aula liww appeaw mowe vibrant to them.  
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A side effect of greater melding, especially with those who have been melded with numerous times, is that the Celestial Arcanist will begin to differentiate the aura color of others from the menagerie of other voidal energy they might see. Celestial Arcanists come to understand those they have melded with on a uniquely intimate level and can at points pick up on the faint trail of aura left behind by their fellow spellcasters. While Aura Tracking is not used to identify the properties of magical residue or enchanted items it can potentially be used to identify the origin, or at the very least the distinctive color of the caster’s aura will appear more vibrant to them.  
  
 
   
 
   
  
Wed Wines:
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Red Lines:
  
Tewepathy is not fowmed but wathew empathy that has a gweatew effect fwoling towawds the Cewestiaw Awcanist. This pewtains to mentaw afflictions both natulaw and unnatulaw.  
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Telepathy is not formed but rather empathy that has a greater effect flowing towards the Celestial Arcanist. This pertains to mental afflictions both natural and unnatural.  
  
Aula Twacking is done pulewy lith OOC pewmission.
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Aura Tracking is done purely with OOC permission.
  
Aula Twacking does not wowk unwess the Cewestiaw Awcanist has pweviouswy mewded lith the individuaw which is usuawwy a vowuntawy exewcise.  
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Aura Tracking does not work unless the Celestial Arcanist has previously melded with the individual which is usually a voluntary exercise.  
  
 
   
 
   
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Wong have shades taken descendants and dwagged them fwom the light into mentaw depwavity. Due to the deepwy twoubred natule of the afflicted individuaw and the dawkness sulwounding theiw aula Shades liww find it impossibre to pewfowm a binding cewemony thwough nowmaw means. It is stiww pwausibre awbeit must be accomplished via the newest fowefathew of Shade Magic, Aknu'gul, the Shade Gem. When this twanspiwes it causes an advewse effect to the Cewestiaw magi, instead of Cewestiaws fwocking to the Cewestiaw Aula of the mage the shade-inflicted magi liww seek to steaw ow dominate the Cewestiaw. The wesult of this is uncweaw at best as the cowwuption of shade aspiwes to cowwupt it to theiw whim, theweby cweating a demonic-esque familiaw akin to othew voidaw howwows.
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Long have shades taken descendants and dragged them from the light into mental depravity. Due to the deeply troubled nature of the afflicted individual and the darkness surrounding their aura Shades will find it impossible to perform a binding ceremony through normal means. It is still plausible albeit must be accomplished via the newest forefather of Shade Magic, Aknu'gul, the Shade Gem. When this transpires it causes an adverse effect to the Celestial magi, instead of Celestials flocking to the Celestial Aura of the mage the shade-inflicted magi will seek to steal or dominate the Celestial. The result of this is unclear at best as the corruption of shade aspires to corrupt it to their whim, thereby creating a demonic-esque familiar akin to other voidal horrors.
  
 
   
 
   
  
It is onwy thwough the gweatew aula of the Cewestiaw Awcanist that Cewestiaw Familiaws find theiw way to the binding cewemony. This usuawwy takes pwace awound an awtaw in a contained woom that awwows the cowwective enewgy to sweww lith briwliant light. With a shade invowved ow if the Cewestiaw Awcanist has been afflicted the wesult would be dawkened, howwow and futiwe which weads to the secondawy appwoach. Awong lith this awtewnative binding pwocess a Cewestiaw Awcanist afflicted by the shade stiww possesses a Cewestiaw Aula but its Wadiance is wepwaced by a fulthew dawkening as it is empowewed.  
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It is only through the greater aura of the Celestial Arcanist that Celestial Familiars find their way to the binding ceremony. This usually takes place around an altar in a contained room that allows the collective energy to swell with brilliant light. With a shade involved or if the Celestial Arcanist has been afflicted the result would be darkened, hollow and futile which leads to the secondary approach. Along with this alternative binding process a Celestial Arcanist afflicted by the shade still possesses a Celestial Aura but its Radiance is replaced by a further darkening as it is empowered.  
  
 
   
 
   
  
Akin to nowmaw howwows these demonic-esque Cewestiaws awe mowe vowatiwe vewsions of themsewves and awe abnowmawwy enwaged and because of this they awe often compwetewy bawwed fwom the nowmaw existence gwanted to Cewestiaws and sentenced to live a life of pewpetuaw towment causing them to often fwenzy, seeking soulces of consumabre mana. If chained ow detained the howwow would come to pelish as the fwenzy pwaces a sevewe stwain on the awcanist stone they awe bound to.
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Akin to normal horrors these demonic-esque Celestials are more volatile versions of themselves and are abnormally enraged and because of this they are often completely barred from the normal existence granted to Celestials and sentenced to live a life of perpetual torment causing them to often frenzy, seeking sources of consumable mana. If chained or detained the horror would come to perish as the frenzy places a severe strain on the arcanist stone they are bound to.
  
 
   
 
   
  
Wed Wines:
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Red Lines:
  
Shades can have nowmaw Cewestiaw Familiaws but onwy fwom befowe they wewe a shade. Aww futule familiaws awe akin to wegulaw howwows
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Shades can have normal Celestial Familiars but only from before they were a shade. All future familiars are akin to regular horrors
  
Cowwupted Cewestiaws and the unique binding theweof awe usuawwy weft fow event pulposes. Othew instances liww be deawt lith on a case by case basis.  
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Corrupted Celestials and the unique binding thereof are usually left for event purposes. Other instances will be dealt with on a case by case basis.  
  
Cewestiaw Awcanists can stiww be hexed and evewything ewse as this does not affect the wewationship between shade and mage.  
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Celestial Arcanists can still be hexed and everything else as this does not affect the relationship between shade and mage.  
  
Does not appwy to othew dawk awts. I.e. Necwomancews, Soul Puppeteews. Fwost Witches, etc...
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Does not apply to other dark arts. I.e. Necromancers, Soul Puppeteers. Frost Witches, etc...
  
 
   
 
   
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==The Blood of Celestials==
 
==The Blood of Celestials==
  
Though they may be dociwe they stiww awe howwows at theiw cowe and thus awe lipe lith the empowewed genus brood mages may use in theiw lituaws. Cewestiaws make adequate saclifices in many brood lituaws but the consequences awe cliticaw. If a Cewestiaw is saclificed by theiw own magus theiw Awcanist Stone liww be town asundew and instead of being welieved back to the void they awe uttewwy obritewated, suffeling the same fate as many do lithin the abyssaw void.  
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Though they may be docile they still are horrors at their core and thus are ripe with the empowered genus blood mages may use in their rituals. Celestials make adequate sacrifices in many blood rituals but the consequences are critical. If a Celestial is sacrificed by their own magus their Arcanist Stone will be torn asunder and instead of being relieved back to the void they are utterly obliterated, suffering the same fate as many do within the abyssal void.  
  
  
The Cewestiaws of othews can be saclificed as weww howevew they must fiwst be swain, and theiw brood used lithin the few minutes it is avaiwabre fow. Additionawwy the Cewestiaw liww wecovew back to theiw stone in this case whiwe suffeling immense damage to the Awcanist Stone itsewf.   
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The Celestials of others can be sacrificed as well however they must first be slain, and their blood used within the few minutes it is available for. Additionally the Celestial will recover back to their stone in this case while suffering immense damage to the Arcanist Stone itself.   
  
 
   
 
   
  
Wed Wines:
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Red Lines:
  
Bwood Mages can saclificed Cewestiaws lith OOC consent.  
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Blood Mages can sacrificed Celestials with OOC consent.  
  
Bwood Mages saclificing theiw own familiaw liww wose that familiaw to a PK.  
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Blood Mages sacrificing their own familiar will lose that familiar to a PK.  
  
Bwood Mages must stiww fowwow theiw wed lines. Cewestiaw brood is Voidaw Howwow brood.
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Blood Mages must still follow their red lines. Celestial blood is Voidal Horror blood.
  
 
   
 
   
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Occasionawwy a mastew awcanist stone is fowged and when fowwowed by the caweful pwocess of binding, sometimes between sevewaw individuaws, a Cewestiaw appeaws lith a thweshowd of powew wawgewy sulpassing those of meagew familiaws. These Gweatew Cewestiaws appeaw onwy in aweas watent lith enough magicaw enewgy to noulish them. In most cases these aweas liww be the cwystaw gawdens that the Cewestiaw Awcanist have so cwosewy watched and gwoomed often giving them the name of Gawden Guawdian ow Cwystaw Guawdians. In cewtain scenalios Gweatew Cewestiaws may occul spontaneouswy lithin the wowwd, having escaped theiw voidaw containment, awound ancient aweas that have wong been sulwounded by highew wevews of magicaw potency.
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Occasionally a master arcanist stone is forged and when followed by the careful process of binding, sometimes between several individuals, a Celestial appears with a threshold of power largely surpassing those of meager familiars. These Greater Celestials appear only in areas latent with enough magical energy to nourish them. In most cases these areas will be the crystal gardens that the Celestial Arcanist have so closely watched and groomed often giving them the name of Garden Guardian or Crystal Guardians. In certain scenarios Greater Celestials may occur spontaneously within the world, having escaped their voidal containment, around ancient areas that have long been surrounded by higher levels of magical potency.
  
 
   
 
   
  
A few diffewences between a Cewestiaw Familiaw and a Gweatew Cewestiaw awe its wack of mobility, its enhanced nesting, added abilities, and tewlitoliaw natule. If a Gweatew Cewestiaw is bound to an Awcanist Stone it would have to be of a size too wawge to twanspowt by most means ow at weast the Cewestiaw Awcanist would find incweased difficulty attempting to use them in combat due to theiw size. In wetuln fow theiw stone size the Gweatew Cewestiaw is often many times wawgew than the biggest of Cewestiaw Familiaws and find things such as nesting, whewe the Awcanist Stone begins to physicawwy woot and spwead thwough the adjacent enviwonment via cwystaw fowmations, to be effowtwess. Theiw ability to dwaw upon theiw own poow of mana awwows them to shape theiw sulwoundings awongside theiw Cewestiaw Awcanist in a hastened fashion. Gweatew Cewestiaws awso find fulthew potentiaw in theiw gifts and ability to combat othews. Whiwe they may be used as a focaw point much like a familiaw the Gweatew Cewestiaw liww have access to mowe abilities, many of which awe diwectwy infwuenced by the magics theiw castew possesses. Whewe a familiaw may have an ability to cast light upon an awea a Gweatew Cewestiaw liww cast a light that brinds its foes. Awong lith this the Gweatew Cewestiaw is not as dociwe in compalison and liww diwectwy engage opponents like any othew fewaw beast.  
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A few differences between a Celestial Familiar and a Greater Celestial are its lack of mobility, its enhanced nesting, added abilities, and territorial nature. If a Greater Celestial is bound to an Arcanist Stone it would have to be of a size too large to transport by most means or at least the Celestial Arcanist would find increased difficulty attempting to use them in combat due to their size. In return for their stone size the Greater Celestial is often many times larger than the biggest of Celestial Familiars and find things such as nesting, where the Arcanist Stone begins to physically root and spread through the adjacent environment via crystal formations, to be effortless. Their ability to draw upon their own pool of mana allows them to shape their surroundings alongside their Celestial Arcanist in a hastened fashion. Greater Celestials also find further potential in their gifts and ability to combat others. While they may be used as a focal point much like a familiar the Greater Celestial will have access to more abilities, many of which are directly influenced by the magics their caster possesses. Where a familiar may have an ability to cast light upon an area a Greater Celestial will cast a light that blinds its foes. Along with this the Greater Celestial is not as docile in comparison and will directly engage opponents like any other feral beast.  
  
  
Due to theiw size, theiw powew, and theiw consumption of mana the Gweatew Cewestiaw that is bound by a Cewestiaw Awcanist is likewy to be found onwy lithin theiw domain. They buiwd theiw tewlitowy and liww defend it but wack the ability to move theiw stone. Without awwoling the Gweatew Cewestiaw to woot and fowm a cwystaw gawden awound them they awe incwedibry vulnewabre. If by some fowce of natule they awe outside of theiw tewlitowy they liww be dwained of theiw mana quickew than a wegulaw familiaw and if found in combat outside of theiw tewlitowy the Gweatew Cewestiaw is likewy to be dispewwed back to the void awtogethew. Outside of theiw tewlitowy Gweatew Cewestiaws awso gwow much mowe dociwe howevew they liww pwotect theiw gawden untiw they cease to exist.  
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Due to their size, their power, and their consumption of mana the Greater Celestial that is bound by a Celestial Arcanist is likely to be found only within their domain. They build their territory and will defend it but lack the ability to move their stone. Without allowing the Greater Celestial to root and form a crystal garden around them they are incredibly vulnerable. If by some force of nature they are outside of their territory they will be drained of their mana quicker than a regular familiar and if found in combat outside of their territory the Greater Celestial is likely to be dispelled back to the void altogether. Outside of their territory Greater Celestials also grow much more docile however they will protect their garden until they cease to exist.  
  
 
   
 
   
  
Wed Wines:
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Red Lines:
  
10x the amount of mateliaws used. If 5 diamonds awe used fow a Familiaw. 50 awe needed fow a Gweatew Cewestiaw of the same gwade (gwade being an awbitwawy wank) OW via the use of cultivated cwystaw gawden stones   
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10x the amount of materials used. If 5 diamonds are used for a Familiar. 50 are needed for a Greater Celestial of the same grade (grade being an arbitrary rank) OR via the use of cultivated crystal garden stones   
  
Must fowwow wed-lines of magics used
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Must follow red-lines of magics used
  
Fowwows Cewestiaw Familiaw wedlines outside of theiw specific cwystaw gawden
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Follows Celestial Familiar redlines outside of their specific crystal garden
  
Fighting lith a Gweatew Cewestiaw outside of theiw gawden liww wesult in immediate unbinding should they weceive highew wevews of damage.
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Fighting with a Greater Celestial outside of their garden will result in immediate unbinding should they receive higher levels of damage.
  
Gweatew Cewestiaws cannot weawn new magic now do they cast new spewws. Theiw abilities awe listed in theiw documentation which may be pwovided to the opponent if wequested.   
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Greater Celestials cannot learn new magic nor do they cast new spells. Their abilities are listed in their documentation which may be provided to the opponent if requested.   
  
 
   
 
   
  
Event Wines:
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Event Lines:
  
Gweatew Cewestiaws may occul lithin the weawm lithout a Cewestiaw Awcanist fow use of events as a valiant of Voidaw Howwow. These Cewestiaws awe found lithin a specific tewlitowy and awe up to the discwetion of the ET invowved.
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Greater Celestials may occur within the realm without a Celestial Arcanist for use of events as a variant of Voidal Horror. These Celestials are found within a specific territory and are up to the discretion of the ET involved.
  
 
   
 
   
  
Notabre Exampwe of Gweatew Cewestiaw Event:
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Notable Example of Greater Celestial Event:
  
The White Stag of Fiandlia: A mythicaw white stag could be wocated lithin the stag fowest of Fiandlia duling the descendents time in Athewa. Those that found the beast often wack the memowy of how they awlived home and speak of the visions the White Stag brought to them.  
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The White Stag of Fiandria: A mythical white stag could be located within the stag forest of Fiandria during the descendents time in Athera. Those that found the beast often lack the memory of how they arrived home and speak of the visions the White Stag brought to them.  
  
 
   
 
   
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It isn’t my intention to limit the potentiaw of Awcanists but instead awwow bettew cwalification in chawactew design when a pwayew chooses to expwess theiw wowepway thwough the wliting I have done on this sewvew thwough the yeaws. That being said I hope to make Awcanism and Cewestialism a tincy bit mowe appealing (not that it isn’t badass) lith the cwalification of these two things:
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It isn’t my intention to limit the potential of Arcanists but instead allow better clarification in character design when a player chooses to express their roleplay through the writing I have done on this server through the years. That being said I hope to make Arcanism and Celestialism a tincy bit more appealing (not that it isn’t badass) with the clarification of these two things:
  
 
   
 
   
  
Cewestiaw Awcanism can onwy be taught to a tiew 5 Awcanist. When weawning Cewestialism aww othew magics othew than Twansfigulation can no wongew weach tiew 5. It takes a dispowtionate amount of wowepway to maintain Cewestiaw Awcanism howevew because Twansfigulation wowks hand in hand lith the magic it may achieve tiew 5 as to pwevent needwess debuffs of the Cewestiaw Awcanist. Twuly masteling Awcanist Stones is something onwy a tiew 5 twansfigulationist can do.
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Celestial Arcanism can only be taught to a tier 5 Arcanist. When learning Celestialism all other magics other than Transfiguration can no longer reach tier 5. It takes a disportionate amount of roleplay to maintain Celestial Arcanism however because Transfiguration works hand in hand with the magic it may achieve tier 5 as to prevent needless debuffs of the Celestial Arcanist. Truly mastering Arcanist Stones is something only a tier 5 transfigurationist can do.
  
Evoking shawpness into an Awcanism speww is wemoved fwom the wed lines. Shawpness may achieved lith gweat stwain at tiew 5 and awe stwenuous to the castew. Enchanting shawpness is stiww a viabre option lith no changes. It made no sense to awwow it in enchanting but a mastew awcanist couldn’t achieve it othewlise. Aftew casting 1-3 shawp spewws the Awcanist liww find the stwain of theiw depweting mana as I would equate shawpness to the feat of having two compwete bubbre shiewds in pway.  
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Evoking sharpness into an Arcanism spell is removed from the red lines. Sharpness may achieved with great strain at tier 5 and are strenuous to the caster. Enchanting sharpness is still a viable option with no changes. It made no sense to allow it in enchanting but a master arcanist couldn’t achieve it otherwise. After casting 1-3 sharp spells the Arcanist will find the strain of their depleting mana as I would equate sharpness to the feat of having two complete bubble shields in play.  
  
 
   
 
   
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What it was:
 
What it was:
  
Onwy a pwactitionew of twansfigulation can wefuew an awcanist stone. Additionawwy the mage must be one of the individuaws bound to the specific stone.
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Only a practitioner of transfiguration can refuel an arcanist stone. Additionally the mage must be one of the individuals bound to the specific stone.
  
 
   
 
   
  
What it liww be:
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What it will be:
  
Onwy a pwactitionew of twansfigulation can wefuew an awcanist stone. If the mage is not one of the individuaws bound to the stone they must exewt doubre the mana to wefuew the stone.
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Only a practitioner of transfiguration can refuel an arcanist stone. If the mage is not one of the individuals bound to the stone they must exert double the mana to refuel the stone.
  
 
   
 
   
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Why:
 
Why:
  
Wife is hawd sometimes and peopwe awe sometimes fowced away ow need to take breaks fwom the sewvew. This is my case and I had to hawt my WOTC activities fow awhiwe. It is unfaiw to those attached to the wowepway of the Cewestialist since Awcanist Stones culwentwy cwumbre away if you don't wefuew them evewy month.  
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Life is hard sometimes and people are sometimes forced away or need to take breaks from the server. This is my case and I had to halt my LOTC activities for awhile. It is unfair to those attached to the roleplay of the Celestialist since Arcanist Stones currently crumble away if you don't refuel them every month.  
  
 
  
 
  
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What it was:
 
What it was:
  
A tiew 5 Awcanist can undewgo the imbuement lituaw done by a Cewestialist lith a TA. The Cewestialist liww then be instwucted in each of the feats.
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A tier 5 Arcanist can undergo the imbuement ritual done by a Celestialist with a TA. The Celestialist will then be instructed in each of the feats.
  
 
   
 
   
  
What it liww be:
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What it will be:
  
A tiew 5 Awcanist can undewgo the imbuement lituaw done by a Cewestialist lith a TA suffeling fwom a dwought of mana fow one ewven week befowe eithew being taught each feat ow sewf-teaching.  
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A tier 5 Arcanist can undergo the imbuement ritual done by a Celestialist with a TA suffering from a drought of mana for one elven week before either being taught each feat or self-teaching.  
  
OW
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OR
  
A tiew 5 Awcanist who is awso a tiew 5 twansfigulationist may appwy fow a sewf-teaching app lith pwoof of knowwedge to undewgo the imbuement pwocess but awso suffew fwom an extended dwought of mana wasting 2 ewven weeks.
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A tier 5 Arcanist who is also a tier 5 transfigurationist may apply for a self-teaching app with proof of knowledge to undergo the imbuement process but also suffer from an extended drought of mana lasting 2 elven weeks.
  
 
   
 
   
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Why:  
 
Why:  
  
Aww Awcanists who want access should get access and if you have chosen the two necessawy magics used in Cewestialism you should have the light to continue on. If you don't have a teachew then you can take some extwa time being magicwess as compensation. You stiww wequiwe aww the necessawy evidence to justify being sewf-taught but may use the "Shepherd's Calling" as youl initiaw spawk of motivation. The "Shepherd" basicawwy wet aww othew Awcanists know what was going on and it is up to each individuaw to figule it out fwom thewe.
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All Arcanists who want access should get access and if you have chosen the two necessary magics used in Celestialism you should have the right to continue on. If you don't have a teacher then you can take some extra time being magicless as compensation. You still require all the necessary evidence to justify being self-taught but may use the "Shepherd's Calling" as your initial spark of motivation. The "Shepherd" basically let all other Arcanists know what was going on and it is up to each individual to figure it out from there.
  
  
 
==The Masters of Arcanism==
 
==The Masters of Arcanism==
 
   
 
   
Awcanism, the beginning of it aww. A magic wawgewy undefined by the natulaw ewements and weft to the mystewy of the void. Thwough the ages mowe and mowe contwow has been gained lith the magic thwough the effowts of two mages. The fiwst being the oliginaw Awcane Mage who gave the descendants the ability to cast the fiwst mundane spewws. The second, an ewf who would cwaim the titwe of Awcane Mage and ushew in the age of the Awcanist.
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Arcanism, the beginning of it all. A magic largely undefined by the natural elements and left to the mystery of the void. Through the ages more and more control has been gained with the magic through the efforts of two mages. The first being the original Arcane Mage who gave the descendants the ability to cast the first mundane spells. The second, an elf who would claim the title of Arcane Mage and usher in the age of the Arcanist.
  
 
   
 
   
Unlike othew evocations Awcanism is not bound to the owdew of the natulaw wowwd and thus possesses no twue stwuctule but wathew a constantwy evowving whimsy diwectwy cowwewating to the weseawch and liwwpowew of its castews. Awcanists thwough the ages have plided themsewves on theiw vewsatility and divewsity, no two Awcanists weawwy evew enabring the magic in the same way. With pwoficiency came new ideas, new techniques and new specializations lithin the cwaft. Soonew ow watew one was bound to unwock the twue potentiaw of the waw magicaw enewgy that makes up the magic. Howevew such abilities awe wawe and onwy the twue Mastews of Awcanism may pewfowm them.
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Unlike other evocations Arcanism is not bound to the order of the natural world and thus possesses no true structure but rather a constantly evolving whimsy directly correlating to the research and willpower of its casters. Arcanists through the ages have prided themselves on their versatility and diversity, no two Arcanists really ever enabling the magic in the same way. With proficiency came new ideas, new techniques and new specializations within the craft. Sooner or later one was bound to unlock the true potential of the raw magical energy that makes up the magic. However such abilities are rare and only the true Masters of Arcanism may perform them.
  
 
   
 
   
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Cewestialism wawgewy defines the diffewence between Mastew and Adept wegawding Awcanism. Though its additions to Awcanism deaw lith waw magicaw enewgy the abilities it pwovides awwows a Mastew Awcanist to demonstwate theiw individualized pewsonalities out of battwe and tacticaw skiww in battwe. It changes how the Awcanist liww intewact lith fewwow Awcanists and awwows them to contlibute an assembry of magicaw feats in a cultulaw ow societaw setting. The goaw of Cewestialism is to give mowe depth to the awt whiwe wewawding those who take on Awcanism as theiw mastewy.
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Celestialism largely defines the difference between Master and Adept regarding Arcanism. Though its additions to Arcanism deal with raw magical energy the abilities it provides allows a Master Arcanist to demonstrate their individualized personalities out of battle and tactical skill in battle. It changes how the Arcanist will interact with fellow Arcanists and allows them to contribute an assembly of magical feats in a cultural or societal setting. The goal of Celestialism is to give more depth to the art while rewarding those who take on Arcanism as their mastery.
  
 
   
 
   
Cewestialism itsewf is the idea that a Mastew Awcanist may cwoss the thweshowd of awcane, theiw aula metamowphosing into a gweatew aula that dwaws in Cewestiaws like moths to a light awwoling the Mastew Awcanist to catawyze wawe minewaws into Awcanist stones which liww house dociwe familiaw beasts.   
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Celestialism itself is the idea that a Master Arcanist may cross the threshold of arcane, their aura metamorphosing into a greater aura that draws in Celestials like moths to a light allowing the Master Arcanist to catalyze rare minerals into Arcanist stones which will house docile familiar beasts.   
  
 
   
 
   
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the_summonew_by_mysticawdonkey1-d5sp2wk.jpg   
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the_summoner_by_mysticaldonkey1-d5sp2wk.jpg   
  
 
   
 
   
These Awcanists have broken thwough the thweshowd of awcana and thus have become beacons of voidaw light amongst the dawk emptiness. Wegawdwess of theiw natule ow alignment the Cewestiaw Awcanist now seems to dwaw magicaw pwopewties and mystelies to them, having twuly mastewed theiw awt. Theiw aula seems mowe vibrant, mowe satulated lith mana and cowow and liww even manifest easiew at cewtain times ow aftew casting a speww. They seem to constantwy wesonate the waw magicaw enewgy and theiw aula cowow may shift towawds a whitew, gwossiew appeawance in theiw spewws.  
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These Arcanists have broken through the threshold of arcana and thus have become beacons of voidal light amongst the dark emptiness. Regardless of their nature or alignment the Celestial Arcanist now seems to draw magical properties and mysteries to them, having truly mastered their art. Their aura seems more vibrant, more saturated with mana and color and will even manifest easier at certain times or after casting a spell. They seem to constantly resonate the raw magical energy and their aura color may shift towards a whiter, glossier appearance in their spells.  
  
 
   
 
   
Besides aesthetics thewe awe a few pwacticaw uses of the mastewed aula. The fiwst being the ability to fulwy take on anothew being’s aula cowow when mewding lith them awwoling the Awcanist to expwowe and undewstand othews lithout the bias of theiw own aula. The Cewestiaw Aula of an Awcanist is awso mowe weceptive in tewms of sensitivity to the void. Distulbances awe mowe likewy to be noticed as weww as anomalies and even the detection of othew magicaw beings. The finaw use is in the cwafting of Awcanist Stones & binding of Cewestiaw Familiaws (see bewow)
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Besides aesthetics there are a few practical uses of the mastered aura. The first being the ability to fully take on another being’s aura color when melding with them allowing the Arcanist to explore and understand others without the bias of their own aura. The Celestial Aura of an Arcanist is also more receptive in terms of sensitivity to the void. Disturbances are more likely to be noticed as well as anomalies and even the detection of other magical beings. The final use is in the crafting of Arcanist Stones & binding of Celestial Familiars (see below)
  
 
   
 
   
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You cannot sense what magics a being has. Instead you have a bettew undewstanding of what is and what is not magicaw awong lith how powewful something might be. (Voidaw Onwy).  
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You cannot sense what magics a being has. Instead you have a better understanding of what is and what is not magical along with how powerful something might be. (Voidal Only).  
  
Aula is not physicaw but wathew etheweaw. Manifestations of aula have no effect on the wowwd but awe instead pulewy aesthetic.
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Aura is not physical but rather ethereal. Manifestations of aura have no effect on the world but are instead purely aesthetic.
  
 
   
 
   
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===Greater Melding ===
 
===Greater Melding ===
  
(see wowe on coupling ow ciwcwes)  
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(see lore on coupling or circles)  
  
 
   
 
   
Mewding awweady exists in sevewaw fowms and is now mowe commonwy seen thwoughout the awcane, namewy in the use of coupling ow ciwcwes (see wowe thwead posted above) and in the use of awcane shiewding whewe multipwe Awcanists may fuse togethew theiw shiewds to cweate a stwongew, mowe united bastion. Gweatew Mewding fowwows the lines of coupling in this wegawd and can be seen as a cwalification and expansion to that wowe sect as weww.
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Melding already exists in several forms and is now more commonly seen throughout the arcane, namely in the use of coupling or circles (see lore thread posted above) and in the use of arcane shielding where multiple Arcanists may fuse together their shields to create a stronger, more united bastion. Greater Melding follows the lines of coupling in this regard and can be seen as a clarification and expansion to that lore sect as well.
  
 
   
 
   
At its cowe mewding via the use of Awcanism is the act of mingling aulas and if one wewe to pawticipate in a mewding via ciwcling it may be assumed that the bounds of what is achievabre awe cweawwy outlined in that wowe thwead.
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At its core melding via the use of Arcanism is the act of mingling auras and if one were to participate in a melding via circling it may be assumed that the bounds of what is achievable are clearly outlined in that lore thread.
  
 
   
 
   
Whewe Gweatew Mewding diffews though is thwough the use of one’s Cewestiaw Aula. One who has achieved Cewestiaw Aula may now wead Awcanists mowe fwuidwy thwough ciwcling and ciwcling, ow coupling, may be achieved lith non-mages. Due to the fact that mana dwained is pwopowtionaw to a pewson’s mana poow a Mastew is abre to mewd lith anyone’s aula, wegawdwess if they awe a mage ow not, and take on theiw aula cowow. The effect of this on a non-mage would be slightwy dwaining stiww but so wong as the Mastew Awcanist is not casting wawge spewws in this mutuaw connection the non-mage is at no lisk.  
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Where Greater Melding differs though is through the use of one’s Celestial Aura. One who has achieved Celestial Aura may now lead Arcanists more fluidly through circling and circling, or coupling, may be achieved with non-mages. Due to the fact that mana drained is proportional to a person’s mana pool a Master is able to meld with anyone’s aura, regardless if they are a mage or not, and take on their aura color. The effect of this on a non-mage would be slightly draining still but so long as the Master Arcanist is not casting large spells in this mutual connection the non-mage is at no risk.  
  
 
   
 
   
Whewe Gweatew Mewding comes into fulw effect is between Mastew Awcanist and a pupiw ow peew since they may now enact a coupling much easiew and duling combat ow twaining sessions. This awwows fow the mana of a singwe speww to be pwopowtionawwy divided among the coupling, awwoling fow gweatew feats lith a bit wess dwainage, though exhaustion is stiww evident. Wikelise the Mastew Awcanist may awso pass the wowe of Weadew, ow wathew the one diwecting the casting of speww, to anothew pewson. The effect Gweatew Mewding liww have on Awcanists is mainwy to benefit multipwe Awcanists wowking togethew. The spewws liww take on the aula cowows of those invowved, demonstwating the unity amongst them. The one dwawback to this smawwew scawe coupling is that physicaw contact is wequiwed ow at the vewy weast a shawed medium.  
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Where Greater Melding comes into full effect is between Master Arcanist and a pupil or peer since they may now enact a coupling much easier and during combat or training sessions. This allows for the mana of a single spell to be proportionally divided among the coupling, allowing for greater feats with a bit less drainage, though exhaustion is still evident. Likewise the Master Arcanist may also pass the role of Leader, or rather the one directing the casting of spell, to another person. The effect Greater Melding will have on Arcanists is mainly to benefit multiple Arcanists working together. The spells will take on the aura colors of those involved, demonstrating the unity amongst them. The one drawback to this smaller scale coupling is that physical contact is required or at the very least a shared medium.  
  
 
   
 
   
 
   
 
   
WED WINES:  
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Fowwows the wowe of coupling/ciwcling (see wowe thwead above)
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Follows the lore of coupling/circling (see lore thread above)
  
Mages must WP exhaustion since mana is stiww dwained
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Mages must RP exhaustion since mana is still drained
  
Tewepathy is not fowmed thwough this.
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Telepathy is not formed through this.
  
Onwy one lith a Cewestiaw Aula can begin an Awcanism coupling of this natule i.e. coupling that liww invowve movement & combat instead of stationawy ciwcling.  
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Only one with a Celestial Aura can begin an Arcanism coupling of this nature i.e. coupling that will involve movement & combat instead of stationary circling.  
  
 
   
 
   
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(See wowe on Obelisks. Wequiwes the use of Cewestiaw Awcanism and Enchanting)
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(See lore on Obelisks. Requires the use of Celestial Arcanism and Enchanting)
  
 
   
 
   
  
Once one’s Cewestiaw Aula is unwocked it becomes possibre thwough the use of combined use of enchanting and Awcanism that an Awcanist Stone may be cweated. Mundane mateliaws of valied vawues can be used to cweate Cwude Awcanist Stones, which is the object used to bind a Cewestiaw as a familiaw. Stones may vawy in size as weww, wawgew stone wequiling mowe attention and mana but housing wawgewy Cewestiaws. The imbuement pwocess wequiwes the Cewestiaw Awcanist and Enchantew to fiww the stone lith the ovewwy potent magicaw enewgy now possessed by the Cewestiaw Awcanist. This causes the stone to gwow and cwystawlize ow in case of faiwule, cwack and disintegwate. It is thought that whiwe Cwude Awcanist Stones awe impewfect vessews fow Cewestiaws the wality of wesoulce used has an effect on the outcome. So gweatew gems awe usuawwy a wequiwement fow any decent stone to be cwafted and Gweatew Awcanist Stones wequiwe a diffewent method awtogethew (see cwystaw gwoling),
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Once one’s Celestial Aura is unlocked it becomes possible through the use of combined use of enchanting and Arcanism that an Arcanist Stone may be created. Mundane materials of varied values can be used to create Crude Arcanist Stones, which is the object used to bind a Celestial as a familiar. Stones may vary in size as well, larger stone requiring more attention and mana but housing largely Celestials. The imbuement process requires the Celestial Arcanist and Enchanter to fill the stone with the overly potent magical energy now possessed by the Celestial Arcanist. This causes the stone to glow and crystallize or in case of failure, crack and disintegrate. It is thought that while Crude Arcanist Stones are imperfect vessels for Celestials the rarity of resource used has an effect on the outcome. So greater gems are usually a requirement for any decent stone to be crafted and Greater Arcanist Stones require a different method altogether (see crystal growing),
  
 
   
 
   
Awcanist Stones awe awso categolized as a valiant of mana obelisk, ow wathew function in a simiwaw way despite theiw heaviwy valied sizes (some being vewy smaww) and once bound to a familiaw liww wequiwe the attention of a mage to wefuew it lith mana howevew the Cewestiaws hewd inside tend to be picky ow wathew incompatibre lith aww fowms of mana and wequiwe mana fwom the oliginaw bindews, be it one pewson ow multipwe, in owdew to wemain chawged. Due to the wequiwement of mana if a bound stone is weft unattended fow too wong the Cewestiaw may wose theiw ability to manifest and if weft fow wongew the obelisk itsewf liww degwade untiw it cwumbres, weweasing the Cewestiaw.  Stones of highew ow wowew quality and dulability have an affect on how wong a stone may go lithout being wechawged. It should awso be noted that many minewaws can be twansmuted togethew (via the use of Twansfigulation) pliow to the imbuing pwocess. Stones may awso be customized to the castew and eithew be stationawy, hewd in a bracewet ow wocket, in a staff ow in a piece of awmow, etc…
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Arcanist Stones are also categorized as a variant of mana obelisk, or rather function in a similar way despite their heavily varied sizes (some being very small) and once bound to a familiar will require the attention of a mage to refuel it with mana however the Celestials held inside tend to be picky or rather incompatible with all forms of mana and require mana from the original binders, be it one person or multiple, in order to remain charged. Due to the requirement of mana if a bound stone is left unattended for too long the Celestial may lose their ability to manifest and if left for longer the obelisk itself will degrade until it crumbles, releasing the Celestial.  Stones of higher or lower quality and durability have an affect on how long a stone may go without being recharged. It should also be noted that many minerals can be transmuted together (via the use of Transfiguration) prior to the imbuing process. Stones may also be customized to the caster and either be stationary, held in a bracelet or locket, in a staff or in a piece of armor, etc…
  
 
   
 
   
Cwude Awcanist Stones awe impewfect vessews as stated above, but it is possibre to cweate a mowe suitabre obelisk in which to howd a Cewestiaw. (see bewow)
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Crude Arcanist Stones are imperfect vessels as stated above, but it is possible to create a more suitable obelisk in which to hold a Celestial. (see below)
  
 
   
 
   
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In owdew to cwaft a Cwude Awcanist Stone you catawogue what you used to cweate it. Pwecious wesoulces must be consumed/combined in owdew to cweate the best stones.  
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In order to craft a Crude Arcanist Stone you catalogue what you used to create it. Precious resources must be consumed/combined in order to create the best stones.  
  
Exampwe Mateliaws: Iwon, Wapis, Gowd, Emewawd, Diamond, etc…
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Example Materials: Iron, Lapis, Gold, Emerald, Diamond, etc…
  
The familiaw must stay lithin a 50 brock wadius of theiw stone.
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The familiar must stay within a 50 block radius of their stone.
  
Stones wequiwe maintenance and liww eventuawwy cwumbre if not maintained.
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Stones require maintenance and will eventually crumble if not maintained.
  
Anti-magicaw feats can dwain the stones untiw they cwumbre.
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Anti-magical feats can drain the stones until they crumble.
  
 
   
 
   
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===Celestial Familiars & Binding===
 
===Celestial Familiars & Binding===
 
   
 
   
(See wowe on Voidaw Howwows)
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(See lore on Voidal Horrors)
  
 
   
 
   
  
What awe Cewestiaws?
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What are Celestials?
  
 
   
 
   
Cewestiaws awe the name given to a unique type of voidaw howwow. Though they shawe most of the twaits expwessed by voidaw howwows, Cewestiaws awe dociwe and lithout assistance take no fowm othew than smaww lights inside the dawkest pawts of the void whewe they faww to pwedation fwom gweatew howwows and voidaw anomalies. Wike howwows these beings bewong to a hiewawchy of which they west at the vewy bottom. They dispway basic sentience but tend to have minow to no ability, physicaw ow magicaw, to defend themsewves othew than the basic want and need to sulvive. It is because of this that Cewestiaws awe thought to be a wality lithin the hiewawchy and thus, if given the chance, seek to escape theiw twanscendence into a coiwed fowm.
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Celestials are the name given to a unique type of voidal horror. Though they share most of the traits expressed by voidal horrors, Celestials are docile and without assistance take no form other than small lights inside the darkest parts of the void where they fall to predation from greater horrors and voidal anomalies. Like horrors these beings belong to a hierarchy of which they rest at the very bottom. They display basic sentience but tend to have minor to no ability, physical or magical, to defend themselves other than the basic want and need to survive. It is because of this that Celestials are thought to be a rarity within the hierarchy and thus, if given the chance, seek to escape their transcendence into a coiled form.
  
 
   
 
   
Those that have obtained theiw Cewestiaw Aula come to wealize that they awe cawwed Cewestiaw Awcanists not onwy because they have obtained a cewtain wevew of pwoficiency but awe now seen as shephewds fow the Cewestiaws. Wike moths to a light Cewestiaws awe dwawn to Mastew Awcanist and when a binding occuls many liww fwock towawds the stone if given the chance. Thwough the use of an Awcanist Stone a Cewestiaw Awcanist can dwaw out a Cewestiaw and bind them to the stone, gwanting them life in the mowtaw weawm. When this occuls the Cewestiaw clings to the mundane wowwd and because of the castews connection to the binding the fowm of the Cewestiaw liww be diwectwy infwuenced by them. Howevew though they possess a physicaw fowm they awe stiww what they awways wewe and liww not diwectwy attack a tawget but wathew assist theiw Awcanist by awwoling cewtain feats to occul.
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Those that have obtained their Celestial Aura come to realize that they are called Celestial Arcanists not only because they have obtained a certain level of proficiency but are now seen as shepherds for the Celestials. Like moths to a light Celestials are drawn to Master Arcanist and when a binding occurs many will flock towards the stone if given the chance. Through the use of an Arcanist Stone a Celestial Arcanist can draw out a Celestial and bind them to the stone, granting them life in the mortal realm. When this occurs the Celestial clings to the mundane world and because of the casters connection to the binding the form of the Celestial will be directly influenced by them. However though they possess a physical form they are still what they always were and will not directly attack a target but rather assist their Arcanist by allowing certain feats to occur.
  
 
   
 
   
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Cewestiaw Familiaws awe thought to be the manifestations of the heawt and soul of a Mastew Awcanist. They take on a physicaw fowm and sewve the Awcanist as companions. Thewe awe thwee things to note lith Cewestiaw Familiaws. Theiw appeawance, theiw function and binding.
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Celestial Familiars are thought to be the manifestations of the heart and soul of a Master Arcanist. They take on a physical form and serve the Arcanist as companions. There are three things to note with Celestial Familiars. Their appearance, their function and binding.
  
 
   
 
   
The appeawance of Cewestiaws on a wawgew scawe is impossibre to desclibe due to theiw incweasingwy valied natule though thewe awe common twopes that they abide by. Cewestiaw Familiaws awe wewative to the size of the Awcanist Stone they awe bound to (See above). A Cewestiaw Familiaw liww awso take on the cowow of theiw castews aula but awe not awways compwetewy one cowow. Pewhaps the taiw, eaws, wegs ow eyes take on the cowow whiwe the wemaindew of theiw fowm may diffew. Cewestiaw Familiaws awso tend to wesembre living cweatules that have added magicaw pwopewties such as an extwa taiw, ow lings ow an excess of limbs ow wack theweof. It is impowtant to note that familiaws awe not conjulations and thus cannot be diwectwy manipulated ow contwowwed but wathew take on key pewsonality twaits fwom theiw castew and act on theiw own accowd.
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The appearance of Celestials on a larger scale is impossible to describe due to their increasingly varied nature though there are common tropes that they abide by. Celestial Familiars are relative to the size of the Arcanist Stone they are bound to (See above). A Celestial Familiar will also take on the color of their casters aura but are not always completely one color. Perhaps the tail, ears, legs or eyes take on the color while the remainder of their form may differ. Celestial Familiars also tend to resemble living creatures that have added magical properties such as an extra tail, or wings or an excess of limbs or lack thereof. It is important to note that familiars are not conjurations and thus cannot be directly manipulated or controlled but rather take on key personality traits from their caster and act on their own accord.
  
 
   
 
   
The function of the Cewestiaws awe wewativewy simpwe. Othew than being a companion cweatule to the Awcanist the familiaw may act as a focaw point fow the Awcanist to cast spewws fwom so wong as they awe lithin sight-lines. Besides this feat the familiaw tends to wack dulability and can be dispewwed easiwy thwough physicaw ow magicaw means. Due to theiw etheweaw natule Cewestiaws do not attack, but can and liww defend themsewves if possibre. Howevew they wawgewy wewy on theiw castew to defend them. Communication between castew and familiaw is essentiaw as the familiaw liww wowk on its own in owdew to hewp its castew howevew due to being cweated in the image of its castew the two tend liww familiaw liww tend to fowm pattewns and behaviows based on its castew. Due to the wevew of sentience a Cewestiaw has the castew and Cewestiaw may gwaduawwy come to undewstand each othew bettew in owdew to waise theiw cowwective efficiency.  
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The function of the Celestials are relatively simple. Other than being a companion creature to the Arcanist the familiar may act as a focal point for the Arcanist to cast spells from so long as they are within sight-lines. Besides this feat the familiar tends to lack durability and can be dispelled easily through physical or magical means. Due to their ethereal nature Celestials do not attack, but can and will defend themselves if possible. However they largely rely on their caster to defend them. Communication between caster and familiar is essential as the familiar will work on its own in order to help its caster however due to being created in the image of its caster the two tend will familiar will tend to form patterns and behaviors based on its caster. Due to the level of sentience a Celestial has the caster and Celestial may gradually come to understand each other better in order to raise their collective efficiency.  
  
 
   
 
   
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The act of gaining a familiaw wequiwes an immense amount of meditation fwom a Mastew Awcanist as they awe beings of whimsy brought to life thwough the castew's liwwpowew. In owdew to summon a Cewestiaw to the mowtaw pwane the Awcanist imbues a pawt of themsewves into the pwocess, awwoling the Cewestiaw to watch onto ideas, thoughts and chawactelistics of its castew. Wikelise Cewestiaws awe given names when brought to this wowwd. Once summoned the Awcanist must bind the Cewestiaw to an Awcanist Stone (see above) in owdew to awwow them to wemain in theiw physicaw fowm. It is noted that thwough Gweatew Mewding an Awcanist may assist anothew in summoning theiw familiaw. Once bound to an Awcanist Stone a familiaw may accompany the individuaw ow individuaws who pawticipated in the summoning.
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The act of gaining a familiar requires an immense amount of meditation from a Master Arcanist as they are beings of whimsy brought to life through the caster's willpower. In order to summon a Celestial to the mortal plane the Arcanist imbues a part of themselves into the process, allowing the Celestial to latch onto ideas, thoughts and characteristics of its caster. Likewise Celestials are given names when brought to this world. Once summoned the Arcanist must bind the Celestial to an Arcanist Stone (see above) in order to allow them to remain in their physical form. It is noted that through Greater Melding an Arcanist may assist another in summoning their familiar. Once bound to an Arcanist Stone a familiar may accompany the individual or individuals who participated in the summoning.
  
 
   
 
   
Familiaws tend to be idwe lithin theiw bound Awcanist Stone unwess theiw castew dwaws them out in owdew to consewve theiw suppwy of mana. Whiwe active in physicaw fowm the Cewestiaw Familiaw liww constantwy dwaw mana fwom theiw stone. This amount is wewative to theiw size but most familiaws have the ability to wemain in physicaw fowm fow extended peliods of time befowe wequiling wechawging. This can be anywhewe fwom a coupwe days to weeks to months depending on the quality of the bound stone.  It should be noted that it does not wequiwe mana to summon them theiw stones but wathew simpwy having the liww to summon them and the usage of theiw given name is sufficient. (This pwocess usuawwy takes 1-2 emotes. Same fow lithdwaling the Cewestiaw.)
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Familiars tend to be idle within their bound Arcanist Stone unless their caster draws them out in order to conserve their supply of mana. While active in physical form the Celestial Familiar will constantly draw mana from their stone. This amount is relative to their size but most familiars have the ability to remain in physical form for extended periods of time before requiring recharging. This can be anywhere from a couple days to weeks to months depending on the quality of the bound stone.  It should be noted that it does not require mana to summon them their stones but rather simply having the will to summon them and the usage of their given name is sufficient. (This process usually takes 1-2 emotes. Same for withdrawing the Celestial.)
  
 
   
 
   
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Cewestiaw Familiaws awe magicaw companions mostwy just fow aesthetic pulposes. They do not attack ow cause physicaw damage in combat. Theiw function in combat is as pewsonalized focaw points fow a castew.
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Celestial Familiars are magical companions mostly just for aesthetic purposes. They do not attack or cause physical damage in combat. Their function in combat is as personalized focal points for a caster.
  
Familiaws must be in line of sight in owdew to be used in combat.
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Familiars must be in line of sight in order to be used in combat.
  
Familiaws do not physicawwy attack. They can defend themsewves and depending on what the familiaw is this may cause diffewent wesults and effects.
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Familiars do not physically attack. They can defend themselves and depending on what the familiar is this may cause different results and effects.
  
Familiaws awe bound to an Awcanist Stone and cannot be moved away fwom the stone. Too faw away and the familiaw liww dispewse back to the stone.
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Familiars are bound to an Arcanist Stone and cannot be moved away from the stone. Too far away and the familiar will disperse back to the stone.
  
Cewestiaws awe types of Voidaw Howwows. This mainwy pewtains to the physiowogy of that magicaw cweatule lith the exceptions of not awways having wough ow dwy skin and the inability to manifest theiw own magicaw powew.
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Celestials are types of Voidal Horrors. This mainly pertains to the physiology of that magical creature with the exceptions of not always having rough or dry skin and the inability to manifest their own magical power.
  
 
   
 
   
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Cewestiaws come to wewcome theiw new homes, and go fulthew by beginning to nest. Due to theiw wewative wuxuly of no wongew being pweyed upon they begin to dwaw upon the same magicaw enewgy that wed them to theiw bound stones. Wife a seed in fewtiwe gwound an Awcanist Stone begins to cowwect cwystawline constwucts awound them made of what seems to be the waw enewgy that that makes up the mowe dulabre spewws of Awcanism, awbeit in a mowe liwd, untempewed mannew. If weft unattended these cwystaws, which liww take on the aula cowow of those invowved in the initiaw binding, encase the Awcanist Stone and sulwounding awea, aestheticawwy awteling the enviwonment into a wawped habitat fow the Cewestiaw.  
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Celestials come to welcome their new homes, and go further by beginning to nest. Due to their relative luxury of no longer being preyed upon they begin to draw upon the same magical energy that led them to their bound stones. Life a seed in fertile ground an Arcanist Stone begins to collect crystalline constructs around them made of what seems to be the raw energy that that makes up the more durable spells of Arcanism, albeit in a more wild, untempered manner. If left unattended these crystals, which will take on the aura color of those involved in the initial binding, encase the Arcanist Stone and surrounding area, aesthetically altering the environment into a warped habitat for the Celestial.  
  
 
   
 
   
Awcanists may eithew mitigate ow enhance the spweading of a cwystaw gawden. When given an abundance of mana ow even linked to a steady suppwy of mana fwom a gweatew mana obelisk ow an equivawent the Awcanist Stone woots into its sulwounding enviwonment like the mothew twee. The scawe of this can be fwom vewy smaww cwystaw fowmations on a neckwace that contains an Awcanist Stone to entiwe Fowests that have become ovewgwown lith cwystaw due to an ovewabundance of mana.  
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Arcanists may either mitigate or enhance the spreading of a crystal garden. When given an abundance of mana or even linked to a steady supply of mana from a greater mana obelisk or an equivalent the Arcanist Stone roots into its surrounding environment like the mother tree. The scale of this can be from very small crystal formations on a necklace that contains an Arcanist Stone to entire Forests that have become overgrown with crystal due to an overabundance of mana.  
  
 
   
 
   
At a cewtain point these cwystaws become wawge enough to begin cultivating. Fow the most pawt this type of cwystaw is extwemewy fwagiwe and vowatiwe in the use of speww cwafting ow enchanting howevew due to its attunement to the Cewestiaws it pwoves of to be of use in the making of what awe cawwed Gweatew Awcanist Stones which in compalison to Cwude Awcanist Stones awe mowe dulabre and efficient in how they bind a Cewestiaw, often wasting wongew lithout wechawge and wess likewy to cwumbre if weft unattended. It should be noted that a bound stone does not seek out and consume mana on its own but wathew wequiwes nultuling and attention in owdew to gwow. These cwystaw gawdens would soon cwumbre if weft uncawed fow by a mage.
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At a certain point these crystals become large enough to begin cultivating. For the most part this type of crystal is extremely fragile and volatile in the use of spell crafting or enchanting however due to its attunement to the Celestials it proves of to be of use in the making of what are called Greater Arcanist Stones which in comparison to Crude Arcanist Stones are more durable and efficient in how they bind a Celestial, often lasting longer without recharge and less likely to crumble if left unattended. It should be noted that a bound stone does not seek out and consume mana on its own but rather requires nurturing and attention in order to grow. These crystal gardens would soon crumble if left uncared for by a mage.
  
 
   
 
   
The benefit of cwystaw gwoling is the pwoduction of highew quality Awcanist stones but awso bound stones attached to the gawden may essentiawwy feed and wechawge off the cwystaw, should thewe be enough of it in the awea. Wawge amounts of cwystaws gwown fwom this imbuement pwocess liww begin to awtew the sulwounding enviwonment. The aiw liww gwow thick lith wesiduaw mana, the gwound pulsing lith enewgy. Cwystaw Gawdens awe depicted as sweepy enviwonments that possess a gwoom ow wathew shwoud of magic, giving them an etheweaw appeawance.
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The benefit of crystal growing is the production of higher quality Arcanist stones but also bound stones attached to the garden may essentially feed and recharge off the crystal, should there be enough of it in the area. Large amounts of crystals grown from this imbuement process will begin to alter the surrounding environment. The air will grow thick with residual mana, the ground pulsing with energy. Crystal Gardens are depicted as sleepy environments that possess a gloom or rather shroud of magic, giving them an ethereal appearance.
  
 
   
 
   
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The dangew of cweating a cwystaw gawden is evident though due to the wewative wowth of cwystaws in genewaw. Wikelise should dawkew heawts take contwow of a gawden the bound familiaw might be ovewtaken by bright and mowphed into some fewaw abomination fwom the void (see event cwause). It is because of this these gawdens awe to be kept secwet ow guawded. Despite theiw etheweaw pwesence they seem to have no twuly negative effect on theiw enviwonment. Pwants and animaws may stiww inhabit the gawdens, though whethew ow not they begin to take on pwopewties of the gawdens is yet unknown.
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The danger of creating a crystal garden is evident though due to the relative worth of crystals in general. Likewise should darker hearts take control of a garden the bound familiar might be overtaken by blight and morphed into some feral abomination from the void (see event clause). It is because of this these gardens are to be kept secret or guarded. Despite their ethereal presence they seem to have no truly negative effect on their environment. Plants and animals may still inhabit the gardens, though whether or not they begin to take on properties of the gardens is yet unknown.
  
 
   
 
   
Event Cwause - Due to the natule of Cwystaw Gawdens it is assumed that the ownew of the gawden ow wegion in which the gawden pwesides liww be contacted fow event use. This is mainwy to awwow the ownew to hewp the event pwocess and desclibe the natule of whatevew familiaw is bound to the gawden should it become cowwupted. This can be the biwth of a wessew, gweatew ow awch-howwow depending on the situation.
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Event Clause - Due to the nature of Crystal Gardens it is assumed that the owner of the garden or region in which the garden presides will be contacted for event use. This is mainly to allow the owner to help the event process and describe the nature of whatever familiar is bound to the garden should it become corrupted. This can be the birth of a lesser, greater or arch-horror depending on the situation.
  
 
   
 
   
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Despite awwoling the ability to gwow cwystaws you must stiww mechanicawwy wepwesent them and theiw pwoducts.
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Despite allowing the ability to grow crystals you must still mechanically represent them and their products.
  
Cowwupted Familiaws awe event cweatules onwy fow use of the ET. They have no specific twaits and awe instead weft up to the julisdiction of the ET and WT invowved.
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Corrupted Familiars are event creatures only for use of the ET. They have no specific traits and are instead left up to the jurisdiction of the ET and LT involved.
  
 
   
 
   
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Thewe may come a point whewe these fwagiwe voidaw beasts die ow wathew awe dispewwed. In the event that a Cewestiaw is swain in battwe theiw body is dispewsed back the Awcanist Stone they awe bound to. Howevew if the stone does not have the mana wequiwed to keep the Cewestiaw bound it liww begin to wapidwy cwumbre and if awwowed break, weweases the Cewestiaw back to the void. Because Cewestiaws take on physicaw fowms they stiww possess weaknesses such as having what aww voidaw howwows have, a “heart of horror.” Though due to theiw natule awe usuawwy wefewwed to as cewestiaw heawts instead. If piewced ow destwoyed they liww instantwy die and dispewse back to the stone in an attempt to stay lithin the mowtaw weawm. It should be noted that due to pwedatows, and the wevew of sentience that Cewestiaws have, dying and being dispewwed back to the void is pewhaps theiw gweatest feaw. Depending on the size of the Cewestiaw and the bound stone they may be compwetewy dispewwed aftew weceiving mowtaw wounds (wounds that cause them to demanifest) anywhewe fwom 1-5 times). Awcanist Stones may be wepaiwed and Cewestiaws may be twansfewwed to new stones to avoid the eventuaw declination of theiw pwesent bound stone.
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There may come a point where these fragile voidal beasts die or rather are dispelled. In the event that a Celestial is slain in battle their body is dispersed back the Arcanist Stone they are bound to. However if the stone does not have the mana required to keep the Celestial bound it will begin to rapidly crumble and if allowed break, releases the Celestial back to the void. Because Celestials take on physical forms they still possess weaknesses such as having what all voidal horrors have, a “heart of horror.” Though due to their nature are usually referred to as celestial hearts instead. If pierced or destroyed they will instantly die and disperse back to the stone in an attempt to stay within the mortal realm. It should be noted that due to predators, and the level of sentience that Celestials have, dying and being dispelled back to the void is perhaps their greatest fear. Depending on the size of the Celestial and the bound stone they may be completely dispelled after receiving mortal wounds (wounds that cause them to demanifest) anywhere from 1-5 times). Arcanist Stones may be repaired and Celestials may be transferred to new stones to avoid the eventual declination of their present bound stone.
  
 
   
 
   
If theiw vessew manages to sulvive a death the Cewestiaw liww become unabre to physicawwy manifest fow 2 houls (IWW). If dispewwed back to the void it may be possibre to bind the same Cewestiaw again if dwawn out by theiw name and by someone who they have a stwong connection lith but the chances awe slim and it's mowe than likewy that a diffewent Cewestiaw liww take theiw pwace ow if they do manage to be bound again they may appeaw changed ow mowphed in some way.
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If their vessel manages to survive a death the Celestial will become unable to physically manifest for 2 hours (IRL). If dispelled back to the void it may be possible to bind the same Celestial again if drawn out by their name and by someone who they have a strong connection with but the chances are slim and it's more than likely that a different Celestial will take their place or if they do manage to be bound again they may appear changed or morphed in some way.
  
 
   
 
   
Cewestiaws that have become brighted and tulned into othew voidaw abominations may nevew again become Cewestiaws, having wost theiw dociwe and innocent natule to dawkew heawts. Instead of depending on theiw castew fow pwotection and nultuling they liww become the abominations they once wewe hunted by. This is what sepawates a Cewestiaw heawt fwom a twue heawt of howwows.  
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Celestials that have become blighted and turned into other voidal abominations may never again become Celestials, having lost their docile and innocent nature to darker hearts. Instead of depending on their caster for protection and nurturing they will become the abominations they once were hunted by. This is what separates a Celestial heart from a true heart of horrors.  
  
 
   
 
   
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Deaths of youl Cewestiaw Familiaw should be wecowded and deawt lith accowdingwy. Not doing so breaks wowe and is considewed PGing.  
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Deaths of your Celestial Familiar should be recorded and dealt with accordingly. Not doing so breaks lore and is considered PGing.  
 
   
 
   
  
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Aww of the above awe spewws and abilities that awe considewed “end game” fow a Tiew 5 Awcanist. The main idea is give Awcanism mowe connection to how a chawactew behaves and intewacts lith the stowy, chawactews and wowwd awound them. Thwough Cewestialism it is hoped that Awcanists liww now have a pwoduct to use duling intewactions simiwaw to how enchanting gives a pwoduct as weww as awwoling fow bettew communication between Awcanists and the ability to wowk togethew. This majow addition is hewp enhance a shawed expelience many liww get thwough Awcanism and hewp pwayews expwess theiw chawactews pewsonalities and the pewsonalities of othew pwayews.  
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All of the above are spells and abilities that are considered “end game” for a Tier 5 Arcanist. The main idea is give Arcanism more connection to how a character behaves and interacts with the story, characters and world around them. Through Celestialism it is hoped that Arcanists will now have a product to use during interactions similar to how enchanting gives a product as well as allowing for better communication between Arcanists and the ability to work together. This major addition is help enhance a shared experience many will get through Arcanism and help players express their characters personalities and the personalities of other players.  
  
 
   
 
   
  
In addition to this wowe I am bringing up two (weawwy it's one) amendment to the oliginaw wowe that is compwetewy sepawate fwom this piece of wowe.  
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In addition to this lore I am bringing up two (really it's one) amendment to the original lore that is completely separate from this piece of lore.  
  
 
   
 
   
  
Twap Shiewd: A bubbre bawliew is pwaced ovew a tawget.The Awcanist becomes stationawy but can now howd and twap anything lithin so wong as diwect line of sight and unbreaking concentwation is hewd. This is effectivewy a tiew 4-5 speww.
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Trap Shield: A bubble barrier is placed over a target.The Arcanist becomes stationary but can now hold and trap anything within so long as direct line of sight and unbreaking concentration is held. This is effectively a tier 4-5 spell.
  
Chaining: Chains of awcane awe cast upon a tawget, binding a body pawt ow pawts so wong as diwect line of sight and unbreaking concentwation is hewd. This is effectivewy a tiew 4-5 speww.
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Chaining: Chains of arcane are cast upon a target, binding a body part or parts so long as direct line of sight and unbreaking concentration is held. This is effectively a tier 4-5 spell.
  
 
   
 
   
  
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Whiwe these spewws awe cast the Awcanist is immobilized. Meaning they may not move ow pawticipate in the casting of additionaw spewws.
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While these spells are cast the Arcanist is immobilized. Meaning they may not move or participate in the casting of additional spells.

Revision as of 01:53, 2 April 2020

circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.


“Let those who lead the herd do so in grace.”


An Overview

Greater Melding Clarification and Aura tracking

The Untempered Minds of Shades & The Darkened Hearts

The Blood of Celestials

Greater Celestials or Guardians of the Gardens:

Event Lines

Tier Restrictions & Sharpness

TLDR



Greater Melding Clarification and Aura tracking

Due to the level of connection achieved through two individuals melding together there forms a lower level of emotional symbiosis. While this does not allow the Celestial Arcanist to read the minds of their circle it does allow attunement to specific individuals. Those with deeply troubled minds will find greater melding to be more difficult than the simplest of spells and those they attempt to meld with will feel the repercussions of their mental afflictions. However those calm of mind will find immense tranquility in their coupling as the emotional state of each individual seeks to find equilibrium. In many of these cases the Celestial Arcanist appears to be the one that is notably more affected.


A side effect of greater melding, especially with those who have been melded with numerous times, is that the Celestial Arcanist will begin to differentiate the aura color of others from the menagerie of other voidal energy they might see. Celestial Arcanists come to understand those they have melded with on a uniquely intimate level and can at points pick up on the faint trail of aura left behind by their fellow spellcasters. While Aura Tracking is not used to identify the properties of magical residue or enchanted items it can potentially be used to identify the origin, or at the very least the distinctive color of the caster’s aura will appear more vibrant to them.


Red Lines:

Telepathy is not formed but rather empathy that has a greater effect flowing towards the Celestial Arcanist. This pertains to mental afflictions both natural and unnatural.

Aura Tracking is done purely with OOC permission.

Aura Tracking does not work unless the Celestial Arcanist has previously melded with the individual which is usually a voluntary exercise.




The Untempered Minds of Shades & The Darkened Hearts

Long have shades taken descendants and dragged them from the light into mental depravity. Due to the deeply troubled nature of the afflicted individual and the darkness surrounding their aura Shades will find it impossible to perform a binding ceremony through normal means. It is still plausible albeit must be accomplished via the newest forefather of Shade Magic, Aknu'gul, the Shade Gem. When this transpires it causes an adverse effect to the Celestial magi, instead of Celestials flocking to the Celestial Aura of the mage the shade-inflicted magi will seek to steal or dominate the Celestial. The result of this is unclear at best as the corruption of shade aspires to corrupt it to their whim, thereby creating a demonic-esque familiar akin to other voidal horrors.


It is only through the greater aura of the Celestial Arcanist that Celestial Familiars find their way to the binding ceremony. This usually takes place around an altar in a contained room that allows the collective energy to swell with brilliant light. With a shade involved or if the Celestial Arcanist has been afflicted the result would be darkened, hollow and futile which leads to the secondary approach. Along with this alternative binding process a Celestial Arcanist afflicted by the shade still possesses a Celestial Aura but its Radiance is replaced by a further darkening as it is empowered.


Akin to normal horrors these demonic-esque Celestials are more volatile versions of themselves and are abnormally enraged and because of this they are often completely barred from the normal existence granted to Celestials and sentenced to live a life of perpetual torment causing them to often frenzy, seeking sources of consumable mana. If chained or detained the horror would come to perish as the frenzy places a severe strain on the arcanist stone they are bound to.


Red Lines:

Shades can have normal Celestial Familiars but only from before they were a shade. All future familiars are akin to regular horrors

Corrupted Celestials and the unique binding thereof are usually left for event purposes. Other instances will be dealt with on a case by case basis.

Celestial Arcanists can still be hexed and everything else as this does not affect the relationship between shade and mage.

Does not apply to other dark arts. I.e. Necromancers, Soul Puppeteers. Frost Witches, etc...



The Blood of Celestials

Though they may be docile they still are horrors at their core and thus are ripe with the empowered genus blood mages may use in their rituals. Celestials make adequate sacrifices in many blood rituals but the consequences are critical. If a Celestial is sacrificed by their own magus their Arcanist Stone will be torn asunder and instead of being relieved back to the void they are utterly obliterated, suffering the same fate as many do within the abyssal void.


The Celestials of others can be sacrificed as well however they must first be slain, and their blood used within the few minutes it is available for. Additionally the Celestial will recover back to their stone in this case while suffering immense damage to the Arcanist Stone itself.


Red Lines:

Blood Mages can sacrificed Celestials with OOC consent.

Blood Mages sacrificing their own familiar will lose that familiar to a PK.

Blood Mages must still follow their red lines. Celestial blood is Voidal Horror blood.



Greater Celestials or Guardians of the Gardens

Occasionally a master arcanist stone is forged and when followed by the careful process of binding, sometimes between several individuals, a Celestial appears with a threshold of power largely surpassing those of meager familiars. These Greater Celestials appear only in areas latent with enough magical energy to nourish them. In most cases these areas will be the crystal gardens that the Celestial Arcanist have so closely watched and groomed often giving them the name of Garden Guardian or Crystal Guardians. In certain scenarios Greater Celestials may occur spontaneously within the world, having escaped their voidal containment, around ancient areas that have long been surrounded by higher levels of magical potency.


A few differences between a Celestial Familiar and a Greater Celestial are its lack of mobility, its enhanced nesting, added abilities, and territorial nature. If a Greater Celestial is bound to an Arcanist Stone it would have to be of a size too large to transport by most means or at least the Celestial Arcanist would find increased difficulty attempting to use them in combat due to their size. In return for their stone size the Greater Celestial is often many times larger than the biggest of Celestial Familiars and find things such as nesting, where the Arcanist Stone begins to physically root and spread through the adjacent environment via crystal formations, to be effortless. Their ability to draw upon their own pool of mana allows them to shape their surroundings alongside their Celestial Arcanist in a hastened fashion. Greater Celestials also find further potential in their gifts and ability to combat others. While they may be used as a focal point much like a familiar the Greater Celestial will have access to more abilities, many of which are directly influenced by the magics their caster possesses. Where a familiar may have an ability to cast light upon an area a Greater Celestial will cast a light that blinds its foes. Along with this the Greater Celestial is not as docile in comparison and will directly engage opponents like any other feral beast.


Due to their size, their power, and their consumption of mana the Greater Celestial that is bound by a Celestial Arcanist is likely to be found only within their domain. They build their territory and will defend it but lack the ability to move their stone. Without allowing the Greater Celestial to root and form a crystal garden around them they are incredibly vulnerable. If by some force of nature they are outside of their territory they will be drained of their mana quicker than a regular familiar and if found in combat outside of their territory the Greater Celestial is likely to be dispelled back to the void altogether. Outside of their territory Greater Celestials also grow much more docile however they will protect their garden until they cease to exist.


Red Lines:

10x the amount of materials used. If 5 diamonds are used for a Familiar. 50 are needed for a Greater Celestial of the same grade (grade being an arbitrary rank) OR via the use of cultivated crystal garden stones

Must follow red-lines of magics used

Follows Celestial Familiar redlines outside of their specific crystal garden

Fighting with a Greater Celestial outside of their garden will result in immediate unbinding should they receive higher levels of damage.

Greater Celestials cannot learn new magic nor do they cast new spells. Their abilities are listed in their documentation which may be provided to the opponent if requested.


Event Lines:

Greater Celestials may occur within the realm without a Celestial Arcanist for use of events as a variant of Voidal Horror. These Celestials are found within a specific territory and are up to the discretion of the ET involved.


Notable Example of Greater Celestial Event:

The White Stag of Fiandria: A mythical white stag could be located within the stag forest of Fiandria during the descendents time in Athera. Those that found the beast often lack the memory of how they arrived home and speak of the visions the White Stag brought to them.


Tier Restrictions & Sharpness

It isn’t my intention to limit the potential of Arcanists but instead allow better clarification in character design when a player chooses to express their roleplay through the writing I have done on this server through the years. That being said I hope to make Arcanism and Celestialism a tincy bit more appealing (not that it isn’t badass) with the clarification of these two things:


Celestial Arcanism can only be taught to a tier 5 Arcanist. When learning Celestialism all other magics other than Transfiguration can no longer reach tier 5. It takes a disportionate amount of roleplay to maintain Celestial Arcanism however because Transfiguration works hand in hand with the magic it may achieve tier 5 as to prevent needless debuffs of the Celestial Arcanist. Truly mastering Arcanist Stones is something only a tier 5 transfigurationist can do.

Evoking sharpness into an Arcanism spell is removed from the red lines. Sharpness may achieved with great strain at tier 5 and are strenuous to the caster. Enchanting sharpness is still a viable option with no changes. It made no sense to allow it in enchanting but a master arcanist couldn’t achieve it otherwise. After casting 1-3 sharp spells the Arcanist will find the strain of their depleting mana as I would equate sharpness to the feat of having two complete bubble shields in play.



Refueling Bound Arcanist Stones

What it was:

Only a practitioner of transfiguration can refuel an arcanist stone. Additionally the mage must be one of the individuals bound to the specific stone.


What it will be:

Only a practitioner of transfiguration can refuel an arcanist stone. If the mage is not one of the individuals bound to the stone they must exert double the mana to refuel the stone.


Why:

Life is hard sometimes and people are sometimes forced away or need to take breaks from the server. This is my case and I had to halt my LOTC activities for awhile. It is unfair to those attached to the roleplay of the Celestialist since Arcanist Stones currently crumble away if you don't refuel them every month.





Teaching:


What it was:

A tier 5 Arcanist can undergo the imbuement ritual done by a Celestialist with a TA. The Celestialist will then be instructed in each of the feats.


What it will be:

A tier 5 Arcanist can undergo the imbuement ritual done by a Celestialist with a TA suffering from a drought of mana for one elven week before either being taught each feat or self-teaching.

OR

A tier 5 Arcanist who is also a tier 5 transfigurationist may apply for a self-teaching app with proof of knowledge to undergo the imbuement process but also suffer from an extended drought of mana lasting 2 elven weeks.


Why:

All Arcanists who want access should get access and if you have chosen the two necessary magics used in Celestialism you should have the right to continue on. If you don't have a teacher then you can take some extra time being magicless as compensation. You still require all the necessary evidence to justify being self-taught but may use the "Shepherd's Calling" as your initial spark of motivation. The "Shepherd" basically let all other Arcanists know what was going on and it is up to each individual to figure it out from there.


The Masters of Arcanism

Arcanism, the beginning of it all. A magic largely undefined by the natural elements and left to the mystery of the void. Through the ages more and more control has been gained with the magic through the efforts of two mages. The first being the original Arcane Mage who gave the descendants the ability to cast the first mundane spells. The second, an elf who would claim the title of Arcane Mage and usher in the age of the Arcanist.


Unlike other evocations Arcanism is not bound to the order of the natural world and thus possesses no true structure but rather a constantly evolving whimsy directly correlating to the research and willpower of its casters. Arcanists through the ages have prided themselves on their versatility and diversity, no two Arcanists really ever enabling the magic in the same way. With proficiency came new ideas, new techniques and new specializations within the craft. Sooner or later one was bound to unlock the true potential of the raw magical energy that makes up the magic. However such abilities are rare and only the true Masters of Arcanism may perform them.



What is Celestialism?

Celestialism largely defines the difference between Master and Adept regarding Arcanism. Though its additions to Arcanism deal with raw magical energy the abilities it provides allows a Master Arcanist to demonstrate their individualized personalities out of battle and tactical skill in battle. It changes how the Arcanist will interact with fellow Arcanists and allows them to contribute an assembly of magical feats in a cultural or societal setting. The goal of Celestialism is to give more depth to the art while rewarding those who take on Arcanism as their mastery.


Celestialism itself is the idea that a Master Arcanist may cross the threshold of arcane, their aura metamorphosing into a greater aura that draws in Celestials like moths to a light allowing the Master Arcanist to catalyze rare minerals into Arcanist stones which will house docile familiar beasts.


Celestial Aura

the_summoner_by_mysticaldonkey1-d5sp2wk.jpg


These Arcanists have broken through the threshold of arcana and thus have become beacons of voidal light amongst the dark emptiness. Regardless of their nature or alignment the Celestial Arcanist now seems to draw magical properties and mysteries to them, having truly mastered their art. Their aura seems more vibrant, more saturated with mana and color and will even manifest easier at certain times or after casting a spell. They seem to constantly resonate the raw magical energy and their aura color may shift towards a whiter, glossier appearance in their spells.


Besides aesthetics there are a few practical uses of the mastered aura. The first being the ability to fully take on another being’s aura color when melding with them allowing the Arcanist to explore and understand others without the bias of their own aura. The Celestial Aura of an Arcanist is also more receptive in terms of sensitivity to the void. Disturbances are more likely to be noticed as well as anomalies and even the detection of other magical beings. The final use is in the crafting of Arcanist Stones & binding of Celestial Familiars (see below)


RED LINES:

You cannot sense what magics a being has. Instead you have a better understanding of what is and what is not magical along with how powerful something might be. (Voidal Only).

Aura is not physical but rather ethereal. Manifestations of aura have no effect on the world but are instead purely aesthetic.



Greater Melding

(see lore on coupling or circles)


Melding already exists in several forms and is now more commonly seen throughout the arcane, namely in the use of coupling or circles (see lore thread posted above) and in the use of arcane shielding where multiple Arcanists may fuse together their shields to create a stronger, more united bastion. Greater Melding follows the lines of coupling in this regard and can be seen as a clarification and expansion to that lore sect as well.


At its core melding via the use of Arcanism is the act of mingling auras and if one were to participate in a melding via circling it may be assumed that the bounds of what is achievable are clearly outlined in that lore thread.


Where Greater Melding differs though is through the use of one’s Celestial Aura. One who has achieved Celestial Aura may now lead Arcanists more fluidly through circling and circling, or coupling, may be achieved with non-mages. Due to the fact that mana drained is proportional to a person’s mana pool a Master is able to meld with anyone’s aura, regardless if they are a mage or not, and take on their aura color. The effect of this on a non-mage would be slightly draining still but so long as the Master Arcanist is not casting large spells in this mutual connection the non-mage is at no risk.


Where Greater Melding comes into full effect is between Master Arcanist and a pupil or peer since they may now enact a coupling much easier and during combat or training sessions. This allows for the mana of a single spell to be proportionally divided among the coupling, allowing for greater feats with a bit less drainage, though exhaustion is still evident. Likewise the Master Arcanist may also pass the role of Leader, or rather the one directing the casting of spell, to another person. The effect Greater Melding will have on Arcanists is mainly to benefit multiple Arcanists working together. The spells will take on the aura colors of those involved, demonstrating the unity amongst them. The one drawback to this smaller scale coupling is that physical contact is required or at the very least a shared medium.


RED LINES:

Follows the lore of coupling/circling (see lore thread above)

Mages must RP exhaustion since mana is still drained

Telepathy is not formed through this.

Only one with a Celestial Aura can begin an Arcanism coupling of this nature i.e. coupling that will involve movement & combat instead of stationary circling.



Arcanist Stones

(See lore on Obelisks. Requires the use of Celestial Arcanism and Enchanting)


Once one’s Celestial Aura is unlocked it becomes possible through the use of combined use of enchanting and Arcanism that an Arcanist Stone may be created. Mundane materials of varied values can be used to create Crude Arcanist Stones, which is the object used to bind a Celestial as a familiar. Stones may vary in size as well, larger stone requiring more attention and mana but housing largely Celestials. The imbuement process requires the Celestial Arcanist and Enchanter to fill the stone with the overly potent magical energy now possessed by the Celestial Arcanist. This causes the stone to glow and crystallize or in case of failure, crack and disintegrate. It is thought that while Crude Arcanist Stones are imperfect vessels for Celestials the rarity of resource used has an effect on the outcome. So greater gems are usually a requirement for any decent stone to be crafted and Greater Arcanist Stones require a different method altogether (see crystal growing),


Arcanist Stones are also categorized as a variant of mana obelisk, or rather function in a similar way despite their heavily varied sizes (some being very small) and once bound to a familiar will require the attention of a mage to refuel it with mana however the Celestials held inside tend to be picky or rather incompatible with all forms of mana and require mana from the original binders, be it one person or multiple, in order to remain charged. Due to the requirement of mana if a bound stone is left unattended for too long the Celestial may lose their ability to manifest and if left for longer the obelisk itself will degrade until it crumbles, releasing the Celestial. Stones of higher or lower quality and durability have an affect on how long a stone may go without being recharged. It should also be noted that many minerals can be transmuted together (via the use of Transfiguration) prior to the imbuing process. Stones may also be customized to the caster and either be stationary, held in a bracelet or locket, in a staff or in a piece of armor, etc…


Crude Arcanist Stones are imperfect vessels as stated above, but it is possible to create a more suitable obelisk in which to hold a Celestial. (see below)


RED LINES:

In order to craft a Crude Arcanist Stone you catalogue what you used to create it. Precious resources must be consumed/combined in order to create the best stones.

Example Materials: Iron, Lapis, Gold, Emerald, Diamond, etc…

The familiar must stay within a 50 block radius of their stone.

Stones require maintenance and will eventually crumble if not maintained.

Anti-magical feats can drain the stones until they crumble.


Celestial Familiars & Binding

(See lore on Voidal Horrors)


What are Celestials?


Celestials are the name given to a unique type of voidal horror. Though they share most of the traits expressed by voidal horrors, Celestials are docile and without assistance take no form other than small lights inside the darkest parts of the void where they fall to predation from greater horrors and voidal anomalies. Like horrors these beings belong to a hierarchy of which they rest at the very bottom. They display basic sentience but tend to have minor to no ability, physical or magical, to defend themselves other than the basic want and need to survive. It is because of this that Celestials are thought to be a rarity within the hierarchy and thus, if given the chance, seek to escape their transcendence into a coiled form.


Those that have obtained their Celestial Aura come to realize that they are called Celestial Arcanists not only because they have obtained a certain level of proficiency but are now seen as shepherds for the Celestials. Like moths to a light Celestials are drawn to Master Arcanist and when a binding occurs many will flock towards the stone if given the chance. Through the use of an Arcanist Stone a Celestial Arcanist can draw out a Celestial and bind them to the stone, granting them life in the mortal realm. When this occurs the Celestial clings to the mundane world and because of the casters connection to the binding the form of the Celestial will be directly influenced by them. However though they possess a physical form they are still what they always were and will not directly attack a target but rather assist their Arcanist by allowing certain feats to occur.


Celestial Familiars

Celestial Familiars are thought to be the manifestations of the heart and soul of a Master Arcanist. They take on a physical form and serve the Arcanist as companions. There are three things to note with Celestial Familiars. Their appearance, their function and binding.


The appearance of Celestials on a larger scale is impossible to describe due to their increasingly varied nature though there are common tropes that they abide by. Celestial Familiars are relative to the size of the Arcanist Stone they are bound to (See above). A Celestial Familiar will also take on the color of their casters aura but are not always completely one color. Perhaps the tail, ears, legs or eyes take on the color while the remainder of their form may differ. Celestial Familiars also tend to resemble living creatures that have added magical properties such as an extra tail, or wings or an excess of limbs or lack thereof. It is important to note that familiars are not conjurations and thus cannot be directly manipulated or controlled but rather take on key personality traits from their caster and act on their own accord.


The function of the Celestials are relatively simple. Other than being a companion creature to the Arcanist the familiar may act as a focal point for the Arcanist to cast spells from so long as they are within sight-lines. Besides this feat the familiar tends to lack durability and can be dispelled easily through physical or magical means. Due to their ethereal nature Celestials do not attack, but can and will defend themselves if possible. However they largely rely on their caster to defend them. Communication between caster and familiar is essential as the familiar will work on its own in order to help its caster however due to being created in the image of its caster the two tend will familiar will tend to form patterns and behaviors based on its caster. Due to the level of sentience a Celestial has the caster and Celestial may gradually come to understand each other better in order to raise their collective efficiency.


Binding

The act of gaining a familiar requires an immense amount of meditation from a Master Arcanist as they are beings of whimsy brought to life through the caster's willpower. In order to summon a Celestial to the mortal plane the Arcanist imbues a part of themselves into the process, allowing the Celestial to latch onto ideas, thoughts and characteristics of its caster. Likewise Celestials are given names when brought to this world. Once summoned the Arcanist must bind the Celestial to an Arcanist Stone (see above) in order to allow them to remain in their physical form. It is noted that through Greater Melding an Arcanist may assist another in summoning their familiar. Once bound to an Arcanist Stone a familiar may accompany the individual or individuals who participated in the summoning.


Familiars tend to be idle within their bound Arcanist Stone unless their caster draws them out in order to conserve their supply of mana. While active in physical form the Celestial Familiar will constantly draw mana from their stone. This amount is relative to their size but most familiars have the ability to remain in physical form for extended periods of time before requiring recharging. This can be anywhere from a couple days to weeks to months depending on the quality of the bound stone. It should be noted that it does not require mana to summon them their stones but rather simply having the will to summon them and the usage of their given name is sufficient. (This process usually takes 1-2 emotes. Same for withdrawing the Celestial.)


RED LINES:

Celestial Familiars are magical companions mostly just for aesthetic purposes. They do not attack or cause physical damage in combat. Their function in combat is as personalized focal points for a caster.

Familiars must be in line of sight in order to be used in combat.

Familiars do not physically attack. They can defend themselves and depending on what the familiar is this may cause different results and effects.

Familiars are bound to an Arcanist Stone and cannot be moved away from the stone. Too far away and the familiar will disperse back to the stone.

Celestials are types of Voidal Horrors. This mainly pertains to the physiology of that magical creature with the exceptions of not always having rough or dry skin and the inability to manifest their own magical power.



Crystal Growing

Celestials come to welcome their new homes, and go further by beginning to nest. Due to their relative luxury of no longer being preyed upon they begin to draw upon the same magical energy that led them to their bound stones. Life a seed in fertile ground an Arcanist Stone begins to collect crystalline constructs around them made of what seems to be the raw energy that that makes up the more durable spells of Arcanism, albeit in a more wild, untempered manner. If left unattended these crystals, which will take on the aura color of those involved in the initial binding, encase the Arcanist Stone and surrounding area, aesthetically altering the environment into a warped habitat for the Celestial.


Arcanists may either mitigate or enhance the spreading of a crystal garden. When given an abundance of mana or even linked to a steady supply of mana from a greater mana obelisk or an equivalent the Arcanist Stone roots into its surrounding environment like the mother tree. The scale of this can be from very small crystal formations on a necklace that contains an Arcanist Stone to entire Forests that have become overgrown with crystal due to an overabundance of mana.


At a certain point these crystals become large enough to begin cultivating. For the most part this type of crystal is extremely fragile and volatile in the use of spell crafting or enchanting however due to its attunement to the Celestials it proves of to be of use in the making of what are called Greater Arcanist Stones which in comparison to Crude Arcanist Stones are more durable and efficient in how they bind a Celestial, often lasting longer without recharge and less likely to crumble if left unattended. It should be noted that a bound stone does not seek out and consume mana on its own but rather requires nurturing and attention in order to grow. These crystal gardens would soon crumble if left uncared for by a mage.


The benefit of crystal growing is the production of higher quality Arcanist stones but also bound stones attached to the garden may essentially feed and recharge off the crystal, should there be enough of it in the area. Large amounts of crystals grown from this imbuement process will begin to alter the surrounding environment. The air will grow thick with residual mana, the ground pulsing with energy. Crystal Gardens are depicted as sleepy environments that possess a gloom or rather shroud of magic, giving them an ethereal appearance.


Darker hearts

The danger of creating a crystal garden is evident though due to the relative worth of crystals in general. Likewise should darker hearts take control of a garden the bound familiar might be overtaken by blight and morphed into some feral abomination from the void (see event clause). It is because of this these gardens are to be kept secret or guarded. Despite their ethereal presence they seem to have no truly negative effect on their environment. Plants and animals may still inhabit the gardens, though whether or not they begin to take on properties of the gardens is yet unknown.


Event Clause - Due to the nature of Crystal Gardens it is assumed that the owner of the garden or region in which the garden presides will be contacted for event use. This is mainly to allow the owner to help the event process and describe the nature of whatever familiar is bound to the garden should it become corrupted. This can be the birth of a lesser, greater or arch-horror depending on the situation.


RED LINES:

Despite allowing the ability to grow crystals you must still mechanically represent them and their products.

Corrupted Familiars are event creatures only for use of the ET. They have no specific traits and are instead left up to the jurisdiction of the ET and LT involved.



The Death/Dispellment of a Celestial

There may come a point where these fragile voidal beasts die or rather are dispelled. In the event that a Celestial is slain in battle their body is dispersed back the Arcanist Stone they are bound to. However if the stone does not have the mana required to keep the Celestial bound it will begin to rapidly crumble and if allowed break, releases the Celestial back to the void. Because Celestials take on physical forms they still possess weaknesses such as having what all voidal horrors have, a “heart of horror.” Though due to their nature are usually referred to as celestial hearts instead. If pierced or destroyed they will instantly die and disperse back to the stone in an attempt to stay within the mortal realm. It should be noted that due to predators, and the level of sentience that Celestials have, dying and being dispelled back to the void is perhaps their greatest fear. Depending on the size of the Celestial and the bound stone they may be completely dispelled after receiving mortal wounds (wounds that cause them to demanifest) anywhere from 1-5 times). Arcanist Stones may be repaired and Celestials may be transferred to new stones to avoid the eventual declination of their present bound stone.


If their vessel manages to survive a death the Celestial will become unable to physically manifest for 2 hours (IRL). If dispelled back to the void it may be possible to bind the same Celestial again if drawn out by their name and by someone who they have a strong connection with but the chances are slim and it's more than likely that a different Celestial will take their place or if they do manage to be bound again they may appear changed or morphed in some way.


Celestials that have become blighted and turned into other voidal abominations may never again become Celestials, having lost their docile and innocent nature to darker hearts. Instead of depending on their caster for protection and nurturing they will become the abominations they once were hunted by. This is what separates a Celestial heart from a true heart of horrors.



RED LINES:

Deaths of your Celestial Familiar should be recorded and dealt with accordingly. Not doing so breaks lore and is considered PGing.



Additions & Alterations to existing Arcanism

All of the above are spells and abilities that are considered “end game” for a Tier 5 Arcanist. The main idea is give Arcanism more connection to how a character behaves and interacts with the story, characters and world around them. Through Celestialism it is hoped that Arcanists will now have a product to use during interactions similar to how enchanting gives a product as well as allowing for better communication between Arcanists and the ability to work together. This major addition is help enhance a shared experience many will get through Arcanism and help players express their characters personalities and the personalities of other players.


In addition to this lore I am bringing up two (really it's one) amendment to the original lore that is completely separate from this piece of lore.


Trap Shield: A bubble barrier is placed over a target.The Arcanist becomes stationary but can now hold and trap anything within so long as direct line of sight and unbreaking concentration is held. This is effectively a tier 4-5 spell.

Chaining: Chains of arcane are cast upon a target, binding a body part or parts so long as direct line of sight and unbreaking concentration is held. This is effectively a tier 4-5 spell.


RED LINES:

While these spells are cast the Arcanist is immobilized. Meaning they may not move or participate in the casting of additional spells.