Laureh'lin

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Laureh’lin was the homeland of the wood elven people. It’s former territory was found in the south-east of the isle of Tahn in the continent of Axios. Laureh’lin is synonymous with Linandria, its only city. It was an integrated state of the Dominion of Malin.

History

Note: Some of the information listed below is historical events told in the eyes of the Wood Elves and Laureh'lin

To understand Laureh’lins creation, one needs to start from the beginning of Wood Elven history.

It is believed that the Wood Elves began as a series of nomadic seeds, tribal groups who roamed around, practicing Druidism, worshiping the aspects and painting themselves with tattoos, it is from these Seeds that modern wood elf culture is derived from.

The wood elven seeds of old lived in perfect harmony with nature. They were devout Aspectists and followed Cerridwen and Cernunnos, the two gods of nature, because Malin, forefather of all elves, had taught them to.

However, with the founding of Laurelin, the first true city of the elves and capital of Malinor, many old seeds abandoned their nomadic ways and settled down. Over the next centuries, the wood elves lived prosperously in Laurelin, but gradually forgot their Aspectist ways.

By the time the descendents had settled in Anthos, the nation of Malinor had degraded immensely. Constant attacks by the White Rose, a radical human military order with a burning hatred for elves, had brought the state to its knees. Decades later, Malinor would fall to revolutionaries who formed the Conclave of Malin, a successor state meant to dispose of the stagnancy and corruption Malinor had fallen into.

The seeds for the eventual creation of Laureh'lin were planted near a century before the state was formed, in a small town called Leanniel. Originally created as a town by the guild known as the Arcane Delvers, it was eventually lead by the Wood Elf Artimec Camoryn, a former member of the Arcane Delvers, and later led by the druid Elorna Lli'hileia, Leanniel was a mixing pot where many influential Wood Elves such as Phaedrus Lle'hileia and Artimec met and the Wood Elven identity began to resolidify. Leanniel enjoyed a few good years of peace, before facing serious problems. The first being the Conclave; the elven state that had toppled Malinor. The Leannielites considered the Conclave to be an un-Elven state, though were eventually coerced into vassalization. Eventually, Leanniel was destroyed by Setherien's black scourge, and its inhabitants scattered.

Shortly after the gates to the Fringe opened, Elorna Lli'hileia, who had largely been the leadership figure representing the disparate remains of Leanniel's population, spearheaded a movement to unite the wood elven people once more under Haelun'or banner. She believed it the best and safest option for the Mali'ame people.

A small district for the mali'ame was founded beneath the towers of Tahn'siol, the high elven settlement, it was named Lin'ame. It was during this time that Phaedrus, a former blacksmith, rose to power as the leader of the Bronze Elves, a largely militant wood elven movement and the main military of Lin'ame. Problems arose soon after this settlement, as the wood elves though that they were second class citizens under high elven rule.

Under high elf rule, the wood elves were not allowed to vote on who ruled them. They were not allowed to interact with the high elves in their district, and any high elf caught spending too much time fraternizing with wood or dark elves was confined to the high elven district. Cruelty and violence towards wood elves was common among high elf extremists, any wood elf who spoke out against their unfair treatment was harshly punished, often sentenced to be dissolved in acid by the ETHIC, Haelun’or’s cultural police.

As a result of Haelun'or rule, a majority of the wood elven people left the Silver City and scattered all across the world, with large diasporas settling with the druids, and Alras.

The few remaining wood elven loyalists settled with Haelun'or in Athera, and founded the city of Annil'sul. Phaedrus, who until then had been a stark loyalist towards Haelun'or, had begun growing more and more discontent at his high elven rulers. Openly criticizing the Silver Council's incompetence to defend their own city while the Bronze Wood Elves did most of the dirty work. Following the disappearance of High Elven Sohaer Iatralimar, Phaedrus did the unthinkable and declared martial law on all of Haelun'or. The High elves responded militantly, but, with the help of Dwarven and Orcish allies, the Wood Elves finally threw off High Elven rule, forcing the High Elves out of Annil'sul and claiming the city for themselves.

And thus, the State of Laureh'lin was born.

The government of Laureh'lin deemed the high elves of Haelun'or and their ideals to be poisonous to elven kind. All high elves who renounced their Silver Law and concept of purity were welcomed back into the city of Annil'sul, while those who didn't were hunted on the streets. Laureh'lin enjoyed a few years of peace once more, as many wood elves would begin returning to Elven Lands now the threat of High Elven oppression was no more, but trouble still brewed on the horizon.

After 6 years the high elves of Haelun'or returned with their armies and allies and threatened to destroy Laureh'lin entirely if their city was not returned to them. Eventually the two nations worked out a deal with the new leaders of Laureh'lin whereby the High Elves would reclaim their city and the mali'ame would continue to live independently. A segment of the land that once belonged to Haelun'or was given to the mali'ame to construct a city for themselves which they called Leyulin.

However, the conflict between the elves was not yet over. Tensions grew between Laureh'lin and Haelun'or, as Haelun'or's Evarir'thilln began increasingly aggressive attacks on the wood elven people, as well as kidnapping and torturing civilians by pouring gold in their eyes for their protection of Phaedrus Lle'hielia. Soon the two states reached the level of full blown conflict and the mali'aheral of Haelun'or invaded the abandoned plains of what had once been Leyulin. Though Laureh'lin had moved it's capital, they and the Dwarves hoped to hold the region from high elven influence, the ensuing battle, known as the "battle of Leyulin" was ultimately won by the crushing numbers of the human kingdom of Oren, who aided the High Elves to one-up their long time enemies, the Dwarves. The wood elves, during this conflict, retreated across Fiandria to their new city Cerulin (constructed in the midst of war) before peace was eventually made with the "Treaty of Fiandria". An uneasy peace ensued after the signing of the Treaty of Fiandria, with Phaedrus Lli'hileia being deemed "the most vile elf to ever have lived" and exiled from all elven lands. Begrudgingly so on Laureh'lins part. In this time of peace, Haelun'or continued to push it's advantage against the weakened wood elven state, attempting to stifle it's population by cutting off all roads leading to Cerulin, and setting up checkpoints in front of Laureh'lin lands. Occasionally also demanding the extradition and execution of several citizens of Cerulin for various reasons. The Chancellery of Laureh'lin had taken up a policy of placation at this point, as the wood elven spirit for war was all but dead, and Haelun'or had the armies of Oren at their back...Or so they thought.

Tensions eventually reached an all time high between the high and wood elves, with Haelun'or attempting to mold the elven states into their strict vision, with the wood elves of Laureh'lin staunchly resisting their ideals. Confident in their position as ever, Kalenz Uradir demanded the extradition of former Chancellor of Laureh'lin, Artimec Camoryn, among other heavy concessions. It was then that the King of Oren, Andrik Vydra, issued a cease and desist letter to the Silver Council of Haelun'or, demanding that the high elves cease all their imperialist ambitions. This came as a shock to the world, as before this, the Kingdom of Oren was seen as a staunch ally of Haelun'or, who would always fight the high elves wars for them since the signing of the Crimson-Silver concordat. King Vydra had Orenian Soldiers garrisoned in both elven cities in order to ensure peace.

Laureh’lin and the wood elves as a whole could barely believe their luck. Suddenly the largest nation on the continent was protecting them from annhilation at the hands of the high elves. Even more unbelievable was when Kalenz Uradir assassinated the King of Oren by drowning him in an acid trap, dooming Haelun’or as Oren would declare war on it out of rage.

Laureh’lin and the wood elves were offered by the new King of Oren a pact: Vassalize under the empire as an autonomous province, and be offered protection from any foreign invasion. Weak and unable to defend themselves, the wood elves agreed. Tristin Tresery, a wood elf with familial ties to old Orenian blood, was chosen to be the Praetor of the new Province of Laureh’lin. The wood elves aided Oren in the conquest and vassalization of Haelun’or under human rule.

It was during this period that the wood elves entered their first golden age since the ancient seeds of old. Despite being under foreign rule, with no wars to occupy them, they could finally spend time in rediscovering their ancient culture. It was Artimec Camoryn, the original founder of Leanniel, who spearheaded this cultural revival, slowly but surely spreading Aspect worship back throughout the wood elf people. The Order of Sirame was also founded during this time and wood elven military strength began growing under the military leadership of Praetor Tresery.

The wood elves moved to Vailor with the rest of the descendents and founded its newest capital in the south-eastern island. It was named Laurelin, after the first city of the elves. Aspectism continued its revival process in Vailor, and the wood elves kept growing in strength. They fought in [The Dukes' War|the Duke's War] on the side of the crown, contributing over a quarter of all loyalist forces.

It was also around this time that Artimec was attuned and became a druid. He used his newfound connection to the Aspects to form the Naelurir, a sect of purely elven druids who became the priests of the elves, dedicating themselves to spreading Aspectism to all of elf-kind.

After the Duke’s War, the now Emperor of Oren granted Laureh’lin increased independence, promoting it to Principality status and making elevating Tristin Tresery, ruler of the wood elves, to the title of Prince. It was around this time that the ancient Seeds began to revive themselves. Artimec Camoryn called upon the wood elves of Laureh’lin to discover their ancient bloodlines and bring about the return of their ancestor’s names. As such, the Torena, Aureon, Camoryn (later: Caerme’onn), and Terin seeds were revived after thousands of years. Seeds like Calithil were formed by high elves seeking to assimilate into wood elven culture.

Because of the leadership positions of their chieftains, the Terin and Camoryn seeds became noble houses in Oren, and Tresery a royal one.

Peace wouldn’t last forever though, and Laureh’lin was once more called to arms as the Eighteen Years' War broke out between the Dwarves of Urguan and Empire Oren. The wood elves were called upon to aid the Empire, and did so bravely. Peace soon came after a near decade of campaigning.

With the lengthy war at an end, Prince Tristin Tresery now had the opportunity to pursue a dream of his that he had been drawing up for quite awhile. He wished to unite the elven people under himself, absorbing the dark elves and high elves into Laureh’lin.

The Empire of Oren gave Prince Tresery and Laureh’lin their support in this endeavor. The dark elves of Ker’nor readily agreed to join in a union with Laureh’lin. Soon after, talks with Haelun’or began. Haelun’or was still very bitter to the wood elven state due to the wars which the two had fought in recent memory. While Tresery and the wood elves approached Haelun’or cordially and offered them favourable terms, they made it clear that if Haelun’or did not comply, then they would be met with war and conquest.

After months of negotiation, Haelun’or submitted to the rule of Prince Tresery with the signing of the Treaty of Laureh'lin. Haelun’or, Ker’nor and Laureh’lin would unite under a new nation, all under the rule of Tristin Tresery. This nation was called the Dominion of Malin, and Tristin Tresery was crowned as it’s king. The first elven king since Malin, a title which would later stir controversy.

For their accomplishment, the current Emperor of Oren finally gave the Dominion, and by extension the wood elves their full independence, albeit under his suzerainty, and for the first time in fifty years the wood elves enjoyed full sovereignty.

The Dominion lived stably for a time, until tension began to brew in Haelun’or, a state with a long history of aggression towards the rest of elf kind. With growing incidents of the likes of the King having to extradite two innocent children from a Haelun’or cell, taken outside of royal jurisdiction, and the sheer uncooperative nature of Silver Councillors to even sit down and discuss Dominion Wide laws, it soon boiled over.

Haelun’or rebelled against the king they had sworn a sacred oath to as soon as they saw the opportunity to, joining an alliance of factions seeking to take down the Empire of Oren (and it’s allies, the Dominion). Orenian rebels, the newly formed bandit nation of the dreadlands, the [War Uzg|Orcish Uzg], and the newly seperated Haelun’or were now new threats the Dominion had to fight.

The Dominion fought alongside the Empire of Oren during this war, which never saw any direct conflicts. Soon, the rebel alliance, like all before it, dissolved away, and Haelun’or, now lacking allies, quickly surrendered to Oren as they’d done many times before. They exist now as a direct, tribute paying, vassal state of the Empire, as opposed to being part of the Dominion of Malin. Despite Haelun’ors surrender, the Dominion agreed to allow Oren to rule it directly, seeing it as a nation more detrimental to elven unity than beneficial.

While the Dominion had survived in the face of rebellion, it was now short one state. To fill the gap, the King turned to Norseth’onn, a city of mages with a significant population of high elves, living on land originally gifted to them by the Dominion. Norseth’onn was willingly integrated into the Dominion as the new third high elven state, under the leadership of Princess Titania Hawksong and Prince Ac’Aelu Tinuvial.

In the post war age, several changes were made to the Dominion’s governing body. What had been previously known as the ruling council was changed to the Princely council, with one Prince hailing from each of the three states representing their people. The King Tristin Tresery altered his title to High Prince to better reflect the days of old, recognizing that there is no king but Malin.

Like all the races, the Descendants fled from Vailor to Axios as the spirit Orgon forced them away. Like before, they settled in the thickest forested area of the new land, the south-east of the isle of Tahn. There they founded the city of Linandria atop a lake.

At this point, the wood elves had become the largest and most influential race of elf-kind. The Dominion was a large, prosperous and stable state, with Laureh’lin and its main city Linandria acting as its capital. The legacy of the legendary wood elven heroes such as Elorna, Phaedrus, Tristin Tresery, and Artimec Camoryn lived on as part of a united elven state.

It was at this time that High Prince Tresery finally resigned after nearly a century of rule, passing on his position to his long-time right hand man, Artimec. Artimec assumed the role of High Prince reluctantly, but the pressure of the role was not what it had once been. The nation was stable, the people were content, and most importantly, all the old ways of the wood elves had been revived. Aspectism was synonymous with the wood elves once more, the seeds competed with one another in competitions of wealth and prestige. The mali’ame, Malin’s last true heirs, had regained their old ways, lost for so long.

After centuries of hardship and struggle, the wood elves had come full circle.


Government/Leaders

Being home to the capital city of the Dominion of Malin, Laureh’lin was home to the High Prince (Artimec Caerme’onn). The High Prince was the head of state and ruled Laureh’lin directly. Under him was the Prince of Laureh’lin (the Prince representing the wood elves, alongside the dark and high elves Princes). The Prince of Laureh’lin was Calius Terin.

Lower leadership roles included the El’Annilan, Aenor Calithil and Elvrohir Aureon, the grandmasters of the order of Sirame. Finally, the Lady/Lord Steward, currently Arahaelth Aureon, who oversees all housing and taxes in the city.


Notable Figures

High Prince Artimec Caerme'onn


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Arguably the most well known of all wood elves, Artimec was a High Prince of the Dominion of Malin, ruler of not only the wood elves, but all elven states of the Dominion. He was the longest lasting elven leader in service at the time. His crusade to bring his people to prosperity began in Anthos with the founding of the town of Lenniel, over 150 years ago.

Being faced with setback after setback, and devestating wars against the like of the various Empires of man, the High Elves, and daemons like Setherien, Artimec was finally given the chance to rebuild his people’s culture upon the ascension of Tristin Tresery as ruler of the wood elves in Athera.

Upon Tresery’s resignation, Artimec assumed the role of leader once more. He is considered the one responsible for the great revival of wood elven culture and religion, and on top of his high prince duties, is also a druid and leads the sect of the Naelurir.

Phaedrus’Yar


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Phaedrus is the father of the modern wood elven nation, having overthrown Haelun’or and founded the nation of Laureh’lin in Athera. His career began as the second leader of the Berun’cinhir, the Bronze Elves (a military order under the high elves). He created Laureh’lin as a revelutionary state after throwing the high elven silver council out of their capital city of Annil’sul, and is controversially referred to by high elves as a perpetrator of genocide. However, Phaedrus allowed all elves to live within the newly founded Laureh’lin given they did not follow Silver Law.

Phaedrus was banished from elven lands after the state of Haelun'or resurfaced in full force, and took refuge among the Orcs, later becoming the first ever Elven Rex. His banishment has since been lifted and he served as part of the Sirame military. He was permanently slain by Kharak'Raguk, the Orcish Rex at the time.

Tristin Tresery


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Tristin was the son of Leric Tresery, a former member of the White Rose and notorious oppressor of elves. Tristin himself fought alongside the High Elves when they returned from exile, in their war to conquer Laureh’lin. He was later sent undercover into Laureh’lin to take power from Artimec Camoryn through a coup.

But ironically, weary of leadership, Artimec willingly gave his title to Tristin. Having grown friendlier with his own people, and seeking to reconnect with them, Tristin turned on his high elven allies and became a true leader of wood elf kind. Tristin’s military knowledge and work effort brought the wood elves to new heights, granting them strength they’d not known for centuries.

Tristin reigned as the ruler of the wood elves in various forms for over fifty years, starting as Praetor of the Province of Laureh’lin, to Prince, and finally, King of the Dominion of Malin. He abdicated in the year 1578, arguable the most successful elven leader of all time, having taken the foundations laid by Artimec and Phaedrus to new heights.

Elorna Lli’hileia


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Elorna was a druid of the druidic order. Originally appointed as a councillor in the town of Leanniel by Artimec Camoryn, Elorna's influence grew until she became the Tilruir (servant) of the Wood Elves in the Fringe, when the wood elves were under high elven rule.

While many 'lesser' elves grew more and more discontent with their lot under the High Elves' oppressive regime, Elorna opted to take the route of patience and negotiation to improve their lives. Ultimately, her husband Phaedrus led a rebellion to topple Haelun'or, and she through her skills in diplomacy. She stepped down from leadership after a brief stint of co-leading the newly founded Laureh’lin with her husband.

While her deeds are not spoken of as much as the likes of Tristin Tresery and Phaedrus’Yar, Elorna is still considered to have been a mother of all wood elves, and one of its earliest leaders in the modern era. Without her voice during the dark era of Haelun’or rule, the wood elves would likely have had no national identity to kindle in the fires of rebellion that would soon follow.

Elorna heeded the druidic call and disappeared into the wild in Vailor, she has not been seen since.

Semi-Notable Figures

Calius Terin - One of the most dedicated wood elves of Laureh’lin, a former member of the Sirame, turned druid, and eventually the lord steward. Calius is synonymous with Laureh’lin’s domestic management. He is now the Prince of Laureh’lin.

Siri Ihelia - The first secretary of the High Prince of the Dominion. Siri Ihelia leads a cohort of ambassadors who perform diplomatic work for her on behalf of the Dominion.

Elvrohir Aureon - One of the earliest members of the order of Sirame, Elvrohir is one of the wood elves best warriors.

Aenor Calithil - One of the longest serving elven military men in general, having fought even before the Sirame, Aenor is a high elf who has always been loyal to the wood elven cause. He is now El'Annil in the Sirame.

Arahaelth Aureon - Newly christened lady steward and one of the most devout Aspectists. Arahaelth is a druid of the Naelurir and dedicates her life to being a priest of the wood elven religion.

Cities/Geography

Linandria is the capital of Laureh’lin, and also the entire Dominion of Malin. It is the only current city of Laureh’lin.

Linandria is a city built in the traditional wood elven style. It's a city built upon a lake in the center of the great forest of the Dominion of Malin. The majority of the homes are woven seamlessly into the trees, grown to fit with druidic magic. On the ground level is a tavern, clinic, library and other facilities that its citizens enjoy.

Culture

Wood elven culture is built around two pillars, faith and family. Faith is represented with Aspectism- the religion of the wood elves. Family is represented by the Seeds, tribal clans of wood elves who trace their bloodlines back to their ancient nomadic ancestors, whose culture they emulate.

Faith - Aspectism Aspectism is the largest religion in the Dominion of Malin, and among all elves as a whole. It centers around the worship of two gods of nature, Cerridwen and Cernunnos. Cerridwen being the gentle mother of life, and Cernunnos the fierce hunter and bringer of death. Together they form a balance, and are seen almost as deific parents by the wood elves, who often call them “the mother and the father”. Aspectism at its core is the belief that no creature or living being is greater than the wild. That it is the duty of all beings to live in harmony with nature and not seek to be better than it or conquer it. Being a race that has always been tied to nature and the wild, its not hard to understand why this religion, and the Aspects who are the gods of nature, are so important to the wood elves.

Family - The Seeds A Seed is essentially a mix between a tribe, a clan, and a family. The wood elven state of Laureh’lin is driven by its Seeds, whose members constantly are in friendly competition with one another in displays of hunting prowess, wealth, and glory. Anyone can tell whether or not a wood elf belongs to a seed by whether or not their skin is tattooed. A tattoo on a wood-elf is called an ilmyumier and each Seed has its own unique design.

It is a common belief among wood elves that the ancient Era of the Seeds was the golden age of the wood elven people. In this time, it is said all wood elves were pure, living perfectly with nature and unchallenged in their piety to the Aspects. They lived nomadic lives in the deep forests and were said to be able to perform miracles, lost druidic arts, and cultivate trees soft as silk or hard as steel.

The nobility of Linandria today are all individuals who can trace their bloodlines back to the ancient Seeds. Seeds today are no longer nomadic but practice many of the old traditions, including close familial bonds with non-blood/adopted relatives, devout Aspectism, and the painting of ilmyumier (tribal tattoos). Each Seed has its own unique tribal tattoo with its own colour and design.

Any wood elf (or elf in general) living in Linandria worth his or her salt, seeks to join one of the Seeds living in Laureh’lin today.

Military

Laureh'lins current military is the Order of Sirame, roughly translated into the 'Honour Guard'. The Sirame is a devout, traditionalist order with a mandate to preserve the traditions and old way of the elves through force if necessary, by killing that which threatens it. In addition, they also perform guard work and keep the city safe by upholding its many laws, cultural or otherwise. The Order of Sirame is a branch of the Ahviran, the over-arching cultural order which facilitating the teaching and spreading of the old way. The Sirame have 7 ranks, of which you get by providing acts of need and continually excelling in all forms of the Sirame, be it gate duty, or protecting the citizens and natural order of Laureh'lin from those seeking to destroy it

Laws

Rights and responsibilities of the Citizens of Laureh’lin

An elf of Laureh’lin is granted all the same opportunities, regardless of whether he is mali’ame, mali’ker, mali’aheral, or of mixed descent An elf of Laureh’lin is expected to treat visitors of foreign nations and races the same as they would treat a fellow elf An elf of Laureh’lin is granted the freedom to practice whatever faiths they choose, with the exception of the worship of Iblees, Setherien, or any other dark beings An elf of Laureh’lin is granted the right to love and breed outside of their own subrace. An elf is an elf, regardless of colour An elf of Laureh'lin has the right to demand transparency and question the decision of Province leadership in a respectful and civilized manner (See section 6) Laws and Legislation of Laureh’lin


  • Section one - Criminal law

Punishment for the breaching of these laws will vary from community service to execution and banishment depending on severity. Intentional bodily harm towards a citizen of Laureh’lin is prohibited, unless in self defence with no other alternative. Theft is defined by the unlawful obtaining of any item not bought, traded for, or willingly given and is strictly prohibited Public slander of nations and factions allied to Laureh’lin will not be tolerated and will result in banishment. This includes posters, public speeches and other such crowd riling acts. Casual conversation and private talks remain free however and Laureh’lin will not spy on its citizens Vandalism is defined as the destruction, damaging or modification of any object or home against the will of the property’s rightful owner and is strictly prohibited by nature One’s identity must never be hidden within the borders of Laureh’lin, and must be easily identifiable at all times. Hoods that obscure a clear view of the face are forbidden, and any form of facial mask is strictly prohibited The forest is not to be harmed. Those having trouble with obstructive plantlife are too seek the aid of a druii. our island and its trees are to be given as much a right to life as us descendants Sadistic and Sociopathic behaviour is strictly prohibited. While this goes without saying when dealing with fellow citizens, this law also extends to plantlife and animals. The unnecessary torture of livestock will be treated akin to murder of an elf.


  • Section Two - Expectations of Citizens Conduct

Punishment for the breaching of these laws will result vary from probation to banishment A citizen of Laureh’lin is expected to carry himself in a socially acceptable manner. Intentional aggravation and harassment of individuals and other forms of immaturity within Laureh’lins borders is prohibited Underaged sex is prohibited. No individual over the age of 50 may partake in sexual intercourse with an individual under 50, unless the age gap is less than 10 years. No citizen is permitted to practice the dark arts. These include Shade magic, Necromancy, magic of the frost witch, and soul puppetry Mind magic is only permitted when the subject is a willing participant and aware of the implications and risks involving this arcane art Use of easterner weaponry is forbidden. It is associated with the lawless and ludicrous unless used by easterners themselves. We have multiple smiths who will gladly produce a finely made elven blade for you.


  • Section Three - Appearance and Bloodlines

Being in breach of these laws will vary from restriction to citizenship, or banishment A citizen of Laureh’lin must be of elven blood. A citizen of Laureh'lin must pay their taxes in due time. A citizen of Laureh’lin is expected not to be un-natural or corrupted in any form. The criteria for this will be decided on a case by case basis and left to the discretion of the council A citizen of Laureh’lin must be of a reasonable skin colour (fair, brown, black, not blue, purple, cyan, etc), reasonable hair colour (most non-ludicrous dyes permitted, however), and wear reasonable attire (clothing made of socially acceptable material such as cloth, wool, or leather) A citizen of Laureh’lin must not possess any un-natural bodily characteristics. Examples of this include tails, wings, fangs, and fur where fur should not be.


  • Section Four - Housing, Property and Labour

Failing to live up to these standards will result in loss of property and eviction, depending on severity. By owning a home you agree to contribute to society in times of prosperity and turmoil, failure to do so will result in confiscation of property. By owning a home you agree to pay economic dues to the Province of Laureh'lin for its growth yearly, failure to do so will result in confiscation of property. By owning a business you agree to contribute to society in times of prosperity and turmoil. By owning a business you agree to pay economic dues to the Province of Laureh'lin for its growth yearly. If another mali wishes to stay together in an already occupied home, the owner and new occupant must notify the Guildmaster or Stewards If there is a child in the household, he/she does not require to be registered until they reach the age of 30 In times of war and emergencies, one able-bodied citizen from each household must contribute to the Order of the Sirame In times of war and emergencies, the Province may choose to increase or decrease the civic and economic contribution to the State Those with desirable professions will be given a lesser economic responsibility in return for their services to the Province. Such professions are : Soldiers of the Sirame, Blacksmiths, Tinkerers, Enchanters, Fletchers, Scholars, miners That you are aware any complaint that one has against a member of the citizenry should be sent to the Legislator, a complaint about the military sent to the El'Annil, or alternatively in both cases to the Praetor.


  • Section Five - Voidal Magic

Violation of these laws will result in a 300 fine, and depending on severity; a whipping. The casting of any voidal magic in public within the borders of Laureh'lin is illegal under any context except for immediate self defense in a life or death scenario. The teaching of voidal magic is also illegal.


  • Section 6 - Petitions

Any complaint or questions that one has against a ruling of the law or application of it should be sent directly to the Legislator to be handled and corrected if necessary. Any complaint or questions that one has regarding the approval of home or economic and civic responsibilities should be sent directly to the Guildmaster to be handled and corrected if necessary.