Myrzym

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Name: Myrzym
Area: Desert & Highlands
Diet: Herbivore
Size: 10–15 ft.
Temperament: Hostile only if commanded/Herd aggressed upon.
Tameable?: Only by the redskinned Uruks of Raguk
Note: Players can tame this creature as a pet on the server, although it is not common to see them.

The desolate plain of Vailor bore no fruit for the Raguk; they had been allotted no mount, for each current were within the grasp of other clans: the Braduk had their thick-skinned compatriots; and the Lur had their agile wolves - perfect beasts for hunting, but the Raguk remained without the company of a beastly companion. It is said the Wargoth of yore averted his interests from scouring the barren plain to otherworldly beings - the spirits. And it is also said that they provided. The Urukish leader returned from the plain of lifelessness with a fresh born creature walking lamely in its infancy. It appeared like an elephant, but strode with heightened grandeur within its gait in comparison to its counterparts, and seemed - though ever so slightly - larger. A proud creature it was born, and a proud creature it remained.


Origin and Behaviour

The myrzym are, conveyed straightforwardly, bred for conflict. Their tall stature safeguards the rider from high swinging blows and their thick hide protects them from strikes of lower course. Their tusks are as sharp as razors, and viciously boast a knack for impaling oncoming traffic.

It is said that the great Spirit of Blood and Bone, Gazigash, blessed the redskinned warriors with the large grotesque creature, malforming carcasses’ bones and blood into a proud, reserved creature.

A myrzym’s personality stretches as far and wide as the sun’s reach over the dunes. From humble, large creatures to ferocious, bloodthirsty monsters.

Though their purpose remain generally within combat, they possess cultural importance to the Raguk. They are a clear representation of the spirit's ability, and are thus respected as much as the wargoth of the clan.

Myrzym appear often adorned in a collection of awe-instating jewellery: typically formed from precious materials, and a product of Raguk smithing. Fine velvets and silks are usually draped across their bulky frames, and painstakingly conceived paints cover their leathery hide.

In the event that a myrzym is slain in an offensive altercation, the owner is expected to mourn the loss of their companion. The remains are traditionally crafted into ceremonial armour which is donned for 15 days and 15 nights. Thereafter, the uruk is expected to tame a further myrzym.


Characteristics

Size is of great importance to the Myrzym, allowing them to tower over others and conducting a song of trepidation. The myrzym’s thick skin are like plates of steel, disallowing penetration by mere swords of thin blades.


Types (If applicable)

  • Desert - These monstrous beings bear four tusks, yet have a strange reduction of hair from as to reduce heat.

Mechanics (If applicable)

  • Can be represented by a Horse.

Redlines

  • Can only be tameable by the Redskinned uruks of Clan Raguk due to Gazigash's favouritsm.