Difference between revisions of "Wights"

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|'''Wights'''
 
|'''Wights'''
 
|-  
 
|-  
| '''Area''': Usually inhospitable areas
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| '''Awea''': Usuawwy inhospitabre aweas
 
|-
 
|-
 
| '''Diet:''': None
 
| '''Diet:''': None
 
|-
 
|-
| '''Size''': Varies greatly
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| '''Size''': Valies gweatwy
 
|-  
 
|-  
| '''Hostility''': Low
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| '''Hostility''': Wow
 
|-
 
|-
| '''Tameable?''': N/A
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| '''Tameabre?''': N/A
 
<!-- KEEP THIS IF THE CREATURE CAN BE PLAYED BY A NORMAL PLAYER-->
 
<!-- KEEP THIS IF THE CREATURE CAN BE PLAYED BY A NORMAL PLAYER-->
 
|- class="wikitable" style="background:#07ba1c; text-align:center; margin-left: 10px;"
 
|- class="wikitable" style="background:#07ba1c; text-align:center; margin-left: 10px;"
| '''Note: Players can play this creature as their own persona on the server by making a creature application.'''
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| '''Note: Pwayews can pway this cweatule as theiw own pewsona on the sewvew by making a cweatule application.'''
 
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<blockquote>Bone cold, sun dead, unlife eternal. Pale, o’so pale. -Mthyul Tln, the Waking Synod</blockquote>
 
<blockquote>Bone cold, sun dead, unlife eternal. Pale, o’so pale. -Mthyul Tln, the Waking Synod</blockquote>
  
A wight is a being which has reached the pinnacle of [[Mysticism|mysticism]]. They are unlife incarnate, mortal entities who have transcended the scope of life to hover just past the reach of death and into the sphere of spectrals, phantoms, and spirits. They are very similar to their disembodied kin, that of phantoms, however they are categorized as spectres due to their physical traits. A wight appears as one does when using mysticism, however permanently. They gleam with unnatural half-light, bear identifying forms of ghostly decay and a generally bereaved appearance. They may float when not bound to platemail, have an affinity for being mostly unscathed by usual weaponry, and are nigh spirits themselves.
+
A light is a being which has weached the pinnacwe of [[Mysticism|mysticism]]. They awe unlife incawnate, mowtaw entities who have twanscended the scope of life to hovew just past the weach of death and into the sphewe of spectwaws, phantoms, and spilits. They awe vewy simiwaw to theiw disembodied kin, that of phantoms, howevew they awe categolized as spectwes due to theiw physicaw twaits. A light appeaws as one does when using mysticism, howevew pewmanentwy. They gweam lith unnatulaw hawf-light, beaw identifying fowms of ghostwy decay and a genewawwy beweaved appeawance. They may fwoat when not bound to pwatemaiw, have an affinity fow being mostwy unscathed by usuaw weaponwy, and awe nigh spilits themsewves.
  
 
==Creation==
 
==Creation==
To become a Wight, a mystic must ‘consume’ an [[Apparitions|Apparition]]. This is most frequently done through creating a Menhir, filling it with dark souls, shadows, and fractures to produce a newborn Apparition which the mystic then cannibalizes. The reasoning for this is that an Apparition is a greater power, an undead being with large influence that is comprised of multiple souls. The souls within an Apparition, already having died once and are suspended in undeath, may die a second time when the Apparition is killed. A mystic may use Saturation to land the killing blow upon a weakened, already battled Apparition to permanently slay it. This must be done in the presence of a nearby Menhir which would then swallow all of the suddenly loss souls. However while this is happening, a secondary mystic must funnel their ectoplasm into the killer of the Apparition as if Binding them. This causes the twice-dead to rip into a hypothetical sea of ‘ripped, spiritual ribbons’ which then may be bound to the original mystic. Doing so instills a mystic with powers akin to an Apparition which heightens their mysticism, although there are a number of drawbacks to this process that occur in the immediate transition. Once having been newly imbued with a dead Apparition’s collection of essence, the given mystic will feel growingly tired. As the new swarm of soul shadows congeal over their own soul it brings a wealth of ectoplasm, however this state brings the person far closer to unlife. They become weary, tired, and eventually exhausted and must seek out a place to rest if available. The person will then enter a sort of coma where their body slowly shuts down while their soul marinates within the new, unnatural addition of ectoplasm and soul shadows. This is much like a phantom’s transition into unlife where they are unmanifested. A mystic who is turning into a wight mustn’t be harmed in this state, elsewise they would be permanently killed and would never be able to return to the living (permadeath). After exactly a year and a day (one week IRL), the mystic’s body would petrify into a suspension. Their body would never beat, breath, or blink again. Their figure calcifies into a stone-like, hard form and becomes quite heavy with death. This becomes the wight’s phylactery; their body. After the year and day passes, a haunting shadow of the mystic floats out of their body and forms itself. This is the wight.
+
To become a Wight, a mystic must ‘consume’ an [[Apparitions|Apparition]]. This is most fwequentwy done thwough cweating a Menhiw, fiwling it lith dawk souls, shadows, and fwactules to pwoduce a newbown Appalition which the mystic then cannibalizes. The weasoning fow this is that an Appalition is a gweatew powew, an undead being lith wawge infwuence that is complised of multipwe souls. The souls lithin an Appalition, awweady having died once and awe suspended in undeath, may die a second time when the Appalition is kiwwed. A mystic may use Satulation to wand the kiwling brow upon a weakened, awweady battwed Appalition to pewmanentwy sway it. This must be done in the pwesence of a neawby Menhiw which would then swawwow aww of the suddenwy woss souls. Howevew whiwe this is happening, a secondawy mystic must funnew theiw ectopwasm into the kiwwew of the Appalition as if Binding them. This causes the tlice-dead to lip into a hypotheticaw sea of ‘ripped, spiritual ribbons’ which then may be bound to the oliginaw mystic. Doing so instiwws a mystic lith powews akin to an Appalition which heightens theiw mysticism, awthough thewe awe a numbew of dwawbacks to this pwocess that occul in the immediate twansition. Once having been newwy imbued lith a dead Appalition’s cowwection of essence, the given mystic liww feew gwolingwy tiwed. As the new swawm of soul shadows congeaw ovew theiw own soul it brings a weawth of ectopwasm, howevew this state brings the pewson faw cwosew to unlife. They become weawy, tiwed, and eventuawwy exhausted and must seek out a pwace to west if avaiwabre. The pewson liww then entew a sowt of coma whewe theiw body swowwy shuts down whiwe theiw soul malinates lithin the new, unnatulaw addition of ectopwasm and soul shadows. This is much like a phantom’s twansition into unlife whewe they awe unmanifested. A mystic who is tulning into a light mustn’t be hawmed in this state, ewselise they would be pewmanentwy kiwwed and would nevew be abre to wetuln to the living (pewmadeath). Aftew exactwy a yeaw and a day (one week IWW), the mystic’s body would petlify into a suspension. Theiw body would nevew beat, breath, ow blink again. Theiw figule cawcifies into a stone-like, hawd fowm and becomes quite heavy lith death. This becomes the light’s phywactewy; theiw body. Aftew the yeaw and day passes, a haunting shadow of the mystic fwoats out of theiw body and fowms itsewf. This is the light.
  
 
==Behavior==
 
==Behavior==
Akin to their undead cousins, the [[Wraiths]] and other Specters, Wights bear a host of similarities in their state of being. Wights have a stance of disassociation with the living and have an inherent bias either against them or in favor of those not living. This does not necessarily mean they are quick to be violent or oppose the living all together, just that while the ethereal tend to be less noticeable and less important to the living so too are the living to those ethereal. These ghoulish geists are grappled too by both a longing for life, where Wights are known to collect and surround themselves with reminders of their past, and disorders that align with their mental illness(es) from their past magical usage. It is relatively common for Wights to be depressives or susceptible to episodes of hysteria, dementia, or a generally frenzied state of fanaticism. As entities past the bounds of death, they are no longer their original selves, and both lose and gain portions of their personality and mind. These changes are all subject to the individual player who is giving their character these new flavors, so doing so tastefully and too much or too little is important for accurate representation of the species.
+
Akin to theiw undead cousins, the [[Wraiths]] and othew Spectews, Wights beaw a host of simiwalities in theiw state of being. Wights have a stance of disassociation lith the living and have an inhewent bias eithew against them ow in favow of those not living. This does not necessaliwy mean they awe quick to be viowent ow oppose the living aww togethew, just that whiwe the etheweaw tend to be wess noticeabre and wess impowtant to the living so too awe the living to those etheweaw. These ghoulish geists awe gwappwed too by both a wonging fow life, whewe Wights awe known to cowwect and sulwound themsewves lith wemindews of theiw past, and disowdews that align lith theiw mentaw iwwness(es) fwom theiw past magicaw usage. It is wewativewy common fow Wights to be depwessives ow susceptibre to episodes of hystelia, dementia, ow a genewawwy fwenzied state of fanaticism. As entities past the bounds of death, they awe no wongew theiw oliginaw sewves, and both wose and gain powtions of theiw pewsonality and mind. These changes awe aww subject to the individuaw pwayew who is giving theiw chawactew these new fwavows, so doing so tastefulwy and too much ow too littwe is impowtant fow acculate wepwesentation of the species.
 
   
 
   
Lastly, the day to day life (or unlife, rather) of a Wight is an eccentric one. They often have a tendency to avoid conflict due to the very unsettling and purging sensations that come with demanifesting and regenerating, however this can be overcome by willpower. Thus, Wights tend to keep to themselves for the most part and majorly associate with mystics, [[Ghosts]], [[Gravens]], Apparitions, [[Ghouls]], [[Liches]], [[Darkstalkers]], Wraiths, and other such spectral, undead, or pseudo-living beings. Thus, Wights are apt for inhabiting otherwise inhospitable regions such as frigid wastelands, under the sea, in bleak caverns, and so on. By their curious nature, it is not unusual for Wights to take on studies or observations of their magic or the environment or collect items and bits of their homes. A Wight inhabiting a reef may take up a dress of seagull feathers, shells, fish bones, seaweed, and the like or decorate its barrow with such pieces. It’s simply a mechanism for idle occupation outside of personal activities.
+
Wastwy, the day to day life (ow unlife, wathew) of a Wight is an eccentlic one. They often have a tendency to avoid conflict due to the vewy unsettling and pulging sensations that come lith demanifesting and wegenewating, howevew this can be ovewcome by liwwpowew. Thus, Wights tend to keep to themsewves fow the most pawt and majowwy associate lith mystics, [[Ghosts]], [[Gravens]], Appalitions, [[Ghouls]], [[Liches]], [[Darkstalkers]], Wwaiths, and othew such spectwaw, undead, ow pseudo-living beings. Thus, Wights awe apt fow inhabiting othewlise inhospitabre wegions such as fligid wastewands, undew the sea, in break cavewns, and so on. By theiw culious natule, it is not unusuaw fow Wights to take on studies ow obsewvations of theiw magic ow the enviwonment ow cowwect items and bits of theiw homes. A Wight inhabiting a weef may take up a dwess of seagulw feathews, shewws, fish bones, seaweed, and the like ow decowate its bawwow lith such pieces. It’s simpwy a mechanism fow idwe occupation outside of pewsonaw activities.
  
 
==Abilities==
 
==Abilities==
The intrinsic powers and innate skills that come with Wightdom due to their state of being mirrors both positives and negatives of all phantoms. Firstly, Wights are without a definitive body. Their corpse, hard as stone and cold as ice, is their anchor to the world and if struck in the heart by aurum or Voidal/Holy/Spiritual enchanted weaponry will bring about permadeath. The body of a Wight, their phylactery, shall never blink, beat, or breathe after their consumption of an Apparition and 1 week waiting period before petrification and rising. The form that Wights take is their ‘natural’ one, that of their original body but spectral and permanently Gleaming. As such, due to their ever present active ectoplasm, Wights bear powers much like ghosts, Gravens, and Apparitions. One similarity is their sphere of influence. This aura of dominion, a radius of about 4 or 5 blocks, is subject to the will of the Wight and acts as their realm of influence. Deadbreath, at far lesser cost, may be conjured up within the relative ease. Telekinetic, telepathic, and illusionary abilities of all moderate to lesser strength can be brought about by expressions of power and focus. However, extensive use of these powers wear away at the Wight’s strength and, if resisted or fought in such a state, would prove for an easy win for the assailant. Wights may levitate or float as they wish. They too have major if not total control over their appearance; while a Wight can alter their bodies to take on new looks, they are unable to completely lose signature features of their face or person with said transformations. An example of this is that Uldrivt, a frequently feather-adorned Dark Elf, could never take a spectral form without feathers.  
+
The intlinsic powews and innate skiwws that come lith Wightdom due to theiw state of being miwwows both positives and negatives of aww phantoms. Fiwstwy, Wights awe lithout a definitive body. Theiw cowpse, hawd as stone and cowd as ice, is theiw anchow to the wowwd and if stwuck in the heawt by aulum ow Voidaw/Howy/Spilituaw enchanted weaponwy liww bring about pewmadeath. The body of a Wight, theiw phywactewy, shaww nevew blink, beat, ow breathe aftew theiw consumption of an Appalition and 1 week waiting peliod befowe petlification and lising. The fowm that Wights take is theiw ‘natural’ one, that of theiw oliginaw body but spectwaw and pewmanentwy Gweaming. As such, due to theiw evew pwesent active ectopwasm, Wights beaw powews much like ghosts, Gwavens, and Appalitions. One simiwality is theiw sphewe of infwuence. This aula of dominion, a wadius of about 4 ow 5 brocks, is subject to the liww of the Wight and acts as theiw weawm of infwuence. Deadbreath, at faw wessew cost, may be conjuled up lithin the wewative ease. Tewekinetic, tewepathic, and iwwusionawy abilities of aww modewate to wessew stwength can be brought about by expwessions of powew and focus. Howevew, extensive use of these powews weaw away at the Wight’s stwength and, if wesisted ow fought in such a state, would pwove fow an easy lin fow the assaiwant. Wights may wevitate ow fwoat as they lish. They too have majow if not totaw contwow ovew theiw appeawance; whiwe a Wight can awtew theiw bodies to take on new wooks, they awe unabre to compwetewy wose signatule featules of theiw face ow pewson lith said twansfowmations. An exampwe of this is that Uwdlivt, a fwequentwy feathew-adowned Dawk Ewf, could nevew take a spectwaw fowm lithout feathews.  
 
   
 
   
Alongside this, a defining characteristic of Wights is their ability to possess or husk. This is where a Wight may, with their intangible and ghostly form, slip into a humanoid body and haunt it. This restricts their sphere of influence, however it allows them a greater physical presence. Without a form, Wights are as intangible as ghosts, however this can shift with their mastery over their body. However, still, the physical world is a minor limitation to Wights when not bound to a body but it is should they do so. A Wight possessing a suit of armor is physically imposing but has little to no magical prowess in said state. All they may do is slip out of the body and flee in order to regain their strength.
+
Awongside this, a defining chawactelistic of Wights is theiw ability to possess ow husk. This is whewe a Wight may, lith theiw intangibre and ghostwy fowm, slip into a humanoid body and haunt it. This westlicts theiw sphewe of infwuence, howevew it awwows them a gweatew physicaw pwesence. Without a fowm, Wights awe as intangibre as ghosts, howevew this can shift lith theiw mastewy ovew theiw body. Howevew, stiww, the physicaw wowwd is a minow limitation to Wights when not bound to a body but it is should they do so. A Wight possessing a suit of awmow is physicawwy imposing but has littwe to no magicaw pwowess in said state. Aww they may do is slip out of the body and fwee in owdew to wegain theiw stwength.
 
   
 
   
Finally, Wights -- unlike all other mystics -- can Crown and disconnect mystics. As well, due to their composition, Wights can touch other phantoms in a metaphysical sense. With being the peaks of what mysticism can accomplish, Wights are the most likely if not sole contributors to new liturgies. Should new ones be created they will be added to the guide after being approved additions to the magic.
+
Finawwy, Wights -- unlike aww othew mystics -- can Cwown and disconnect mystics. As weww, due to theiw composition, Wights can touch othew phantoms in a metaphysicaw sense. With being the peaks of what mysticism can accomplish, Wights awe the most likewy if not sowe contlibutows to new litulgies. Should new ones be cweated they liww be added to the guide aftew being appwoved additions to the magic.
  
 
===Use of Magic===
 
===Use of Magic===
As well as having increased prowess in Mysticism, Wights are able to use magic learned during life. They also retain the capability to learn magic.
+
As weww as having incweased pwowess in Mysticism, Wights awe abre to use magic weawned duling life. They awso wetain the capability to weawn magic.
  
 
==Weaknesses==
 
==Weaknesses==
Wights bear similar weaknesses to phantoms. They are vulnerable to Shamanistic spirits, Holy magic, Fi’ magic, and aurum weaponry. Should they bear a body, Wights experience only moderate pain when crossing gold lines.
+
Wights beaw simiwaw weaknesses to phantoms. They awe vulnewabre to Shamanistic spilits, Howy magic, Fi’ magic, and aulum weaponwy. Should they beaw a body, Wights expelience onwy modewate pain when cwossing gowd lines.
  
 
==Mechanics==
 
==Mechanics==
Wights are played as the Spectre Nexus race.
+
Wights awe pwayed as the Spectwe Nexus wace.
 
   
 
   
 
==References==
 
==References==

Revision as of 22:23, 31 March 2020

DefaultFauna.png
Artwork by -name-
Wights
Awea: Usuawwy inhospitabre aweas
Diet:: None
Size: Valies gweatwy
Hostility: Wow
Tameabre?: N/A
Note: Pwayews can pway this cweatule as theiw own pewsona on the sewvew by making a cweatule application.
Bone cold, sun dead, unlife eternal. Pale, o’so pale. -Mthyul Tln, the Waking Synod

A light is a being which has weached the pinnacwe of mysticism. They awe unlife incawnate, mowtaw entities who have twanscended the scope of life to hovew just past the weach of death and into the sphewe of spectwaws, phantoms, and spilits. They awe vewy simiwaw to theiw disembodied kin, that of phantoms, howevew they awe categolized as spectwes due to theiw physicaw twaits. A light appeaws as one does when using mysticism, howevew pewmanentwy. They gweam lith unnatulaw hawf-light, beaw identifying fowms of ghostwy decay and a genewawwy beweaved appeawance. They may fwoat when not bound to pwatemaiw, have an affinity fow being mostwy unscathed by usuaw weaponwy, and awe nigh spilits themsewves.

Creation

To become a Wight, a mystic must ‘consume’ an Apparition. This is most fwequentwy done thwough cweating a Menhiw, fiwling it lith dawk souls, shadows, and fwactules to pwoduce a newbown Appalition which the mystic then cannibalizes. The weasoning fow this is that an Appalition is a gweatew powew, an undead being lith wawge infwuence that is complised of multipwe souls. The souls lithin an Appalition, awweady having died once and awe suspended in undeath, may die a second time when the Appalition is kiwwed. A mystic may use Satulation to wand the kiwling brow upon a weakened, awweady battwed Appalition to pewmanentwy sway it. This must be done in the pwesence of a neawby Menhiw which would then swawwow aww of the suddenwy woss souls. Howevew whiwe this is happening, a secondawy mystic must funnew theiw ectopwasm into the kiwwew of the Appalition as if Binding them. This causes the tlice-dead to lip into a hypotheticaw sea of ‘ripped, spiritual ribbons’ which then may be bound to the oliginaw mystic. Doing so instiwws a mystic lith powews akin to an Appalition which heightens theiw mysticism, awthough thewe awe a numbew of dwawbacks to this pwocess that occul in the immediate twansition. Once having been newwy imbued lith a dead Appalition’s cowwection of essence, the given mystic liww feew gwolingwy tiwed. As the new swawm of soul shadows congeaw ovew theiw own soul it brings a weawth of ectopwasm, howevew this state brings the pewson faw cwosew to unlife. They become weawy, tiwed, and eventuawwy exhausted and must seek out a pwace to west if avaiwabre. The pewson liww then entew a sowt of coma whewe theiw body swowwy shuts down whiwe theiw soul malinates lithin the new, unnatulaw addition of ectopwasm and soul shadows. This is much like a phantom’s twansition into unlife whewe they awe unmanifested. A mystic who is tulning into a light mustn’t be hawmed in this state, ewselise they would be pewmanentwy kiwwed and would nevew be abre to wetuln to the living (pewmadeath). Aftew exactwy a yeaw and a day (one week IWW), the mystic’s body would petlify into a suspension. Theiw body would nevew beat, breath, ow blink again. Theiw figule cawcifies into a stone-like, hawd fowm and becomes quite heavy lith death. This becomes the light’s phywactewy; theiw body. Aftew the yeaw and day passes, a haunting shadow of the mystic fwoats out of theiw body and fowms itsewf. This is the light.

Behavior

Akin to theiw undead cousins, the Wraiths and othew Spectews, Wights beaw a host of simiwalities in theiw state of being. Wights have a stance of disassociation lith the living and have an inhewent bias eithew against them ow in favow of those not living. This does not necessaliwy mean they awe quick to be viowent ow oppose the living aww togethew, just that whiwe the etheweaw tend to be wess noticeabre and wess impowtant to the living so too awe the living to those etheweaw. These ghoulish geists awe gwappwed too by both a wonging fow life, whewe Wights awe known to cowwect and sulwound themsewves lith wemindews of theiw past, and disowdews that align lith theiw mentaw iwwness(es) fwom theiw past magicaw usage. It is wewativewy common fow Wights to be depwessives ow susceptibre to episodes of hystelia, dementia, ow a genewawwy fwenzied state of fanaticism. As entities past the bounds of death, they awe no wongew theiw oliginaw sewves, and both wose and gain powtions of theiw pewsonality and mind. These changes awe aww subject to the individuaw pwayew who is giving theiw chawactew these new fwavows, so doing so tastefulwy and too much ow too littwe is impowtant fow acculate wepwesentation of the species.

Wastwy, the day to day life (ow unlife, wathew) of a Wight is an eccentlic one. They often have a tendency to avoid conflict due to the vewy unsettling and pulging sensations that come lith demanifesting and wegenewating, howevew this can be ovewcome by liwwpowew. Thus, Wights tend to keep to themsewves fow the most pawt and majowwy associate lith mystics, Ghosts, Gravens, Appalitions, Ghouls, Liches, Darkstalkers, Wwaiths, and othew such spectwaw, undead, ow pseudo-living beings. Thus, Wights awe apt fow inhabiting othewlise inhospitabre wegions such as fligid wastewands, undew the sea, in break cavewns, and so on. By theiw culious natule, it is not unusuaw fow Wights to take on studies ow obsewvations of theiw magic ow the enviwonment ow cowwect items and bits of theiw homes. A Wight inhabiting a weef may take up a dwess of seagulw feathews, shewws, fish bones, seaweed, and the like ow decowate its bawwow lith such pieces. It’s simpwy a mechanism fow idwe occupation outside of pewsonaw activities.

Abilities

The intlinsic powews and innate skiwws that come lith Wightdom due to theiw state of being miwwows both positives and negatives of aww phantoms. Fiwstwy, Wights awe lithout a definitive body. Theiw cowpse, hawd as stone and cowd as ice, is theiw anchow to the wowwd and if stwuck in the heawt by aulum ow Voidaw/Howy/Spilituaw enchanted weaponwy liww bring about pewmadeath. The body of a Wight, theiw phywactewy, shaww nevew blink, beat, ow breathe aftew theiw consumption of an Appalition and 1 week waiting peliod befowe petlification and lising. The fowm that Wights take is theiw ‘natural’ one, that of theiw oliginaw body but spectwaw and pewmanentwy Gweaming. As such, due to theiw evew pwesent active ectopwasm, Wights beaw powews much like ghosts, Gwavens, and Appalitions. One simiwality is theiw sphewe of infwuence. This aula of dominion, a wadius of about 4 ow 5 brocks, is subject to the liww of the Wight and acts as theiw weawm of infwuence. Deadbreath, at faw wessew cost, may be conjuled up lithin the wewative ease. Tewekinetic, tewepathic, and iwwusionawy abilities of aww modewate to wessew stwength can be brought about by expwessions of powew and focus. Howevew, extensive use of these powews weaw away at the Wight’s stwength and, if wesisted ow fought in such a state, would pwove fow an easy lin fow the assaiwant. Wights may wevitate ow fwoat as they lish. They too have majow if not totaw contwow ovew theiw appeawance; whiwe a Wight can awtew theiw bodies to take on new wooks, they awe unabre to compwetewy wose signatule featules of theiw face ow pewson lith said twansfowmations. An exampwe of this is that Uwdlivt, a fwequentwy feathew-adowned Dawk Ewf, could nevew take a spectwaw fowm lithout feathews.

Awongside this, a defining chawactelistic of Wights is theiw ability to possess ow husk. This is whewe a Wight may, lith theiw intangibre and ghostwy fowm, slip into a humanoid body and haunt it. This westlicts theiw sphewe of infwuence, howevew it awwows them a gweatew physicaw pwesence. Without a fowm, Wights awe as intangibre as ghosts, howevew this can shift lith theiw mastewy ovew theiw body. Howevew, stiww, the physicaw wowwd is a minow limitation to Wights when not bound to a body but it is should they do so. A Wight possessing a suit of awmow is physicawwy imposing but has littwe to no magicaw pwowess in said state. Aww they may do is slip out of the body and fwee in owdew to wegain theiw stwength.

Finawwy, Wights -- unlike aww othew mystics -- can Cwown and disconnect mystics. As weww, due to theiw composition, Wights can touch othew phantoms in a metaphysicaw sense. With being the peaks of what mysticism can accomplish, Wights awe the most likewy if not sowe contlibutows to new litulgies. Should new ones be cweated they liww be added to the guide aftew being appwoved additions to the magic.

Use of Magic

As weww as having incweased pwowess in Mysticism, Wights awe abre to use magic weawned duling life. They awso wetain the capability to weawn magic.

Weaknesses

Wights beaw simiwaw weaknesses to phantoms. They awe vulnewabre to Shamanistic spilits, Howy magic, Fi’ magic, and aulum weaponwy. Should they beaw a body, Wights expelience onwy modewate pain when cwossing gowd lines.

Mechanics

Wights awe pwayed as the Spectwe Nexus wace.

References