The Arcanist's Blade

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This lore has been shelved and is not used on the server anymore. This page exists purely for archival reasons.

The Arcanist’s Blade

A Weapon Without a Smith



Throughout the relatively short history of Arcanism and its two predecessors, one feat has always been deemed impossible - The evocation of a sharp-edged weapon.


An arcanist’s wisps are fragile, gaseous things that take great skill to shape into anything. While the magic has proven superior to evocations in the precision it holds in shaping its efforts, a sturdy, sharp blade is something that has forever taken too much of the casting mage’s focus to ever be able to hold that shape for more than a couple of seconds.


Alone, an Arcanist simply cannot do anything but waste his mana to create such a weapon. An enchantment, however, requires no focus on its part. Together with a transfigurationist, an enchantment can be made to maintain this fleeting weapon.


The Arcanist’s Blade is the result of this effort - a sharp, arcane weapon comprised of three parts.


The Mana Gem - Due to the advanced nature of the blade, the enchantment requires a fair amount of mana. As such, a large gem is embedded in the hilt to provide it.


The Hilt - The weapon’s base, and the item that is enchanted with the blade. The hilt’s materials can vary, but magegold is the preferred metal in most cases.


The Blade - Only attainable in a quiet room, by a well-rested and well-trained arcanist, the blade itself must be summoned and bound to the hilt as an enchantment.


Once the three parts of the weapon are together, the blade is complete. Functionally it is similar to a weapon of metal, and depending on the skill of those involved can be weak and blunted, or as sharp as the finest steel.


Due to the precise nature of the enchant, the sword will always remain activated. As such, a blade of this make requires regular recharging like a blade of metal requires sharpening.


Due to the heavy materials of the hilt, the tool itself is similar in weight to a regular sword. While not useless to a mage, a sword will always be best left in the hands of a swordsman.


The Arcanist’s Blade is not a revolutionary addition to the art, but it is an option for those who seek to produce weapons through alternate means.


OOC


For all intents and purposes, the Arcanist’s Blade is more or less flavor lore. Being an enchantment, as far as mechanics (both IG and RP) go, it functions almost exactly like any other sword. Without the enchanted item IRP, an arcanist can’t use a magical blade. With In-Game mechanics, the requisite enchantment is easily represented by a regular sword.


With this addition to Arcanism, one red line will be added to the magic:


Sharp-edged weapons summoned by an arcanist can only last a few seconds, and have no use except to be bound to a hilt. Only when previously bound to a hilt (and represented by an MC sword or other weapon) can one be used.


With this addition to Arcanism, one red line will be removed from the magic:


No sharp weapons.