Difference between revisions of "Magic Hub"
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− | + | Atronach forging is the art of creating elemental construct and bestowing upon them sentience. While primordial conjuration is no longer possible within the modern day, the art of binding an element to a sentient core. This allows for atronach forgers to create sentient, long-term elemental constructs that do not actively rely upon the mana pool of the caster. | |
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:|center|120px]]</div>[https://www.lordofthecraft.net/forums/topic/197733-%E2%9C%93-voidal-feat-voidal-artificery/ Voidal Artificery]</div> | <div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:|center|120px]]</div>[https://www.lordofthecraft.net/forums/topic/197733-%E2%9C%93-voidal-feat-voidal-artificery/ Voidal Artificery]</div> |
Revision as of 23:41, 2 May 2023
Header Image
Small Magic Description
Voidal Header
Voidal Description
[[File:|center|120px]] Fire EvocationFire Evocation, in essence, is the pulling of fire directly from the Void and projecting or ‘casting’ it in a certain direction and shape. While most spells of fire evocation are quite simple, some of the higher tiered can be a bit more complex, anything from throwing a fireball to conjuring forth a storm of flames to rain down upon foes. |
[[File:|center|120px]] Earth EvocationEarth Evocation is the conjuring of earthen materials from the Void and ‘casting’ it in a variety of ways. As most evocations, it is one of the more versatile arts of the Void, as well as far more durable than the others, allowing for multiple uses and applications which few evocations can call their own. |
[[File:|center|120px]] Water EvocationWater Evocation, in simple terms, is the drawing of pure water from the Void and then distributing it in the form of projection, better known as ‘casting’. Water Evocation is very diverse, able to be used to create anything from a small puddle to play in, to a flurry of ice and snow to decimate one’s opponents. The only limit to such a power is the mage’s own creativity. |
[[File:|center|120px]] Air EvocationAir Evocation is the conjuration and manipulation of air directly from the Void in order to cast it in waves or project it in other means, such as a whirlwind or sphere of compacted air. Air overall is simple, yet much more elegant in its form as opposed to other branches of evocation. |
[[File:|center|120px]] Life EvocationTEXT |
[[File:|center|120px]] TransfigurationTransfiguration, in essence, entails the manipulation of mana in the world on a complex level, such as adjusting the shape of an object or material to their whim (as long as it follows the law of equivalent exchange), enchanting by binding a known spell’s information into an object, and creating fields of disruptive mana that can nullify spells that an adversary casts. For the most part, Transfiguration has little true combative value and is intended to be used for utilitive purposes only. |
[[File:|center|120px]] Voidal Translocation
Translocation is the combination of old translocation and shifting lore combined together to create one uniformed magic. The voidal art has brought the spells into one and any possessing either art now unlocked the other. The magic being very similar to each-other it was deemed to combine them. The magic entails the particular deconstruction and reconstruction of objects, as well as the creation of mana anchors to funnel objects or life itself through the void into another place; think of it as placing a dot on opposite sides of a piece of paper, then folding it so that the dots are closer and near touching. |
[[File:|center|120px]] Sensory Illusion
Sensory illusion is the practice of manipulating the hidden web of the void to instill false senses in others. It requires mastery and concentration, and while illusions may seem real, they have no material impact. It is a powerful tool for skilled illusionists, with applications in entertainment and self-defense. | |
Voidal Feats
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[[File:|center|120px]] Atronach Forging
Atronach forging is the art of creating elemental construct and bestowing upon them sentience. While primordial conjuration is no longer possible within the modern day, the art of binding an element to a sentient core. This allows for atronach forgers to create sentient, long-term elemental constructs that do not actively rely upon the mana pool of the caster. |
[[File:|center|120px]] VeilwatchersTEXT |
[[File:|center|120px]] VoidstalkingVoidstalking is a form of magic that results in a permanent manifestation of the Void within one's soul and psyche, creating a physical voidal anchor that drains the life around it and manifests as mental and physical decay, as the host is corrupted and the Void spreads its influence onto the physical world. |
[[File:|center|120px]] Voidal Eminence
Atronach forging is the art of creating elemental construct and bestowing upon them sentience. While primordial conjuration is no longer possible within the modern day, the art of binding an element to a sentient core. This allows for atronach forgers to create sentient, long-term elemental constructs that do not actively rely upon the mana pool of the caster. |
[[File:|center|120px]] Voidal ArtificeryTEXT |
[[File:|center|120px]] Arcane ScionThe Arcane Scion is a distinctive form of magic that involves utilizing the Imperfect Soul, which is created through the Rite of the Voyager, to partially seal Voidal Poisoning and enable weaker Voidal casting, providing a stable connection and less Voidal poisoning in exchange for various boons, resulting in a partially rended soul. |
Additional Voidal Lore
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Deity Header
Deity Desc
[[File:|center|120px]] WitchdoctorTEXT |
[[File:|center|120px]] FarseerTEXT |
[[File:|center|120px]] LutaumancyTEXT |
[[File:|center|120px]] TotemsTEXT |
[[File:|center|120px]] AnimismTEXT |
[[File:|center|120px]] Shamanism Feat: HaruspicyTEXT |
[[File:|center|120px]] Nature's CommunionTEXT |
[[File:|center|120px]] Blight HealingTEXT |
[[File:|center|120px]] ShapeshiftingTEXT |
Druidism Feats
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[[File:|center|120px]] Druidic TranscendenceTEXT |
[[File:|center|120px]] Singing TreesTEXT |
[[File:|center|120px]] Mani SummoningTEXT |
[[File:|center|120px]] PaladinsTEXT |
[[File:|center|120px]] Paladin Feat: KeepersTEXT |
[[File:|center|120px]] Seers of VaasekTEXT |
[[File:|center|120px]] Malchediaels Radiant TemplarsTEXT |
[[File:|center|120px]] Heralds of AzdromothTEXT |
[[File:|center|120px]] Sycophants of BoletiusTEXT |
Dark Header
Dark Desc
[[File:|center|120px]] MysticismTEXT |
[[File:|center|120px]] Blood MagicTEXT |
[[File:|center|120px]] NaztherakTEXT |
[[File:|center|120px]] NecromancyNecromancy is a form of magic that deals with manipulating and communicating with the dead. Rh'thoraen Necromancy is a forbidden form of necromancy that evolved separately from the original form. This magic still has side effects from meddling with death, but its practitioners are able to twist and weave life into death through sheer willpower. The Craft of Heith-Hedran explains the concepts of this type of necromancy and its effects on the mortal body and spirit. |
[[File:|center|120px]] Feat: CorciturăTEXT |
[[File:|center|120px]] Feat: VivificationVivification is a curse also known as true sight that forces its victims to passively see and hear beings trapped in the elysian wastes, including stagnant souls, ghosts, and apparitions, regardless of their desired visibility. These cursed individuals live their lives out amongst both the living and the dead and are often targeted by geists. The elysian wastes, a bridge between all mortal planes and the soulstream, is inhabited by various spectral undeath, and its permanent residents are doomed to watch the world of the living move around them until the end of time. |
Misc Header
Misc Desc
[[File:|center|120px]] GolemancyGolemancy is a specialized form of magic primarily practiced by Dwarves that involves imbuing stone constructs with a semblance of life through the infusion of one's mana and soul essence. Though largely unchanged over many ages, recent developments such as sigils have allowed for greater control and manipulation of golems, making it one of the most remarkable feats of magic in the realm. |
[[File:|center|120px]] HousemageryHousemagery is a unique and accessible feat of magic that allows practitioners to utilize their own natural power without needing pacts with deities or the Void. This form of magic is attributed to any deity figure and can be taught as such, utilizing the internal abilities of all sentient beings with a mana pool. The feat only takes up one magic slot, with the option to specialize in either Domestic or Culimancy, or both, and is open to users with lesser souls as long as they possess an innate source of mana. |
[[File:|center|120px]] BardmancyBardmancy is a highly versatile and visually striking feat of magic that allows practitioners to enhance their artistic expressions using simple, wholesome mana usage. This non-voidal, non-deity magic does not require pacts and can be learned independently of Housemagery. The feat takes up a single magic slot for every two Mastery types taken, and can be applied to a variety of artistic forms, ranging from music to visual arts. |
[[File:|center|120px]] KaniTEXT |
[[File:|center|120px]] Arcane DisplacementTEXT |