Difference between revisions of "Kal'Nikaer"

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{| class="wikitable" style="float:right; margin-left: 10px;"
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{| style="border:10px background:#FFFFFF; float:left;" width="50px"
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|- style="height:5px; text-align:center"
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|- style="vertical-align:middle;"
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[[File:Kal_Nikaer_Map.jpg|200px|center]]
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|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
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|'''Kal'Nikaer'''
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|-
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| '''Race''': [[Dwarves]]
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|-
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| '''Location''': Tahn (FT boat available)
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|-
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| '''Founded''': 1570
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|-
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| '''Current ruler''': Grand King Torvin Grandaxe
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|-
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|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
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|'''Government'''
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|-
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|
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*'''Senechal''': Zahrer Irongrinder
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*'''Primarch''': Svardin Grandaxe
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*'''Yemekar's Pick''': Dimlin Grandaxe
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*'''High Prophet''': Fimlin Grandaxe
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|-
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|}
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|-
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|}
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Kal'Nikaer is the current capital of the [[Dwarves]], located beneath the mountains of northern Tahn. It's the most populous dwarven city, with numerous [[Elves|Elven]] denizens that arrived only recently. It was founded by the [[Dwarves]] fleeing [[Vailor]] and arriving on the Isles of Axios. The city itself is built above a large system of caves, passages and ruins known as the [[Deep roads]].
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__TOC__
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== History ==
 +
brief description of the location itself
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=== Construction/Discovery ===
 +
one/two paragraph description of the locations discovery
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=== Location event ===
 +
one/two paragraph description of an event at this location
 +
 +
== Geography==
 +
brief description of the locations geography and position
 +
=== Notable Figures (if applicable) ===
 +
* Figure 1
 +
* Figure 2
 +
* etc
 +
 +
== Government ==
 +
Kal'Nikaer is directly governed by the government of the Grand Kingdom of Urguan.  The highest city authority is the Grand King, elected by the Senate of Hammers.
 +
 +
* '''The Grand King of Urguan''': The Grand King of Urguan has to approve any military, diplomatic or domestic decisions within the Grand Kingdom, and as such anything pertaining the Dwarven capital as well.
 +
* '''The Seneschal of the Court''': The Senechal is responsible for enforcing the taxation within Kal'Nikaer, as well as ordering searches, evictions and court trials.
 +
* '''The Yemekar's Pick''': The Pick presides over most guilds within the capital, and he also handles most industrial projects, including the construction and extension of Kal'Nikaer.
 +
* '''The Primarch of the Army''': The Primarch (or grand marshal) is the head of the Legion, which serves as the guarding and police force of Kal'Nikaer.
 +
* '''The Foreman General''': The Foreman executes the orders of the upper council and physically oversees tax collection and construction in Kal'Nikaer'.
 +
* '''The Minister of Culture''': The Minister oversees the feasts, events and the general merriment that takes place in Kal'Nikaer.
 +
* '''The Deputy of the State''': The Deputy is the second-in-command to the Primarch within the Legion and watches over the prisons and barracks of Kal'Nikaer.
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* '''The Master of Integration''': The Master handles unintegrated [[Dwarves]] and helps them delinate their ancestry to one of the great clans, along with providing general assistance in settling down within Kal'Nikaer.
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For a more detailed introduction to Dwarven government, [https://www.lordofthecraft.net/forums/topic/149715-the-articles-of-urguan/|see the relevant forum page].
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=== Nobility ===
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Dwarven society is divided into various clans which can be drawn further into two separate groups, elder and commoner clans. Elder clans are direct descendants of Urguan's sons while the commoner clans are those who have either branched from one of the elder clans or have emerged from a mixed blood between two clans. Within society, clans act as brotherhoods that help dwarves ascend through the dwarven political scene and often provide food and housing for its members. Though not quite as divided as the human houses, dwarven clans tend to bear rivalries and grudges against one another, which can often lead towards bitter feuds and power struggles.
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'''Elder Clans'''
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The [[Grandaxe]] Clan
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The [[Ireheart]] Clan
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The [[Irongut]] Clan
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The [[Goldhand]] Clan
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The [[Frostbeard]] Clan
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The Starbreaker Clan
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The [[Ironborn]] Clan
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The [[Treebeard]] Clan
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'''Common Clans'''
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The [[Doomforge]] Clan
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The Irongrinder Clan
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The Oathcast Clan
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The Hammerfist Clan
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'''Diminished Clans'''
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The Strongbow Clan
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The Tunnelsmasher Clan
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The Thunderfist Clan
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The Grayhammer Clan
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=== Society ===
 +
brief description of how the society in the location operates
 +
=== Economy ===
 +
brief description of the economy in this particular location
 +
=== Laws ===
 +
description of the laws in this particular city/location
 +
 +
== Culture ==
 +
detail the command of the organisation, including those who run it and /how/ its run
 +
=== Art ===
 +
brief description of the art in this location
 +
=== Literature ===
 +
brief description of the literature in this location
 +
=== Music ===
 +
brief description of the music in this location
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=== Religion ===
 +
brief description of the religion in the location
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== Random Tidbits ==
 +
* Trivia point 1
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* Trivia point 2
 +
* etc
 +
* On a different note, '''did you know:''' random tidbit about an unrelated topic with
 +
“find out more, here!” with a link embedded in the text.
 +
----

Revision as of 10:53, 8 October 2016

circle info req sam.png This page is a stub! By adding information to this page you can help out the Wiki Team and the playerbase as a whole.


Kal Nikaer Map.jpg
Kal'Nikaer
Race: Dwarves
Location: Tahn (FT boat available)
Founded: 1570
Current ruler: Grand King Torvin Grandaxe
Government
  • Senechal: Zahrer Irongrinder
  • Primarch: Svardin Grandaxe
  • Yemekar's Pick: Dimlin Grandaxe
  • High Prophet: Fimlin Grandaxe


Kal'Nikaer is the current capital of the Dwarves, located beneath the mountains of northern Tahn. It's the most populous dwarven city, with numerous Elven denizens that arrived only recently. It was founded by the Dwarves fleeing Vailor and arriving on the Isles of Axios. The city itself is built above a large system of caves, passages and ruins known as the Deep roads.

History

brief description of the location itself

Construction/Discovery

one/two paragraph description of the locations discovery

Location event

one/two paragraph description of an event at this location

Geography

brief description of the locations geography and position

Notable Figures (if applicable)

  • Figure 1
  • Figure 2
  • etc

Government

Kal'Nikaer is directly governed by the government of the Grand Kingdom of Urguan. The highest city authority is the Grand King, elected by the Senate of Hammers.

  • The Grand King of Urguan: The Grand King of Urguan has to approve any military, diplomatic or domestic decisions within the Grand Kingdom, and as such anything pertaining the Dwarven capital as well.
  • The Seneschal of the Court: The Senechal is responsible for enforcing the taxation within Kal'Nikaer, as well as ordering searches, evictions and court trials.
  • The Yemekar's Pick: The Pick presides over most guilds within the capital, and he also handles most industrial projects, including the construction and extension of Kal'Nikaer.
  • The Primarch of the Army: The Primarch (or grand marshal) is the head of the Legion, which serves as the guarding and police force of Kal'Nikaer.
  • The Foreman General: The Foreman executes the orders of the upper council and physically oversees tax collection and construction in Kal'Nikaer'.
  • The Minister of Culture: The Minister oversees the feasts, events and the general merriment that takes place in Kal'Nikaer.
  • The Deputy of the State: The Deputy is the second-in-command to the Primarch within the Legion and watches over the prisons and barracks of Kal'Nikaer.
  • The Master of Integration: The Master handles unintegrated Dwarves and helps them delinate their ancestry to one of the great clans, along with providing general assistance in settling down within Kal'Nikaer.

For a more detailed introduction to Dwarven government, the relevant forum page.

Nobility

Dwarven society is divided into various clans which can be drawn further into two separate groups, elder and commoner clans. Elder clans are direct descendants of Urguan's sons while the commoner clans are those who have either branched from one of the elder clans or have emerged from a mixed blood between two clans. Within society, clans act as brotherhoods that help dwarves ascend through the dwarven political scene and often provide food and housing for its members. Though not quite as divided as the human houses, dwarven clans tend to bear rivalries and grudges against one another, which can often lead towards bitter feuds and power struggles.

Elder Clans

The Grandaxe Clan

The Ireheart Clan

The Irongut Clan

The Goldhand Clan

The Frostbeard Clan

The Starbreaker Clan

The Ironborn Clan

The Treebeard Clan


Common Clans

The Doomforge Clan

The Irongrinder Clan

The Oathcast Clan

The Hammerfist Clan


Diminished Clans

The Strongbow Clan

The Tunnelsmasher Clan

The Thunderfist Clan

The Grayhammer Clan

Society

brief description of how the society in the location operates

Economy

brief description of the economy in this particular location

Laws

description of the laws in this particular city/location

Culture

detail the command of the organisation, including those who run it and /how/ its run

Art

brief description of the art in this location

Literature

brief description of the literature in this location

Music

brief description of the music in this location

Religion

brief description of the religion in the location

Random Tidbits

  • Trivia point 1
  • Trivia point 2
  • etc
  • On a different note, did you know: random tidbit about an unrelated topic with

“find out more, here!” with a link embedded in the text.