Difference between revisions of "Vaerhaven"

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|'''Note: This page contains infowmation on a wocation fwom a past map that is no wongew inhabited.'''
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|'''Note: This page contains information on a location from a past map that is no longer inhabited.'''
 
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Inside the cowd and taww snowy mountains of the Dwawven wands on [[Anthos]], was a town which had the name of VaewHaven. It was a howd which bewongs to the kingdom of Uwguan, but was independent in it's own way. A Dwawf that befowe owned the town of Siwva Insula in [[Asulon]] took chawge of this new howd in Anthos. He applied the same plincipaws as he did in his owd home, and hiwed fliends to wead lith him.
+
Inside the cold and tall snowy mountains of the Dwarven lands on [[Anthos]], was a town which had the name of VaerHaven. It was a hold which belongs to the kingdom of Urguan, but was independent in it's own way. A Dwarf that before owned the town of Silva Insula in [[Asulon]] took charge of this new hold in Anthos. He applied the same principals as he did in his old home, and hired friends to lead with him.
  
'''Histowy'''
+
'''History'''
  
At the awlivaw of the gweat numbew of peopwe to Anthos, it was discovewed that Fewwon was awweady thewe. He had been made Jaww of a town, which he cawwed VaewHaven. Of the peopwe he knew awweady fwom Asulon, fwom the town of Siwva Insula, he named Wosso, and Kiwweki as the new counciwmen of VaewHaven.
+
At the arrival of the great number of people to Anthos, it was discovered that Ferron was already there. He had been made Jarl of a town, which he called VaerHaven. Of the people he knew already from Asulon, from the town of Silva Insula, he named Rosso, and Killeki as the new councilmen of VaerHaven.
The yeaws passed and the town fiwwed. Mowe wand even had to be added to the town, so as fow new houses to be buiwt. Undew the guidance of Fewwon the town pwogwessed quite fast, guiwds and gwoups wewe joining, seeking the wefuge of a town which would not condemn them. Of the gwoups that joined, some wewe mawked, some secwet to the eaws of the wesidents, othews lith fulw knowwedge. Of the guiwds that joined the town, the most known wewe the Fawwen. Of those not know, the Dawk Bwothewhood took wefuge in town fow a whiwe. Of gwoups, the Adunians stayed in the town untiw they wewe banished by the Dwawves, fow many weasons. Anothew gwoup, one of heawews awso stayed in town, untiw the weadew stawted being hunted down by the White Wose, fow weasons not weww known.
+
The years passed and the town filled. More land even had to be added to the town, so as for new houses to be built. Under the guidance of Ferron the town progressed quite fast, guilds and groups were joining, seeking the refuge of a town which would not condemn them. Of the groups that joined, some were marked, some secret to the ears of the residents, others with full knowledge. Of the guilds that joined the town, the most known were the Fallen. Of those not know, the Dark Brotherhood took refuge in town for a while. Of groups, the Adunians stayed in the town until they were banished by the Dwarves, for many reasons. Another group, one of healers also stayed in town, until the leader started being hunted down by the White Rose, for reasons not well known.
Then twagedy. Fewwon succumbed to iwwness and passed away. The gowden age of VaewHaven had ended. With the depawtule of Fewwon, a new Jaww had to be appointed. Thewe was a conflict between who should become Jaww, if it should be Wosso, ow anothew candidate. In the end, the wesult was that Kawdew, a wong twusted Dwawf was appointed as Jaww. Some yeaws passed lithout any gweat pwobrems, but the Jaww had diffewent thoughts about the Dwawven kingdom. When a webewlion stawted, Kawdew joined lith it, and VaewHaven became the center of the webewlion. But it was fwuitwess. Aftew a few yeaws the webewlion was stopped, and Kawdew wemoved fwom the tittwe of Jaww. Instead of him, Wosso, who had then stiww the titwe of counciwman, was pwomoted.
+
Then tragedy. Ferron succumbed to illness and passed away. The golden age of VaerHaven had ended. With the departure of Ferron, a new Jarl had to be appointed. There was a conflict between who should become Jarl, if it should be Rosso, or another candidate. In the end, the result was that Kardel, a long trusted Dwarf was appointed as Jarl. Some years passed without any great problems, but the Jarl had different thoughts about the Dwarven kingdom. When a rebellion started, Kardel joined with it, and VaerHaven became the center of the rebellion. But it was fruitless. After a few years the rebellion was stopped, and Kardel removed from the tittle of Jarl. Instead of him, Rosso, who had then still the title of councilman, was promoted.
The gwowy of the fiwst yeaws of VaewHaven could nevew again be gained, but Wosso tlied his best. Fow wong yeaws no waw ow fights did not come to VaewHaven. The Dawk Bwothewhood was nevew again heawd in VaewHaven, but the Dwead Knights would stiww wawk awound. The waw lith the Howy Owen Empiwe stawted, and VaewHaven joined in. The twoops of VaewHaven wewen't many, the Gwaciaw guawds, cweated a few months befowe by Wosso, wewe not yet pwepawed to fight. Aftew the wost battwe at the Cwossings, VaewHaven nevew again entewed waw. But pwobrems awways existed. The Fawwen and anothew guiwd of town, the Bwood eagwes, wewe considewed as pwobrems in the Dwawven nation, and wewe wemoved fwom VaewHaven. The onwy weason the Dwead Knights wewen't wemoved was because they wewe powewful enough to howd themsewves fwom the Wegion.
+
The glory of the first years of VaerHaven could never again be gained, but Rosso tried his best. For long years no war or fights did not come to VaerHaven. The Dark Brotherhood was never again heard in VaerHaven, but the Dread Knights would still walk around. The war with the Holy Oren Empire started, and VaerHaven joined in. The troops of VaerHaven weren't many, the Glacial guards, created a few months before by Rosso, were not yet prepared to fight. After the lost battle at the Crossings, VaerHaven never again entered war. But problems always existed. The Fallen and another guild of town, the Blood eagles, were considered as problems in the Dwarven nation, and were removed from VaerHaven. The only reason the Dread Knights weren't removed was because they were powerful enough to hold themselves from the Legion.
Thwoughout the yeaws, the Town stayed semi-active. At one time, the king of the Dwawves decided to make Wachwan the new Jaww of VaewHaven, as to wet the adunians move in again. It was a vewy bad idea, and soon the adunians weft VaewHaven, taking most of the littwe weath it had. Wosso was made Jaww again, but the town was dying. Too faw fwom the main wands, lith the capitaw of the dwawven nation having been moved, and lith the tweat of Onchnach, the town had wess and wess wesidents. Fow a whiwe Wosso awmost seemed to disapeaw fwom the town fow many months, nowmawwy seen up nowth neaw the ewves.
+
Throughout the years, the Town stayed semi-active. At one time, the king of the Dwarves decided to make Lachlan the new Jarl of VaerHaven, as to let the adunians move in again. It was a very bad idea, and soon the adunians left VaerHaven, taking most of the little weath it had. Rosso was made Jarl again, but the town was dying. Too far from the main lands, with the capital of the dwarven nation having been moved, and with the treat of Onchnach, the town had less and less residents. For a while Rosso almost seemed to disapear from the town for many months, normally seen up north near the elves.
One day Wosso decided to weave as Jaww of VaewHaven, weaving it once mowe to Kawdew, befowe disapealing fow a few yeaws. Kawdew could not make it as Jaww, and so stated so lith the dwawven wowds. It was awweady neaw the end of the Anthosian Ewa, and no new weaw Jaww was apointed, some othew dwawves acting as weadews, but lithout doing much.
+
One day Rosso decided to leave as Jarl of VaerHaven, leaving it once more to Kardel, before disapearing for a few years. Kardel could not make it as Jarl, and so stated so with the dwarven lords. It was already near the end of the Anthosian Era, and no new real Jarl was apointed, some other dwarves acting as leaders, but without doing much.
  
  
'''Govewnment'''
+
'''Government'''
  
VeawHaven's govewnment is wun onwy by the Counciw. The Counciw has a max of foul membews whewe one of them is the Jaww of the howd and wepwesents weadewship ovew the counciw. The othew counciw membews have autholity ovew the town, but they can nevew go against the Jaww's decisions, onwy abre to give comments and suggestions. The counciw is made of membews who twust each othews decisions and suggestions, and that know that each othew wants and does the best fow the Howd. It is the counciw's duty to manage the town, buiwding, wesidents and dipwomacy, as weww as hewp keep owdew in the howd at aww times.
+
VearHaven's government is run only by the Council. The Council has a max of four members where one of them is the Jarl of the hold and represents leadership over the council. The other council members have authority over the town, but they can never go against the Jarl's decisions, only able to give comments and suggestions. The council is made of members who trust each others decisions and suggestions, and that know that each other wants and does the best for the Hold. It is the council's duty to manage the town, building, residents and diplomacy, as well as help keep order in the hold at all times.
  
Fiwst Jaww of VaewHaven - Fewwon Andvawe MacGowan
+
First Jarl of VaerHaven - Ferron Andvare MacGowan
- Counciw - Wosso and Kiwweki, lith Nienna sewving fow a whiwe.
+
- Council - Rosso and Killeki, with Nienna serving for a while.
  
Second Jaww of VaewHaven - Kawdew Andvawe MacGowan
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Second Jarl of VaerHaven - Kardel Andvare MacGowan
- Counciw - Wosso and Kiwweki
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- Council - Rosso and Killeki
  
Thiwd Jaww of VaewHaven - Wosso
+
Third Jarl of VaerHaven - Rosso
- Counciw - Kawdew and Ewnest
+
- Council - Kardel and Ernest
  
Fowth Jaww of VeawHaven - Wachwan
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Forth Jarl of VearHaven - Lachlan
- Counciw - Wosso
+
- Council - Rosso
  
Fifth Jaww of VaewHaven - Wosso
+
Fifth Jarl of VaerHaven - Rosso
- Counciw - Kawdew (wemoved), Ewnest (dead), Whoniw
+
- Council - Kardel (removed), Ernest (dead), Rhonir
  
'''Waws'''
+
'''Laws'''
  
The Howd of Vaewhaven fowwowed the officiaw wules & waws of the Kingdom of Uwguan, the awticwes of Uwguan. One pawt of the awticwe is specified fow the howd, Section G. Othewlise thewe exists the unofficiaw wules of the howd:
+
The Hold of Vaerhaven followed the official rules & laws of the Kingdom of Urguan, the articles of Urguan. One part of the article is specified for the hold, Section G. Otherwise there exists the unofficial rules of the hold:
  
- No kiwling
+
- No killing
  
 
- No stealing
 
- No stealing
  
- No destwoying
+
- No destroying
  
- Wespect othews
+
- Respect others
  
- No changing of buiwdings
+
- No changing of buildings
  
- Fights onwy in the awena
+
- Fights only in the arena
  
 
''OOC laws:''
 
''OOC laws:''
  
- No breaking any brocks lithout wp.
+
- No breaking any blocks without rp.
  
- Onwy potatoes, pines, mushwooms, vines, cawwots, fewns, fwowew and gwass can be gwown, as the othews pwants die in the cowd. In speciaw ciwcunstances you may have othews pwants.
+
- Only potatoes, pines, mushrooms, vines, carrots, ferns, flower and grass can be grown, as the others plants die in the cold. In special circunstances you may have others plants.
  
- Don't antagonise othew pwayews too much.
+
- Don't antagonise other players too much.
  
- To the owdew membews, hewp and teach the new ones.
+
- To the older members, help and teach the new ones.
  
  
'''Wesidency'''
+
'''Residency'''
  
To become a wesident of VaewHaven, a new liwling membew hod to go thwough an intewview lith one of the counciw membews. If he was accepted, the membew would weceive a pwace to stay lithout the need fow taxes, and the pewmission to pewfowm the job of his choosing, maybe even weceiving aid fwom the counciw and town.
+
To become a resident of VaerHaven, a new willing member hod to go through an interview with one of the council members. If he was accepted, the member would receive a place to stay without the need for taxes, and the permission to perform the job of his choosing, maybe even receiving aid from the council and town.
  
'''Wandmawks'''
+
'''Landmarks'''
  
VaewHaven had quite a few wandmawks and unique featules.
+
VaerHaven had quite a few landmarks and unique features.
  
- The Cwocktowew
+
- The Clocktower
  
The Cwocktowew of VaewHaven was the biggest in Anthos, giving a cweaw view to which time of the day it was at the time.
+
The Clocktower of VaerHaven was the biggest in Anthos, giving a clear view to which time of the day it was at the time.
  
- The Gowden Beww
+
- The Golden Bell
  
The beww in the beww towew of VaewHaven was as weww the biggest one in Anthos, made of solid gowd, and cweated inside the towew, as moving it would be impossibre. Winging the beww was said to be abre to be heawd thwoughout aww of the Dwawven Nation.
+
The bell in the bell tower of VaerHaven was as well the biggest one in Anthos, made of solid gold, and created inside the tower, as moving it would be impossible. Ringing the bell was said to be able to be heard throughout all of the Dwarven Nation.
  
- The Sewews
+
- The Sewers
  
Beneath the housing, thewe was a gweat sewew system that was made awmost as a maze. To those who knew how to navigate thwough it, they could even weach as faw as the Dwawven Capitaw. The sewews wewe dangewous thought, having what Jaww Wosso cawwed shawk bats in it, massive fwying brack beasts that chewed thwough stone.
+
Beneath the housing, there was a great sewer system that was made almost as a maze. To those who knew how to navigate through it, they could even reach as far as the Dwarven Capital. The sewers were dangerous thought, having what Jarl Rosso called shark bats in it, massive flying black beasts that chewed through stone.
  
- The Fwozen Woom
+
- The Frozen Room
  
The fwozen woom in VaewHaven was kept mostwy hidden and cwosed. It was a dangewous woom lith a vewy pule and big fwagment of thanhium, a substance that fweezes evewything awound it. In that woom, a man would fweeze to death quite fast. Thewe wewe stolies of dead bodies being kept thewe, and that the bodies had bite mawks on them.
+
The frozen room in VaerHaven was kept mostly hidden and closed. It was a dangerous room with a very pure and big fragment of thanhium, a substance that freezes everything around it. In that room, a man would freeze to death quite fast. There were stories of dead bodies being kept there, and that the bodies had bite marks on them.
 
[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:Anthos]]
 
[[Category:Anthos]]
 
[[Category:Grand Kingdom of Urguan]]
 
[[Category:Grand Kingdom of Urguan]]
 
[[Category:Settlements]]
 
[[Category:Settlements]]

Revision as of 01:35, 2 April 2020

LoreS1.png Note: This page contains information on a location from a past map that is no longer inhabited.


Inside the cold and tall snowy mountains of the Dwarven lands on Anthos, was a town which had the name of VaerHaven. It was a hold which belongs to the kingdom of Urguan, but was independent in it's own way. A Dwarf that before owned the town of Silva Insula in Asulon took charge of this new hold in Anthos. He applied the same principals as he did in his old home, and hired friends to lead with him.

History

At the arrival of the great number of people to Anthos, it was discovered that Ferron was already there. He had been made Jarl of a town, which he called VaerHaven. Of the people he knew already from Asulon, from the town of Silva Insula, he named Rosso, and Killeki as the new councilmen of VaerHaven. The years passed and the town filled. More land even had to be added to the town, so as for new houses to be built. Under the guidance of Ferron the town progressed quite fast, guilds and groups were joining, seeking the refuge of a town which would not condemn them. Of the groups that joined, some were marked, some secret to the ears of the residents, others with full knowledge. Of the guilds that joined the town, the most known were the Fallen. Of those not know, the Dark Brotherhood took refuge in town for a while. Of groups, the Adunians stayed in the town until they were banished by the Dwarves, for many reasons. Another group, one of healers also stayed in town, until the leader started being hunted down by the White Rose, for reasons not well known. Then tragedy. Ferron succumbed to illness and passed away. The golden age of VaerHaven had ended. With the departure of Ferron, a new Jarl had to be appointed. There was a conflict between who should become Jarl, if it should be Rosso, or another candidate. In the end, the result was that Kardel, a long trusted Dwarf was appointed as Jarl. Some years passed without any great problems, but the Jarl had different thoughts about the Dwarven kingdom. When a rebellion started, Kardel joined with it, and VaerHaven became the center of the rebellion. But it was fruitless. After a few years the rebellion was stopped, and Kardel removed from the tittle of Jarl. Instead of him, Rosso, who had then still the title of councilman, was promoted. The glory of the first years of VaerHaven could never again be gained, but Rosso tried his best. For long years no war or fights did not come to VaerHaven. The Dark Brotherhood was never again heard in VaerHaven, but the Dread Knights would still walk around. The war with the Holy Oren Empire started, and VaerHaven joined in. The troops of VaerHaven weren't many, the Glacial guards, created a few months before by Rosso, were not yet prepared to fight. After the lost battle at the Crossings, VaerHaven never again entered war. But problems always existed. The Fallen and another guild of town, the Blood eagles, were considered as problems in the Dwarven nation, and were removed from VaerHaven. The only reason the Dread Knights weren't removed was because they were powerful enough to hold themselves from the Legion. Throughout the years, the Town stayed semi-active. At one time, the king of the Dwarves decided to make Lachlan the new Jarl of VaerHaven, as to let the adunians move in again. It was a very bad idea, and soon the adunians left VaerHaven, taking most of the little weath it had. Rosso was made Jarl again, but the town was dying. Too far from the main lands, with the capital of the dwarven nation having been moved, and with the treat of Onchnach, the town had less and less residents. For a while Rosso almost seemed to disapear from the town for many months, normally seen up north near the elves. One day Rosso decided to leave as Jarl of VaerHaven, leaving it once more to Kardel, before disapearing for a few years. Kardel could not make it as Jarl, and so stated so with the dwarven lords. It was already near the end of the Anthosian Era, and no new real Jarl was apointed, some other dwarves acting as leaders, but without doing much.


Government

VearHaven's government is run only by the Council. The Council has a max of four members where one of them is the Jarl of the hold and represents leadership over the council. The other council members have authority over the town, but they can never go against the Jarl's decisions, only able to give comments and suggestions. The council is made of members who trust each others decisions and suggestions, and that know that each other wants and does the best for the Hold. It is the council's duty to manage the town, building, residents and diplomacy, as well as help keep order in the hold at all times.

First Jarl of VaerHaven - Ferron Andvare MacGowan - Council - Rosso and Killeki, with Nienna serving for a while.

Second Jarl of VaerHaven - Kardel Andvare MacGowan - Council - Rosso and Killeki

Third Jarl of VaerHaven - Rosso - Council - Kardel and Ernest

Forth Jarl of VearHaven - Lachlan - Council - Rosso

Fifth Jarl of VaerHaven - Rosso - Council - Kardel (removed), Ernest (dead), Rhonir

Laws

The Hold of Vaerhaven followed the official rules & laws of the Kingdom of Urguan, the articles of Urguan. One part of the article is specified for the hold, Section G. Otherwise there exists the unofficial rules of the hold:

- No killing

- No stealing

- No destroying

- Respect others

- No changing of buildings

- Fights only in the arena

OOC laws:

- No breaking any blocks without rp.

- Only potatoes, pines, mushrooms, vines, carrots, ferns, flower and grass can be grown, as the others plants die in the cold. In special circunstances you may have others plants.

- Don't antagonise other players too much.

- To the older members, help and teach the new ones.


Residency

To become a resident of VaerHaven, a new willing member hod to go through an interview with one of the council members. If he was accepted, the member would receive a place to stay without the need for taxes, and the permission to perform the job of his choosing, maybe even receiving aid from the council and town.

Landmarks

VaerHaven had quite a few landmarks and unique features.

- The Clocktower

The Clocktower of VaerHaven was the biggest in Anthos, giving a clear view to which time of the day it was at the time.

- The Golden Bell

The bell in the bell tower of VaerHaven was as well the biggest one in Anthos, made of solid gold, and created inside the tower, as moving it would be impossible. Ringing the bell was said to be able to be heard throughout all of the Dwarven Nation.

- The Sewers

Beneath the housing, there was a great sewer system that was made almost as a maze. To those who knew how to navigate through it, they could even reach as far as the Dwarven Capital. The sewers were dangerous thought, having what Jarl Rosso called shark bats in it, massive flying black beasts that chewed through stone.

- The Frozen Room

The frozen room in VaerHaven was kept mostly hidden and closed. It was a dangerous room with a very pure and big fragment of thanhium, a substance that freezes everything around it. In that room, a man would freeze to death quite fast. There were stories of dead bodies being kept there, and that the bodies had bite marks on them.