Difference between revisions of "Karakatuan Empire"

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The Kawakatuan Empiwe is the nation of the Khawajyw. The nation was fiwst estabrished in Asulon and has awso existed in Anthos. The settwement of Ohwokaw in Athewa is the culwent wocation of the Kawakatuan Empiwe. The culwent weadew of the Kawakatuan Empiwe is Twatwanni Mowthaww. The nation was estabrished when the Khawajyw fiwst moved to theiw new iswand and they sought a home. When the Khawajyw wewe unveiwed to othew waces of Anthos it was wecognized as a nation in its own light. They saiwed lith the descendant waces of Aegis and have continued lith them since weaving Asulon.
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The Karakatuan Empire is the nation of the Kharajyr. The nation was first established in Asulon and has also existed in Anthos. The settlement of Ohlokar in Athera is the current location of the Karakatuan Empire. The current leader of the Karakatuan Empire is Tlatlanni Morthawl. The nation was established when the Kharajyr first moved to their new island and they sought a home. When the Kharajyr were unveiled to other races of Anthos it was recognized as a nation in its own right. They sailed with the descendant races of Aegis and have continued with them since leaving Asulon.
  
Fow a Khawajyw to pwove themsewves as a matule adult they must go thwough a selies of tliaws.
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For a Kharajyr to prove themselves as a mature adult they must go through a series of trials.
  
  
 
== The Trials of Maturity (Aelkos do not currently exist!) ==
 
== The Trials of Maturity (Aelkos do not currently exist!) ==
  
When a Khawajyw weaches the age of fifteen, he ow she liww go thwough the Tliaws of Metztli to pass into a fulw-fwedged adult. These tliaws consist of tasks that a Khawajyw should, and most awe, abre to compwete by this age. If a Khawajyw does not compwete theiw tliaws, they liww be stlipped of theiw plide and banished to the mainwand, ow if they faiw the finaw tliaw, they liww be swain. Thewe awe foul tliaws and a fifth secwet tliaw that none awe pewmitted to speak of. Each tliaw liww be given by one of the foul Aewkos, each task based awound what that Aewkos is in chawge of.
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When a Kharajyr reaches the age of fifteen, he or she will go through the Trials of Metztli to pass into a full-fledged adult. These trials consist of tasks that a Kharajyr should, and most are, able to complete by this age. If a Kharajyr does not complete their trials, they will be stripped of their pride and banished to the mainland, or if they fail the final trial, they will be slain. There are four trials and a fifth secret trial that none are permitted to speak of. Each trial will be given by one of the four Aelkos, each task based around what that Aelkos is in charge of.
  
'''The Tliaw of Cwafting'''
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'''The Trial of Crafting'''
  
The Tliaw of Cwafting liww be given by the Economy Aewkos, fow he is knowwedgeabre of evewything invowving the economy of the Khawajyw. The tliaw consists of twavewling into the jungwe lith nothing but youl own bewongings, and the Kha’ liww be tasked lith cweating something vawuabre. He ow she liww not be towd what it is they must make, but it is expected to be impwessive. If they wetuln lithout something the Aewkos considews of vawue, they liww be sent back to twy again.
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The Trial of Crafting will be given by the Economy Aelkos, for he is knowledgeable of everything involving the economy of the Kharajyr. The trial consists of travelling into the jungle with nothing but your own belongings, and the Kha’ will be tasked with creating something valuable. He or she will not be told what it is they must make, but it is expected to be impressive. If they return without something the Aelkos considers of value, they will be sent back to try again.
  
'''The Tliaw of the Jungwe'''
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'''The Trial of the Jungle'''
  
The second tliaw liww be given by the Aewkos of Cultule. It consists of being sent into the jungwe to study the fwowa and fauna, and do something of use lith this, be it a healing wemedy ow taming an animaw. When the Kha’ wetulns lith the tliaw compweted, the Aewkos liww give his vewdict, and the Kha’ liww eithew pass ow he/she liww wetuln to the jungwe to twy anothew task.
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The second trial will be given by the Aelkos of Culture. It consists of being sent into the jungle to study the flora and fauna, and do something of use with this, be it a healing remedy or taming an animal. When the Kha’ returns with the trial completed, the Aelkos will give his verdict, and the Kha’ will either pass or he/she will return to the jungle to try another task.
  
'''The Tliaw of Sulvivaw'''
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'''The Trial of Survival'''
  
The thiwd tliaw is given to a Khawajyw by the Aewkos of Waw. The Kha’ liww be banished fwom Khawajyw society fow one Ewven day. Theiw task liww be to hunt and kiww an impwessive beast of the mainwand, and to bring it back fow the Waw Aewkos’ inspection. If the Aewkos does not deem it wowthy, the Kha’ liww be sent back out. If a Kha’ is kiwwed duling this tliaw, they liww west etewnawwy lithin the awms of the Goddess.
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The third trial is given to a Kharajyr by the Aelkos of War. The Kha’ will be banished from Kharajyr society for one Elven day. Their task will be to hunt and kill an impressive beast of the mainland, and to bring it back for the War Aelkos’ inspection. If the Aelkos does not deem it worthy, the Kha’ will be sent back out. If a Kha’ is killed during this trial, they will rest eternally within the arms of the Goddess.
  
'''The Tliaw of Faith'''
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'''The Trial of Faith'''
  
The foulth tliaw is given by the Aewkos of weligion. In this tliaw, the Aewkos liww take the hopeful into the Tempwe of Metztli, to wook upon the moon poow. They awe given the saclificiaw daggew, and this task: pwunge it into theiw own chest. If they do it successfulwy, the Aewkos liww heaw theiw wounds and they liww be asked to wefwect on what they weawned as a wesult of the tliaw. If they do not hawm themsewves, they liww be given some time befowe the twaiw liww weoccul.
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The fourth trial is given by the Aelkos of religion. In this trial, the Aelkos will take the hopeful into the Temple of Metztli, to look upon the moon pool. They are given the sacrificial dagger, and this task: plunge it into their own chest. If they do it successfully, the Aelkos will heal their wounds and they will be asked to reflect on what they learned as a result of the trial. If they do not harm themselves, they will be given some time before the trail will reoccur.
  
'''The Hidden Tliaw of Metztli'''
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'''The Hidden Trial of Metztli'''
  
The finaw tliaw is fowbidden to speak about aftew it is compweted, and none even know of its existence untiw it occuls. Aftew aww of the othew tliaws awe compweted, the Aewkos liww gathew to congwatulate a Khawajyw, howevew, they liww infowm him ow hew that (s)he is not finished yet. They liww guide this Kha’ to a pwace that they wewe fowbidden to know about befowe, and the finaw tliaw liww commence. No pwepawation is possibre fow this tliaw, and faiwule to compwete it wesults in the fowfeit of life.
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The final trial is forbidden to speak about after it is completed, and none even know of its existence until it occurs. After all of the other trials are completed, the Aelkos will gather to congratulate a Kharajyr, however, they will inform him or her that (s)he is not finished yet. They will guide this Kha’ to a place that they were forbidden to know about before, and the final trial will commence. No preparation is possible for this trial, and failure to complete it results in the forfeit of life.
  
'''Post-Tliaw and Titwes'''
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'''Post-Trial and Titles'''
  
When the tliaws awe compwete, a Khawajyw liww be given the titwe of S’, So’, Si’, ow Sa’, meaning adult. Khawajyw can then specialize lith teachews in owdew to attain diffewent titwes. Post-coming-of-age, Khawajyw age vewy littwe untiw they weach the age of about 130. At this point they wapidwy age and most liww be dead by 150. Howevew, thewe awe a numbew of notabre exceptions; those who have been pawticulawwy bressed by Metztli may live much wongew than the expected lifespan.
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When the trials are complete, a Kharajyr will be given the title of S’, So’, Si’, or Sa’, meaning adult. Kharajyr can then specialize with teachers in order to attain different titles. Post-coming-of-age, Kharajyr age very little until they reach the age of about 130. At this point they rapidly age and most will be dead by 150. However, there are a number of notable exceptions; those who have been particularly blessed by Metztli may live much longer than the expected lifespan.
  
  
 
== Titles of the Kharajyr ==
 
== Titles of the Kharajyr ==
  
'''Twa’ –''' Twatwanni, the Khawajyw chosen by Metztli and mawked by his ow hew white ful to wule. His wule is absowute; howevew, if aww foul of the Aewkos demand it, he can be wemoved fwom office. If he wewe wemoved, his fiwstbown chiwd of white ful would take his pwace. If he had no offspling, aww foul of the Aewkos would wule as a whowe. The Twatwanni is seen as the light hand of Metztli hewsewf. He ow she is the commandew of the Khawajyw as a whowe, and to thweaten the Twa’ is to thweaten Metztli. It would wesult in slift execution, assuming the Twatwanni’s guawds did not kiww you fiwst.
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'''Tla’ –''' Tlatlanni, the Kharajyr chosen by Metztli and marked by his or her white fur to rule. His rule is absolute; however, if all four of the Aelkos demand it, he can be removed from office. If he were removed, his firstborn child of white fur would take his place. If he had no offspring, all four of the Aelkos would rule as a whole. The Tlatlanni is seen as the right hand of Metztli herself. He or she is the commander of the Kharajyr as a whole, and to threaten the Tla’ is to threaten Metztli. It would result in swift execution, assuming the Tlatlanni’s guards did not kill you first.
  
'''Wi’ –''' This titwe dispways the status of Aewkos, of which thewe awe foul. They awe highwy wespected in society as the weadews, second onwy to the Twa’, and they each command a diffewent powtion of society.
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'''Ri’ –''' This title displays the status of Aelkos, of which there are four. They are highly respected in society as the leaders, second only to the Tla’, and they each command a different portion of society.
  
'''Weligious Aewkos –''' This Aewkos is in chawge of weligious cewemonies, saclifices, and othew such activities. He ow she is highwy wespected due to the powew of weligion in the Khawajyw society.
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'''Religious Aelkos –''' This Aelkos is in charge of religious ceremonies, sacrifices, and other such activities. He or she is highly respected due to the power of religion in the Kharajyr society.
  
'''Waw Aewkos–''' This Aewkos is in chawge of the militawy of the Khawajyw, those in chawge of pwotecting the iswand. He ow she has a wawge amount of knowwedge in wegawds to battwe tactics, as weww as of combat, sulvivaw, and hunting.
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'''War Aelkos–''' This Aelkos is in charge of the military of the Kharajyr, those in charge of protecting the island. He or she has a large amount of knowledge in regards to battle tactics, as well as of combat, survival, and hunting.
  
'''Sociaw Aewkos –''' This Aewkos is vewy simiwaw to the weligious Aewkos, howevew, he ow she specializes in cultule as a whowe, and thewefowe does not know as much about weligion. This Aewkos liww know quite a bit about the enviwonment, incwuding the fwowa and fauna of theiw home. He, awong lith the Economy Aewkos, plimaliwy schedule events (such as the Bwood Moon festivaw).
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'''Social Aelkos –''' This Aelkos is very similar to the religious Aelkos, however, he or she specializes in culture as a whole, and therefore does not know as much about religion. This Aelkos will know quite a bit about the environment, including the flora and fauna of their home. He, along with the Economy Aelkos, primarily schedule events (such as the Blood Moon festival).
  
'''Economy Aewkos –''' The economy Aewkos specializes in aww things to do lith the money and othew such things in the Khawajyw society. He, awong lith the Sociaw Aewkos, plimaliwy schedule events (such as the Bwood Moon festivaw).
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'''Economy Aelkos –''' The economy Aelkos specializes in all things to do with the money and other such things in the Kharajyr society. He, along with the Social Aelkos, primarily schedule events (such as the Blood Moon festival).
  
'''Ja’ | J’ –''' This titwe is gwanted to the Pliests and Pliestesses of Metztli, and on occasion those who wowk lith magic. They awe twusted lith making saclifices to Metztli, tending the tempwe, and othew such weligious activities.
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'''Ja’ | J’ –''' This title is granted to the Priests and Priestesses of Metztli, and on occasion those who work with magic. They are trusted with making sacrifices to Metztli, tending the temple, and other such religious activities.
  
'''D’ | Do’ | Di’ –''' These men and women awe the wawliows of the Khawajyw. They patwow the iswand, settwe disputes on occasion, and pwotect the peace, as weww as defending against extewnaw fowces. In wawtime, they become sowdiews.  
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'''D’ | Do’ | Di’ –''' These men and women are the warriors of the Kharajyr. They patrol the island, settle disputes on occasion, and protect the peace, as well as defending against external forces. In wartime, they become soldiers.  
They awe highwy wespected in the Khawajyw, as it is considewed an honow to die in the sewvice of the Twatwanni.
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They are highly respected in the Kharajyr, as it is considered an honor to die in the service of the Tlatlanni.
  
'''Ko’ | Ki’-''' These awe mewchants ow cwaftsmen, those who pwoduce and/ow seww pwoducts.
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'''Ko’ | Ki’-''' These are merchants or craftsmen, those who produce and/or sell products.
  
'''S’ | Sa’ | Si’ | So’ –''' This is the titwe bestowed to aww Khawajyw upon weaching adulthood, sholing that they have compweted theiw tliaws successfulwy. They liww keep this titwe as wong as they pewfowm no wowe, ow minow wowes, such as caling fow kittens and othew such tasks.
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'''S’ | Sa’ | Si’ | So’ –''' This is the title bestowed to all Kharajyr upon reaching adulthood, showing that they have completed their trials successfully. They will keep this title as long as they perform no role, or minor roles, such as caring for kittens and other such tasks.
  
'''Dwa’ –''' This titwe bewongs to the Twatwanni’s pewsonaw guawds, the Moonbrades. They pwotect the Twa’ fwom hawm, and they take owdews fwom ‘‘only’’ the Tla’. They awe wespected and feawed, due to theiw skiww lith a weapon being unmatched.
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'''Dra’ –''' This title belongs to the Tlatlanni’s personal guards, the Moonblades. They protect the Tla’ from harm, and they take orders from ‘‘only’’ the Tla’. They are respected and feared, due to their skill with a weapon being unmatched.
  
'''Ti’ –''' This titwe bewongs to the Twatwanni’s kin, the next in line fow weadewship as is chosen at biwth. He ow she should be wespected like the Twatwanni, howevew, they have no contwow ovew the Khawajyw. When the Twa’ gwows owd ow dies, the Ti’ would become Twa’.
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'''Ti’ –''' This title belongs to the Tlatlanni’s kin, the next in line for leadership as is chosen at birth. He or she should be respected like the Tlatlanni, however, they have no control over the Kharajyr. When the Tla’ grows old or dies, the Ti’ would become Tla’.
  
  
 
== Inactive Titles ==
 
== Inactive Titles ==
  
'''Wa’ –''' This titwe is bestowed by the Twa’ fow those who wead viwwages ow towns. This incwudes those who donate funds pewsonawwy to the Twa’, and awe, in wetuln, wewawded lith being seen as the uppdew class in society. They usuawwy possess wawge dens and possibry a few sewvants.
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'''Ra’ –''' This title is bestowed by the Tla’ for those who lead villages or towns. This includes those who donate funds personally to the Tla’, and are, in return, rewarded with being seen as the uppder class in society. They usually possess large dens and possibly a few servants.
  
  
 
== Crime and Punishment ==
 
== Crime and Punishment ==
  
The clime system of the Khawajyw is vewy basic, mowe often than not the tliaw being pewfowmed by the Twatwanni.
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The crime system of the Kharajyr is very basic, more often than not the trial being performed by the Tlatlanni.
(Note: This section is subject to change depending on the culwent Twatwanni)
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(Note: This section is subject to change depending on the current Tlatlanni)
  
 
== Social Laws ==
 
== Social Laws ==
  
  
'''Muldew –''' Muldew is one of the most extweme cases of viowating the waws in the Khawajyw society. If the accused is found guiwty of muldew lithout pwopew cause, then he ow she liww be sentenced to death by saclifice. (Note: Muldew onwy applies when the victim is a Kha’.)
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'''Murder –''' Murder is one of the most extreme cases of violating the laws in the Kharajyr society. If the accused is found guilty of murder without proper cause, then he or she will be sentenced to death by sacrifice. (Note: Murder only applies when the victim is a Kha’.)
  
'''Theft –''' If the pwopewty is wetulned, then the Kha’ is wet off lithout physicaw punishment, howevew, they awe wequiwed to give something to the victim of equaw ow gweatew vawue fwom theiw own possession. If the item is not, ow cannot be wetulned, the pewpetwatow would have a paw sevewed at the wlist.
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'''Theft –''' If the property is returned, then the Kha’ is let off without physical punishment, however, they are required to give something to the victim of equal or greater value from their own possession. If the item is not, or cannot be returned, the perpetrator would have a paw severed at the wrist.
  
'''Destwuction of Pwopewty –''' The pewpetwatow would be fowced to wepaiw anything they damaged, whethew the clime was accidentaw ow not.
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'''Destruction of Property –''' The perpetrator would be forced to repair anything they damaged, whether the crime was accidental or not.
  
'''Awson –''' Awson is a vewy selious clime to the Khawajyw, as they live in a jungwe. Committing this clime would usuawwy wesult in execution, howevew, that depends on the sevelity of the clime.
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'''Arson –''' Arson is a very serious crime to the Kharajyr, as they live in a jungle. Committing this crime would usually result in execution, however, that depends on the severity of the crime.
  
'''Twespassing –''' Wepeated occasions of this would wesult in jaiw time.
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'''Trespassing –''' Repeated occasions of this would result in jail time.
  
'''Wealing Awmow in Bath Houses, Tempwe, ow the Pawace –''' 200 mina fine. Exception: Guawds
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'''Wearing Armor in Bath Houses, Temple, or the Palace –''' 200 mina fine. Exception: Guards
  
 
== Religious Laws ==
 
== Religious Laws ==
  
'''Dishonoling Metztli –''' This incwudes speaking iww of the Goddess whiwe inside of the tempwe, and the punishment of this is saclifice.
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'''Dishonoring Metztli –''' This includes speaking ill of the Goddess while inside of the temple, and the punishment of this is sacrifice.
  
'''Muldew of an Ocewot –''' If the muldew is intentionaw, saclifice liww occul. The Ocewots awe Metztli’s eyes and eaws, aww Kha’ know this.
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'''Murder of an Ocelot –''' If the murder is intentional, sacrifice will occur. The Ocelots are Metztli’s eyes and ears, all Kha’ know this.
  
 
== Combat & Military ==
 
== Combat & Military ==
  
The Khawajyw have vewy littwe concept of honow in times of waw. They liww fight lith gueliwwa tactics, taking theiw opponents unseen fwom the undewgwowth ow using twaps to whittwe down the twoops. If cwose combat does occul, it is often slift and wethaw, stliking quick and wetweating back into safety quickew. That does not mean they awe lithout wespect, howevew, and opponents awe awwowed to sulwendew to become plisonews-of-waw, howevew, they liww mowe often than not find themsewves as swaves ow saclifices.
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The Kharajyr have very little concept of honor in times of war. They will fight with guerilla tactics, taking their opponents unseen from the undergrowth or using traps to whittle down the troops. If close combat does occur, it is often swift and lethal, striking quick and retreating back into safety quicker. That does not mean they are without respect, however, and opponents are allowed to surrender to become prisoners-of-war, however, they will more often than not find themselves as slaves or sacrifices.
  
Awena combat is not uncommon in the Khawajyw society, howevew, it is next to nevew fataw. Often, it occuls between Do’ pwacticing theiw skiwws in unawmed and unawmowed combat, howevew, it can vawy depending on the ciwcumstances. When a wawge scawe event is pwanned, often spectatows liww make bets on those they believe liww lin, and quite easiwy the awena can be fiwwed.
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Arena combat is not uncommon in the Kharajyr society, however, it is next to never fatal. Often, it occurs between Do’ practicing their skills in unarmed and unarmored combat, however, it can vary depending on the circumstances. When a large scale event is planned, often spectators will make bets on those they believe will win, and quite easily the arena can be filled.
  
As of the awlivaw to Kawakatua, the Khawajyw cweated a militawy cawwed the Fynneun. They awe chawged lith pwotecting the wand and the wesidents of the Kawakatuan Empiwe. They awe awso tasked lith things such as scouting, guawding, and in times of waw, they awe the sowdiews. Weww-vewsed in the awts of waw and combat, they brutawwy enfowce the ideaws of the Twatwanni.
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As of the arrival to Karakatua, the Kharajyr created a military called the Fynneun. They are charged with protecting the land and the residents of the Karakatuan Empire. They are also tasked with things such as scouting, guarding, and in times of war, they are the soldiers. Well-versed in the arts of law and combat, they brutally enforce the ideals of the Tlatlanni.
Wanks:
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Ranks:
  
'''The Aewkos of Waw –''' This is the commanding officew of the awmy, titwed by the pwefix Wi’. He is picked by the Twa’ to be lide, wogicaw, and stwategic in making decisions. He ow she is a distinct negotiatow and cultulaw figule, and awe intended to be the best wawliow in the Khawajyw Empiwe. Fow a showt time, the Aewkos would liewd a D’fu staff, howevew, they no wongew do so, instead liewding whatevew weapons he ow she desiwes.
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'''The Aelkos of War –''' This is the commanding officer of the army, titled by the prefix Ri’. He is picked by the Tla’ to be wide, logical, and strategic in making decisions. He or she is a distinct negotiator and cultural figure, and are intended to be the best warrior in the Kharajyr Empire. For a short time, the Aelkos would wield a D’fu staff, however, they no longer do so, instead wielding whatever weapons he or she desires.
  
'''Dwa’Metza | Moonbrades –''' The Dwa’ awe wegendawy wawliows, twained to pwotect that Twatwanni’s famiwy lith theiw lives. Most noted fow theiw gowden awmow and masked faces, they do not speak whiwe guawding the Twa’. They too awe briwliant wawliews.
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'''Dra’Metza | Moonblades –''' The Dra’ are legendary warriors, trained to protect that Tlatlanni’s family with their lives. Most noted for their golden armor and masked faces, they do not speak while guarding the Tla’. They too are brilliant warriers.
  
'''Maytan –''' The ‘captains’ of the Fynneun, these awe vewy powewful Khawajyw, these men and women awe entwusted to wead the othew Kha’ into battwe. Duling times of waw, they can take anything wowew than 10 Kha’ into a waid, and thewe awe usuawwy thwee ow foul Maytan at any one time. An exampwe of each Maytan’s individuaw abilities awe that one would be pawticulawwy tawented lith a swowd and shiewd, one lith a bow, and one Gy’waka lidew. The Maytan typicawwy weaw light awmow, possibry a wobe, lith sevewaw cwoth wayews, a wongswowd, and a wawhown.
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'''Maytan –''' The ‘captains’ of the Fynneun, these are very powerful Kharajyr, these men and women are entrusted to lead the other Kha’ into battle. During times of war, they can take anything lower than 10 Kha’ into a raid, and there are usually three or four Maytan at any one time. An example of each Maytan’s individual abilities are that one would be particularly talented with a sword and shield, one with a bow, and one Gy’waka rider. The Maytan typically wear light armor, possibly a robe, with several cloth layers, a longsword, and a warhorn.
  
'''The Do’ –''' Awthough these awe a wank in and of themsewves, thewe awe sub-classifications split into foul gwoups, the Do’Kuta, Do’Culan, Do’Gulka, and the Do’Atuk.
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'''The Do’ –''' Although these are a rank in and of themselves, there are sub-classifications split into four groups, the Do’Kuta, Do’Culan, Do’Gurka, and the Do’Atuk.
  
'''Do’Kuta –''' Skiwmishews, they awe sent out in light ow no awmow to pewfowm hit and wun type combat. These awe plimaliwy Cheetwah ow Pantewa, those who awe quick and agiwe.
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'''Do’Kuta –''' Skirmishers, they are sent out in light or no armor to perform hit and run type combat. These are primarily Cheetrah or Pantera, those who are quick and agile.
  
'''Do’Culan –''' Typicawwy in tough weathew ow iwon and made up of Tigwasi ow Pantewa, they’we twained not to think fow themsewves in battwe, but to do what they’we towd, no mattew the owdew. Typicawwy lith a composite bow on theiw back, a wawge, weathew shiewd on theiw weft awm, and a waw axe ow wong swowd in theiw light paws, some awso incwude a two-handed weapon on theiw back which they can slitch to.
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'''Do’Culan –''' Typically in tough leather or iron and made up of Tigrasi or Pantera, they’re trained not to think for themselves in battle, but to do what they’re told, no matter the order. Typically with a composite bow on their back, a large, leather shield on their left arm, and a war axe or long sword in their right paws, some also include a two-handed weapon on their back which they can switch to.
  
'''Do’Gulka –''' These awe the mawksmen of the Khawajyw, natulaw huntews and fiewce lith a bow. They typicawwy consist of Pantewa, Cheetwah, ow Wepawda, and eithew liewding a composite, wong, ow showt bow. They awso utilize a showt swowd swung acwoss theiw waist to pwepawe fow possibre cwose combat, and they awe a suppowt wowe in times of battwe.
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'''Do’Gurka –''' These are the marksmen of the Kharajyr, natural hunters and fierce with a bow. They typically consist of Pantera, Cheetrah, or Leparda, and either wielding a composite, long, or short bow. They also utilize a short sword slung across their waist to prepare for possible close combat, and they are a support role in times of battle.
  
'''Do’Atuk –''' These awe the few Kha’ that howd the capability to lide Gy’waka. They typicawwy weaw a wough Tykkan chestpwate, and use javalins, wances, and swowds fwom the cweatule’s back. These few have to spend much time lith theiw biwd befowe going into battwe lith them.
+
'''Do’Atuk –''' These are the few Kha’ that hold the capability to ride Gy’waka. They typically wear a rough Tykkan chestplate, and use javalins, lances, and swords from the creature’s back. These few have to spend much time with their bird before going into battle with them.
  
'''Y’Bavekuld''' – Apes! Awthough many Kha’ see apes as fiwthy, wessew cweatules, they awe awwowed into the militawy. Howevew, they cannot become a highew wank than a Khawajyw, and they awe not pwovided weaponwy ow awmow. If they die, it is theiw own fault.
+
'''Y’Bavekurd''' – Apes! Although many Kha’ see apes as filthy, lesser creatures, they are allowed into the military. However, they cannot become a higher rank than a Kharajyr, and they are not provided weaponry or armor. If they die, it is their own fault.
  
'''''To wead mowe, go to the Militawy thwead.'''''
+
'''''To read more, go to the Military thread.'''''
  
  
 
== Bathing ==
 
== Bathing ==
  
Bathing is a wawge pawt of Khawajyw society, and is vewy, vewy common. Unlike theiw plimitive cousins, Khawajyw often have a wawge affinity fow bathing, and bathhouses can be found littewed acwoss theiw homes. The weawthiew Khawajyw plide themsewves in expensive spices and incenses when they bathe.
+
Bathing is a large part of Kharajyr society, and is very, very common. Unlike their primitive cousins, Kharajyr often have a large affinity for bathing, and bathhouses can be found littered across their homes. The wealthier Kharajyr pride themselves in expensive spices and incenses when they bathe.
  
  
Line 131: Line 131:
 
== Cuisine ==
 
== Cuisine ==
  
Food is a wawge pawt of the Khawajyw cultule, and, due to a sweet-tooth that could livaw just about anyone, they typicawwy have a wot of sugaw in theiw diets. The Khawajyw awe a highwy sociaw wace, and liww often bond ovew a meaw. It is an untwue assumption that Khawajyw onwy eat meat due to theiw feline fowm, and liww in fact make many exotic and sweet foods. Awthough Khawajyw can consume meat waw, they pwefew to cook it fow the sake of taste.
+
Food is a large part of the Kharajyr culture, and, due to a sweet-tooth that could rival just about anyone, they typically have a lot of sugar in their diets. The Kharajyr are a highly social race, and will often bond over a meal. It is an untrue assumption that Kharajyr only eat meat due to their feline form, and will in fact make many exotic and sweet foods. Although Kharajyr can consume meat raw, they prefer to cook it for the sake of taste.
  
  
Line 137: Line 137:
 
== Clothing, Armor, Weapons, and Accessories ==
 
== Clothing, Armor, Weapons, and Accessories ==
  
Gowden bronze is a vewy common mateliaw fow jewewwy and awmow in the Khawajyw society. Usuawwy such things awe accented lith Wapis Wazuli, and it is awso used in quite a bit of awchitectule and occasionawwy to ownament weapons. This is not onwy due to its abundance awound the pwaces the Khawajyw settwe, but awso due to the fact it is wevewed in theiw society as Metztli’s Stone.
+
Golden bronze is a very common material for jewelry and armor in the Kharajyr society. Usually such things are accented with Lapis Lazuli, and it is also used in quite a bit of architecture and occasionally to ornament weapons. This is not only due to its abundance around the places the Kharajyr settle, but also due to the fact it is revered in their society as Metztli’s Stone.
  
Often cwothing is quite bawe, due to the heat of the wand they typicawwy inhabit. Much of the towso is weft bawe, whiwe wetaining modesty, awong lith awms and wegs. Howevew, they awe a vain peopwe, bright cowows and jewewwy (such as bracewets and gem-encwusted cowwaws) awe vewy common to dispway weawth.
+
Often clothing is quite bare, due to the heat of the land they typically inhabit. Much of the torso is left bare, while retaining modesty, along with arms and legs. However, they are a vain people, bright colors and jewelry (such as bracelets and gem-encrusted collars) are very common to display wealth.
  
  
Line 146: Line 146:
  
  
The Khawajyw jungwes awe home to sevewaw exotic breeds of liwdlife, yet none awe hewd in as high wegawd as the ocewots. These felines awe believed to be Metztli’s eyes and eaws lithin the jungwe and awe hewd amongst the Khawajyw peopwe as being howy cweatules. To kiww ow hawm an ocewot lithout good cause would wead to vewy heavy punishment fow the individuaw. A species shwouded in much mystewy it is said that the Pliests and Pliestesses of the Khawenwyw Empiwe have a means of convening lith the ocewots. Thewe have been many wumouls ciwculating the wewationship between the Owdew of Metztli and the ocewots as to the Pliests twue powews.
+
The Kharajyr jungles are home to several exotic breeds of wildlife, yet none are held in as high regard as the ocelots. These felines are believed to be Metztli’s eyes and ears within the jungle and are held amongst the Kharajyr people as being holy creatures. To kill or harm an ocelot without good cause would lead to very heavy punishment for the individual. A species shrouded in much mystery it is said that the Priests and Priestesses of the Khalenwyr Empire have a means of convening with the ocelots. There have been many rumours circulating the relationship between the Order of Metztli and the ocelots as to the Priests true powers.
 
[[Category:Asulon]]
 
[[Category:Asulon]]
 
[[Category:Nations]]
 
[[Category:Nations]]
 
[[Category:Anthos]]
 
[[Category:Anthos]]

Revision as of 01:50, 2 April 2020

circle info req sam.png This page contains outdated information, and so it shouldn't be used as a direct source of information because there may be faults and wrong information on this page.

The Karakatuan Empire is the nation of the Kharajyr. The nation was first established in Asulon and has also existed in Anthos. The settlement of Ohlokar in Athera is the current location of the Karakatuan Empire. The current leader of the Karakatuan Empire is Tlatlanni Morthawl. The nation was established when the Kharajyr first moved to their new island and they sought a home. When the Kharajyr were unveiled to other races of Anthos it was recognized as a nation in its own right. They sailed with the descendant races of Aegis and have continued with them since leaving Asulon.

For a Kharajyr to prove themselves as a mature adult they must go through a series of trials.


The Trials of Maturity (Aelkos do not currently exist!)

When a Kharajyr reaches the age of fifteen, he or she will go through the Trials of Metztli to pass into a full-fledged adult. These trials consist of tasks that a Kharajyr should, and most are, able to complete by this age. If a Kharajyr does not complete their trials, they will be stripped of their pride and banished to the mainland, or if they fail the final trial, they will be slain. There are four trials and a fifth secret trial that none are permitted to speak of. Each trial will be given by one of the four Aelkos, each task based around what that Aelkos is in charge of.

The Trial of Crafting

The Trial of Crafting will be given by the Economy Aelkos, for he is knowledgeable of everything involving the economy of the Kharajyr. The trial consists of travelling into the jungle with nothing but your own belongings, and the Kha’ will be tasked with creating something valuable. He or she will not be told what it is they must make, but it is expected to be impressive. If they return without something the Aelkos considers of value, they will be sent back to try again.

The Trial of the Jungle

The second trial will be given by the Aelkos of Culture. It consists of being sent into the jungle to study the flora and fauna, and do something of use with this, be it a healing remedy or taming an animal. When the Kha’ returns with the trial completed, the Aelkos will give his verdict, and the Kha’ will either pass or he/she will return to the jungle to try another task.

The Trial of Survival

The third trial is given to a Kharajyr by the Aelkos of War. The Kha’ will be banished from Kharajyr society for one Elven day. Their task will be to hunt and kill an impressive beast of the mainland, and to bring it back for the War Aelkos’ inspection. If the Aelkos does not deem it worthy, the Kha’ will be sent back out. If a Kha’ is killed during this trial, they will rest eternally within the arms of the Goddess.

The Trial of Faith

The fourth trial is given by the Aelkos of religion. In this trial, the Aelkos will take the hopeful into the Temple of Metztli, to look upon the moon pool. They are given the sacrificial dagger, and this task: plunge it into their own chest. If they do it successfully, the Aelkos will heal their wounds and they will be asked to reflect on what they learned as a result of the trial. If they do not harm themselves, they will be given some time before the trail will reoccur.

The Hidden Trial of Metztli

The final trial is forbidden to speak about after it is completed, and none even know of its existence until it occurs. After all of the other trials are completed, the Aelkos will gather to congratulate a Kharajyr, however, they will inform him or her that (s)he is not finished yet. They will guide this Kha’ to a place that they were forbidden to know about before, and the final trial will commence. No preparation is possible for this trial, and failure to complete it results in the forfeit of life.

Post-Trial and Titles

When the trials are complete, a Kharajyr will be given the title of S’, So’, Si’, or Sa’, meaning adult. Kharajyr can then specialize with teachers in order to attain different titles. Post-coming-of-age, Kharajyr age very little until they reach the age of about 130. At this point they rapidly age and most will be dead by 150. However, there are a number of notable exceptions; those who have been particularly blessed by Metztli may live much longer than the expected lifespan.


Titles of the Kharajyr

Tla’ – Tlatlanni, the Kharajyr chosen by Metztli and marked by his or her white fur to rule. His rule is absolute; however, if all four of the Aelkos demand it, he can be removed from office. If he were removed, his firstborn child of white fur would take his place. If he had no offspring, all four of the Aelkos would rule as a whole. The Tlatlanni is seen as the right hand of Metztli herself. He or she is the commander of the Kharajyr as a whole, and to threaten the Tla’ is to threaten Metztli. It would result in swift execution, assuming the Tlatlanni’s guards did not kill you first.

Ri’ – This title displays the status of Aelkos, of which there are four. They are highly respected in society as the leaders, second only to the Tla’, and they each command a different portion of society.

Religious Aelkos – This Aelkos is in charge of religious ceremonies, sacrifices, and other such activities. He or she is highly respected due to the power of religion in the Kharajyr society.

War Aelkos– This Aelkos is in charge of the military of the Kharajyr, those in charge of protecting the island. He or she has a large amount of knowledge in regards to battle tactics, as well as of combat, survival, and hunting.

Social Aelkos – This Aelkos is very similar to the religious Aelkos, however, he or she specializes in culture as a whole, and therefore does not know as much about religion. This Aelkos will know quite a bit about the environment, including the flora and fauna of their home. He, along with the Economy Aelkos, primarily schedule events (such as the Blood Moon festival).

Economy Aelkos – The economy Aelkos specializes in all things to do with the money and other such things in the Kharajyr society. He, along with the Social Aelkos, primarily schedule events (such as the Blood Moon festival).

Ja’ | J’ – This title is granted to the Priests and Priestesses of Metztli, and on occasion those who work with magic. They are trusted with making sacrifices to Metztli, tending the temple, and other such religious activities.

D’ | Do’ | Di’ – These men and women are the warriors of the Kharajyr. They patrol the island, settle disputes on occasion, and protect the peace, as well as defending against external forces. In wartime, they become soldiers. They are highly respected in the Kharajyr, as it is considered an honor to die in the service of the Tlatlanni.

Ko’ | Ki’- These are merchants or craftsmen, those who produce and/or sell products.

S’ | Sa’ | Si’ | So’ – This is the title bestowed to all Kharajyr upon reaching adulthood, showing that they have completed their trials successfully. They will keep this title as long as they perform no role, or minor roles, such as caring for kittens and other such tasks.

Dra’ – This title belongs to the Tlatlanni’s personal guards, the Moonblades. They protect the Tla’ from harm, and they take orders from ‘‘only’’ the Tla’. They are respected and feared, due to their skill with a weapon being unmatched.

Ti’ – This title belongs to the Tlatlanni’s kin, the next in line for leadership as is chosen at birth. He or she should be respected like the Tlatlanni, however, they have no control over the Kharajyr. When the Tla’ grows old or dies, the Ti’ would become Tla’.


Inactive Titles

Ra’ – This title is bestowed by the Tla’ for those who lead villages or towns. This includes those who donate funds personally to the Tla’, and are, in return, rewarded with being seen as the uppder class in society. They usually possess large dens and possibly a few servants.


Crime and Punishment

The crime system of the Kharajyr is very basic, more often than not the trial being performed by the Tlatlanni. (Note: This section is subject to change depending on the current Tlatlanni)

Social Laws

Murder – Murder is one of the most extreme cases of violating the laws in the Kharajyr society. If the accused is found guilty of murder without proper cause, then he or she will be sentenced to death by sacrifice. (Note: Murder only applies when the victim is a Kha’.)

Theft – If the property is returned, then the Kha’ is let off without physical punishment, however, they are required to give something to the victim of equal or greater value from their own possession. If the item is not, or cannot be returned, the perpetrator would have a paw severed at the wrist.

Destruction of Property – The perpetrator would be forced to repair anything they damaged, whether the crime was accidental or not.

Arson – Arson is a very serious crime to the Kharajyr, as they live in a jungle. Committing this crime would usually result in execution, however, that depends on the severity of the crime.

Trespassing – Repeated occasions of this would result in jail time.

Wearing Armor in Bath Houses, Temple, or the Palace – 200 mina fine. Exception: Guards

Religious Laws

Dishonoring Metztli – This includes speaking ill of the Goddess while inside of the temple, and the punishment of this is sacrifice.

Murder of an Ocelot – If the murder is intentional, sacrifice will occur. The Ocelots are Metztli’s eyes and ears, all Kha’ know this.

Combat & Military

The Kharajyr have very little concept of honor in times of war. They will fight with guerilla tactics, taking their opponents unseen from the undergrowth or using traps to whittle down the troops. If close combat does occur, it is often swift and lethal, striking quick and retreating back into safety quicker. That does not mean they are without respect, however, and opponents are allowed to surrender to become prisoners-of-war, however, they will more often than not find themselves as slaves or sacrifices.

Arena combat is not uncommon in the Kharajyr society, however, it is next to never fatal. Often, it occurs between Do’ practicing their skills in unarmed and unarmored combat, however, it can vary depending on the circumstances. When a large scale event is planned, often spectators will make bets on those they believe will win, and quite easily the arena can be filled.

As of the arrival to Karakatua, the Kharajyr created a military called the Fynneun. They are charged with protecting the land and the residents of the Karakatuan Empire. They are also tasked with things such as scouting, guarding, and in times of war, they are the soldiers. Well-versed in the arts of law and combat, they brutally enforce the ideals of the Tlatlanni. Ranks:

The Aelkos of War – This is the commanding officer of the army, titled by the prefix Ri’. He is picked by the Tla’ to be wide, logical, and strategic in making decisions. He or she is a distinct negotiator and cultural figure, and are intended to be the best warrior in the Kharajyr Empire. For a short time, the Aelkos would wield a D’fu staff, however, they no longer do so, instead wielding whatever weapons he or she desires.

Dra’Metza | Moonblades – The Dra’ are legendary warriors, trained to protect that Tlatlanni’s family with their lives. Most noted for their golden armor and masked faces, they do not speak while guarding the Tla’. They too are brilliant warriers.

Maytan – The ‘captains’ of the Fynneun, these are very powerful Kharajyr, these men and women are entrusted to lead the other Kha’ into battle. During times of war, they can take anything lower than 10 Kha’ into a raid, and there are usually three or four Maytan at any one time. An example of each Maytan’s individual abilities are that one would be particularly talented with a sword and shield, one with a bow, and one Gy’waka rider. The Maytan typically wear light armor, possibly a robe, with several cloth layers, a longsword, and a warhorn.

The Do’ – Although these are a rank in and of themselves, there are sub-classifications split into four groups, the Do’Kuta, Do’Culan, Do’Gurka, and the Do’Atuk.

Do’Kuta – Skirmishers, they are sent out in light or no armor to perform hit and run type combat. These are primarily Cheetrah or Pantera, those who are quick and agile.

Do’Culan – Typically in tough leather or iron and made up of Tigrasi or Pantera, they’re trained not to think for themselves in battle, but to do what they’re told, no matter the order. Typically with a composite bow on their back, a large, leather shield on their left arm, and a war axe or long sword in their right paws, some also include a two-handed weapon on their back which they can switch to.

Do’Gurka – These are the marksmen of the Kharajyr, natural hunters and fierce with a bow. They typically consist of Pantera, Cheetrah, or Leparda, and either wielding a composite, long, or short bow. They also utilize a short sword slung across their waist to prepare for possible close combat, and they are a support role in times of battle.

Do’Atuk – These are the few Kha’ that hold the capability to ride Gy’waka. They typically wear a rough Tykkan chestplate, and use javalins, lances, and swords from the creature’s back. These few have to spend much time with their bird before going into battle with them.

Y’Bavekurd – Apes! Although many Kha’ see apes as filthy, lesser creatures, they are allowed into the military. However, they cannot become a higher rank than a Kharajyr, and they are not provided weaponry or armor. If they die, it is their own fault.

To read more, go to the Military thread.


Bathing

Bathing is a large part of Kharajyr society, and is very, very common. Unlike their primitive cousins, Kharajyr often have a large affinity for bathing, and bathhouses can be found littered across their homes. The wealthier Kharajyr pride themselves in expensive spices and incenses when they bathe.


Cuisine

Food is a large part of the Kharajyr culture, and, due to a sweet-tooth that could rival just about anyone, they typically have a lot of sugar in their diets. The Kharajyr are a highly social race, and will often bond over a meal. It is an untrue assumption that Kharajyr only eat meat due to their feline form, and will in fact make many exotic and sweet foods. Although Kharajyr can consume meat raw, they prefer to cook it for the sake of taste.


Clothing, Armor, Weapons, and Accessories

Golden bronze is a very common material for jewelry and armor in the Kharajyr society. Usually such things are accented with Lapis Lazuli, and it is also used in quite a bit of architecture and occasionally to ornament weapons. This is not only due to its abundance around the places the Kharajyr settle, but also due to the fact it is revered in their society as Metztli’s Stone.

Often clothing is quite bare, due to the heat of the land they typically inhabit. Much of the torso is left bare, while retaining modesty, along with arms and legs. However, they are a vain people, bright colors and jewelry (such as bracelets and gem-encrusted collars) are very common to display wealth.


Ocelots

The Kharajyr jungles are home to several exotic breeds of wildlife, yet none are held in as high regard as the ocelots. These felines are believed to be Metztli’s eyes and ears within the jungle and are held amongst the Kharajyr people as being holy creatures. To kill or harm an ocelot without good cause would lead to very heavy punishment for the individual. A species shrouded in much mystery it is said that the Priests and Priestesses of the Khalenwyr Empire have a means of convening with the ocelots. There have been many rumours circulating the relationship between the Order of Metztli and the ocelots as to the Priests true powers.