Guilds and Organizations

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From fraternal lodges and mercenary organizations to thieves guilds and disruptive cabals, numerous organizations have existed across time, and few have managed to survive through the ages, most falling prey to economic turmoil, internal fracturing, and war. Those that have survived often carry with them stories of destructive battles and the tell-tale signs of a traitor. They may speak at length of their experiences in ages long gone, or may have devolved to silence and secrecy in an effort to continue their hard fought survival. Regardless of one's story, or the nature of their existence, the realms of the world have been home to countless guilds and organizations, and this page seeks to inform and provide depth to those of the world. If you find any inaccuracies, whether in summary or content, please contact a member of Wiki Team within the Community Staff to have these corrected.

Religious

Church of the Canon
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Canonism is the religion of the Holy Scrolls, or 'the Canon', which are the Word of GOD delivered to the world. Originally referred to as the 'Temple of the True Faith' the church today is simply referred to as the Church of the Canon. The Church operates on a simple hierarchy, overseen by the High Pontiff, who is elected by the Septarchy, or College of Cardinals. Canonism is the dominant religion throughout the Human realms, and is one of the largest and longest continually existing religion on LotC.

Current Leader: His Holiness, Sixtus V

The Church of Aurelius
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The Church of Aurelius, a distinct branch from traditional Canonism, venerates Aurelius as the third prophet, emphasizing his role in unifying mankind and leading holy wars against the pagans of Atlas, diverging from the recognition of Sigismund as a prophet. This faith underscores the importance of military strength and familial bonds as central tenets for its followers, marking its inception with the arrival of the Cossacks of Arpech in Aevos in 1955, who infused their unique beliefs into the Canonist practices of the continent.

Current Leader: W.I.P

The Red Faith
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The Red Faith, also known as the Faith of the Allfather, is a major human religion and the primary state religion of the Kingdom of Norland. The followers of the Red Faith are most commonly Highlanders of Norlandic heritage however Elves, Dwarves, and even a Kha have been found to practice the Red Faith.

Current Leader: High Keeper, Ellenore Eiriksson •

The Brathmordakin
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The Brathmordakin are a pantheon of gods, the divine rulers of the dwarven race. There are seven dwarven gods with Yemekar, The Creator, as the strongest and leader of the Brathmordakin. The other gods are a collection of six aenguls and daemons. Dwarves worship all seven gods, but each dwarf has a "main patron" which they try their hardest to please in life, hoping that in death their patron will bid upon their soul to serve in Khaz'A'Dentrumm. The Brathmordakin is maintained by a clergy known as the Da Kirkja Dverga (or simply The Holy Order), with the head of the clergy being called the High Preceptor. This is the dominant religion among Dwarves, with a majority following one of the pantheon members.

Current Leader: High Prophet, Garedyn The Green


The Kashgari Pantheon
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The Kashgari Pantheon is a faith worshipped by the Karamanoğullari and their converts. It houses a large variety of Shamanistic elements around their creator Kashgar and his many Iyeler descendants, or souls. The faith is heavily oriented around ancestral communication, harmony within the mortal realm and leading a life of temperance and competence. Kashgarism is embodied by the Böö, who is an equivalent to the infidel's High Pontiff and is elected by the Şamanlar: the Shamans that represent a singular family or nation and their passed ancestors.

Current Leader: Leal servant of Kashgar, Guardian of Souls, Böö Oğuz Karamanoğlu •

Academic

Northern Geographical Society
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The Northern Geographical Society, or NGS for short, is an internationally recognized organization of scholars ranging from historians, alchemist, engineers, mages and adventurers. For over a century now, the Northern Geographical Society has served the continent by safeguarding and showcasing the collective heritage of the descendant races with its museums scattered all around the world. Following its motto "To New Frontiers" the NGS is also adventuring into the unknowns of the continents and even the underworld, bringing and sharing knowledge with the world and endeavoring to expand it.

Current Leader: President Eliza Wittenbach

Vailu Valmiran
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The Vailu Valmiran, (Literally, Four Arts) better known as the Bard's College is an international educational institution focused on promoting culture and the arts, as well as Bardmancy.

Current Leader: Headmistress Inny Yuln'aher

Paramilitaristic

The Friedrichian Band
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Founded by Hannes Steelguard and his companions, the Friedrichian Band, predominantly of Redclyfian descent, embraces a role in foreign wars and combat against Iblees' forces. Throughout its brief history, the band has actively participated in significant conflicts, including the Elven Jungle War, the Third Usurper's War, and the Orcish Civil War.

Current Leader: Grandmaster Hannes Steelguard

The Steel Company 2-11
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The Steel Company 2 11, a stalwart order founded with unwavering devotion, stands as a beacon of unity and defiance against the malevolent forces that threaten the realm of Aevos. Guided by a code of honor and inspired by their allegiance to the singular Creator known as God, the Companions of the Steel Company are resolute in their mission to safeguard Mortal Authority. Their history is a tapestry woven with valor and the relentless pursuit of unity, as they battle against the forces of doom, upholding the rule of Mortal Authority with unwavering faith. This page delves into the core values, structure, equipment, and the indomitable spirit of The Steel Company 2 11, shining a light on their significant role in a world marred by darkness.

Current Leader: Grandmaster SER DARIUS 'LION' DENUREM

Mercantile

The Silver Merchant Sovereignty
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founded in the 17th of Sun’s Smile, 147 of the Second Age by Yera Silveira, The Silver Merchant Sovereignty is a coalition of wealthy, ambitious, and influential merchants. Status within this Sovereignty is determined by one's Minas, power, and influence, effectively creating a meritocracy.

Current Leader: Trade Representative Yera Silveira

The Mösu Trading Company
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founded in the 153rd year of the Second Age by Jonathan Mösu, initially emerged to support the Friedrichian Band during the "Third Usurper's War" and the "Orcish Civil War." With the primary aim of supplying rebelling clans and vassals, the company quickly expanded its reach across multiple nations, establishing stalls that offer a wide array of raw materials, construction resources, and essential farming products, including various foods. Headquartered in Urguan, the company maintains numerous subsidiary branches throughout the continent of Aevos.

Current Leader: Chairman Jonathan Mösu

The Goldhand Trading Company
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Founded in the continent of Almaris as a joint-venture between Eivor Goldhand and his sons, the company operated within the realms of humanity for decades though with the advent of the so called war of the wigs its operations were severely disrupted by the conflict and the company became defunct. It has been revived recently under the astute leadership of Eivors eldest son Thalgrim

Current Leader: Company Oligarch Thalgrim Goldhand

The Redfist Trading Company
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Originating in the Wildlands of Atlas and Arcas, the Redfist Clan thrived as sellswords in more developed regions for years but drew the ire of powerful nations worldwide. After a period of dissolution, they transformed into a trading company, leveraging their skills and resources for legitimate commerce, forging a new path and leaving their tumultuous past behind.

Current Leader: Chairman Pereus Redfist