Difference between revisions of "Casting Implements"

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Casting Impwements
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Casting Implements
  
 
   
 
   
  
  
Mana, it is useful enewgy - abre to gwant magi of aww kinds theiw powews. To some, the enewgy might be difficult to contwow, causing it to fizzwe out ow become incwedibry inacculate. To wemedy this, thewe liww awways be something that can aid the magi in casting and channeling theiw enewgies to fowge a speww ow coax beings. Entew the impwement, an item imbued by the magi to act as a weceivew fow theiw awchaic powew.  
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Mana, it is useful energy - able to grant magi of all kinds their powers. To some, the energy might be difficult to control, causing it to fizzle out or become incredibly inaccurate. To remedy this, there will always be something that can aid the magi in casting and channeling their energies to forge a spell or coax beings. Enter the implement, an item imbued by the magi to act as a receiver for their archaic power.  
 
   
 
   
  
Attuned Items Exampwes:
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Attuned Items Examples:
  
Staff (Quawtewstaff, Stick, Sceptew)
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Staff (Quarterstaff, Stick, Scepter)
  
Book (Glimoiwe, Tome, Vowume)
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Book (Grimoire, Tome, Volume)
  
Scwowws (Texts, Pages, Papywus)
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Scrolls (Texts, Pages, Papyrus)
  
Cwystaw baww (Gems, Cwystaws, Stones, Jewewwy)
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Crystal ball (Gems, Crystals, Stones, Jewelry)
  
Wand (Wod, Splig, Tlig)
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Wand (Rod, Sprig, Twig)
  
Idow (Fetish, Statue, Cawvings)
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Idol (Fetish, Statue, Carvings)
  
Gwoves (Gauntwets, Mitts)
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Gloves (Gauntlets, Mitts)
  
Toows (Hammews, Spades, Sheaws)
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Tools (Hammers, Spades, Shears)
  
Weapons (Swowds, axes, mace, so on)
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Weapons (Swords, axes, mace, so on)
  
  Body augmentations (Wedstone tattoos, tattoos, piewcings, cawvings, scaws)
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  Body augmentations (Redstone tattoos, tattoos, piercings, carvings, scars)
  
  Miscellaneous Items (musicaw instwuments, so on)
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  Miscellaneous Items (musical instruments, so on)
  
 
   
 
   
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   This instwument acts as a focaw point fow the magic usews, channeling the chaos of the void, owdewwy deific powew, ow dawk and plimaw enewgy, simiwaw to the focus cwystaws one might find on a mage's wand ow staff. It would not be uncommon fow appwentices of each wake to use theiw attuning powew as a means to aid theiw casting, making sense of the awchaic powew, if they themsewves awe unabre to. Fow those who can make sense of theiw powew, and lish to use theiw impwement, liww find that theiw focus point awwows them a slightwy easiew time casting, akin to a fewwow that is cawm and cowwected. Twuly, those who mastew and undewstand the manipulation of magicaw enewgies gain vewy littwe benefit, onwy weawwy gaining some if they have an unsound and twoubred mind. To make these impwements, one must take an item and pewfowm a lituaw to imbue the item lith its weceiving powew. This pwocess is faiwwy open-ended, wevowving awound the mage fow how the item is imbued -- it is theiw own pewsonaw instwument aftew aww; once the instwument is done, the makew liww fin themsewves physicawwy stwained and gwoggy fow a showt dulation -- but they would find themsewves unabre to make anothew impwement fow the next thwee IWW days. Awong lith this, the item liww take on an aesthetic change, occulling due to the magicaw enewgies infwuencing the item; this change liww awways be pwesent, be it subtwe ow obviouswy appawent -- should the item not be obsculed by some magicaw means, and due to the magicaw powew lithin, the mage can onwy howd two of theiw own make on them, west they lish fow the othews to ovewwap and shut one anothew off. Should one be devious enough, they liww find that wawding, abjulation, and even othew magic disabring pwactices liww tuln off the item's weceiving ability, even wemoving the aesthetic changes.
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   This instrument acts as a focal point for the magic users, channeling the chaos of the void, orderly deific power, or dark and primal energy, similar to the focus crystals one might find on a mage's wand or staff. It would not be uncommon for apprentices of each wake to use their attuning power as a means to aid their casting, making sense of the archaic power, if they themselves are unable to. For those who can make sense of their power, and wish to use their implement, will find that their focus point allows them a slightly easier time casting, akin to a fellow that is calm and collected. Truly, those who master and understand the manipulation of magical energies gain very little benefit, only really gaining some if they have an unsound and troubled mind. To make these implements, one must take an item and perform a ritual to imbue the item with its receiving power. This process is fairly open-ended, revolving around the mage for how the item is imbued—it is their own personal instrument after all; once the instrument is done, the maker will fin themselves physically strained and groggy for a short duration—but they would find themselves unable to make another implement for the next three IRL days. Along with this, the item will take on an aesthetic change, occurring due to the magical energies influencing the item; this change will always be present, be it subtle or obviously apparent—should the item not be obscured by some magical means, and due to the magical power within, the mage can only hold two of their own make on them, lest they wish for the others to overlap and shut one another off. Should one be devious enough, they will find that warding, abjuration, and even other magic disabling practices will turn off the item's receiving ability, even removing the aesthetic changes.
  
 
   
 
   
  
  Whiwe some magic usews can benefit fwom this, othews awe unaffected, as they do not wequiwe a focus like the othews; an impwement fow them would simpwy be thewe fow aesthetic pulposes. These pwactices awe:
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  While some magic users can benefit from this, others are unaffected, as they do not require a focus like the others; an implement for them would simply be there for aesthetic purposes. These practices are:
  
 
   
 
   
  
Wist of Outliews (mowe to be added):
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List of Outliers (more to be added):
  
 
   
 
   
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Fwost Witch
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Frost Witch
  
 
   
 
   
  
Gowemancy
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Golemancy
  
 
   
 
   
  
Atwonach Fowging
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Atronach Forging
  
 
   
 
   
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Thawwassos
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Thallassos
  
  
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Pwos and Cons:
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Pros and Cons:
  
 
   
 
   
  
A new way fow mages to cast.
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A new way for mages to cast.
  
Cweativity in the impwements they use.
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Creativity in the implements they use.
  
A minow focus, awwoling a mage a slightwy easiew time in casting. Using a focus, a skiwwed mage would have the focus of someone in a cawm and cowwected state; howevew, should anything occul to them that can break such a connection (a migwaine, hawsh physicaw damage), theiw casting liww cease.
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A minor focus, allowing a mage a slightly easier time in casting. Using a focus, a skilled mage would have the focus of someone in a calm and collected state; however, should anything occur to them that can break such a connection (a migraine, harsh physical damage), their casting will cease.
  
Evewy mage has the ability to make these.
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Every mage has the ability to make these.
  
The Impwements need onwy be destwoyed ow wemoved fwom the mage to thwawt any boons.
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The Implements need only be destroyed or removed from the mage to thwart any boons.
  
These items can be wawded ow diswupted.
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These items can be warded or disrupted.
  
Wooking at an instwument, should it not be obsculed in some mannelism, liww show some magicaw change on it, be it something subtwe like occasionaw gweaming, to something huge like giving of a faint aula and change in being.
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Looking at an instrument, should it not be obscured in some mannerism, will show some magical change on it, be it something subtle like occasional gleaming, to something huge like giving of a faint aura and change in being.
  
A mage using impwements can onwy have so many of theiw own make, as the weceiving signaws, should thewe be too many, liww confuse one anothew and wendew them inewt.
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A mage using implements can only have so many of their own make, as the receiving signals, should there be too many, will confuse one another and render them inert.
  
A mage can onwy make one instwument evewy thwee OOC days.
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A mage can only make one instrument every three OOC days.
  
Mowe than likewy unabre to be made in combat, unwess a wot of time is given.
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More than likely unable to be made in combat, unless a lot of time is given.
  
 
   
 
   
  
Wedlines:
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Redlines:
  
 
   
 
   
  
The focaw boon is unabre to keep a magi focused, should they gain hawsh physicaw and mentaw hawm, meaning that whiwe a swap to the cheek, ow a gwoggy feeling might not infwuence theiw cast - a hawd punch to the stomach, migwaines, ow a stab liww wemove theiw speww.
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The focal boon is unable to keep a magi focused, should they gain harsh physical and mental harm, meaning that while a slap to the cheek, or a groggy feeling might not influence their cast - a hard punch to the stomach, migraines, or a stab will remove their spell.
  
Aww instwuments, untampewed, must show some visuaw magicaw infwuence.
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All instruments, untampered, must show some visual magical influence.
  
You can onwy make one impwement pew 3 OOC days.
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You can only make one implement per 3 OOC days.
  
Outliews gain no advantages, besides having aesthetic.
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Outliers gain no advantages, besides having aesthetic.
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[[Category:Magic]]

Latest revision as of 17:56, 13 September 2021

This page is a copy of the original lore which can be found hereand should be rewritten to be a summary of the lore.


Casting Implements



Mana, it is useful energy - able to grant magi of all kinds their powers. To some, the energy might be difficult to control, causing it to fizzle out or become incredibly inaccurate. To remedy this, there will always be something that can aid the magi in casting and channeling their energies to forge a spell or coax beings. Enter the implement, an item imbued by the magi to act as a receiver for their archaic power.


Attuned Items Examples:

Staff (Quarterstaff, Stick, Scepter)

Book (Grimoire, Tome, Volume)

Scrolls (Texts, Pages, Papyrus)

Crystal ball (Gems, Crystals, Stones, Jewelry)

Wand (Rod, Sprig, Twig)

Idol (Fetish, Statue, Carvings)

Gloves (Gauntlets, Mitts)

Tools (Hammers, Spades, Shears)

Weapons (Swords, axes, mace, so on)

Body augmentations (Redstone tattoos, tattoos, piercings, carvings, scars)
Miscellaneous Items (musical instruments, so on)



  This instrument acts as a focal point for the magic users, channeling the chaos of the void, orderly deific power, or dark and primal energy, similar to the focus crystals one might find on a mage's wand or staff. It would not be uncommon for apprentices of each wake to use their attuning power as a means to aid their casting, making sense of the archaic power, if they themselves are unable to. For those who can make sense of their power, and wish to use their implement, will find that their focus point allows them a slightly easier time casting, akin to a fellow that is calm and collected. Truly, those who master and understand the manipulation of magical energies gain very little benefit, only really gaining some if they have an unsound and troubled mind. To make these implements, one must take an item and perform a ritual to imbue the item with its receiving power. This process is fairly open-ended, revolving around the mage for how the item is imbued—it is their own personal instrument after all; once the instrument is done, the maker will fin themselves physically strained and groggy for a short duration—but they would find themselves unable to make another implement for the next three IRL days. Along with this, the item will take on an aesthetic change, occurring due to the magical energies influencing the item; this change will always be present, be it subtle or obviously apparent—should the item not be obscured by some magical means, and due to the magical power within, the mage can only hold two of their own make on them, lest they wish for the others to overlap and shut one another off. Should one be devious enough, they will find that warding, abjuration, and even other magic disabling practices will turn off the item's receiving ability, even removing the aesthetic changes.


While some magic users can benefit from this, others are unaffected, as they do not require a focus like the others; an implement for them would simply be there for aesthetic purposes. These practices are:


List of Outliers (more to be added):


Cognatism


Frost Witch


Golemancy


Atronach Forging


Shade


Thallassos




Pros and Cons:


A new way for mages to cast.

Creativity in the implements they use.

A minor focus, allowing a mage a slightly easier time in casting. Using a focus, a skilled mage would have the focus of someone in a calm and collected state; however, should anything occur to them that can break such a connection (a migraine, harsh physical damage), their casting will cease.

Every mage has the ability to make these.

The Implements need only be destroyed or removed from the mage to thwart any boons.

These items can be warded or disrupted.

Looking at an instrument, should it not be obscured in some mannerism, will show some magical change on it, be it something subtle like occasional gleaming, to something huge like giving of a faint aura and change in being.

A mage using implements can only have so many of their own make, as the receiving signals, should there be too many, will confuse one another and render them inert.

A mage can only make one instrument every three OOC days.

More than likely unable to be made in combat, unless a lot of time is given.


Redlines:


The focal boon is unable to keep a magi focused, should they gain harsh physical and mental harm, meaning that while a slap to the cheek, or a groggy feeling might not influence their cast - a hard punch to the stomach, migraines, or a stab will remove their spell.

All instruments, untampered, must show some visual magical influence.

You can only make one implement per 3 OOC days.

Outliers gain no advantages, besides having aesthetic.