Magical Limbs

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This lore received a rewrite and this version is not being used on the server anymore. This page should be updated with the new lore which can be found on the forums under implemented lore.

This is lore for how a character which knows magic can regain a limb after the old one was lost. Giving mages a few more rp possibilities, some don't even need this lore accepted to be done. This lore does not stop others from submitting a more detailed version of a magical limb created by a mage, simply a lore to state that magical limbs CAN be done, and stating a few ways they can. If someone wishes to expand or add onto a type of magical limb, please do so. The point of the lore is to give possibility of the roleplay, it is not to stop others from writing more indepth lore or lore of other ways to create the magical limbs.


Druids wood limbs:

Druids are able to attach a living plant to their body, and shape it into the form of a limb. This limb is then able to be moved with their magic, control of nature. Being made of wood, it has a few drawbacks. It burns more easily and does not have as much strength as a normal limb. The druid also has no feeling in the limb. To learn more about it, read druid magic lore.


Necromancy skeleton limbs:

Attaching a dead limb of another person into the stump of your own missing limb, might sound very bad. For normal people, the new limb wouldn't move, and it would most likely infect the stump. For necromancers on the other hand, a few things can be changed. Since Necromancers control lifeforce, they can make a dead limb move, and since it is alike what once was there, they may do it almost subconciously. If flesh bits were still in the dead limb, the chances of infection would be very high. This isn't to say that necromancers couldn't use more lifeforce to stay alive through the infection, but it would be very painful, and the limb's flesh would rot through time and in an year's time no flesh would remain. This is why most necromancers would use clean bones on a healed stump for replacing the missing limb. Having a skeleton arm has it's advantages and disavantages. They can't feel pain, or fell anything, and being made of bone means it's not very durable. It's strength isn't very high, and since it's just bone, it wouldn't be heavy enough to do damage when punching.


Frost Witches ice limbs:

Frost Witches have great control over ice, and a great immunity against the cold. A frost witch creating an ice limb to replace her own would soon feel very natural to her, almost as if it would be a new one. Frost Witches can only cast their magic when not being disguised, which truly isn't so bad, as having an ice leg or arm while in disguise would not fool anyone, they would be found out in seconds. The limb would have a few problems of course, it would be subjected to fire and heat, and melt off, it could be shatered by a warhammer or strong hit, and of course the witch would have no feeling through the limb.


Telekinetics thin metal limbs:

After repeating the same task over and over again, the effort needed to be put into the task starts declining. If a light limb is built for a telekinetic, he could learn to use his magic almost without being conscient of it. Almost alike to household magic. For it to work as such, the limb would need to be very light, possibly just thin rods connected to articulations. The rods could be a light metal, a cut bone, light wood or bambo, or any other light material. The strength of the limb wouldn't be very good, and there would be no feeling in it. Having it be thin and light would also mean that it would easily break with attacks. Being a contraption would also mean it requires maintenance.


Paladins golden light limbs:

While blessed by Xan, the paladins are able to create solid form from their golden light. Paladins would as such be able to replace their missing limbs with a glowing light. The limb would be like their summoning of golden weapons, and as such, the limb and a weapon can not be summoned at the same time. Moving the limbs is also an arduous task, and like most magical limbs, the paladin can not feel through it. - https://www.lordofthecraft.net/forums/topic/139493-mists-of-xan-addition-limbs-of-light/


Golemancer stone limbs:

Golem limbs are actually not forced to stick with the golemancer, but require one to create it. A golem arm is created to scale with the body of the recipient. It takes time, measuring, then breaking the stone to fit the size and making all the parts. A black golem core is then needed to be created, no runes on their sides. It's then broken into three parts. One shard is placed on the end of the limb, and set of runes must be made on the exposed side of the shard. Then the shard is stabbed into the person's stump and it will bond with the body. Using golem limbs lowers the life span of the user, the more parts you have, the sooner the person will die. The limbs are stronger than a normal limb, though not by much, yet they are far slower and clumsier. When they are damaged, a golemancer needs to repair it.

(thanks to Dizzy for helping with this one)


Not written yet because I don't know enough about how the magics work:

Transfigurationists automated gem infused limb. Runesmithing rune limbs.