Mani

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Mani
Area: Entire World
Size: Variable
Lifespan: Immortal
Tameable?: No
Note: The jurisdiction behind playing this creature is in the hands of the Lore Team.

Introduction

Also known as the 'bridge between man and beast', Mani are (guardian) spirits that are chosen by the Aspects. Their main purpose is to protect their particular species. Each beast tasked with this great honor will be reborn as a Demigod, this is why they're often times referred to as the "Demigods of the Wild". They are also blessed with intelligence due to having lived for thousands of years. Majority of times, Mani aren't hostile towards mortal descendants, even those that hunt their kind. The descendants that leave tribute to Mani are compensated at random. However; those that are selfish by overfishing, overhunting, or destroying vast amounts of another species habitat- may find themselves stalked by the Mani. Soon enough, they will know that they've unleashed the wrath of the wild.

Origin

Mani roamed this world far before any of the descendant races arrived. When the Children of Horen, Malinor, Urguan, and Krug came- they were primitive and dull- until the progenitors; the various leaders of the descendants started to chisel their own civilizations and destroy the ecosystem. The only ones that affected the Mani, though, were the Children of Malinor. They began to cut at the trees, and form their own cities. The Aspects saw this as something that could be mitigated. Henceforth, at the highest point of the ancient world, they made a great bidding. Among the first to receive this call were the Chieftains of Elk, Boar, Eagle, Panther, Wolf, Horse, and Snake. They were considered the strongest, most intelligent, and most ingenious of their pack. The Aspects deviated and came to the decision that they would grant two divine blessings, being further intellection and etherealism. The Aspects did not covet a war. Instead, to bring balance between mortals and the wild. In times of need, the Mani would protect their tribes from interventions longed by descendants of both moral and immortal origin. Mani are essentially the spiritual leaders of their distinct species.

Qualities

These spiritual beings have the ability to speak in Common and Ancient Elven. This gift was bestowed unto them by the Aspects so that the communication between man and beast is up to standards. Their intellectual accumulations would allow them to comprehend the Orcish Blah or any other cultural language derived from Common. Not many will have the opportunity to come face-to-face with a Mani; only the very few that they deem worthy. They look for individuals that are pure in hindsight, and reign vengeance on those who attempt to disrupt the balance of nature. The only time they will appear is to bestow blessings onto these characters.

Powers

As expected, the Mani have several powers, or 'blessings', that were gifted to them by the Aspects. They are as followed:

  • Mastery over the Wilds.
  • Communion with all life forms.
  • Limited control over the weather, which is usually limited to precipitation.
  • Shapeshifting- the Mani have the ability to take on non-human, and spiritual forms. They cannot use their other powers whilst in a non-physical mannerism.
  • Mental connection with their kind- meaning that whatever the Mani command, their species would instinctively follow through with. Even if it were as negative as sending them off of a mountain.

Weaknesses

While they are seen as superior beings, the Mani also have a number of weaknesses that dwell within. For starters, the Mani are eternal, not immortal. This means that they can be killed with great magic or with well-installed arrows. It's much more difficult than taking up arms with an animal; though, as the Mani can withstand critical injuries before succumbing.