Skalp'Raguk the Uniter

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Skalp'Raguk
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Art by: Tigergiri
"Skalp'Raguk The Uniter"
Born: 1725
Death: 1766
Family:
Father: Nagg'Raguk
Mother: Fiil'Yar
Spouse(s): Ugrad'Lur


Add a brief description of the figure.

History

--- As written by Fiil'Yar:

Skalp began his time in Krugmar as a promising warrior among three brothers; Brainboila-Raguk, Eyeboila-Raguk, and himself; Skalpboila-Raguk. After Targoth Leydluk the Unclad brought the Raguks back into the ruins of Krugmar, the "boila brothers" immigrated from the firelands as a small warband. Their first battles were with the then-whitewash nation of Mau'Madur. Skalp himself was the youngest and weakest of their band, a mere kub, but quickly began to rise to become the "face" of their group.


The kub Skalpboila was intelligent and sociable, unlike his brothers. He would frequently come to me for advice and wisdom he knew he was too young to gruk yet. As he grew he began to take on a persona bold and arrogant, but never lost his strong sense of loyalty; His actions were always premeditated and for the sake of his brothers, soon expanding to include all of Krugmar in their scope. Thus, after a siege against the Haenseti capital, in which he lost function in his eye yet the Rex was nowhere to be seen, he decided to rise up and challenge the Rex Korgahk'Gorkil for his position: He believed that a Krugmar, in its ruined state, with a kub at its helm would be better than one with no leader at all.


At the age of 14, Skalpboila'Raguk rose above his warband and became "Rex Skalp'Raguk the Young," an event that was abrupt and unexpected to many, but not unwelcome due to Skalp's reputation as a warrior.


As "the Young," Skalp was excitable and passionate, working tirelessly to see the uruk-hai prosper again: He would seek to capitalize on the talents of others, quell fights between orcs, pursue diplomatic ties with the Alliance of Independent States, and came to me frequently for advice taken from our history. He himself elected to learn to read to easier access the wisdom found in the library, taking great interest in stories of cities and rexes of the past. During this time, he took his first step that would cement him as a great Rex worthy of history: He sought not to persecute the swamp orcs of Mau'Madur, but to bring them back under the banner of Krugmar - Preferably by choice, in order to rebuild the orcish people. Already he had begun to understand that the orcs have enemies in the shara, gazat and albai; it was foolish to fight among ourselves when the threats against the whole of uruk-hai were so numerous.


After nearly two years of diplomacy, Skalp'Raguk secured a meeting between himself and Ugrad'Lur, Kezukh of Mau'Madur. He sailed a ship full of warriors west through the Druids' bay, into Mau'Madur's water. At Ugrad's side was Falum'Lur the shaman, and at Skalp's was myself; Fiil'Yar, the Lorekeeper. Ugrad was stoic and stubborn, Skalp was proud and unwavering; They postured and argued for hours, however by the end of the meeting, they came to an agreement: They would klomp for the fate of Krugmar and Mau'Madur. Should Ugrad win, Krugmar would withdraw from hostilities with Mau'Madur and they would consider a future alliance should the klomp be honored. If Krugmar won, Mau'Madur would be allowed to exist under the banner of Krugmar, as a vassal. In either case, the conflict would finally be over; Orc would no longer spill orcish blood.


Their klomp was witnessed by myself and Falum'Lur: For a total of six bouts they tirelessly fought. Ugrad, a more experienced warrior; Skalp, younger and more vigorous. Though the sun set and rain began to pour, they continued to klomp. In the end, bloody and broken, Skalp was victorious. Upon returning to his people, he was heralded as a conqueror - But, Skalp refused to be known as a Rex who subjugates his brothers: He declared the Kezukh his equal, that Mau'Madur and San'Azgak would now both be Krugmar; One nation of united orcs. Though many orcs still held hostility toward Mau'Madur - Naturally, as they had been locked in conflict for years - Skalp was from then on known as "Rex Skalp'Raguk the Uniter," no longer "the Young."


However, Skalp had been injured more severely than most knew. During the klomp, he had suffered extensive damage to his internal organs. His arrogance and sense of duty would not allow him to rest or show weakness until he was physically incapable of moving, and it had become so severe that some of his guts were irreparably damaged; They needed to be removed. He was operated on in secret, determined that his brethren must see him as an unbreakable anchor for the community to look up to. Yet, from that day forward, he was forever weaker; The organs removed from his body rendered him incapable of naturally combating infection or disease, something that would severely shorten his lifespan. He kept this hidden from the other orcs: He would not let it change him or make him more cautious. He continued to live as though nothing had changed, for the sake of Krugmar.


Under Skalp's banner, Krugmar now spanned from the dry plains of the east, to the mires of the west: We held feasts, bouts, rituals and as we grew in number completed great works. After the unification, Krugmar was at rest for many years: There were raids and hunts, however the war of the Empire and Alliance was far from our borders. He rekindled old alliances; Those with Ghanya and the Onyx Sanctum, he drew up plans for expansion encompassing the entirety of south-eastern Arcas; He sought to found an orcish empire.


In his daily life, Skalp would smile and laugh among his people, presenting an image of himself as a fearless leader who could support his community through any rough waters. However, after years of leading, Skalp began to suffer from stress and bouts of meloncholia stemming from it; His visits to my office grew more frequent, where he expressed concerns about his dwindling resolve and increasing cynicism. His Rexdom became a balancing act; Working when he had the strength of will, then retiring to seclusion to study and speak of his troubles where he didn't need to worry about his brethren growing concerned over his mental state.


   The years of rest came to an end when a man of one of Krugmar's oldest enemies, Sutica, attacked a dark elf of Renalia, one of our allies at the time. Skalp raised the scorpion banner, a symbol rallying all clans, from the swamps to the citadel, in defense of the spirits' faithful. Krugmar went to war again against the mages of Sutica.


   It was during this conflict against the Trade Nation, in retribution for the mangling of one of their clansmen, that the Gorkils captured and enslaved a Sutican guard. Unbeknownst to the clan, the guard had been of the Goldhand clan, influential in gazat lands. Rex Skalp, not wishing for further war with Urguan, realized this mistake - However too late: As soon as he had the snaga released, the dwarves had issued demands in recompense for the actions we had taken against their kin. They had demanded twenty-thousand minas and the execution of Korgahk'Gorkil, Targoth and the Gorkil Wargoth.


   For two decades Skalp had led our nation, and in the face of the rising tides of conflict, the weight of leadership grew too strenuous on his health. He chose to retire for a time, with his now-lifemate Ugrad'Lur, and left the nation in the hands of Noka'Lur in a temporary capacity. However, upon his return, seeing the nation thriving still after leaving it in her care, Skalp elected to surrender the Rexdom to her, and become her Targoth instead.


During the conflict that followed, however, Skalp's life was unfortunately ended in order to spare Korgahk'Gorkil from his fate at the hands of the dwarves, sacrificing himself in his place. He was surrendered to the dwarves in order to make peace, however elected to klomp to death rather than succumb to their terms, along with the remaining members of the boila bruddas. He went out by strapping to himself a boomsteel cuirass, a heavily explosive material. And as his sentence was delivered in the Dwarven halls, he and his brothers attempted the assassination of the then dwarven king, Utak Ireheart. In this bout, they were outnumbered five to one; however the last strike to his cuirass incinerated all, instantly turning him and his brothers, aswell as many of the dwarves combatting them to ash, and taking the arm of Utak.

Appearance

An 8 foot tall, crimson figure with orange eyes, a big beard and braids. The orc wears simply a lioncloth and some boots; however a necklace would be hung around his neck with the following on it: An Akezo runestone, the tusk of Nazark'Gorkil, some teeth made into dice. The Uruk would have multiple scars, including: A giant burnmark across his leftern body, a surgical cut across his spleen, a slash across his left eye(It being gone entirely, eaten by the uruk in battle after an arrow had it it), multiple slashes and lacerations across his physique. The uruk would don multiple horns across his head, bolted into his skull.

Mentality

An intellectual being, though not so wise. Most of the time, Skalp would have a stoic demeanor of him, though his depression would intermingle with such.

Family

Mother figure - Fiil'Yar: This honourary elf met Skalp when he first arrived in Krugmar at the age of 12. From there, she educated him on philosophy, morality and other educational sects and served as an impressive advisor in his Rexdom. She saved his life once after his fight with Ugrad'Lur via surgery, and then multiple times afterwards; including when a rebel lit him up with a molotov cocktail.

Significant other - Ugrad'Lur: Starting out as enemies, Ugrad fought for Mau'Madur and Skalp for Krugmar. Their rivalry would come to a climax in their duel for the title of Rex; whereas Skalp's victory caused him his spleen. From there, after multiple years of bitter and rivalry, the two grew fond of eachother, until they became lifemates.

Daughter - Nakita'Lur Skalp's adopted daughter. Having not seen much of her childhood due to work, however.

Legacy

What is the figures legacy?

Rex Skalp'Raguk united the orcs and set the foundation for the orcs and the future of Krugmar, which eventually led to his lifemate, Ugrad'Lur, to form the Eternal Uzg. However, his controversial self sacrifice and bombing of the dwarven halls led to the banning of Boomsteel in Krugmar for a time, and slight reparations to be paid by the Rex's following him.