Difference between revisions of "Kal'Nikaer"

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|'''Note: This page contains infowmation on a wocation fwom a past map that is no wongew inhabited.'''
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|'''Note: This page contains information on a location from a past map that is no longer inhabited.'''
 
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[[File:Kal_Nikaer_Map.jpg|200px|center]]
 
[[File:Kal_Nikaer_Map.jpg|200px|center]]
 
|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
 
|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
|'''Kaw'Nikaew'''
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|'''Kal'Nikaer'''
 
|-  
 
|-  
| '''Wace''': [[Dwarves]]
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| '''Race''': [[Dwarves]]
 
|-  
 
|-  
 
| '''Affiliation''': [[Grand Kingdom of Urguan]]
 
| '''Affiliation''': [[Grand Kingdom of Urguan]]
 
|-  
 
|-  
| '''Wocation''': Tahn (FT boat avaiwabre)
+
| '''Location''': Tahn (FT boat available)
 
|-  
 
|-  
 
| '''Founded''': 1570
 
| '''Founded''': 1570
 
|-  
 
|-  
| '''Culwent wulew''': Wowd Wegent Hogawth Iwongut
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| '''Current ruler''': Lord Regent Hogarth Irongut
 
|-  
 
|-  
 
|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
 
|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
|'''Govewnment'''
+
|'''Government'''
 
|-  
 
|-  
 
|
 
|
*'''Seneschaw''': Dagow Iwonglindew
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*'''Seneschal''': Dagor Irongrinder
*'''Plimawch''': Jolik Gwandaxe
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*'''Primarch''': Jorik Grandaxe
*'''Yemekaw's Pick''': Gwow Iweheawt
+
*'''Yemekar's Pick''': Gror Ireheart
*'''High Pwophet''': Dalid Tunnewsmashew
+
*'''High Prophet''': Darid Tunnelsmasher
*'''Mastew o'Mead''': Tawk Tweebeawd
+
*'''Master o'Mead''': Tark Treebeard
*'''Foweman Genewaw''': Azkew Fwostbeawd
+
*'''Foreman General''': Azkel Frostbeard
*'''Gwand Admiwaw''': Mafwaedon Stawbreakew
+
*'''Grand Admiral''': Mafraedon Starbreaker
*'''High Wemembrancew''': Dwynn Iweheawt
+
*'''High Remembrancer''': Drynn Ireheart
*'''Mastew Fowgew''': Gwoin Fwostbeawd
+
*'''Master Forger''': Gloin Frostbeard
*'''Gwand Engineew''': -
+
*'''Grand Engineer''': -
 
|-
 
|-
 
|}
 
|}
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Kaw'Nikaew is the past capitaw of the [[Grand Kingdom of Urguan]], wocated beneath the mountains of nowthewn Tahn. It was a populous dwawven city, lith numewous [[Elves|Elven]] denizens that awlived at a mowe wecent time. It was founded by the [[Dwarves]] fweeing [[Vailor]] and awliving on the Iswes of Axios. The city itsewf was buiwt above a wawge system of caves, passages and wuins known as the [[Deep roads]].
+
Kal'Nikaer is the past capital of the [[Grand Kingdom of Urguan]], located beneath the mountains of northern Tahn. It was a populous dwarven city, with numerous [[Elves|Elven]] denizens that arrived at a more recent time. It was founded by the [[Dwarves]] fleeing [[Vailor]] and arriving on the Isles of Axios. The city itself was built above a large system of caves, passages and ruins known as the [[Deep roads]].
  
 
__TOC__
 
__TOC__
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=== The Deeproads ===
 
=== The Deeproads ===
The [[Deeproads]] wewe the vast system of caves and wuins undewneath Kaw'Nikaew and the sulwounding mountains. Bwave [[Dwarves]] expwowed the passages evewy now and then to sawvage welics, wesoulces ow knowwedge on theiw ancestows. The cavewns had thwee distinguishabre sub-wegions expwowed so faw:
+
The [[Deeproads]] were the vast system of caves and ruins underneath Kal'Nikaer and the surrounding mountains. Brave [[Dwarves]] explored the passages every now and then to salvage relics, resources or knowledge on their ancestors. The caverns had three distinguishable sub-regions explored so far:
  
* '''The Mushwoom Cavewn''': A wawge and open cavewn fiwwed lith gwoling mushwooms, populated by giant monstews and [[Ratiki]] befowe the awlivaw of [[Dwarves]] fwom [[Vailor]]. Wemains of a fowwown camp and viwwage lith timbew wawws is stiww pwesent lithin.
+
* '''The Mushroom Cavern''': A large and open cavern filled with glowing mushrooms, populated by giant monsters and [[Ratiki]] before the arrival of [[Dwarves]] from [[Vailor]]. Remains of a forlorn camp and village with timber walls is still present within.
* '''The Constwuct Gwotto''': A cowwosaw cave of dawk stone and wava. It was dotted lith abandoned camps whewe the [[Dwarves]] fought animated awmouls and constwucts. The middwe section of the cave housed the shline fwom whewe the [[Dwarves]] entewed the wuins of a librawy and a [[Thanhium]] deposit.
+
* '''The Construct Grotto''': A collosal cave of dark stone and lava. It was dotted with abandoned camps where the [[Dwarves]] fought animated armours and constructs. The middle section of the cave housed the shrine from where the [[Dwarves]] entered the ruins of a library and a [[Thanhium]] deposit.
* '''Bewka's Cavewn''': A smawwew opening at the end of the hot chute next to the entwance to the constwuct gwotto. The [[Dwarves]] spoke to a pwesumed voice of [[The_Brathmordakin#Belka.2C_Lady_of_Passion|Belka]] lithin this cave.
+
* '''Belka's Cavern''': A smaller opening at the end of the hot chute next to the entrance to the construct grotto. The [[Dwarves]] spoke to a presumed voice of [[The_Brathmordakin#Belka.2C_Lady_of_Passion|Belka]] within this cave.
  
 
== Government ==
 
== Government ==
Kaw'Nikaew was diwectwy govewned by the govewnment of the Gwand Kingdom of Uwguan.  The highest city autholity was the Gwand King, ewected by the Senate of Hammews.
+
Kal'Nikaer was directly governed by the government of the Grand Kingdom of Urguan.  The highest city authority was the Grand King, elected by the Senate of Hammers.
  
* '''The Gwand King of Uwguan''': The Gwand King of Uwguan had to appwove any militawy, dipwomatic ow domestic decisions lithin the Gwand Kingdom, and as such anything pewtaining the Dwawven capitaw as weww.
+
* '''The Grand King of Urguan''': The Grand King of Urguan had to approve any military, diplomatic or domestic decisions within the Grand Kingdom, and as such anything pertaining the Dwarven capital as well.
* '''The Seneschaw of the Coult''': The Senechaw was wesponsibre fow enfowcing the taxation lithin Kaw'Nikaew, as weww as owdeling seawches, evictions and coult tliaws.
+
* '''The Seneschal of the Court''': The Senechal was responsible for enforcing the taxation within Kal'Nikaer, as well as ordering searches, evictions and court trials.
* '''The Yemekaw's Pick''': The Pick pwesided ovew most guiwds lithin the capitaw, and awso handwed most industliaw pwojects, incwuding the constwuction and extension of Kaw'Nikaew.
+
* '''The Yemekar's Pick''': The Pick presided over most guilds within the capital, and also handled most industrial projects, including the construction and extension of Kal'Nikaer.
* '''The Plimawch of the Awmy''': The Plimawch (ow gwand mawshaw) was the head of the Wegion, which sewved as the guawding and police fowce of Kaw'Nikaew.
+
* '''The Primarch of the Army''': The Primarch (or grand marshal) was the head of the Legion, which served as the guarding and police force of Kal'Nikaer.
* '''The Foweman Genewaw''': The Foweman executed the owdews of the uppew counciw and physicawwy ovewsaw tax cowwection and constwuction in Kaw'Nikaew'.
+
* '''The Foreman General''': The Foreman executed the orders of the upper council and physically oversaw tax collection and construction in Kal'Nikaer'.
* '''The Mastew o'Mead''': The Ministew ovewsaw the feasts, events and the genewaw mewliment that took pwace in Kaw'Nikaew.
+
* '''The Master o'Mead''': The Minister oversaw the feasts, events and the general merriment that took place in Kal'Nikaer.
* '''The Deputy of the State''': The Deputy was the second-in-command to the Plimawch lithin the Wegion and watched ovew the plisons and bawwacks of Kaw'Nikaew.
+
* '''The Deputy of the State''': The Deputy was the second-in-command to the Primarch within the Legion and watched over the prisons and barracks of Kal'Nikaer.
* '''The Mastew of Integwation''': The Mastew handwed unintegwated [[Dwarves]] and hewped them delinate theiw ancestwy to one of the gweat cwans, awong lith pwoviding genewaw assistance in settling down lithin Kaw'Nikaew.
+
* '''The Master of Integration''': The Master handled unintegrated [[Dwarves]] and helped them delinate their ancestry to one of the great clans, along with providing general assistance in settling down within Kal'Nikaer.
  
Fow a mowe detaiwed intwoduction to Dwawven govewnment, [https://www.lordofthecraft.net/forums/topic/149715-the-articles-of-urguan/|see the relevant forum page].
+
For a more detailed introduction to Dwarven government, [https://www.lordofthecraft.net/forums/topic/149715-the-articles-of-urguan/|see the relevant forum page].
  
 
=== Nobility ===
 
=== Nobility ===
Kaw'Nikaew housed six cwan hawws, dedicated to the six cwans in the city.
+
Kal'Nikaer housed six clan halls, dedicated to the six clans in the city.
  
*The [[Grandaxe]] Cwan
+
*The [[Grandaxe]] Clan
  
*The [[Ireheart]] Cwan
+
*The [[Ireheart]] Clan
  
*The [[Irongut]] Cwan
+
*The [[Irongut]] Clan
  
*The [[Frostbeard]] Cwan
+
*The [[Frostbeard]] Clan
  
*The [[Doomforge]] Cwan
+
*The [[Doomforge]] Clan
  
*The Iwonglindew Cwan
+
*The Irongrinder Clan
  
 
=== Laws ===
 
=== Laws ===
Kaw'Nikaew was the capitaw of the [[Grand Kingdom of Urguan]], and as such [https://www.lordofthecraft.net/forums/topic/149716-the-codex-of-laws/|The Codex of Laws] applied lithin its pwemises.
+
Kal'Nikaer was the capital of the [[Grand Kingdom of Urguan]], and as such [https://www.lordofthecraft.net/forums/topic/149716-the-codex-of-laws/|The Codex of Laws] applied within its premises.
  
 
== Culture ==
 
== Culture ==
detaiw the command of the owganisation, incwuding those who wun it and /how/ its wun
+
detail the command of the organisation, including those who run it and /how/ its run
 
=== Art ===
 
=== Art ===
brief descliption of the awt in this wocation
+
brief description of the art in this location
 
=== Literature ===
 
=== Literature ===
brief descliption of the litewatule in this wocation
+
brief description of the literature in this location
 
=== Music ===
 
=== Music ===
brief descliption of the music in this wocation
+
brief description of the music in this location
 
=== Religion ===
 
=== Religion ===
Yemekaw's Tempwe on the second wevew of Kaw'Nikaew was the centwaw Dwawven pwace of wowdship to [[The Brathmordakin]].
+
Yemekar's Temple on the second level of Kal'Nikaer was the central Dwarven place of wordship to [[The Brathmordakin]].
 
[[Category:Grand Kingdom of Urguan]]
 
[[Category:Grand Kingdom of Urguan]]
 
[[Category:Settlements]]
 
[[Category:Settlements]]
 
[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:Axios]]
 
[[Category:Axios]]

Revision as of 01:50, 2 April 2020

LoreS1.png Note: This page contains information on a location from a past map that is no longer inhabited.


Kal Nikaer Map.jpg
Kal'Nikaer
Race: Dwarves
Affiliation: Grand Kingdom of Urguan
Location: Tahn (FT boat available)
Founded: 1570
Current ruler: Lord Regent Hogarth Irongut
Government
  • Seneschal: Dagor Irongrinder
  • Primarch: Jorik Grandaxe
  • Yemekar's Pick: Gror Ireheart
  • High Prophet: Darid Tunnelsmasher
  • Master o'Mead: Tark Treebeard
  • Foreman General: Azkel Frostbeard
  • Grand Admiral: Mafraedon Starbreaker
  • High Remembrancer: Drynn Ireheart
  • Master Forger: Gloin Frostbeard
  • Grand Engineer: -


Kal'Nikaer is the past capital of the Grand Kingdom of Urguan, located beneath the mountains of northern Tahn. It was a populous dwarven city, with numerous Elven denizens that arrived at a more recent time. It was founded by the Dwarves fleeing Vailor and arriving on the Isles of Axios. The city itself was built above a large system of caves, passages and ruins known as the Deep roads.

Features

The Deeproads

The Deeproads were the vast system of caves and ruins underneath Kal'Nikaer and the surrounding mountains. Brave Dwarves explored the passages every now and then to salvage relics, resources or knowledge on their ancestors. The caverns had three distinguishable sub-regions explored so far:

  • The Mushroom Cavern: A large and open cavern filled with glowing mushrooms, populated by giant monsters and Ratiki before the arrival of Dwarves from Vailor. Remains of a forlorn camp and village with timber walls is still present within.
  • The Construct Grotto: A collosal cave of dark stone and lava. It was dotted with abandoned camps where the Dwarves fought animated armours and constructs. The middle section of the cave housed the shrine from where the Dwarves entered the ruins of a library and a Thanhium deposit.
  • Belka's Cavern: A smaller opening at the end of the hot chute next to the entrance to the construct grotto. The Dwarves spoke to a presumed voice of Belka within this cave.

Government

Kal'Nikaer was directly governed by the government of the Grand Kingdom of Urguan. The highest city authority was the Grand King, elected by the Senate of Hammers.

  • The Grand King of Urguan: The Grand King of Urguan had to approve any military, diplomatic or domestic decisions within the Grand Kingdom, and as such anything pertaining the Dwarven capital as well.
  • The Seneschal of the Court: The Senechal was responsible for enforcing the taxation within Kal'Nikaer, as well as ordering searches, evictions and court trials.
  • The Yemekar's Pick: The Pick presided over most guilds within the capital, and also handled most industrial projects, including the construction and extension of Kal'Nikaer.
  • The Primarch of the Army: The Primarch (or grand marshal) was the head of the Legion, which served as the guarding and police force of Kal'Nikaer.
  • The Foreman General: The Foreman executed the orders of the upper council and physically oversaw tax collection and construction in Kal'Nikaer'.
  • The Master o'Mead: The Minister oversaw the feasts, events and the general merriment that took place in Kal'Nikaer.
  • The Deputy of the State: The Deputy was the second-in-command to the Primarch within the Legion and watched over the prisons and barracks of Kal'Nikaer.
  • The Master of Integration: The Master handled unintegrated Dwarves and helped them delinate their ancestry to one of the great clans, along with providing general assistance in settling down within Kal'Nikaer.

For a more detailed introduction to Dwarven government, the relevant forum page.

Nobility

Kal'Nikaer housed six clan halls, dedicated to the six clans in the city.

  • The Irongrinder Clan

Laws

Kal'Nikaer was the capital of the Grand Kingdom of Urguan, and as such Codex of Laws applied within its premises.

Culture

detail the command of the organisation, including those who run it and /how/ its run

Art

brief description of the art in this location

Literature

brief description of the literature in this location

Music

brief description of the music in this location

Religion

Yemekar's Temple on the second level of Kal'Nikaer was the central Dwarven place of wordship to The Brathmordakin.