Difference between revisions of "Category talk:Cave Dwarves"
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− | Cave dwarfs (Umgorum Dwedmar) are a subtype of dwarfs whose blood roots all the way with Urguan. Their prowess in mining and mineral research is legendary and well known, often proven by their cities, which are carved from the bellows of the mountain. Unlike [[Mountain Dwarves]], Cave dwarfs are rarely trusting other races closely, and usually despise them or just work with them professionally. That doesn't make the un-social, as Cave Dwarves are just a spirited as their brethren, although they keep it within dwarfs and their clans. | + | Cave dwarfs (Umgorum Dwedmar) are a subtype of dwarfs whose blood roots all the way with Urguan. Their prowess in mining and mineral research is legendary and well known, often proven by their cities, which are carved from the bellows of the mountain. Unlike [[Mountain Dwarves]], Cave dwarfs are rarely trusting other races closely, and usually despise them or just work with them professionally. That doesn't make the un-social, as Cave Dwarves are just a spirited as their brethren, although they keep it within dwarfs and their clans. Many of these dwed are in the high positions of the Kingdom or in the depths of their grand mine, as they are not usually the ones going on adventures outside of the deep stone homes and mines they inhabit. Of course, this means that their tunnels and excavations below are even more glorious than some structures that elves or humans may build over centuries. |
== Physical Attributes == | == Physical Attributes == |
Revision as of 10:53, 30 May 2016
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Cave dwarfs (Umgorum Dwedmar) are a subtype of dwarfs whose blood roots all the way with Urguan. Their prowess in mining and mineral research is legendary and well known, often proven by their cities, which are carved from the bellows of the mountain. Unlike Mountain Dwarves, Cave dwarfs are rarely trusting other races closely, and usually despise them or just work with them professionally. That doesn't make the un-social, as Cave Dwarves are just a spirited as their brethren, although they keep it within dwarfs and their clans. Many of these dwed are in the high positions of the Kingdom or in the depths of their grand mine, as they are not usually the ones going on adventures outside of the deep stone homes and mines they inhabit. Of course, this means that their tunnels and excavations below are even more glorious than some structures that elves or humans may build over centuries.
Physical Attributes
brief description of generic sub-race appearance
Other Attributes
detail attributes here which are not necessarily bound to physicality. Such as mental disabilities, incapabilities etc etc
Aging
explain the lifespan of the race, give average age of death
Curses
explain any curses, if applicable, which have been placed on the Race itself
Professions
- Sub-Race Perks
- Race Perk 1 (+ or - for positive and negative)
- Race Perk 2
- etc
- Race Profession
- detail the specified race professions
- Profession Boosts
- Profession Boost 1 (+ or - for positive and negative)
- Profession Boost 2
- etc
Culture
detail the command of the organisation, including those who run it and /how/ its run
Art
brief description of the art in this location
Literature
brief description of the literature in this location
Music
brief description of the music in this location
Religion
brief description of the religion in the location
History
two/three paragraph summary of human history
Cities
explain the races history in regards to previous/current cities it inhabits
Current
- City
Previous
- City 1
- City 2
- etc