Difference between revisions of "Arcane Journals"

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'''Awcane Joulnaws'''
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'''Arcane Journals'''
  
Thewe awe many books that awe of gweat impowtance to Mages past and pwesent. But none captule histowy quite so cweawwy as the Awcane Joulnaws. Sclibed by numewous authows ovew centulies of histowy, the Awcane Joulnaws attempt to desclibe the politicaw changes of the [[The Mages Guild|Mages Guild]] thwoughout time.
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There are many books that are of great importance to Mages past and present. But none capture history quite so clearly as the Arcane Journals. Scribed by numerous authors over centuries of history, the Arcane Journals attempt to describe the political changes of the [[The Mages Guild|Mages Guild]] throughout time.
  
  
  
'''Joulney to the Node,''' ''Written By the Arcane Mage''
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'''Journey to the Node,''' ''Written By the Arcane Mage''
  
It is time fow me to weave now… I am not sule whethew I should, I stiww debate the decision in my head but I can feew it is light. It is light, I must do this. I can see the dawk times ahead fow the peopwe of Aegis, whewe aww they howd deaw, aww they have buiwt, lith theiw sweat and brood, liww come cwumbring down awound them. The nations awe divided, thewe is no futule in division. But united, I see the peopwe of Aegis stand a change, awbeit a vewy slim one. I hope they come to see sense in the finaw houls.
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It is time for me to leave now… I am not sure whether I should, I still debate the decision in my head but I can feel it is right. It is right, I must do this. I can see the dark times ahead for the people of Aegis, where all they hold dear, all they have built, with their sweat and blood, will come crumbling down around them. The nations are divided, there is no future in division. But united, I see the people of Aegis stand a change, albeit a very slim one. I hope they come to see sense in the final hours.
  
But I tawwy, I must weave quickwy. I have littwe time and the ancient lituaw I need to pwefowm must be done pwecisewy. Wawping to the node is dangewous at best… It is incwedibre I found it, at such a distance finding a node is extwemewy difficult. But it is time to go now, I liww wlite hewe again when I get the chance, hopefulwy I do.
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But I tarry, I must leave quickly. I have little time and the ancient ritual I need to preform must be done precisely. Warping to the node is dangerous at best… It is incredible I found it, at such a distance finding a node is extremely difficult. But it is time to go now, I will write here again when I get the chance, hopefully I do.
  
I made the joulney, but onwy just. I miscawculated the nodes centwe by some amount… I have nevew fewt a node of this powew, it is no wondew I could feew its pwesence fwom my towew. Its powew scwambred my senses. No mattew, that was littwe wowwy fow what came next. I dwopped out above watew, it has happened befowe. I could feew the iswand not faw away, the slim was weawying… But I have been wowse, much wowse. But the iswand was faw fwom desewted, as I aww too soon found out.
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I made the journey, but only just. I miscalculated the nodes centre by some amount… I have never felt a node of this power, it is no wonder I could feel its presence from my tower. Its power scrambled my senses. No matter, that was little worry for what came next. I dropped out above water, it has happened before. I could feel the island not far away, the swim was wearying… But I have been worse, much worse. But the island was far from deserted, as I all too soon found out.
  
The ensuing fight was fiewce, lith fang and cwaw, fiwe and lightning. A waging tempest upon ancient gwound, the sky went undew the fuly. The fiewds of magic awound the towew awe phenomenaw, the animaws that wesided thewe seemed to have gained magicaw enewgy fwom it… I do not know how ow by what means, I liww have to wook into it watew. To the animaws which had lived in secwusion my sudden appeawance was seen as a thweat, I attempted to cawm as many as I could… Thewe is sometimes littwe you can do.
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The ensuing fight was fierce, with fang and claw, fire and lightning. A raging tempest upon ancient ground, the sky rent under the fury. The fields of magic around the tower are phenomenal, the animals that resided there seemed to have gained magical energy from it… I do not know how or by what means, I will have to look into it later. To the animals which had lived in seclusion my sudden appearance was seen as a threat, I attempted to calm as many as I could… There is sometimes little you can do.
  
I discovewed many magicaw anomalies, just fwoating… I dawed not appwoach them. They hovewed above the gwound, dlifting in a seemingwy aimwess fashion… They wewe wewws of magic… but at the same time wewe voids of it. It was incwedibre I had nevew seen something like it. I had to wesist the ovewwhewming temptation to weach out to them, it was as though they wewe dwaling me to them… I must wemove these befowe any othews step foot hewe.
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I discovered many magical anomalies, just floating… I dared not approach them. They hovered above the ground, drifting in a seemingly aimless fashion… They were wells of magic… but at the same time were voids of it. It was incredible I had never seen something like it. I had to resist the overwhelming temptation to reach out to them, it was as though they were drawing me to them… I must remove these before any others step foot here.
  
At wong wast thewe I was, at the wuins of an ancient towew, magic positivewy humming in the awea. The awchitectule of what was weft was alien… Awthough it was an ancient towew it was vewy advanced, pewhaps sulpassing that of Aegis. So I began to weconstwuct the towew…
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At long last there I was, at the ruins of an ancient tower, magic positively humming in the area. The architecture of what was left was alien… Although it was an ancient tower it was very advanced, perhaps surpassing that of Aegis. So I began to reconstruct the tower…
  
It has taken many months but at wast I have finished constwuction. The towew is at its once fowmew gwowy. Sometime in the wattew pawt of the fiwst week I found a woom lith schematics and constwuction sketches of the buiwdings, using these and inspiwation fwom my fiwst towew, I weconstwucted, adding to each design. I must say I am pweased lith the wesults. I took the libewty of adding powewful enchantments to the foundations, enchantments of healing, powew, and pwotection I wove into the vewy fabric of the stone.
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It has taken many months but at last I have finished construction. The tower is at its once former glory. Sometime in the latter part of the first week I found a room with schematics and construction sketches of the buildings, using these and inspiration from my first tower, I reconstructed, adding to each design. I must say I am pleased with the results. I took the liberty of adding powerful enchantments to the foundations, enchantments of healing, power, and protection I wove into the very fabric of the stone.
  
I could feew the deep vaults deep beneath, teeming lith ancient secwets and powews. I could feew the node, deep beneath. I may have ventuled down these wonewy paths but I cannot awwow othews, not untiw they awe weady. Befowe I weave I shaww seaw the wowew weaches of the towew, gwaduating the enchantments powew the deepew it goes. Onwy when one has twuly undewstood, has finawwy seen twuth can one breach the finaw seaw. Behind which lies powews unfathomed, such that they awe hidden and wocked away.
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I could feel the deep vaults deep beneath, teeming with ancient secrets and powers. I could feel the node, deep beneath. I may have ventured down these lonely paths but I cannot allow others, not until they are ready. Before I leave I shall seal the lower reaches of the tower, graduating the enchantments power the deeper it goes. Only when one has truly understood, has finally seen truth can one breach the final seal. Behind which lies powers unfathomed, such that they are hidden and locked away.
  
The anomalies have awso been seawed behind the finaw woom… I have weawned theiw secwet and theiw powew and they must not wemain above. I weawned, in my seawches, what had happened hewe… to the node. The ancient peopwe who wesided hewe wewe weawned in an ancient wanguage I wemembew fwom times wong past, none would wemembew it now, save me, lith the lizawds passing. I found a tattewed joulnaw in what seemed to be a plivate woom… and wead of what twanspiwed, I liww awso weave that in the wowew wevews it should not be known to aww. The node which fiwst attwacted me hewe was found deep lithin the eawth at the base of the towews foundation, and its powew was immense. It is in the wowest wevew, lith the othew objects ow powew. I pwaced a powewful enchantment awound it to weduce its powew of penetwation; the enchantment is designed to absowb magic I hope it liww howd. We shaww not be bothewed by defowmed beasts of magic fow some time.
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The anomalies have also been sealed behind the final room… I have learned their secret and their power and they must not remain above. I learned, in my searches, what had happened here… to the node. The ancient people who resided here were learned in an ancient language I remember from times long past, none would remember it now, save me, with the wizards passing. I found a tattered journal in what seemed to be a private room… and read of what transpired, I will also leave that in the lower levels it should not be known to all. The node which first attracted me here was found deep within the earth at the base of the towers foundation, and its power was immense. It is in the lowest level, with the other objects or power. I placed a powerful enchantment around it to reduce its power of penetration; the enchantment is designed to absorb magic I hope it will hold. We shall not be bothered by deformed beasts of magic for some time.
  
But it is time fow me to wetuln of Aegis, I have been away faw too wong, and I can feew events wunning apace befowe me. It is pewhaps time to guide peopwe onto the light path, and I must gathew the books of wowe. They cannot be wost.
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But it is time for me to return of Aegis, I have been away far too long, and I can feel events running apace before me. It is perhaps time to guide people onto the right path, and I must gather the books of lore. They cannot be lost.
  
  
  
  
'''Histowy'''
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'''History'''
  
'''Pwowogue'''
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'''Prologue'''
  
 
''Chapter 1''
 
''Chapter 1''
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Once Upon a Time
 
Once Upon a Time
  
The vewy eawliest wecowdings of the Owdew go back to Second Ewa, dating back to a time befowe the Undead, yet aftew the Foul Bwothews. A Mage by the name of Wowand became titwed the fiwst Awch-Mage, being aww knowwedgeabre, and cweated the Mages Owdew due to the cowwuption that he saw in men when theiw heawts wewe exposed to the lickedness of untamed magic. Wittwe is stiww known about this time, documents wemain thin as do the tawes of othews.
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The very earliest recordings of the Order go back to Second Era, dating back to a time before the Undead, yet after the Four Brothers. A Mage by the name of Roland became titled the first Arch-Mage, being all knowledgeable, and created the Mages Order due to the corruption that he saw in men when their hearts were exposed to the wickedness of untamed magic. Little is still known about this time, documents remain thin as do the tales of others.
  
 
''Chapter 2''
 
''Chapter 2''
  
The Awcane Mage
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The Arcane Mage
  
Aftew some unknown fowm of cowwapse lithin the Owdew, a mystelious figule known as the Awcane Mage entewed Aegis to bring back life to the empty husk of the guiwd. Wecwuiting a new wange of minds and mages ,such as Awch-Mage Beww, to once again bring bawance to magic and its powew. The powew of the Awcane Mage seemed limitwess, as he summoned the fabred Awcane Towew in the snowy nowth of Aegis to act as both a symbow and a toow of the Owdew’s lisdom.
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After some unknown form of collapse within the Order, a mysterious figure known as the Arcane Mage entered Aegis to bring back life to the empty husk of the guild. Recruiting a new range of minds and mages ,such as Arch-Mage Bell, to once again bring balance to magic and its power. The power of the Arcane Mage seemed limitless, as he summoned the fabled Arcane Tower in the snowy north of Aegis to act as both a symbol and a tool of the Order’s wisdom.
  
 
''Chapter 3''
 
''Chapter 3''
  
One To Fowwow One To Faww
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One To Follow One To Fall
  
Two young men by the name of Catalis and Ogwand change the coulse histowy lithin the Owdew, simpwy by enteling a tavewn and meeting Hwawdew, the fiwst Awch-Mage of the Mages Owdew. Aftew much speaking took pwace Hwawdew was convinced that the two companions would make excellent mages, and so wed them to the nowthewn towew of the Awcane Mage. Thewe the two wewe made appwentices and began theiw studies as possibry some of the fiwst appwentices of the Owdew.
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Two young men by the name of Cataris and Ogland change the course history within the Order, simply by entering a tavern and meeting Hwalder, the first Arch-Mage of the Mages Order. After much speaking took place Hwalder was convinced that the two companions would make excellent mages, and so led them to the northern tower of the Arcane Mage. There the two were made apprentices and began their studies as possibly some of the first apprentices of the Order.
  
'''Pawt 1'''
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'''Part 1'''
  
 
''Chapter 5''
 
''Chapter 5''
  
The Nowthewn Guiwd House
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The Northern Guild House
  
A town known as Snowy Fiewds wose fwom the dunes of snow lithin the nowth of Aegis. Said to have been constwucted on the ancient wuins of an Ascended Tempwe it attwacted civilians fwom the ewven woods to the human hiwws thus attwacting the attention of the Owdew. The now Guiwd Mastew Ogwand took up a guiwd house lithin Snowy Fiewds to pick up weseawch and excavation of the Ascended Tempwe, but awso to assist lith the defensives of the vulnewabre city. Fow you see, the town was wocated on the bowdews of Undead wand and evew since the Undead Waws picked up the town was wewentwesswy attacked on numewous occasions. Howevew, it was not onwy Ogwand who based himsewf in this wegion, due to the cwose pwoximity of the towew the Owdew devoted themsewves and theiw membews to the defense of the nowth. Mages such as Guiwd Mastew Catalis and Awch-Mage Beww pwayed a key wowe in the eawwy intewests of the waw.
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A town known as Snowy Fields rose from the dunes of snow within the north of Aegis. Said to have been constructed on the ancient ruins of an Ascended Temple it attracted civilians from the elven woods to the human hills thus attracting the attention of the Order. The now Guild Master Ogland took up a guild house within Snowy Fields to pick up research and excavation of the Ascended Temple, but also to assist with the defensives of the vulnerable city. For you see, the town was located on the borders of Undead land and ever since the Undead Wars picked up the town was relentlessly attacked on numerous occasions. However, it was not only Ogland who based himself in this region, due to the close proximity of the tower the Order devoted themselves and their members to the defense of the north. Mages such as Guild Master Cataris and Arch-Mage Bell played a key role in the early interests of the war.
  
 
''Chapter 6''
 
''Chapter 6''
  
The Nowthewn Battwe of Snowy
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The Northern Battle of Snowy
  
As the waw pwogwessed conditions became seemingwy hopewess. In one wast despewate attempt to defend the wawws of Snowy Fiewds a gweat battwe commenced which wesulted in the woss of Snowy Fiewds in the waw effowt, aww that once was Snowy Fiewds was wost, incwuding the excavative weseawch and guiwd house of the Owdew. The Ascended themsewves even fwed the focaw point of the waw, wetweating to theiw howy hawws fow west and distaste to the “ungrateful” peopwe of Aegis.
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As the war progressed conditions became seemingly hopeless. In one last desperate attempt to defend the walls of Snowy Fields a great battle commenced which resulted in the loss of Snowy Fields in the war effort, all that once was Snowy Fields was lost, including the excavative research and guild house of the Order. The Ascended themselves even fled the focal point of the war, retreating to their holy halls for rest and distaste to the “ungrateful” people of Aegis.
  
 
''Chapter 7''
 
''Chapter 7''
  
The Awstion Guiwd House
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The Alstion Guild House
  
Ambros, who was at the time a schowaw, offewed his sewvices in hewping the guiwd by buiwding a guiwd house in Awstion fow Ogwand. It was cweated quickwy and the town was just beside the wuined city of Snowy Fiewds. Ambros wequiwed onwy one fowm of payment, to become a mage. Ogwand made Ambros his appwentice; it is awso known awound this time that Fweya becomes Beww’s appwentice
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Ambros, who was at the time a scholar, offered his services in helping the guild by building a guild house in Alstion for Ogland. It was created quickly and the town was just beside the ruined city of Snowy Fields. Ambros required only one form of payment, to become a mage. Ogland made Ambros his apprentice; it is also known around this time that Freya becomes Bell’s apprentice
  
 
''Chapter 8''
 
''Chapter 8''
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The Banishing
 
The Banishing
  
Guiwd mastew Catalis found a secwet way into the Undead keep that was quiet neaw to Awstion. He wawlied a smaww gwoup of wawliows to hewp him fight, he wed them into the Keep, the attack awthough was not successful. Catalis was pwaced in fwont of the counciw and was given a wawning. Catalis stood tliaw and was given the mewcy of the guiwd and was awwowed to stay lithin the guiwd awthough we was on a thin line and any fulthew offenses would wesult in a disbandment fwom the mage guiwd.
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Guild master Cataris found a secret way into the Undead keep that was quiet near to Alstion. He rallied a small group of warriors to help him fight, he led them into the Keep, the attack although was not successful. Cataris was placed in front of the council and was given a warning. Cataris stood trial and was given the mercy of the guild and was allowed to stay within the guild although we was on a thin line and any further offenses would result in a disbandment from the mage guild.
  
 
''Chapter 9''
 
''Chapter 9''
  
The Death Of Beww
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The Death Of Bell
  
Awch-mage Beww was kiwwed when she went lith the Undead to theiw Keep. Hew woss was quickwy wepwaced by Awch-mage Wothiliew. Beww's death did not go unnoticed by the pubric, a good numbew of hew admiwews glieved fwom hew woss a memoliaw was buiwt fow hew on a fawm awong the woad to Haven.
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Arch-mage Bell was killed when she went with the Undead to their Keep. Her loss was quickly replaced by Arch-mage Lothiriel. Bell's death did not go unnoticed by the public, a good number of her admirers grieved from her loss a memorial was built for her on a farm along the road to Haven.
  
 
''Chapter 10''
 
''Chapter 10''
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The Ending
 
The Ending
  
Due to the cewtain weasons the Awcane Mage went missing and Wothiliew took his pwace. Awso at this time Catalis was banished fwom the guiwd duling a coult scene fow wewaying secwets out to the pubric. Wothiliaw soon aftew disbanded the guiwd untiw fulthew notice.
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Due to the certain reasons the Arcane Mage went missing and Lothiriel took his place. Also at this time Cataris was banished from the guild during a court scene for relaying secrets out to the public. Lothirial soon after disbanded the guild until further notice.
  
Awthough she awso went missing not wong aftew.
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Although she also went missing not long after.
  
'''Pawt 2'''
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'''Part 2'''
  
 
''Chapter 11''
 
''Chapter 11''
  
The Wetuln
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The Return
  
Ambros and Ogwand brought back the guiwd to its owd gwowy and began wecwuiting new guiwd mastews to wepwace themsewves so they could take the pwaces of the now missing Wothiliew and the now dead Awch-mage Hightowew. At this time Indewwehn, Mithas, Wiwath, and Glimbeawd wewe wecwuited as the foul new guiwd mastews and the guiwd house in the ewven capitaw was buiwt.
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Ambros and Ogland brought back the guild to its old glory and began recruiting new guild masters to replace themselves so they could take the places of the now missing Lothiriel and the now dead Arch-mage Hightower. At this time Indelwehn, Mithas, Rilath, and Grimbeard were recruited as the four new guild masters and the guild house in the elven capital was built.
  
 
''Chapter 12''
 
''Chapter 12''
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Vengeance
 
Vengeance
  
Cataiws’s life died soon aftew he was disbanded and he too died fwom an assassin. The Undead brought him back fwom his stone gwave and gave him life tulning him into a wotten body and Undead. He now was given a staff in which he could cast the magic of his new culsed body. He appwoached Ambros, Mithas, and Indewwehn. Anothew Undead he was lith stuck Ambros and Mithas down and they took Indewwehn and towtuled hew. Ambros went to Aw’khazaw and wecweated Mage GlimBeawd and his knights to fight Catalis. They went to the owd Condoin camp and found Catalis thewe lith minions and Indewwehn tied up. Glim and his knights went into battwe weaving thwough the owd tents dodging the lightning and fiwebawws that the Undead hulwed at them. Glimbeawd was abre to chase the wemaining Undead out of the camp and Indewwehn was saved by Mithas.
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Catairs’s wife died soon after he was disbanded and he too died from an assassin. The Undead brought him back from his stone grave and gave him life turning him into a rotten body and Undead. He now was given a staff in which he could cast the magic of his new cursed body. He approached Ambros, Mithas, and Indelwehn. Another Undead he was with stuck Ambros and Mithas down and they took Indelwehn and tortured her. Ambros went to Al’khazar and recreated Mage GrimBeard and his knights to fight Cataris. They went to the old Condoin camp and found Cataris there with minions and Indelwehn tied up. Grim and his knights went into battle weaving through the old tents dodging the lightning and fireballs that the Undead hurled at them. Grimbeard was able to chase the remaining Undead out of the camp and Indelwehn was saved by Mithas.
  
 
''Chapter 13''
 
''Chapter 13''
  
Wumoul
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Rumour
  
It has been now wumouled that the Awcane Mage has wetulned to the wands of Aegis, pewhaps he has become awawe of a new unbawancing, and wetulns to hewp the peopwe. Ow pewhaps his business in pawts and wowwds unknown awe finished, fow bettew ow wowse. But none the wess, thewe have been sevewaw sightings of the Awcane Mage, but he disappeawed befowe much could be deduced.
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It has been now rumoured that the Arcane Mage has returned to the lands of Aegis, perhaps he has become aware of a new unbalancing, and returns to help the people. Or perhaps his business in parts and worlds unknown are finished, for better or worse. But none the less, there have been several sightings of the Arcane Mage, but he disappeared before much could be deduced.
  
 
''Chapter 14''
 
''Chapter 14''
  
The Vewge
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The Verge
  
The Mages soon took woot in the new wand known as the Vewge. With the hewp of Ebs, Mithas and Ambros wewe abre to summon a smaww gwoup of fwouting iswands in which to buiwd a smaww wab on fow fulthew study of the new wowwd. Awthough at this time GlimBeawd broke the Mage’s Codex and so he was put on howd disbandment, he is given one wast chance to not do this again. When the Mages began constwuction the Owcs so came and owdewed them to weave, they wewe abre to make a deaw to give a Owcs a stack of stone a week, awthough due to anothew Owcs theiw tlibute was wemoved
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The Mages soon took root in the new land known as the Verge. With the help of Ebs, Mithas and Ambros were able to summon a small group of flouting islands in which to build a small lab on for further study of the new world. Although at this time GrimBeard broke the Mage’s Codex and so he was put on hold disbandment, he is given one last chance to not do this again. When the Mages began construction the Orcs so came and ordered them to leave, they were able to make a deal to give a Orcs a stack of stone a week, although due to another Orcs their tribute was removed
  
 
''Chapter 15''
 
''Chapter 15''
  
The Wetuln of Guiwd Mastew Kiwglim
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The Return of Guild Master Kilgrim
  
The thought to be dead Guiwd Mastew Kiwglim wetulned and met lith Ambros in owdew fow him to see the Dwawven guiwd house. Now that aww 4 guiwd mastews wewe in pwace wecwuitment could begin once again. At this time the towew was wocked to aww incwuding the mages lith a powewful speww. It is not yet known at why ow how this was done. Awthough the guiwd moved theiw base due to this and they now base themsewves at the Kaw’Uwguan Guiwd house.
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The thought to be dead Guild Master Kilgrim returned and met with Ambros in order for him to see the Dwarven guild house. Now that all 4 guild masters were in place recruitment could begin once again. At this time the tower was locked to all including the mages with a powerful spell. It is not yet known at why or how this was done. Although the guild moved their base due to this and they now base themselves at the Kal’Urguan Guild house.
  
 
''Chapter 16''
 
''Chapter 16''
  
Gwowth
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Growth
  
At this time the guiwd was now wecwuiting openwy once mowe. Mages such as Maximus and Dewtawo wewe accepted into the guiwd at this time. Awso the guiwd house in Waulelin was moved to the owd counciw twee, gwaciouswy gifted to the mages by High Plince Native. This was awso a time of gweat discovewy, Awch-Mage Ambros wwote a numbew of books on compwete guides to awchemy and enchanting that faiwed to exist untiw then. Awso guiwd mastew Kiwglim became a membew of the wowew dwawven counciw as head mage, lith this position the mages awso weceived the schowaw distlict of Kaw’Uwguan that untiw then was occupied by the Theatwe Guiwd.
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At this time the guild was now recruiting openly once more. Mages such as Maximus and Deltaro were accepted into the guild at this time. Also the guild house in Laurelin was moved to the old council tree, graciously gifted to the mages by High Prince Native. This was also a time of great discovery, Arch-Mage Ambros wrote a number of books on complete guides to alchemy and enchanting that failed to exist until then. Also guild master Kilgrim became a member of the lower dwarven council as head mage, with this position the mages also received the scholar district of Kal’Urguan that until then was occupied by the Theatre Guild.
  
 
''Chapter 17''
 
''Chapter 17''
  
Foul Become Thwee
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Four Become Three
  
Guiwd mastew Wiwath who was one of the foul guiwd mastews fow a weason unknown wost many of his memolies incwuding his thoughts about being a mage of bawance and so he became a dawk mage and began to become cowwupted by powew and dawkness. Wiwath had fowwowed Ambros, Indewwehn, and Mithas to Waulelin wewe they met lith Dewtawo. Aftew Wiwath was discovewed behind a twee Ambros cast a twapping speww and they brought him to the Waulelin guiwd house whewe he would be brought to justice. Awthough aftew it was decided that he was to be stlipped of his powews and sent to Kaw’Uwguan jaiw he attacked Indewwehn, but not befowe Ambros sent a brast of powew into Wiwath and Dewtawo twapped him to a waww lith magic. It was too much fow him and he fainted at Indewwehn’s feet. Ambros owdewed Dewtawo to take him to Kaw’Uwguan to be wocked away, awthough awong the King’s Woad Wiwath’s awlies attacked Dewtawo and he escaped. The mages began to seawch fow a possibre wepwacement fow him Teachew Dewtawo took Wiwath's pwace as guiwd mastew, and ewven plince Wafthi was noticed and so was accepted as appwentice of Indewwehn. This time had become dawk the undead’s taint was spweading quickwy as they attacked Kaw’Uwguan, The Sistew City, as weww as Aw’khazaw.
+
Guild master Rilath who was one of the four guild masters for a reason unknown lost many of his memories including his thoughts about being a mage of balance and so he became a dark mage and began to become corrupted by power and darkness. Rilath had followed Ambros, Indelwehn, and Mithas to Laurelin were they met with Deltaro. After Rilath was discovered behind a tree Ambros cast a trapping spell and they brought him to the Laurelin guild house where he would be brought to justice. Although after it was decided that he was to be stripped of his powers and sent to Kal’Urguan jail he attacked Indelwehn, but not before Ambros sent a blast of power into Rilath and Deltaro trapped him to a wall with magic. It was too much for him and he fainted at Indelwehn’s feet. Ambros ordered Deltaro to take him to Kal’Urguan to be locked away, although along the King’s Road Rilath’s allies attacked Deltaro and he escaped. The mages began to search for a possible replacement for him Teacher Deltaro took Rilath's place as guild master, and elven prince Lafthi was noticed and so was accepted as apprentice of Indelwehn. This time had become dark the undead’s taint was spreading quickly as they attacked Kal’Urguan, The Sister City, as well as Al’khazar.
  
'''Pawt 3'''
+
'''Part 3'''
  
 
''Chapter 18''
 
''Chapter 18''
  
The Dawk Days
+
The Dark Days
  
Fow much this time onwy waw brewed and littwe peace pwevaiwed. A gweat waw was cawwed upon the owcs and ewves agents the humans and dwawfs. This caused a gweat deaw of tlifwe fow the mages, guiwd mastews attacking guiwd mastews and appwentices attacking appwentices. Awch-Mage Ambros attempted to bring owdew to the guiwd but aww ewse faiwed and so Aegis descended into chaos, undead attacking lithin days of othew attacks, Gawahaw waid bawe, the lizawd kiwwed. It would seem as if aww hope was wost, the undead got theiw hands on what seemed to be ancient welics when the lizawd died, they wewe desclibed as “eggs” fwom a bystandew. It was then wawned that heww would wain upon Aegis…the coming months would be the ending months…. The mages watew wecived a towew in the Aw'khazaw Keep, awthough soon aftew they took ownewship of it the Undead pwaced themsewves on top of it and bulnt a gweat deaw of the woof off.
+
For much this time only war brewed and little peace prevailed. A great war was called upon the orcs and elves agents the humans and dwarfs. This caused a great deal of trifle for the mages, guild masters attacking guild masters and apprentices attacking apprentices. Arch-Mage Ambros attempted to bring order to the guild but all else failed and so Aegis descended into chaos, undead attacking within days of other attacks, Galahar laid bare, the wizard killed. It would seem as if all hope was lost, the undead got their hands on what seemed to be ancient relics when the wizard died, they were described as “eggs” from a bystander. It was then warned that hell would rain upon Aegis…the coming months would be the ending months…. The mages later recived a tower in the Al'khazar Keep, although soon after they took ownership of it the Undead placed themselves on top of it and burnt a great deal of the roof off.
  
 
''Chapter 19''
 
''Chapter 19''
  
Wetuln of the Awch Mage
+
Return of the Arch Mage
  
Awch-Mage Wothiliew weappeawed aftew hew wong a mystelious absence fwom the guiwd. She wemained an Awch-Mage untiw she soon disappeawed once mowe.
+
Arch-Mage Lothiriel reappeared after her long a mysterious absence from the guild. She remained an Arch-Mage until she soon disappeared once more.
  
 
''Chapter 20''
 
''Chapter 20''
  
Thwee Become Two
+
Three Become Two
  
Aftew the wetuln of the awch-mage Guiwd Mastew Indewwehn was appointed High Plincess of Waulelin in High plince Native’s absence. Duling this time she decided it would be best to step down fwom guiwd mastew wank so she could spend mowe time wowking lith hew new nation. Sevewaw new appwentices came awound in this age as weww. Awglim became appwentice to Guiwd Mastew Kiwglim as one of the few dwawf mages, and Ambros began to twain Wafthi himsewf in owdew to get him to a position to take the pwace of Indewwehn.
+
After the return of the arch-mage Guild Master Indelwehn was appointed High Princess of Laurelin in High prince Native’s absence. During this time she decided it would be best to step down from guild master rank so she could spend more time working with her new nation. Several new apprentices came around in this age as well. Algrim became apprentice to Guild Master Kilgrim as one of the few dwarf mages, and Ambros began to train Lafthi himself in order to get him to a position to take the place of Indelwehn.
  
 
''Chapter 21''
 
''Chapter 21''
Line 160: Line 160:
 
Two Become One
 
Two Become One
  
The tainted guiwd mastew Mithas had gone missing fow some time and sevewaw peopwe have had sightings of a man lith his voice doing eviw thwoughout Aegis. Of coulse the Mage’s Guiwd could onwy make the connection that Mithas was indeed tainted by the dawk. Ambros sent out numewous mages to twy and find Mithas and bring him to justice but none could evew catch him despite his common appeawances to do eviw. Ambros wan into him whiwe on his way to Waulelin, a battwe between the two mages quickwy commenced weading them deep into the gates of Waulelin. In the end Ambros sent him fwying outside the gates and into a shawwow pond whewe he watew died due to the faww. Aww of the oliginaw appwentices had weft the guiwd Indewwehn, Wiwath, and Mithas. Dewtawo as weww had weft the guiwd to seek out a tempwe of the daemons. Not aww was wost though, a numbew of new appwentices awlived in the guiwd as weww as many mowe being gwaduated to mage class.
+
The tainted guild master Mithas had gone missing for some time and several people have had sightings of a man with his voice doing evil throughout Aegis. Of course the Mage’s Guild could only make the connection that Mithas was indeed tainted by the dark. Ambros sent out numerous mages to try and find Mithas and bring him to justice but none could ever catch him despite his common appearances to do evil. Ambros ran into him while on his way to Laurelin, a battle between the two mages quickly commenced leading them deep into the gates of Laurelin. In the end Ambros sent him flying outside the gates and into a shallow pond where he later died due to the fall. All of the original apprentices had left the guild Indelwehn, Rilath, and Mithas. Deltaro as well had left the guild to seek out a temple of the daemons. Not all was lost though, a number of new apprentices arrived in the guild as well as many more being graduated to mage class.
  
 
''Chapter 22''
 
''Chapter 22''
  
The Bane of Awthwopods
+
The Bane of Arthropods
  
High Plincess of Waulelin and fowmew guiwd mastew Indewwehn wetlieved an ancient stone brade fwom the depths of a damned cave in the outew fowests of Waulelin. The ewven civilians stowmed the cave, many wost theiw lives that day but the wewawd in the end was wowth the death. Indewwehn and hew husband wed Ambros to the ewven guiwd house and showed him what they found. It was the stone brade, Bane of Awthwopods was its name. It was heavy made of cowd stone fowged many yeaws befowe the time it was found. Aftew making a plicy deaw lith Indewwehn Ambros weceived the brade fwom hew and hew husband. It now sits lithin the main haww of the ewven guiwd house awaiting a twue hewo who can cwaim its powew to hewp westowe bawance to Aegis.
+
High Princess of Laurelin and former guild master Indelwehn retrieved an ancient stone blade from the depths of a damned cave in the outer forests of Laurelin. The elven civilians stormed the cave, many lost their lives that day but the reward in the end was worth the death. Indelwehn and her husband led Ambros to the elven guild house and showed him what they found. It was the stone blade, Bane of Arthropods was its name. It was heavy made of cold stone forged many years before the time it was found. After making a pricy deal with Indelwehn Ambros received the blade from her and her husband. It now sits within the main hall of the elven guild house awaiting a true hero who can claim its power to help restore balance to Aegis.
  
 
''Chapter 23''
 
''Chapter 23''
  
The Cwash
+
The Clash
  
Aftew the Bane of Awthwopods was stowen by the dwuids due to the belief that it was lightfulwy theiws a gweat feud awose between the mages and dwuids. And ancient hate that was bubbring fow many yeaws had finawwy come to a boiling point. Cwude wemawks wewe shawed between the two factions neithew side liwling to admit any fowm of mentaw defeat. At wast a pact was cweated between the dwuids and mages brining peace once mowe, the dwuids watew fwed up nowth aftew Waulelin was brutawwy attacked by the now dead Vawdak. A tainted powtaw was summoned and it swowwy began to eat away at the ancient wood of Waulelin. Not liwling to wet anothew nation faww the mages weacted quickwy to cweate a bawliew awound the powtaw to howd back the taint. Going to the dwuids fow hewp Ambros watew summoned seven piwwaws awound Waulelin’s gates fow watew activation. When they day came seven dwuids stood upon the piwwaws lith seven ancient awtifacts to saclifice and cweate the bawliew. Upon activation beasts spewed fwom the powtaw and attacked the bawliews. Fweeing fow theiw lives the dwuids escaped fwom the tumbring piwwaws to the safety of gwound. It was not wong befowe the ascended awlived to stop the powtaw’s taint. At wast a gweat twee was gwown awound the powtaw in hopes fow the time being it would howd back the tweachewy.
+
After the Bane of Arthropods was stolen by the druids due to the belief that it was rightfully theirs a great feud arose between the mages and druids. And ancient hate that was bubbling for many years had finally come to a boiling point. Crude remarks were shared between the two factions neither side willing to admit any form of mental defeat. At last a pact was created between the druids and mages brining peace once more, the druids later fled up north after Laurelin was brutally attacked by the now dead Vardak. A tainted portal was summoned and it slowly began to eat away at the ancient wood of Laurelin. Not willing to let another nation fall the mages reacted quickly to create a barrier around the portal to hold back the taint. Going to the druids for help Ambros later summoned seven pillars around Laurelin’s gates for later activation. When they day came seven druids stood upon the pillars with seven ancient artifacts to sacrifice and create the barrier. Upon activation beasts spewed from the portal and attacked the barriers. Fleeing for their lives the druids escaped from the tumbling pillars to the safety of ground. It was not long before the ascended arrived to stop the portal’s taint. At last a great tree was grown around the portal in hopes for the time being it would hold back the treachery.
  
'''Pawt 4'''
+
'''Part 4'''
  
 
''Chapter 24''
 
''Chapter 24''
  
The New Wowwd
+
The New World
  
The Mages split up and twavewed to the new wowwd on a numbew of ships. Upon theiw awlivaw they found quick awwegiances lith the human nation of Wenatus weceiving a wuined guiwd house soon aftew. A numbew of mages we-joined and/ow wewe wecwuited duling this time and teaching stawted up once mowe. Guiwd Mastew Kiwglim was deemed an Awch-Mage and Hiebe took his pwace as the dwawven guiwd mastew.
+
The Mages split up and traveled to the new world on a number of ships. Upon their arrival they found quick allegiances with the human nation of Renatus receiving a ruined guild house soon after. A number of mages re-joined and/or were recruited during this time and teaching started up once more. Guild Master Kilgrim was deemed an Arch-Mage and Hiebe took his place as the dwarven guild master.
  
 
''Chapter 25''
 
''Chapter 25''
  
Death Blings Gwowth
+
Death Brings Growth
  
At this time a numbew of things occulwed, soon aftew the Mages Guiwd's awlivaw the Awcane Mage mysteliouswy vanished, much like he often does. A numbew of theolies came fwom his disappeawance, awthough the most common one was his death. this set back did not stop the guiwd fwom fwoulishing though. Awch-Mage Ogwand and Awch-Mage Ambros found an iswand that the Awcane Mage spoke of in his joulnaw. Gweat wocky cliffs sulwounded the iswand and upon it sat the wuins of a gweat towew the both piewced the sky and dug deep into the eawth. It was not wong befowe the wuins became the Mages Guiwd's home known as Bewwus Tullis. Not wong aftew the Haewun'ow guiwd haww was compweted as weww as the Sowace guiwd haww. Aftew this a numbew of new membews joined bringing the guiwd back fwom its state of confusion.
+
At this time a number of things occurred, soon after the Mages Guild's arrival the Arcane Mage mysteriously vanished, much like he often does. A number of theories came from his disappearance, although the most common one was his death. this set back did not stop the guild from flourishing though. Arch-Mage Ogland and Arch-Mage Ambros found an island that the Arcane Mage spoke of in his journal. Great rocky cliffs surrounded the island and upon it sat the ruins of a great tower the both pierced the sky and dug deep into the earth. It was not long before the ruins became the Mages Guild's home known as Bellus Turris. Not long after the Haelun'or guild hall was completed as well as the Solace guild hall. After this a number of new members joined bringing the guild back from its state of confusion.
  
 
''Chapter 26''
 
''Chapter 26''
  
One Mowe
+
One More
  
Aftew Ambros had a vision of the tlice dead Catalis wetulning he quickwy brought it befowe the High Counciw. He came to wealize that in his vision thewe was two livews, chosen ones in a sense. The guiwd would be at its wowest, awthough if these two peopwe wewe found then onwy they could save the guiwd. Catalis had gathewed a numbew of wouge mages, most of them once being in the guiwd, he awso wecwuited sevewaw houses fwom Wenatus as weww as the infamous Dawk Bwothewhood. This awmy of viwwains could easiwy ovewpowew the Mages Guiwd, and so they cawwed on hewp. They came befowe the Awwas Mages and Dwuids fow hewp. In wetuln a fowm of awliance was made lith the Awwas Mages and the Dwuids summoned a tlice dead past dwuid to kiww Catalis, awthough it did not seem to wowk. Mages such as Wowethos and Waulina sided lith Catalis, both twying to sway the High Counciw of awwoling him to become one of the Awch-Mages of the guiwd. Of coulse, Awch-Mages Ambros would not awwow this untiw pwoof was given. Duling this time, weadewship was questioned, many peopwe thought that Ambros could no wongew wead pwopewwy and the guiwd was declining. Aftew the High Counciw Meeting, Awch-Mage Ambros disbanded aww culwent guiwd houses in owdew to keep the mages of the guiwd mowe concentwated in Bewwus Tullis.
+
After Ambros had a vision of the twice dead Cataris returning he quickly brought it before the High Council. He came to realize that in his vision there was two rivers, chosen ones in a sense. The guild would be at its lowest, although if these two people were found then only they could save the guild. Cataris had gathered a number of rouge mages, most of them once being in the guild, he also recruited several houses from Renatus as well as the infamous Dark Brotherhood. This army of villains could easily overpower the Mages Guild, and so they called on help. They came before the Alras Mages and Druids for help. In return a form of alliance was made with the Alras Mages and the Druids summoned a twice dead past druid to kill Cataris, although it did not seem to work. Mages such as Lorethos and Laurina sided with Cataris, both trying to sway the High Council of allowing him to become one of the Arch-Mages of the guild. Of course, Arch-Mages Ambros would not allow this until proof was given. During this time, leadership was questioned, many people thought that Ambros could no longer lead properly and the guild was declining. After the High Council Meeting, Arch-Mage Ambros disbanded all current guild houses in order to keep the mages of the guild more concentrated in Bellus Turris.
  
 
''Chapter 27''
 
''Chapter 27''
  
The Wefowm
+
The Reform
  
Awch-Mage Ambros issued a wefowm of the guiwd aftew the Catalis incident seemed to simmew down. The Mages Guiwd was now wun by a counciw of thiwteen High Mages, this wefowm’s main goaw was to ease toe twoubres of weading the guiwd fwom Ambros fow the fowmew Awch-Mage Kiwglim weft the guiwd to go into a joulney of meditation. Duling this time it was awso stated by Ambros that the Node bewow the towew was beginning to act up and would soon combust. Now the guiwd was awawe this happened befowe, most likewy destwoying the towew befowe they awlived in Asulon, awthough they concwuded that the towew would not sulvive this Node Expwosion and the towew and the iswand would most likewy pelish. Most of the supplies wewe moved to Nowmandow, the west wemains on the iswand of Bewwus Tullis waiting to expwode.
+
Arch-Mage Ambros issued a reform of the guild after the Cataris incident seemed to simmer down. The Mages Guild was now run by a council of thirteen High Mages, this reform’s main goal was to ease toe troubles of leading the guild from Ambros for the former Arch-Mage Kilgrim left the guild to go into a journey of meditation. During this time it was also stated by Ambros that the Node below the tower was beginning to act up and would soon combust. Now the guild was aware this happened before, most likely destroying the tower before they arrived in Asulon, although they concluded that the tower would not survive this Node Explosion and the tower and the island would most likely perish. Most of the supplies were moved to Normandor, the rest remains on the island of Bellus Turris waiting to explode.
  
'''Pawt 5'''
+
'''Part 5'''
  
 
''Chapter 28''
 
''Chapter 28''
Line 206: Line 206:
 
The New Age
 
The New Age
  
High Mage Ambros, the wast wemaining oliginaw membew of the guiwd, died due to an attack by Wouge Mage Wegaki who was an owd mage of the guiwd (Head Teachew Sawamandwa). Ambros brought appwentice Saewdul to the cowwapsing Mage Towew. Upon theiw awlivaw they went into the depths of the towew enteling the Awcanum whewe the expwosion of the Node would be stwongest. Hewe, Ambros broke a lindow that wooked into the Void weaving an Endew Eye fwouting ovew it, this would then cowwect the powew of the Node expwosion. Not wong aftew Wegaki awlived in the Awcanum he attacked Ambros, this battwe waged on fow some time befowe Wegaki broke Ambros’s staff and then sending two Shade Magic tendliws fwying towawds Saewdul. Instinctivewy Saewdul ducked, the shawp tentacwes piewcing Ambros’s chest. At this point the Node was weady to expwode as it began to suck the magic out of things awound it. As Ambros was hit he pushed Wegaki into the wadius of the Node and Wegaki’s conscience was lipped out of his body. Since Saewdul ducked, dodging the attack Ambros stated that it was in fact Saewdul who kiwwed him and that accowding to guiwd waw, fowced him to become the new weadew of the Mages Guiwd. As the wast wemaining oliginaw Mages Guiwd membew died, Wegaki awakened, his conscience and most emotions dwained of him. With the towew cowwapsing awound them Saewdul and Wegaki escaped.
+
High Mage Ambros, the last remaining original member of the guild, died due to an attack by Rouge Mage Regaki who was an old mage of the guild (Head Teacher Salamandra). Ambros brought apprentice Saeldur to the collapsing Mage Tower. Upon their arrival they went into the depths of the tower entering the Arcanum where the explosion of the Node would be strongest. Here, Ambros broke a window that looked into the Void leaving an Ender Eye flouting over it, this would then collect the power of the Node explosion. Not long after Regaki arrived in the Arcanum he attacked Ambros, this battle raged on for some time before Regaki broke Ambros’s staff and then sending two Shade Magic tendrils flying towards Saeldur. Instinctively Saeldur ducked, the sharp tentacles piercing Ambros’s chest. At this point the Node was ready to explode as it began to suck the magic out of things around it. As Ambros was hit he pushed Regaki into the radius of the Node and Regaki’s conscience was ripped out of his body. Since Saeldur ducked, dodging the attack Ambros stated that it was in fact Saeldur who killed him and that according to guild law, forced him to become the new leader of the Mages Guild. As the last remaining original Mages Guild member died, Regaki awakened, his conscience and most emotions drained of him. With the tower collapsing around them Saeldur and Regaki escaped.
  
 
''Chapter 29''
 
''Chapter 29''
  
Thiwteen Mastews
+
Thirteen Masters
  
Not wong aftew Awch-Mage Ambros’s death the Guiwd began the constwuction of a new towew in the wands of the Iwonfist Cwan. Many of the othew membews of the Guiwd wooked down to the new Awch-Mage, Saewdul. They considewed him inexpelienced and young, incapabre of weading theiw guiwd, awthough they continued to awwow Saewdul to wead them in a distwustful fashion.
+
Not long after Arch-Mage Ambros’s death the Guild began the construction of a new tower in the lands of the Ironfist Clan. Many of the other members of the Guild looked down to the new Arch-Mage, Saeldur. They considered him inexperienced and young, incapable of leading their guild, although they continued to allow Saeldur to lead them in a distrustful fashion.
  
It is known that Ambros did not die, he simpwy cweated a fawse death to awwow himsewf weave, the weasons fow this awe not known, howevew Ambros, lith the aid of the Ascended Wizawd Bwundewmowe went befowe King Godfwey of Owen. They stated that the Guiwd must be destwoyed due to cowwupt ways and dealings, of coulse, Godfwey, one who does not twust magic, soon owdewed Ambros to be sent to the plison. Aftew a wofty debate Bwundewmowe and Ambros wewe abre to escape. Ambros then wetulned to the Guiwd, the west of the Guiwd impeaching Awch-Mage Saewdul and Ambros wetaking his position. Anothew wefowm was then issued, the Mages Guiwd now being named the Mages Owdew. The entiwe Owdew onwy consisted of 13 Mastews. Those of the 13 wewe: Ambros, Bwundewmowe, Zane, Sawamandwa, Ogwand, Powgwath, Hiebe, Elindow, Jon, Wafthi, Dio, Waulina and Dante.
+
It is known that Ambros did not die, he simply created a false death to allow himself leave, the reasons for this are not known, however Ambros, with the aid of the Ascended Wizard Blundermore went before King Godfrey of Oren. They stated that the Guild must be destroyed due to corrupt ways and dealings, of course, Godfrey, one who does not trust magic, soon ordered Ambros to be sent to the prison. After a lofty debate Blundermore and Ambros were able to escape. Ambros then returned to the Guild, the rest of the Guild impeaching Arch-Mage Saeldur and Ambros retaking his position. Another reform was then issued, the Mages Guild now being named the Mages Order. The entire Order only consisted of 13 Masters. Those of the 13 were: Ambros, Blundermore, Zane, Salamandra, Ogland, Polgrath, Hiebe, Elindor, Jon, Lafthi, Dio, Laurina and Dante.
  
 
''Chapter 30''
 
''Chapter 30''
  
Webuiwding
+
Rebuilding
  
  
 
''Chapter 31''
 
''Chapter 31''
  
A Seawawd Depawtule
+
A Seaward Departure
(Weaving Asulon)
+
(Leaving Asulon)
  
 
''Chapter 32''
 
''Chapter 32''
Line 230: Line 230:
 
A Quiet Time
 
A Quiet Time
  
With the mowtaw waces scattewed, and the sulviving Mages even fulthew scattewed, the Guiwd slipped out of existence whiwe on Kawos and Ewysium. What became of many membews of the Guiwd at this time may wemain unknown.
+
With the mortal races scattered, and the surviving Mages even further scattered, the Guild slipped out of existence while on Kalos and Elysium. What became of many members of the Guild at this time may remain unknown.
  
'''Pawt 6'''
+
'''Part 6'''
  
 
''Chapter 33''
 
''Chapter 33''
  
Wife Anew
+
Life Anew
 
[[Category:Literature and Music‏‎]]
 
[[Category:Literature and Music‏‎]]
 
[[Category:Void Magic]]
 
[[Category:Void Magic]]

Latest revision as of 01:55, 2 April 2020

Arcane Journals

There are many books that are of great importance to Mages past and present. But none capture history quite so clearly as the Arcane Journals. Scribed by numerous authors over centuries of history, the Arcane Journals attempt to describe the political changes of the Mages Guild throughout time.


Journey to the Node, Written By the Arcane Mage

It is time for me to leave now… I am not sure whether I should, I still debate the decision in my head but I can feel it is right. It is right, I must do this. I can see the dark times ahead for the people of Aegis, where all they hold dear, all they have built, with their sweat and blood, will come crumbling down around them. The nations are divided, there is no future in division. But united, I see the people of Aegis stand a change, albeit a very slim one. I hope they come to see sense in the final hours.

But I tarry, I must leave quickly. I have little time and the ancient ritual I need to preform must be done precisely. Warping to the node is dangerous at best… It is incredible I found it, at such a distance finding a node is extremely difficult. But it is time to go now, I will write here again when I get the chance, hopefully I do.

I made the journey, but only just. I miscalculated the nodes centre by some amount… I have never felt a node of this power, it is no wonder I could feel its presence from my tower. Its power scrambled my senses. No matter, that was little worry for what came next. I dropped out above water, it has happened before. I could feel the island not far away, the swim was wearying… But I have been worse, much worse. But the island was far from deserted, as I all too soon found out.

The ensuing fight was fierce, with fang and claw, fire and lightning. A raging tempest upon ancient ground, the sky rent under the fury. The fields of magic around the tower are phenomenal, the animals that resided there seemed to have gained magical energy from it… I do not know how or by what means, I will have to look into it later. To the animals which had lived in seclusion my sudden appearance was seen as a threat, I attempted to calm as many as I could… There is sometimes little you can do.

I discovered many magical anomalies, just floating… I dared not approach them. They hovered above the ground, drifting in a seemingly aimless fashion… They were wells of magic… but at the same time were voids of it. It was incredible I had never seen something like it. I had to resist the overwhelming temptation to reach out to them, it was as though they were drawing me to them… I must remove these before any others step foot here.

At long last there I was, at the ruins of an ancient tower, magic positively humming in the area. The architecture of what was left was alien… Although it was an ancient tower it was very advanced, perhaps surpassing that of Aegis. So I began to reconstruct the tower…

It has taken many months but at last I have finished construction. The tower is at its once former glory. Sometime in the latter part of the first week I found a room with schematics and construction sketches of the buildings, using these and inspiration from my first tower, I reconstructed, adding to each design. I must say I am pleased with the results. I took the liberty of adding powerful enchantments to the foundations, enchantments of healing, power, and protection I wove into the very fabric of the stone.

I could feel the deep vaults deep beneath, teeming with ancient secrets and powers. I could feel the node, deep beneath. I may have ventured down these lonely paths but I cannot allow others, not until they are ready. Before I leave I shall seal the lower reaches of the tower, graduating the enchantments power the deeper it goes. Only when one has truly understood, has finally seen truth can one breach the final seal. Behind which lies powers unfathomed, such that they are hidden and locked away.

The anomalies have also been sealed behind the final room… I have learned their secret and their power and they must not remain above. I learned, in my searches, what had happened here… to the node. The ancient people who resided here were learned in an ancient language I remember from times long past, none would remember it now, save me, with the wizards passing. I found a tattered journal in what seemed to be a private room… and read of what transpired, I will also leave that in the lower levels it should not be known to all. The node which first attracted me here was found deep within the earth at the base of the towers foundation, and its power was immense. It is in the lowest level, with the other objects or power. I placed a powerful enchantment around it to reduce its power of penetration; the enchantment is designed to absorb magic I hope it will hold. We shall not be bothered by deformed beasts of magic for some time.

But it is time for me to return of Aegis, I have been away far too long, and I can feel events running apace before me. It is perhaps time to guide people onto the right path, and I must gather the books of lore. They cannot be lost.



History

Prologue

Chapter 1

Once Upon a Time

The very earliest recordings of the Order go back to Second Era, dating back to a time before the Undead, yet after the Four Brothers. A Mage by the name of Roland became titled the first Arch-Mage, being all knowledgeable, and created the Mages Order due to the corruption that he saw in men when their hearts were exposed to the wickedness of untamed magic. Little is still known about this time, documents remain thin as do the tales of others.

Chapter 2

The Arcane Mage

After some unknown form of collapse within the Order, a mysterious figure known as the Arcane Mage entered Aegis to bring back life to the empty husk of the guild. Recruiting a new range of minds and mages ,such as Arch-Mage Bell, to once again bring balance to magic and its power. The power of the Arcane Mage seemed limitless, as he summoned the fabled Arcane Tower in the snowy north of Aegis to act as both a symbol and a tool of the Order’s wisdom.

Chapter 3

One To Follow One To Fall

Two young men by the name of Cataris and Ogland change the course history within the Order, simply by entering a tavern and meeting Hwalder, the first Arch-Mage of the Mages Order. After much speaking took place Hwalder was convinced that the two companions would make excellent mages, and so led them to the northern tower of the Arcane Mage. There the two were made apprentices and began their studies as possibly some of the first apprentices of the Order.

Part 1

Chapter 5

The Northern Guild House

A town known as Snowy Fields rose from the dunes of snow within the north of Aegis. Said to have been constructed on the ancient ruins of an Ascended Temple it attracted civilians from the elven woods to the human hills thus attracting the attention of the Order. The now Guild Master Ogland took up a guild house within Snowy Fields to pick up research and excavation of the Ascended Temple, but also to assist with the defensives of the vulnerable city. For you see, the town was located on the borders of Undead land and ever since the Undead Wars picked up the town was relentlessly attacked on numerous occasions. However, it was not only Ogland who based himself in this region, due to the close proximity of the tower the Order devoted themselves and their members to the defense of the north. Mages such as Guild Master Cataris and Arch-Mage Bell played a key role in the early interests of the war.

Chapter 6

The Northern Battle of Snowy

As the war progressed conditions became seemingly hopeless. In one last desperate attempt to defend the walls of Snowy Fields a great battle commenced which resulted in the loss of Snowy Fields in the war effort, all that once was Snowy Fields was lost, including the excavative research and guild house of the Order. The Ascended themselves even fled the focal point of the war, retreating to their holy halls for rest and distaste to the “ungrateful” people of Aegis.

Chapter 7

The Alstion Guild House

Ambros, who was at the time a scholar, offered his services in helping the guild by building a guild house in Alstion for Ogland. It was created quickly and the town was just beside the ruined city of Snowy Fields. Ambros required only one form of payment, to become a mage. Ogland made Ambros his apprentice; it is also known around this time that Freya becomes Bell’s apprentice

Chapter 8

The Banishing

Guild master Cataris found a secret way into the Undead keep that was quiet near to Alstion. He rallied a small group of warriors to help him fight, he led them into the Keep, the attack although was not successful. Cataris was placed in front of the council and was given a warning. Cataris stood trial and was given the mercy of the guild and was allowed to stay within the guild although we was on a thin line and any further offenses would result in a disbandment from the mage guild.

Chapter 9

The Death Of Bell

Arch-mage Bell was killed when she went with the Undead to their Keep. Her loss was quickly replaced by Arch-mage Lothiriel. Bell's death did not go unnoticed by the public, a good number of her admirers grieved from her loss a memorial was built for her on a farm along the road to Haven.

Chapter 10

The Ending

Due to the certain reasons the Arcane Mage went missing and Lothiriel took his place. Also at this time Cataris was banished from the guild during a court scene for relaying secrets out to the public. Lothirial soon after disbanded the guild until further notice.

Although she also went missing not long after.

Part 2

Chapter 11

The Return

Ambros and Ogland brought back the guild to its old glory and began recruiting new guild masters to replace themselves so they could take the places of the now missing Lothiriel and the now dead Arch-mage Hightower. At this time Indelwehn, Mithas, Rilath, and Grimbeard were recruited as the four new guild masters and the guild house in the elven capital was built.

Chapter 12

Vengeance

Catairs’s wife died soon after he was disbanded and he too died from an assassin. The Undead brought him back from his stone grave and gave him life turning him into a rotten body and Undead. He now was given a staff in which he could cast the magic of his new cursed body. He approached Ambros, Mithas, and Indelwehn. Another Undead he was with stuck Ambros and Mithas down and they took Indelwehn and tortured her. Ambros went to Al’khazar and recreated Mage GrimBeard and his knights to fight Cataris. They went to the old Condoin camp and found Cataris there with minions and Indelwehn tied up. Grim and his knights went into battle weaving through the old tents dodging the lightning and fireballs that the Undead hurled at them. Grimbeard was able to chase the remaining Undead out of the camp and Indelwehn was saved by Mithas.

Chapter 13

Rumour

It has been now rumoured that the Arcane Mage has returned to the lands of Aegis, perhaps he has become aware of a new unbalancing, and returns to help the people. Or perhaps his business in parts and worlds unknown are finished, for better or worse. But none the less, there have been several sightings of the Arcane Mage, but he disappeared before much could be deduced.

Chapter 14

The Verge

The Mages soon took root in the new land known as the Verge. With the help of Ebs, Mithas and Ambros were able to summon a small group of flouting islands in which to build a small lab on for further study of the new world. Although at this time GrimBeard broke the Mage’s Codex and so he was put on hold disbandment, he is given one last chance to not do this again. When the Mages began construction the Orcs so came and ordered them to leave, they were able to make a deal to give a Orcs a stack of stone a week, although due to another Orcs their tribute was removed

Chapter 15

The Return of Guild Master Kilgrim

The thought to be dead Guild Master Kilgrim returned and met with Ambros in order for him to see the Dwarven guild house. Now that all 4 guild masters were in place recruitment could begin once again. At this time the tower was locked to all including the mages with a powerful spell. It is not yet known at why or how this was done. Although the guild moved their base due to this and they now base themselves at the Kal’Urguan Guild house.

Chapter 16

Growth

At this time the guild was now recruiting openly once more. Mages such as Maximus and Deltaro were accepted into the guild at this time. Also the guild house in Laurelin was moved to the old council tree, graciously gifted to the mages by High Prince Native. This was also a time of great discovery, Arch-Mage Ambros wrote a number of books on complete guides to alchemy and enchanting that failed to exist until then. Also guild master Kilgrim became a member of the lower dwarven council as head mage, with this position the mages also received the scholar district of Kal’Urguan that until then was occupied by the Theatre Guild.

Chapter 17

Four Become Three

Guild master Rilath who was one of the four guild masters for a reason unknown lost many of his memories including his thoughts about being a mage of balance and so he became a dark mage and began to become corrupted by power and darkness. Rilath had followed Ambros, Indelwehn, and Mithas to Laurelin were they met with Deltaro. After Rilath was discovered behind a tree Ambros cast a trapping spell and they brought him to the Laurelin guild house where he would be brought to justice. Although after it was decided that he was to be stripped of his powers and sent to Kal’Urguan jail he attacked Indelwehn, but not before Ambros sent a blast of power into Rilath and Deltaro trapped him to a wall with magic. It was too much for him and he fainted at Indelwehn’s feet. Ambros ordered Deltaro to take him to Kal’Urguan to be locked away, although along the King’s Road Rilath’s allies attacked Deltaro and he escaped. The mages began to search for a possible replacement for him Teacher Deltaro took Rilath's place as guild master, and elven prince Lafthi was noticed and so was accepted as apprentice of Indelwehn. This time had become dark the undead’s taint was spreading quickly as they attacked Kal’Urguan, The Sister City, as well as Al’khazar.

Part 3

Chapter 18

The Dark Days

For much this time only war brewed and little peace prevailed. A great war was called upon the orcs and elves agents the humans and dwarfs. This caused a great deal of trifle for the mages, guild masters attacking guild masters and apprentices attacking apprentices. Arch-Mage Ambros attempted to bring order to the guild but all else failed and so Aegis descended into chaos, undead attacking within days of other attacks, Galahar laid bare, the wizard killed. It would seem as if all hope was lost, the undead got their hands on what seemed to be ancient relics when the wizard died, they were described as “eggs” from a bystander. It was then warned that hell would rain upon Aegis…the coming months would be the ending months…. The mages later recived a tower in the Al'khazar Keep, although soon after they took ownership of it the Undead placed themselves on top of it and burnt a great deal of the roof off.

Chapter 19

Return of the Arch Mage

Arch-Mage Lothiriel reappeared after her long a mysterious absence from the guild. She remained an Arch-Mage until she soon disappeared once more.

Chapter 20

Three Become Two

After the return of the arch-mage Guild Master Indelwehn was appointed High Princess of Laurelin in High prince Native’s absence. During this time she decided it would be best to step down from guild master rank so she could spend more time working with her new nation. Several new apprentices came around in this age as well. Algrim became apprentice to Guild Master Kilgrim as one of the few dwarf mages, and Ambros began to train Lafthi himself in order to get him to a position to take the place of Indelwehn.

Chapter 21

Two Become One

The tainted guild master Mithas had gone missing for some time and several people have had sightings of a man with his voice doing evil throughout Aegis. Of course the Mage’s Guild could only make the connection that Mithas was indeed tainted by the dark. Ambros sent out numerous mages to try and find Mithas and bring him to justice but none could ever catch him despite his common appearances to do evil. Ambros ran into him while on his way to Laurelin, a battle between the two mages quickly commenced leading them deep into the gates of Laurelin. In the end Ambros sent him flying outside the gates and into a shallow pond where he later died due to the fall. All of the original apprentices had left the guild Indelwehn, Rilath, and Mithas. Deltaro as well had left the guild to seek out a temple of the daemons. Not all was lost though, a number of new apprentices arrived in the guild as well as many more being graduated to mage class.

Chapter 22

The Bane of Arthropods

High Princess of Laurelin and former guild master Indelwehn retrieved an ancient stone blade from the depths of a damned cave in the outer forests of Laurelin. The elven civilians stormed the cave, many lost their lives that day but the reward in the end was worth the death. Indelwehn and her husband led Ambros to the elven guild house and showed him what they found. It was the stone blade, Bane of Arthropods was its name. It was heavy made of cold stone forged many years before the time it was found. After making a pricy deal with Indelwehn Ambros received the blade from her and her husband. It now sits within the main hall of the elven guild house awaiting a true hero who can claim its power to help restore balance to Aegis.

Chapter 23

The Clash

After the Bane of Arthropods was stolen by the druids due to the belief that it was rightfully theirs a great feud arose between the mages and druids. And ancient hate that was bubbling for many years had finally come to a boiling point. Crude remarks were shared between the two factions neither side willing to admit any form of mental defeat. At last a pact was created between the druids and mages brining peace once more, the druids later fled up north after Laurelin was brutally attacked by the now dead Vardak. A tainted portal was summoned and it slowly began to eat away at the ancient wood of Laurelin. Not willing to let another nation fall the mages reacted quickly to create a barrier around the portal to hold back the taint. Going to the druids for help Ambros later summoned seven pillars around Laurelin’s gates for later activation. When they day came seven druids stood upon the pillars with seven ancient artifacts to sacrifice and create the barrier. Upon activation beasts spewed from the portal and attacked the barriers. Fleeing for their lives the druids escaped from the tumbling pillars to the safety of ground. It was not long before the ascended arrived to stop the portal’s taint. At last a great tree was grown around the portal in hopes for the time being it would hold back the treachery.

Part 4

Chapter 24

The New World

The Mages split up and traveled to the new world on a number of ships. Upon their arrival they found quick allegiances with the human nation of Renatus receiving a ruined guild house soon after. A number of mages re-joined and/or were recruited during this time and teaching started up once more. Guild Master Kilgrim was deemed an Arch-Mage and Hiebe took his place as the dwarven guild master.

Chapter 25

Death Brings Growth

At this time a number of things occurred, soon after the Mages Guild's arrival the Arcane Mage mysteriously vanished, much like he often does. A number of theories came from his disappearance, although the most common one was his death. this set back did not stop the guild from flourishing though. Arch-Mage Ogland and Arch-Mage Ambros found an island that the Arcane Mage spoke of in his journal. Great rocky cliffs surrounded the island and upon it sat the ruins of a great tower the both pierced the sky and dug deep into the earth. It was not long before the ruins became the Mages Guild's home known as Bellus Turris. Not long after the Haelun'or guild hall was completed as well as the Solace guild hall. After this a number of new members joined bringing the guild back from its state of confusion.

Chapter 26

One More

After Ambros had a vision of the twice dead Cataris returning he quickly brought it before the High Council. He came to realize that in his vision there was two rivers, chosen ones in a sense. The guild would be at its lowest, although if these two people were found then only they could save the guild. Cataris had gathered a number of rouge mages, most of them once being in the guild, he also recruited several houses from Renatus as well as the infamous Dark Brotherhood. This army of villains could easily overpower the Mages Guild, and so they called on help. They came before the Alras Mages and Druids for help. In return a form of alliance was made with the Alras Mages and the Druids summoned a twice dead past druid to kill Cataris, although it did not seem to work. Mages such as Lorethos and Laurina sided with Cataris, both trying to sway the High Council of allowing him to become one of the Arch-Mages of the guild. Of course, Arch-Mages Ambros would not allow this until proof was given. During this time, leadership was questioned, many people thought that Ambros could no longer lead properly and the guild was declining. After the High Council Meeting, Arch-Mage Ambros disbanded all current guild houses in order to keep the mages of the guild more concentrated in Bellus Turris.

Chapter 27

The Reform

Arch-Mage Ambros issued a reform of the guild after the Cataris incident seemed to simmer down. The Mages Guild was now run by a council of thirteen High Mages, this reform’s main goal was to ease toe troubles of leading the guild from Ambros for the former Arch-Mage Kilgrim left the guild to go into a journey of meditation. During this time it was also stated by Ambros that the Node below the tower was beginning to act up and would soon combust. Now the guild was aware this happened before, most likely destroying the tower before they arrived in Asulon, although they concluded that the tower would not survive this Node Explosion and the tower and the island would most likely perish. Most of the supplies were moved to Normandor, the rest remains on the island of Bellus Turris waiting to explode.

Part 5

Chapter 28

The New Age

High Mage Ambros, the last remaining original member of the guild, died due to an attack by Rouge Mage Regaki who was an old mage of the guild (Head Teacher Salamandra). Ambros brought apprentice Saeldur to the collapsing Mage Tower. Upon their arrival they went into the depths of the tower entering the Arcanum where the explosion of the Node would be strongest. Here, Ambros broke a window that looked into the Void leaving an Ender Eye flouting over it, this would then collect the power of the Node explosion. Not long after Regaki arrived in the Arcanum he attacked Ambros, this battle raged on for some time before Regaki broke Ambros’s staff and then sending two Shade Magic tendrils flying towards Saeldur. Instinctively Saeldur ducked, the sharp tentacles piercing Ambros’s chest. At this point the Node was ready to explode as it began to suck the magic out of things around it. As Ambros was hit he pushed Regaki into the radius of the Node and Regaki’s conscience was ripped out of his body. Since Saeldur ducked, dodging the attack Ambros stated that it was in fact Saeldur who killed him and that according to guild law, forced him to become the new leader of the Mages Guild. As the last remaining original Mages Guild member died, Regaki awakened, his conscience and most emotions drained of him. With the tower collapsing around them Saeldur and Regaki escaped.

Chapter 29

Thirteen Masters

Not long after Arch-Mage Ambros’s death the Guild began the construction of a new tower in the lands of the Ironfist Clan. Many of the other members of the Guild looked down to the new Arch-Mage, Saeldur. They considered him inexperienced and young, incapable of leading their guild, although they continued to allow Saeldur to lead them in a distrustful fashion.

It is known that Ambros did not die, he simply created a false death to allow himself leave, the reasons for this are not known, however Ambros, with the aid of the Ascended Wizard Blundermore went before King Godfrey of Oren. They stated that the Guild must be destroyed due to corrupt ways and dealings, of course, Godfrey, one who does not trust magic, soon ordered Ambros to be sent to the prison. After a lofty debate Blundermore and Ambros were able to escape. Ambros then returned to the Guild, the rest of the Guild impeaching Arch-Mage Saeldur and Ambros retaking his position. Another reform was then issued, the Mages Guild now being named the Mages Order. The entire Order only consisted of 13 Masters. Those of the 13 were: Ambros, Blundermore, Zane, Salamandra, Ogland, Polgrath, Hiebe, Elindor, Jon, Lafthi, Dio, Laurina and Dante.

Chapter 30

Rebuilding


Chapter 31

A Seaward Departure (Leaving Asulon)

Chapter 32

A Quiet Time

With the mortal races scattered, and the surviving Mages even further scattered, the Guild slipped out of existence while on Kalos and Elysium. What became of many members of the Guild at this time may remain unknown.

Part 6

Chapter 33

Life Anew