Difference between revisions of "Knockout Mechanics"
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− | A player gets knocked out (commonly referred to as 'downed'), they lost a PvP fight. After the player got knocked out, he can either: | + | A player gets knocked out (commonly referred to as 'downed'), they lost a PvP fight. After the player got knocked out, he can either: |
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get 'popped' (killed), and all of his inventory plus half of his minas will drop on the ground. | get 'popped' (killed), and all of his inventory plus half of his minas will drop on the ground. | ||
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Or he can get revived: The knocking out player can simply right-click the knocked out player, or a third player can /revive (knocked out players in-game-name), '''note''' if a player gets revived using the /revive command, and gets knocked out again, he will automatically be popped next time he gets knocked out. | Or he can get revived: The knocking out player can simply right-click the knocked out player, or a third player can /revive (knocked out players in-game-name), '''note''' if a player gets revived using the /revive command, and gets knocked out again, he will automatically be popped next time he gets knocked out. |
Revision as of 10:08, 8 January 2019
A player gets knocked out (commonly referred to as 'downed'), they lost a PvP fight. After the player got knocked out, he can either:
get 'popped' (killed), and all of his inventory plus half of his minas will drop on the ground.
Or he can get revived: The knocking out player can simply right-click the knocked out player, or a third player can /revive (knocked out players in-game-name), note if a player gets revived using the /revive command, and gets knocked out again, he will automatically be popped next time he gets knocked out.