Difference between revisions of "Light Forging - Blessed Artificery"
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The creation process of any enchantment begins with the materials used and the object to receive it. Be it leather, iron, steel, or even dragonbone, materials used for crafting follow the same guidelines of said materials. Regardless of material however, the xannic mists are infused directly by the aid of the forge so that the enchantment will be activated. Gems are key to this. The quality of the gem dictates how effective infusion will be, with a light stone being the most effective in regards to holy enchanting. | The creation process of any enchantment begins with the materials used and the object to receive it. Be it leather, iron, steel, or even dragonbone, materials used for crafting follow the same guidelines of said materials. Regardless of material however, the xannic mists are infused directly by the aid of the forge so that the enchantment will be activated. Gems are key to this. The quality of the gem dictates how effective infusion will be, with a light stone being the most effective in regards to holy enchanting. | ||
− | '''Ruby''' Able to store minor enchantments with a life of 5 days.' | + | '''Ruby''' - Able to store minor enchantments with a life of 5 days.' |
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− | '''Sapphire''' Able to store minor enchantments with a life of 10 days. | + | '''Sapphire''' - Able to store minor enchantments with a life of 10 days. |
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− | '''Emerald''' Able to store minor and major enchantments. Life of minor is 15 days. Major is 5 days. | + | '''Emerald''' - Able to store minor and major enchantments. Life of minor is 15 days. Major is 5 days. |
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− | '''Diamond''' Able to store minor and major enchantments. life for minor is every 20 days life for major is every week. | + | '''Diamond''' - Able to store minor and major enchantments. life for minor is every 20 days life for major is every week. |
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− | '''Light Stone''' Able to store minor, major, and used in very powerful enchantments requiring MArts. Life for minor is infinite. life for major is 30 days. | + | '''Light Stone''' - Able to store minor, major, and used in very powerful enchantments requiring MArts. Life for minor is infinite. life for major is 30 days. |
The paladin can re-bless the object once it has expired (recreating the item) with ST oversight and/or giving proof to ST the enhancement has been done as per enchanting/magic items rules. For combinations upon objects, it cannot exceed past two gems of any sort. A light stone cannot be used more than once on a minor or major enchantment, twice on a MArt enchantment. | The paladin can re-bless the object once it has expired (recreating the item) with ST oversight and/or giving proof to ST the enhancement has been done as per enchanting/magic items rules. For combinations upon objects, it cannot exceed past two gems of any sort. A light stone cannot be used more than once on a minor or major enchantment, twice on a MArt enchantment. |
Revision as of 05:11, 16 April 2020
Contents
Light Forge/Blessed Artificery
Description The Aengul of Order and Guardianship enacts his will in many forms. Most notably out of all his brethren is the forging of relics and weapons to invoke his wrath and smite down upon his enemies. His legendary forge high up within the Lord of Sunlight’s realm is the birthplace of the fable Golden Lance, Sun’s Radiance, and other artifacts. This sacred gift was brought down and knowledge granted to his most loyal of servants. Thus the hidden art of Holy Alteration made way for his mortal servants to craft onto the realm artifacts that would aid in their fight against the likes of dragonkin and dark abominations of the Betrayer. Throughout the history of the paladins, it has been passed down from person to person. Each one refining and finding their own creations come into existence, until that day when the Lord’s Will cast off all of the relics and stored them away in his vault. Though most have not been seen since, the art of Holy Alteration remained and shifted once again. Xan’s will is ever changing and so to his light is gifted to his servants. Through the new use of the xannic mists, the name as well has shifted to what is now known as ‘Sacred Artificery’.
The Art of Sacred Artificery allows the paladin able to create enchantments upon objects, whether it be a small necklace to a large weapon, that is infused with Xannic light which is then able to be invoked for its intended effect. The mist itself is very versatile and able to be formed to what the paladin wishes for it to be. For smaller objects however, these tend to only know certain effects without the pure condensed light breaking it asunder. For larger objects, the mists are able to take hold more effectively and the creation of various effects extends further.
For the creation process to begin, the paladin must have a forge blessed with the Lord of Sunlight’s will. This is sanctified by the paladin carving holy runes along the anvil, forge, and crafting area. With this, the paladin starts to summon forth their mists and begin to directly infuse each rune with it. As the runes begin to alite and shimmer, the final act is creating a seal within the center of the area that acts as a focal point where the holy energy is stored. This of course, can be fueled further by the fabled lightstones to keep it stable. Without a lightstone, the forge will loses it blessing every week and must be blessed by a paladin with knowledge the correct tier and knowledge. With the lightstones, the forge does not need to be re-blessed, unless it is somehow disrupted. Even if it is disrupted in both cases, this will not reset progress on creating magic items – only stopping them from progressing any further
Gems
The creation process of any enchantment begins with the materials used and the object to receive it. Be it leather, iron, steel, or even dragonbone, materials used for crafting follow the same guidelines of said materials. Regardless of material however, the xannic mists are infused directly by the aid of the forge so that the enchantment will be activated. Gems are key to this. The quality of the gem dictates how effective infusion will be, with a light stone being the most effective in regards to holy enchanting.
Ruby - Able to store minor enchantments with a life of 5 days.'
Sapphire - Able to store minor enchantments with a life of 10 days.
Emerald - Able to store minor and major enchantments. Life of minor is 15 days. Major is 5 days.
Diamond - Able to store minor and major enchantments. life for minor is every 20 days life for major is every week.
Light Stone - Able to store minor, major, and used in very powerful enchantments requiring MArts. Life for minor is infinite. life for major is 30 days.
The paladin can re-bless the object once it has expired (recreating the item) with ST oversight and/or giving proof to ST the enhancement has been done as per enchanting/magic items rules. For combinations upon objects, it cannot exceed past two gems of any sort. A light stone cannot be used more than once on a minor or major enchantment, twice on a MArt enchantment.
Enchantments
Minor Enchantments |
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Minor Enchantments
Description
Enchants
Fatherly Embrace
Enduring Resolve
Eternal Embers
Guardian’s Veil
Mark of Holding
Mist Manipulation
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Major Enchantments |
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Major Enchantments
Description
The Major Enchantments are more so bound by a list of the Paladin’s spells more than anything, and are capable of being used by anyone who is given such. There does exist one more major enchantment however, allowing for the creation of “Limbs of Light” - The one enchantment only able to be used by a Paladin directly. It should also be noted that all enchantments have the same redlines and restrictions as actual spells for the process of casting, with the “Connection” emote replaced by activating the enchantment. Additionally, each individual major enchantment may only be used once per encounter, Enchants
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Redlines |
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Enchantment Redlines
•Must be Tier 3 to begin learning Sacred Artificery.
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Limbs of Light
From a vision of the Lord of Sunlight himself, the original creation of the Limb of Light was granted to those paladins that had fallen useless in their line of duty for the lost of a limb is truly devastating to such holy warriors. With the first ever design was cast, the paladin would focus while calling forth the mists. Their memory of the limb in question and how it functioned remained as the mists would weave and flow down from the stub. As the pure holy light would condensed, it created an image mold of the limb in question. After the process was complete, the limb was created and able to be moved with effort and concentration from the paladin. It is with this design however that when the shift of xannic mists occurred, so to did the art of this ability. It became harder for ones to even cast this, let alone keep it maintained. A process that even further was difficult to do when the Aengul of Order and Guardianship re-designed the mists once more. Though not all is lost for Xan himself would not forsake his servants in their time of need. As with anything, the guiding hand of our Lord lends forth once again and thus with Sacred Artificery it is able to be achieved.
For the creation of an artificial holy limb, the limb itself must be hand crafted to fit the section lost. The materials of it can be a number of things from simple wood to bluesteel, as long as it’s within the realm of possibility of items gathered. Though for this to truly work, the original limb in question must be exactly like the one previously. The reason for this falls with the first design as the memory and functions of said limb are kept within the mind of the paladin, and thus helps them adjust with the newer, functioning limb. Once the limb in question is created, several deific runes are placed at each joint and along the object. The focal point of this being powered is a light stone placed somewhere upon it. When that is complete, the paladin using it invokes their own mists to fuel the limb in order to move it. This limb however is never as smooth or fast as a regular one, moving more sluggishly and requiring time to adjust. Additionally, it only serves as strong as a normal limb should the metal be steel. There is a noticeable weakness to this if it is of any other material, to a degree enough to be mentioned in emotes and fail in contests of strength to one of equal size and stature to yourself. This is a trade-off for the durability that some metals and materials will offer the limb.
Redlines |
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Limbs of Light Redlines
•If a grey area or loophole is seen, contact a LT otherwise the answer is no.
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