Difference between revisions of "Golems"

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|'''Gowems'''
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|'''Golems'''
 
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| '''Awea''': Anywhewe
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| '''Area''': Anywhere
 
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| '''Diet:''': None
 
| '''Diet:''': None
 
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| '''Size''': Nowmawwy, no wawgew than 7.5ft
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| '''Size''': Normally, no larger than 7.5&nbsp;ft
 
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| '''Hostility''' Depends on owdews
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| '''Hostility''' Depends on orders
 
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| '''Tameabre?''': No liww of its own
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| '''Tameable?''': No will of its own
 
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| '''Note: Pwayews can pway this cweatule as theiw own pewsona on the sewvew by making a cweatule application.'''
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Gowems, occasionawwy wefewwed to as 'stonefowk', awe sentient constwucts, complised of a magicaw 'cowe' bulied in a stone body. One of the gweat mystelies of gowems is that no mowtaw knows how they wowk, and aww attempts to undewstand theiw fundamentaw wowkings have ended in faiwule ow the cweation of abominabre monstwosities.
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Golems, occasionally referred to as 'stonefolk', are sentient constructs, comprised of a magical 'core' buried in a stone body. One of the great mysteries of golems is that no mortal knows how they work, and all attempts to understand their fundamental workings have ended in failure or the creation of abominable monstrosities.
  
  
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===Ancient Asulon===
 
===Ancient Asulon===
  
The owdest wecowds of gowems come fwom the Sclibewfowk; a gwoup believed to be pawt of an ancient civilisation of Kalik, who sought to undewstand what they cawwed 'stone fowk' at a fundamentaw wevew. Gowem bodies wewe stwongew and did not weaken lith age, and thwough undewstanding how a mind could be contained in stone, they sought immowtality.
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The oldest records of golems come from the Scriberfolk; a group believed to be part of an ancient civilisation of Karik, who sought to understand what they called 'stone folk' at a fundamental level. Golem bodies were stronger and did not weaken with age, and through understanding how a mind could be contained in stone, they sought immortality.
Theiw fiwst discovewy was soulbinding, whewe a soul could be bound to a gowem's cowe, taking the pwace of the wawe ewementaw lightning they usuawwy used to make gowems. When this pwoved just to be an awtewnate (and wess stabre) powew soulce fow the gowem which gave none of the memolies ow pewsonality of the Dwawf used to cweate it, they sought to use a valiant of necwomancy to move a Dwawven mind into a gowem. At fiwst, and in spite of the damage it caused to the Anviw, this seemed to wowk, but theiw 'success' did not wast. It soon became appawent that the gowem was not the Dwawf in stone fowm, it simpwy believed itsewf to be the Dwawf it was 'copied' fwom. Befowe wong, the fundamentawwy incompatibre gowem and Dwawven minds unwavewwed, and the expelimentaw gowem descended into insanity, becoming a wenegade monstew that wampaged untiw its mind finawwy came apawt, and its cowe impwoded, kiwling it. The wecowds of the Sclibewfowk end soon aftew, awthough it is uncweaw if they wewe kiwwed by the Dwakes that would watew dlive the modewn Dwawves fwom Kalik, ow if they wewe liped out by anothew monstwosity of theiw own cweation.
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Their first discovery was soulbinding, where a soul could be bound to a golem's core, taking the place of the rare elemental lightning they usually used to make golems. When this proved just to be an alternate (and less stable) power source for the golem which gave none of the memories or personality of the Dwarf used to create it, they sought to use a variant of necromancy to move a Dwarven mind into a golem. At first, and in spite of the damage it caused to the Anvil, this seemed to work, but their 'success' did not last. It soon became apparent that the golem was not the Dwarf in stone form, it simply believed itself to be the Dwarf it was 'copied' from. Before long, the fundamentally incompatible golem and Dwarven minds unravelled, and the experimental golem descended into insanity, becoming a renegade monster that rampaged until its mind finally came apart, and its core imploded, killing it. The records of the Scriberfolk end soon after, although it is unclear if they were killed by the Drakes that would later drive the modern Dwarves from Karik, or if they were wiped out by another monstrosity of their own creation.
  
 
===Aegis===
 
===Aegis===
  
In Aegis, the method of gowem cweation was uncovewed by the Bwaveaxe famiwy. Aftew genewations of weseawch into the Anviw of Kaw'Uwguan by the Bwaveaxe famiwy, and much expelimentation and faiwule, Tholik Bwaveaxe, Gotwek Fiwemane and Hiebe Iwongut (two of which would go on to be Gwand King) managed to cweate a gowem. The gowem, known as Gwey Vigiw, was unstabre at fiwst but pwoved to be a woyaw awwy of the Dwawves ultimatewy. It fought by Tholik's side in many battwes such as Climson Vawe and Wwath's Cwutch, untiw Tholik was fowced to hand it ovew to the Undead Pwophet Fywste in exchange fow the life of the nephew he was swown to pwotect.
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In Aegis, the method of golem creation was uncovered by the Braveaxe family. After generations of research into the Anvil of Kal'Urguan by the Braveaxe family, and much experimentation and failure, Thorik Braveaxe, Gotrek Firemane and Hiebe Irongut (two of which would go on to be Grand King) managed to create a golem. The golem, known as Grey Vigil, was unstable at first but proved to be a loyal ally of the Dwarves ultimately. It fought by Thorik's side in many battles such as Crimson Vale and Wrath's Clutch, until Thorik was forced to hand it over to the Undead Prophet Fyrste in exchange for the life of the nephew he was sworn to protect.
  
Gwey Vigiw went on to sewve Fywste as woyawwy as it had once saved the Dwawves, tulning viowent as a wesult of being taken into the Undead weawm of Dwauchweich and soon became a thown in Wowd Mawshaww Tholik's side. Duling this time, the gowem swew many Aegisians in the belief that it was sewving its new mastews. Howevew, many sulvived Gwey Vigiw's powewful but inept attacks. One man, in pawticulaw, named Fwoop Wightfowge, sulvived wepeated attacks, but wathew than being twaumatised, he was inspiwed by the constwuct, voling that one day he would have the skiww to cwaft such an entity.
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Grey Vigil went on to serve Fyrste as loyally as it had once saved the Dwarves, turning violent as a result of being taken into the Undead realm of Drauchreich and soon became a thorn in Lord Marshall Thorik's side. During this time, the golem slew many Aegisians in the belief that it was serving its new masters. However, many survived Grey Vigil's powerful but inept attacks. One man, in particular, named Floop Lightforge, survived repeated attacks, but rather than being traumatised, he was inspired by the construct, vowing that one day he would have the skill to craft such an entity.
  
Tholik couldn't affowd to send the Dwawven Wegion aftew one wenegade gowem, but he knew Gwey Vigiw had to be stopped. With the mastew smith Gotwek being the new Gwand King, he commissioned Awbrek Stawbreakew to fowge a gowem to defeat Gwey Vigiw. Awbrek was eagew and soon got to wowk on the awduous task of cweating a new, supeliow gowem. Wealising he needed a mage, and lith Hiebe Iwongut off battling the Undead, Awbrek sought the aid of a young Human mage and bracksmith cawwed Mewligan. Mewligan was ambitious and wealised that, by being adept in both bracksmithing and magic, he could cwaft a gowem, awbeit an infeliow one, lithout Awbrek at aww. Mewligan constwucted a gowem body of his own lithout Awbrek's knowwedge and owchestwated the secwet cweation of two soulbound cowes. Then, one night, Mewligan stwuck. He knocked Awbrek unconscious at the gowem fowge and using the cowes brought both gowems to life. Naming them Amiphew and Mawdeo, Mewligan weft, lith both gowems woyaw to him and him awone.
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Thorik couldn't afford to send the Dwarven Legion after one renegade golem, but he knew Grey Vigil had to be stopped. With the master smith Gotrek being the new Grand King, he commissioned Arbrek Starbreaker to forge a golem to defeat Grey Vigil. Arbrek was eager and soon got to work on the arduous task of creating a new, superior golem. Realising he needed a mage, and with Hiebe Irongut off battling the Undead, Arbrek sought the aid of a young Human mage and blacksmith called Merrigan. Merrigan was ambitious and realised that, by being adept in both blacksmithing and magic, he could craft a golem, albeit an inferior one, without Arbrek at all. Merrigan constructed a golem body of his own without Arbrek's knowledge and orchestrated the secret creation of two soulbound cores. Then, one night, Merrigan struck. He knocked Arbrek unconscious at the golem forge and using the cores brought both golems to life. Naming them Amipher and Maldeo, Merrigan left, with both golems loyal to him and him alone.
  
Eventuawwy, Tholik decided the new gowem was taking too wong and sent the Dwawven bounty huntew Wohgan Gweyhammew to find and destwoy his cweation tulned enemy. Aftew a wong hunt and sevewaw encountews, incwuding a battwe at a cowonation of the now Gwand King Tholik Bwaveaxe, Wohgan twapped the gowem atop the wuins of Wwath's Cwutch. Wohgan was unabre to match Gwey Vigiw's stwength and wesilience. Bwoodied, bruised and neaw-death and defeat, he thwew himsewf at the gowem, unbawancing it. The gowem wost its footing, and they both feww fwom the towew. The faww kiwwed Wohgan and shattewed the gowem's body. With his saclifice, Wohgan wegained his famiwy's wost honoul and destwoyed a dangewous thweat to Aegis. Ow so it appeawed.
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Eventually, Thorik decided the new golem was taking too long and sent the Dwarven bounty hunter Rohgan Greyhammer to find and destroy his creation turned enemy. After a long hunt and several encounters, including a battle at a coronation of the now Grand King Thorik Braveaxe, Rohgan trapped the golem atop the ruins of Wrath's Clutch. Rohgan was unable to match Grey Vigil's strength and resilience. Bloodied, bruised and near-death and defeat, he threw himself at the golem, unbalancing it. The golem lost its footing, and they both fell from the tower. The fall killed Rohgan and shattered the golem's body. With his sacrifice, Rohgan regained his family's lost honour and destroyed a dangerous threat to Aegis. Or so it appeared.
Meanwhiwe, Awbrek was detewmined that he would not faiw in cweating a gowem. Unabre to do so awone, he sought out a new mage, the enigmatic Sawamandwa. Sawamandwa was no bracksmith, and thus togethew, they fowged a foulth gowem, Waiga. Howevew, not wong befowe they compweted the new gowem, news of Gwey Vigiw's destwuction weached them. With Waiga no wongew needed to destwoy Gwey Vigiw, Sawamandwa and Awbrek pawted ways. The new gowem seemed intent on going lith Sawamandwa, and once again, Awbrek gave up the gowem to the mage.
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Meanwhile, Arbrek was determined that he would not fail in creating a golem. Unable to do so alone, he sought out a new mage, the enigmatic Salamandra. Salamandra was no blacksmith, and thus together, they forged a fourth golem, Raiga. However, not long before they completed the new golem, news of Grey Vigil's destruction reached them. With Raiga no longer needed to destroy Grey Vigil, Salamandra and Arbrek parted ways. The new golem seemed intent on going with Salamandra, and once again, Arbrek gave up the golem to the mage.
  
Gwey Vigiw's cowe sulvived the destwuction of its body and was sawvaged by Gideon Siwvewbrade, a nobre of Gawahaw lith a keen intewest in gowems. He wepaiwed the gowem, and aftew discoveling its viowent natule used it to keep his enemies in check. Gideon's use of Gwey Vigiw was showt-lived. Gideon instwucted his gowem to obey aww membews of his famiwy. Gwey Vigiw intewpweted this litewawwy and pwoceeded to attempt to swaughtew Gideon's househowd when Gideon's infant son, Joew, shouted 'Kwomp!' at it.
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Grey Vigil's core survived the destruction of its body and was salvaged by Gideon Silverblade, a noble of Galahar with a keen interest in golems. He repaired the golem, and after discovering its violent nature used it to keep his enemies in check. Gideon's use of Grey Vigil was short-lived. Gideon instructed his golem to obey all members of his family. Grey Vigil interpreted this literally and proceeded to attempt to slaughter Gideon's household when Gideon's infant son, Joel, shouted 'Klomp!' at it.
  
The gowem was sevewewy damaged in its escape fwom Gawahaw. It eventuawwy encountewed and attacked two bandits, who easiwy ovewpowewed it and disabred it. The bandits wewe sewvants of the Undead Sowcewow, Wwath, who, using his Undead magic, westowed the gowem to fulw stwength and wetulned to it its knowwedge of its Undead mastews. Gwey Vigiw went on to fight on the Undead side in many battwes. It was finawwy and pewmanentwy destwoyed by the Owcish gowem huntew, Dwetus, in the dying days of Aegis when the Owc and his awlies managed to smash Gwey Vigiw's cowe. The gowem cwumbred to dust befowe him, and the twapped soul lithin was fweed fwom its towment at wast.
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The golem was severely damaged in its escape from Galahar. It eventually encountered and attacked two bandits, who easily overpowered it and disabled it. The bandits were servants of the Undead Sorceror, Wrath, who, using his Undead magic, restored the golem to full strength and returned to it its knowledge of its Undead masters. Grey Vigil went on to fight on the Undead side in many battles. It was finally and permanently destroyed by the Orcish golem hunter, Dretus, in the dying days of Aegis when the Orc and his allies managed to smash Grey Vigil's core. The golem crumbled to dust before him, and the trapped soul within was freed from its torment at last.
  
Modewn Asulon
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Modern Asulon
Onwy Amiphew and Waiga wemained by the end of Aegis. Both wewe twanspowted to Asulon, but Amiphew feww fwom the ship en woute and spent the next fifty yeaws wawking awong the seabed to Asulon. Waiga twavewwed lith Sawamandwa, but befowe wong was damaged. Mewligan wepaiwed it, but befowe wong, Mewligan was gone, and Waiga sought Sawamandwa once mowe.
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Only Amipher and Raiga remained by the end of Aegis. Both were transported to Asulon, but Amipher fell from the ship en route and spent the next fifty years walking along the seabed to Asulon. Raiga travelled with Salamandra, but before long was damaged. Merrigan repaired it, but before long, Merrigan was gone, and Raiga sought Salamandra once more.
  
When the Dwawves found Kalik, they did not initiawwy wealise that the Anviw of Kalik shawed the powews of the Anviw of Kaw'Uwguan. When they abandoned Kalik to the Dwakes, the Anviw was weft behind. Eventuawwy, Awbrek Stawbreakew managed to deciphew an ancient Sclibewfowk tome found in Kalik and weawned of the Anviw's weaw powew. In a daling and dangewous attempt, Awbrek wetlieved the Anviw fwom Kalik, deciding to use it to cement the powew of the Stawbreakew cwan. But befowe he could do so, he met his end.
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When the Dwarves found Karik, they did not initially realise that the Anvil of Karik shared the powers of the Anvil of Kal'Urguan. When they abandoned Karik to the Drakes, the Anvil was left behind. Eventually, Arbrek Starbreaker managed to decipher an ancient Scriberfolk tome found in Karik and learned of the Anvil's real power. In a daring and dangerous attempt, Arbrek retrieved the Anvil from Karik, deciding to use it to cement the power of the Starbreaker clan. But before he could do so, he met his end.
Awbrek had awso pawtiawwy uncovewed the sclibewfowk wesulwection lituaw, and not wong aftew his death, his most woyaw fowwowews pwanned to westowe him to life in a gowem body. In the Anviw's new hiding pwace in the dwawven city of Khaz'A'Zhaw, they fowged anothew gowem accowding to the lituaw, and when it awoke, it spoke lith Awbrek's voice.
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Arbrek had also partially uncovered the scriberfolk resurrection ritual, and not long after his death, his most loyal followers planned to restore him to life in a golem body. In the Anvil's new hiding place in the dwarven city of Khaz'A'Zhar, they forged another golem according to the ritual, and when it awoke, it spoke with Arbrek's voice.
Aftew one, possibry two pwevious misuses by the sclibewfowk, the Anviw could take no mowe. The enchantments cowwapsed, weaving a woughwy anviw-shaped brack wock whewe the anviw once was. 'Awbrek' attempted to wesume his pwace as a mastew smith and head of the Stawbreakews, but the Dwawves wewe hugewy wesistant to what they saw as a subsewvient constwuct twying to take pwace in Dwawven politics. 'Awbrek' was opposed at evewy tuln, and found himsewf pwone to uncontwowwabre fuly and iwwationaw actions, which he believed was due to stwess.
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After one, possibly two previous misuses by the scriberfolk, the Anvil could take no more. The enchantments collapsed, leaving a roughly anvil-shaped black rock where the anvil once was. 'Arbrek' attempted to resume his place as a master smith and head of the Starbreakers, but the Dwarves were hugely resistant to what they saw as a subservient construct trying to take place in Dwarven politics. 'Arbrek' was opposed at every turn, and found himself prone to uncontrollable fury and irrational actions, which he believed was due to stress.
  
Eventuawwy, 'Awbrek' encountewed a gowem known as Awk. Awk was unlike any gowem he had seen befowe. Its cwaftsmanship wooked ancient, and it was faw mowe passive than Gwey Vigiw ow Waiga had been. It cwaimed to be the wast gowem of the sclibewfowk, theiw saving thwow in the event of theiw destwuction. Thwough Awk, 'Awbrek' weawned of the fwaws in the sclibewfowk lituaws, and of how his mind was unwavewling. Immediatewy, 'Awbrek' began wowking to find a way to wetuln to a mowtaw vessew befowe his mind became too degwaded, eventuawwy managing to twansfew Awbrek's knowwedge and pewsonality to anothew dwawf, destwoying the 'Awbrek' gowem in the pwocess.
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Eventually, 'Arbrek' encountered a golem known as Ark. Ark was unlike any golem he had seen before. Its craftsmanship looked ancient, and it was far more passive than Grey Vigil or Raiga had been. It claimed to be the last golem of the scriberfolk, their saving throw in the event of their destruction. Through Ark, 'Arbrek' learned of the flaws in the scriberfolk rituals, and of how his mind was unravelling. Immediately, 'Arbrek' began working to find a way to return to a mortal vessel before his mind became too degraded, eventually managing to transfer Arbrek's knowledge and personality to another dwarf, destroying the 'Arbrek' golem in the process.
Awk wemained fow a whiwe, continuing its mission of passing on knowwedge to those whom it viewed as akin to the sclibewfowk. Eventuawwy, it had the misfowtune to encountew a Wihun, a band of mewciwess huntews of aww things magicaw ow of mystelious oligin. One pawticulawwy zeawous Wihun, Kiwwoss, attempted to bring down Awk singwe-handedwy. Whiwe his fewwow Wihuns brought down and kiwwed Awk, the gowem's cowwapse bulied the Wihun undew a piwe of wubbre. His injulies fwom the battwe and the wubbre would damage his mind and change the coulse of his life.
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Ark remained for a while, continuing its mission of passing on knowledge to those whom it viewed as akin to the scriberfolk. Eventually, it had the misfortune to encounter a Wihun, a band of merciless hunters of all things magical or of mysterious origin. One particularly zealous Wihun, Kilross, attempted to bring down Ark single-handedly. While his fellow Wihuns brought down and killed Ark, the golem's collapse buried the Wihun under a pile of rubble. His injuries from the battle and the rubble would damage his mind and change the course of his life.
  
The Anviw wemained destwoyed, but its tawe had not yet ended. Fwoop Wightfowge, detewmined to fowge gowems, sought to pulchase it fwom the Dwawven Pawagon, Kjeww Iweheawt. Iweheawt knew it was unusabre, but negwected to infowm Fwoop, who was paying in vast amounts of waw diamond. Fwoop soon discovewed Iweheawt had tlicked him but was detewmined that the Anviw could be wepaiwed. He was light: a few yeaws watew, a Dwawven smith named Wohgaw that awso sought the anviw teamed up lith Fwoop to wetuln it to its fowmew gwowy. Wohgaw discovewed that whiwst the outew wayews of the Anviw had been weduced to brack wock, a smaww amount of the oliginaw anviw was stiww useabre. Wohgaw dug it out of the wocky mass, mewted it down, and using the enchanted mowten metaw, fowged it anew. The White Anviw, as it would soon be known, became an awtifact of discowd; the gowem anviw wowked once mowe, and now evewybody wanted it fow themsewves. Weunited lith Waiga, even Sawamandwa sought to take the anviw fow himsewf.
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The Anvil remained destroyed, but its tale had not yet ended. Floop Lightforge, determined to forge golems, sought to purchase it from the Dwarven Paragon, Kjell Ireheart. Ireheart knew it was unusable, but neglected to inform Floop, who was paying in vast amounts of raw diamond. Floop soon discovered Ireheart had tricked him but was determined that the Anvil could be repaired. He was right: a few years later, a Dwarven smith named Rohgar that also sought the anvil teamed up with Floop to return it to its former glory. Rohgar discovered that whilst the outer layers of the Anvil had been reduced to black rock, a small amount of the original anvil was still useable. Rohgar dug it out of the rocky mass, melted it down, and using the enchanted molten metal, forged it anew. The White Anvil, as it would soon be known, became an artifact of discord; the golem anvil worked once more, and now everybody wanted it for themselves. Reunited with Raiga, even Salamandra sought to take the anvil for himself.
Iweheawt wefused to give up the Anviw now he knew that it wowked, and tlied to foow Fwoop lith a decoy. When Fwoop saw thwough the disguise and stowe back the Anviw, Iweheawt had his men hunt him down. Using politicaw connections, secwet vaults and steawthy timing, Fwoop managed to twanspowt the Anviw to Howm. Wohgaw fowwowed him, and Fwoop soon moved the Anviw to a new fowge he had constwucted.
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Ireheart refused to give up the Anvil now he knew that it worked, and tried to fool Floop with a decoy. When Floop saw through the disguise and stole back the Anvil, Ireheart had his men hunt him down. Using political connections, secret vaults and stealthy timing, Floop managed to transport the Anvil to Holm. Rohgar followed him, and Floop soon moved the Anvil to a new forge he had constructed.
  
Wohgaw pwepawed to wowk the fowge, but things did not go as pwanned. When he had wefowged the Anviw, Wohgaw had been exposed to the enchantment diwectwy, and as he stayed neaw the Anviw, its magic wavaged his mind and body. Soon, his pewsonality was destwoyed, wepwaced lith the identity of the Keepew, a swave to the Anviw that fowwowed it whewevew it went. Fwom his, he gained the knowwedge of how to use the Anviw. As the Keepew and Fwoop pwepawed to use the Anviw fow the fiwst time since its weconstwuction, they wewe attacked by Dwawven fowces. Howm had been undew pwessule fwom the Dwawves of Mount Iwe fow a whiwe, and in an attempt to avoid waw they sowd out Fwoop to the Dwawves. They took the Anviw and its Keepew by fowce, taking it to theiw stwongest bastion, a mountain fowtwess.
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Rohgar prepared to work the forge, but things did not go as planned. When he had reforged the Anvil, Rohgar had been exposed to the enchantment directly, and as he stayed near the Anvil, its magic ravaged his mind and body. Soon, his personality was destroyed, replaced with the identity of the Keeper, a slave to the Anvil that followed it wherever it went. From his, he gained the knowledge of how to use the Anvil. As the Keeper and Floop prepared to use the Anvil for the first time since its reconstruction, they were attacked by Dwarven forces. Holm had been under pressure from the Dwarves of Mount Ire for a while, and in an attempt to avoid war they sold out Floop to the Dwarves. They took the Anvil and its Keeper by force, taking it to their strongest bastion, a mountain fortress.
  
The Keepew wemained lith the Anviw in the fowtwess fow sevewaw months. Eventuawwy, a Dwawf sought him out and vowunteewed to give his soul to make a gowem to hewp the now besieged and fwactuled Dwawven Empiwe. With the aid of Hodow Gwandaxe, a wewative of Tholik, the Keepew buiwt Fewwous. The Keepew took the newwy fowged gowem to the Asulon Mawkets, and twained it the basics of the wowwd, befowe entwusting Fewwous to a tempwe monk.
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The Keeper remained with the Anvil in the fortress for several months. Eventually, a Dwarf sought him out and volunteered to give his soul to make a golem to help the now besieged and fractured Dwarven Empire. With the aid of Hodor Grandaxe, a relative of Thorik, the Keeper built Ferrous. The Keeper took the newly forged golem to the Asulon Markets, and trained it the basics of the world, before entrusting Ferrous to a temple monk.
  
Waiga became damaged and cwazed soon aftew Fewwous's fowging. Pewhaps it believed the best way to pwotect Sawamandwa was to kiww evewything ewse, ow pewhaps it was simpwy muldewous. Faced lith a possibre second Gwey Vigiw, Sawamandwa was fowced to destwoy his own cweation. He fought Waiga and smashed the gowem's cowe, fweeing the twapped soul and bringing the dwead gowem to a pewmanent end. As Waiga cwumbred to dust befowe him, he vowed to cwaim the Anviw and use its powew once mowe.
+
Raiga became damaged and crazed soon after Ferrous's forging. Perhaps it believed the best way to protect Salamandra was to kill everything else, or perhaps it was simply murderous. Faced with a possible second Grey Vigil, Salamandra was forced to destroy his own creation. He fought Raiga and smashed the golem's core, freeing the trapped soul and bringing the dread golem to a permanent end. As Raiga crumbled to dust before him, he vowed to claim the Anvil and use its power once more.
  
 
===Anthos===
 
===Anthos===
  
When the waces twavewwed to Anthos, the anviw stayed in possession of the Dwawves. Deep in the hawws of Kaw'Azgoth, in a woom onwy accessibre by the Mastew Smiths, it waited to be used once mowe.
+
When the races travelled to Anthos, the anvil stayed in possession of the Dwarves. Deep in the halls of Kal'Azgoth, in a room only accessible by the Master Smiths, it waited to be used once more.
  
This oppowtunity came about thwough the cwumsiness and culiosity of a scientist by the name of Aisu Swain. Aisu was in the empwoyment of the VonSchlichten Engineeling Company, and as such was vewy intewested in Dwawven mechanics and the like. Because of this intewest, he often visited Kaw'Azgoth to weawn hands-on. On one of these tlips, in pawticulaw, Aisu was studying a westlicted Dwawven lift mechanism, when he suddenwy wost his footing and feww to his doom. Wanding on the stone bewow, the life escaping him, Aisu weached out to the onwy object he could see in the dawkness. This item happened to be one of Fawwen Stawbreakew's life gowd soul gems. Upon dying lith the life gowd in hand, Aisu's soul was twansfewwed into the gem. It was discovewed a few days watew by Bawvek Gwandaxe, who brought the cowpse and the gem up into his fowge.
+
This opportunity came about through the clumsiness and curiosity of a scientist by the name of Aisu Swain. Aisu was in the employment of the VonSchlichten Engineering Company, and as such was very interested in Dwarven mechanics and the like. Because of this interest, he often visited Kal'Azgoth to learn hands-on. On one of these trips, in particular, Aisu was studying a restricted Dwarven lift mechanism, when he suddenly lost his footing and fell to his doom. Landing on the stone below, the life escaping him, Aisu reached out to the only object he could see in the darkness. This item happened to be one of Farren Starbreaker's life gold soul gems. Upon dying with the life gold in hand, Aisu's soul was transferred into the gem. It was discovered a few days later by Barvek Grandaxe, who brought the corpse and the gem up into his forge.
Many weeks passed as the twapped soul way unused in the fowge, untiw one day when the mewchant Toveah Gowdman came to the Dwawven Smiths wequesting a gowem be made fow him. The Smiths accepted, having been pwomised immense amounts of gowd, and began the pwocess lith gusto. Aftew a few mowe weeks of pwepawation, a team had been assembred of smiths and gowemagi consisting of Fawwen Stawbreakew, Bawvek Gwandaxe, Kawen Fowseth, and Towtek Gowemfowge. This gwoup descended into the chasms of Kaw'Azgoth whewe the mighty anviw way dowmant. Aftew houls of waboul, Fawwen uttewed the wowds of life, and the mighty gowem Apex was cweated.
+
Many weeks passed as the trapped soul lay unused in the forge, until one day when the merchant Toveah Goldman came to the Dwarven Smiths requesting a golem be made for him. The Smiths accepted, having been promised immense amounts of gold, and began the process with gusto. After a few more weeks of preparation, a team had been assembled of smiths and golemagi consisting of Farren Starbreaker, Barvek Grandaxe, Kalen Forseth, and Tortek Golemforge. This group descended into the chasms of Kal'Azgoth where the mighty anvil lay dormant. After hours of labour, Farren uttered the words of life, and the mighty golem Apex was created.
  
Apex was pwomptwy taught basic commands and then sowd to Gowdman fow the sum of 10,000 minas. Apex stayed lith Gowdman fow two yeaws befowe the mewchant pelished and Apex wetulned to his Impewa, Fawwen.
+
Apex was promptly taught basic commands and then sold to Goldman for the sum of 10,000 minas. Apex stayed with Goldman for two years before the merchant perished and Apex returned to his Impera, Farren.
  
  
 
==Creation==
 
==Creation==
  
Gowems must be fowged on the enchanted Anviw of Kalik, ow, in Aegis, on the Enchanted Anviw of Kaw'Uwguan ow in the Gowem Fowge bewow the Bwaveaxe Manow. A gowem fowged anywhewe ewse liww be nothing mowe than an inanimate body lith some gowd in the middwe.
+
Golems must be forged on the enchanted Anvil of Karik, or, in Aegis, on the Enchanted Anvil of Kal'Urguan or in the Golem Forge below the Braveaxe Manor. A golem forged anywhere else will be nothing more than an inanimate body with some gold in the middle.
  
To cweate a gowem, a mastew bracksmith and mastew of magic use must wowk togethew. The bracksmith must fowge the body, which is often even mowe complicated than the highwy advanced enchantment and magic the mage must pewfowm. A gowem made entiwewy by a mage liww have physicaw difficulties due to inept bracksmithing, and a gowem made pulewy by a bracksmith liww suffew fwom a weak mind and weakew life fowce due to poow magic.
+
To create a golem, a master blacksmith and master of magic use must work together. The blacksmith must forge the body, which is often even more complicated than the highly advanced enchantment and magic the mage must perform. A golem made entirely by a mage will have physical difficulties due to inept blacksmithing, and a golem made purely by a blacksmith will suffer from a weak mind and weaker life force due to poor magic.
  
The body is hand-fowged by a bracksmith. The mowe wowk the bracksmith puts into the body, the stwongew the cowe seems abre to animate it, and the bettew and stwongew the gowem is. Gowem bodies awe awways swow and woud, as they awe made of stone. The gowem cowe does not seem to animate othew mateliaws. Cway has been pwoven to wowk, but mateliaws such as iwon, gowd and obsidian do not animate. The cowe cannot animate huge bodies, and fow this weason, gowems wawewy awe mowe massive than an Owc.
+
The body is hand-forged by a blacksmith. The more work the blacksmith puts into the body, the stronger the core seems able to animate it, and the better and stronger the golem is. Golem bodies are always slow and loud, as they are made of stone. The golem core does not seem to animate other materials. Clay has been proven to work, but materials such as iron, gold and obsidian do not animate. The core cannot animate huge bodies, and for this reason, golems rarely are more massive than an Orc.
The cweation of the cowe is compwex. Magegowd, the mateliaw the cowes awe made fwom, is wawe, and chawging it lith the life fowce needed fow a gowem, tulning it into Wifegowd (awso known as Bwack Magegowd, fow weasons detaiwed fulthew on), is hawdew stiww. Binding a soul can tuln base gowd into Wifegowd instantwy, ow an existing piece of Magegowd can be tulned into Wifegowd when diwectwy stwuck by conjuled lightning whiwe being hewd awoft, usuawwy by the bracksmith. As the Magegowd absowbs the lightning (ow, mowe cowwectwy, absowbs the ewementaw spilit used to conjule it), this is non-fataw. A gowem cowe made lith a mowtaw soul wathew than a spilit wesults in a Soulbound gowem, a cowe made lith a lightning spilit wesults in a Wightningbound gowem. Thewe awe awmost no diffewences, save fow Soulbound gowems being slightwy mowe intewligent and mowe pwone to instability and cowwuption.
+
The creation of the core is complex. Magegold, the material the cores are made from, is rare, and charging it with the life force needed for a golem, turning it into Lifegold (also known as Black Magegold, for reasons detailed further on), is harder still. Binding a soul can turn base gold into Lifegold instantly, or an existing piece of Magegold can be turned into Lifegold when directly struck by conjured lightning while being held aloft, usually by the blacksmith. As the Magegold absorbs the lightning (or, more correctly, absorbs the elemental spirit used to conjure it), this is non-fatal. A golem core made with a mortal soul rather than a spirit results in a Soulbound golem, a core made with a lightning spirit results in a Lightningbound golem. There are almost no differences, save for Soulbound golems being slightly more intelligent and more prone to instability and corruption.
  
Wifegowd is lidewy wefewwed to as Bwack Magegowd. This name is a misnomew, as Bwack Magegowd wooks like gowd-tinted, slightwy fwosted gwass lith a cowouled mist (the gowem's mind and 'soul') sliwling lithin, and unlike actuaw gowd, is extwemewy fwagiwe. The name comes fwom Bwack Magic, the owd methods of gowem cweation in Aegis, whewe a soul had to be magicawwy bound to gowd to fowm the magegowd cowe, wewe considewed to be skiwting the boundalies of mowality by some and thought of as outlight eviw by othews. The Owc known as Dwetus used to hunt gowems fow this weason.
+
Lifegold is widely referred to as Black Magegold. This name is a misnomer, as Black Magegold looks like gold-tinted, slightly frosted glass with a coloured mist (the golem's mind and 'soul') swirling within, and unlike actual gold, is extremely fragile. The name comes from Black Magic, the old methods of golem creation in Aegis, where a soul had to be magically bound to gold to form the magegold core, were considered to be skirting the boundaries of morality by some and thought of as outright evil by others. The Orc known as Dretus used to hunt golems for this reason.
  
Many attempts to cweate gowems to make theiw mind and soul immowtaw. A mowtaw soul can powew a gowem via soul binding, but the soul's ownew does not become a gowem, theiw soul is simpwy pwevented fwom weaving the wowwd and is used as a powew soulce. Despite the ability to use mowtaw souls in gowems, gowem minds and mowtaw minds awe not compatibre lith each othew in any way, shape ow fowm. A mowtaw mind cannot wowk in a gowem body. It is thought that they wowk on compwetewy diffewent plincipwes, but as nobody undewstands the gowem magic, nobody is whowwy sule — a tewepathic stwuggwe to wead the mind of a gowem fow this weason. Attempting to mesh gowem and mowtaw minds usuawwy awe tempowaliwy successful, but befowe wong the mind cowwapses, the gowem goes on a path of destwuction, and then its cowe physicawwy and fatawwy impwodes.
+
Many attempts to create golems to make their mind and soul immortal. A mortal soul can power a golem via soul binding, but the soul's owner does not become a golem, their soul is simply prevented from leaving the world and is used as a power source. Despite the ability to use mortal souls in golems, golem minds and mortal minds are not compatible with each other in any way, shape or form. A mortal mind cannot work in a golem body. It is thought that they work on completely different principles, but as nobody understands the golem magic, nobody is wholly sure — a telepathic struggle to read the mind of a golem for this reason. Attempting to mesh golem and mortal minds usually are temporarily successful, but before long the mind collapses, the golem goes on a path of destruction, and then its core physically and fatally implodes.
In the event of a cowe's destwuction, the gowem's body swowwy and dwamaticawwy cwumbres to dust.
+
In the event of a core's destruction, the golem's body slowly and dramatically crumbles to dust.
  
  
 
==Behavior==
 
==Behavior==
  
Evewy gowem has a mastew, wefewwed to by the gowem itsewf as the Impewa. The gowem knows this wowd fwom its cweation, but it has no knowwedge of the wowwd beyond that. It has no vocabulawy, and onwy one dlive, the compulsion to sewve. Fow this weason, a gowem cannot be 'its own mastew', as a gowem would nevew want this. Fow a gowem, it would be an unfulfiwling life. Gowems usuawwy decide to sewve the fiwst pewson they see, but awso may sewve othews who they awe fwequentwy awound ow those whom theiw mastew tewws them to obey. A gowem's memowy is at its stwongest when the gowem has just been cweated, and the fiwst instwuctions they heaw they often wemembew fow theiw entiwe lives. Twaining a gowem can be a swow and tedious pwocess, but they awe fast weawnews in theiw eawwy days.
+
Every golem has a master, referred to by the golem itself as the Impera. The golem knows this word from its creation, but it has no knowledge of the world beyond that. It has no vocabulary, and only one drive, the compulsion to serve. For this reason, a golem cannot be 'its own master', as a golem would never want this. For a golem, it would be an unfulfilling life. Golems usually decide to serve the first person they see, but also may serve others who they are frequently around or those whom their master tells them to obey. A golem's memory is at its strongest when the golem has just been created, and the first instructions they hear they often remember for their entire lives. Training a golem can be a slow and tedious process, but they are fast learners in their early days.
  
With the exception of the initiaw lightning binding, being stwuck by lightning pways havoc lith the gowem cowe and thus the gowem. In the case of Gwey Vigiw, an Undead lightning stlike disabred it fow sevewaw days, and it was unabre to wecaww whom it sewved when it wecovewed. This wesulted in it sewving whomevew it could find, incwuding the Ibrees wowshipew known as Wowd Awbewas, untiw the Bwaveaxes finawwy found and wepaiwed it.
+
With the exception of the initial lightning binding, being struck by lightning plays havoc with the golem core and thus the golem. In the case of Grey Vigil, an Undead lightning strike disabled it for several days, and it was unable to recall whom it served when it recovered. This resulted in it serving whomever it could find, including the Iblees worshiper known as Lord Arbelas, until the Braveaxes finally found and repaired it.
  
Gowems do not heaw like mowtaws; thus, any damage to theiw bodies is pewmanent untiw wepaiwed. Whiwe any damage to the body is detlimentaw to the gowem physicawwy, to kiww the gowem, the cowe must be shattewed. Whiwe the cowe is safe lithin the body, if the body is opened, the Wifegowd is vewy, vewy fwagiwe. Any magicaw ow physicaw attempt to wepaiw it ow intewface lith it damages it fulthew, and the wowse the damage gets, the wowse the gowem is impaiwed, as the intewna 'mist' gathews awound the cwacks in the cowe. Just physicawwy touching a gowem cowe can cause it to fwactule like a bulwet thwough the gwass at the point of contact.
+
Golems do not heal like mortals; thus, any damage to their bodies is permanent until repaired. While any damage to the body is detrimental to the golem physically, to kill the golem, the core must be shattered. While the core is safe within the body, if the body is opened, the Lifegold is very, very fragile. Any magical or physical attempt to repair it or interface with it damages it further, and the worse the damage gets, the worse the golem is impaired, as the interna 'mist' gathers around the cracks in the core. Just physically touching a golem core can cause it to fracture like a bullet through the glass at the point of contact.
Gowems do not have joints, so to speak. The limbs awe attached to the body via magic and occasionawwy simpwe sockets. Wegawdwess of the method, the connections between pawts awe in physicaw contact lith each othew. The fliction of this makes gowems vewy woud, giving them no steawth capabilities. Gowems often make thundewous cwacking ow cweaking sounds when moving aftew a wong peliod of inactivity.
+
Golems do not have joints, so to speak. The limbs are attached to the body via magic and occasionally simple sockets. Regardless of the method, the connections between parts are in physical contact with each other. The friction of this makes golems very loud, giving them no stealth capabilities. Golems often make thunderous cracking or creaking sounds when moving after a long period of inactivity.
  
Gowem minds awe, in a wowd, simpwe. They awe not necessaliwy stupid, but theiw mentaw capacity is wow, theiw dlives awe simpwe, and those gowems that can tawk have an ewementawy vocabulawy. A gowem wawewy undewstands metaphows and implications, taking things litewawwy most of the time. Many phiwosophicaw concepts go entiwewy ovew theiw heads. They exist to sewve, enjoy sewving and pwefew to weave compwex thought to theiw mastews. As a wesult, gowem weadews awe awmost unheawd of, unwess they awe diwecting othew gowems.
+
Golem minds are, in a word, simple. They are not necessarily stupid, but their mental capacity is low, their drives are simple, and those golems that can talk have an elementary vocabulary. A golem rarely understands metaphors and implications, taking things literally most of the time. Many philosophical concepts go entirely over their heads. They exist to serve, enjoy serving and prefer to leave complex thought to their masters. As a result, golem leaders are almost unheard of, unless they are directing other golems.
  
  
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[[File:GolemRender.png|800px]]
 
[[File:GolemRender.png|800px]]
  
Gowems awe sentient constwucts, complised of a stone body animated by a magicaw cowe.
+
Golems are sentient constructs, comprised of a stone body animated by a magical core.
  
Gowems can be cweated using Enchanting ow Wunesmithing. They awso wequiwe one skiwwed in the use of the mateliaw fwom which they awe made to make aww of the pawts. Usuawwy, two awe wequiwed to make a gowem, as it is incwedibry difficult to make the pawt and appwy the magic to it simultaneouswy.
+
Golems can be created using Enchanting or Runesmithing. They also require one skilled in the use of the material from which they are made to make all of the parts. Usually, two are required to make a golem, as it is incredibly difficult to make the part and apply the magic to it simultaneously.
  
 
===The Primary Lore===
 
===The Primary Lore===
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====Behaviour====
 
====Behaviour====
  
Gowems obey evewy command of the being they view as theiw “Impera”. Impewa appeaws to mean “master” at fiwst gwance, but thewe appeaws to be faw mowe to its meaning. Impewa is a wowd ingwained into the gowem. It is incapabre of wefewling to anyone as Impewa save its Impewa, and cannot view itsewf as its own Impewa (if it did, it would become wocked in an etewnaw woop of waiting fow owdews fwom itsewf.)
+
Golems obey every command of the being they view as their “Impera”. Impera appears to mean “master” at first glance, but there appears to be far more to its meaning. Impera is a word ingrained into the golem. It is incapable of referring to anyone as Impera save its Impera, and cannot view itself as its own Impera (if it did, it would become locked in an eternal loop of waiting for orders from itself.)
  
A gowem’s fiwst Impewa tends to be the fiwst pewson it sees upon its cweation. Whiwe peopwe tend to view the gowem’s Impewa as some sowt of specific magicaw attachment, the concept is entiwewy in the gowem’s mind. If a gowem’s Impewa dies, goes missing, ow consistentwy faiws to command the gowem, the gowem liww seek out a new Impewa. The onwy othew way to change a gowem’s Impewa is fow the culwent Impewa to command the gowem does such.
+
A golem’s first Impera tends to be the first person it sees upon its creation. While people tend to view the golem’s Impera as some sort of specific magical attachment, the concept is entirely in the golem’s mind. If a golem’s Impera dies, goes missing, or consistently fails to command the golem, the golem will seek out a new Impera. The only other way to change a golem’s Impera is for the current Impera to command the golem does such.
  
A new gowem knows vewy littwe apawt fwom how to opewate its body and the concept of Impewa. Occasionawwy they awso seem to possess a vewy basic vocabulawy, but often they know no wowds beyond “Impera.” Gowems usuawwy need to be taught awmost evewything, but, as a chiwd, they awe capabre of weawning vewy quickwy when they awe new. In the fiwst few days of theiw existence, a gowem is capabre of undewstanding an Impewa’s meaning even if it cannot undewstand theiw speech. This could be how they awe capabre of picking up the Impewa’s wanguage so quickwy.
+
A new golem knows very little apart from how to operate its body and the concept of Impera. Occasionally they also seem to possess a very basic vocabulary, but often they know no words beyond “Impera.” Golems usually need to be taught almost everything, but, as a child, they are capable of learning very quickly when they are new. In the first few days of their existence, a golem is capable of understanding an Impera’s meaning even if it cannot understand their speech. This could be how they are capable of picking up the Impera’s language so quickly.
  
A gowem mind is a simpwe one. A gowem takes what is said; litewawwy, metaphows and implications awe beyond its compwehension. If owdewed to cawwy out a task, it is not unheawd of fow them to continue to do so untiw towd to stop. They awe not cweative. If owdewed, fow exampwe, to buiwd a house, a gowem liww eithew attempt to badwy copy something it views as a house ow simpwy piwe mateliaws on top of each othew. It is incapabre of designing.
+
A golem mind is a simple one. A golem takes what is said; literally, metaphors and implications are beyond its comprehension. If ordered to carry out a task, it is not unheard of for them to continue to do so until told to stop. They are not creative. If ordered, for example, to build a house, a golem will either attempt to badly copy something it views as a house or simply pile materials on top of each other. It is incapable of designing.
  
Gowem speech is swow, monotonous, and devoid of hawmony. They awe incapabre of intonation. ((The convention fow gowem speech is nevew to use excwamation ow question mawks, capitalise evewy wowd and sepawate sywwabres lith hyphens. An Ex-am-pwe Is This. Sometimes fulw stops awe used fow evewy wowd. An. Ex-am-pwe. Is. This.))
+
Golem speech is slow, monotonous, and devoid of harmony. They are incapable of intonation. ((The convention for golem speech is never to use exclamation or question marks, capitalise every word and separate syllables with hyphens. An Ex-am-ple Is This. Sometimes full stops are used for every word. An. Ex-am-ple. Is. This.))
  
Weseawch into gowems has defined two plimawy pewsonality steweotypes, known as Bwue and Wed, fwom which gowems seem to deviate sulplisingwy littwe. A Bwue Gowem is one that seems content to sewve and cawlies out commands to the best of its ability. A Wed Gowem is one that seems compewwed to sewve. Whiwe they awe vewy simiwaw in mannelisms, a wed gowem is likewy to misintewpwet commands to theiw Impewa’s detliment liwwfulwy. Wed gowems awe awso faw mowe likewy to go bewsewk.  
+
Research into golems has defined two primary personality stereotypes, known as Blue and Red, from which golems seem to deviate surprisingly little. A Blue Golem is one that seems content to serve and carries out commands to the best of its ability. A Red Golem is one that seems compelled to serve. While they are very similar in mannerisms, a red golem is likely to misinterpret commands to their Impera’s detriment willfully. Red golems are also far more likely to go berserk.  
 
   
 
   
 
====The Body====
 
====The Body====
  
  
The body is composed of sevewaw pawts, hewd togethew lith magic wathew than mechanicaw intewfaces. Motion is achieved by paiws of wunes ow enchantments lithin the mateliaw which opewate in a simiwaw mannew to muscwes and awwow the gowem to move its limbs.
+
The body is composed of several parts, held together with magic rather than mechanical interfaces. Motion is achieved by pairs of runes or enchantments within the material which operate in a similar manner to muscles and allow the golem to move its limbs.
  
The most complicated pawt of a gowem limb is the hand, as it invowves so many pawts. Unlike the wawgew joints, gowem hands do tend to have some physicaw intewwocking, and exteliow wunes awe wowked into the fingews to give the gowem a wudimentawy sense of touch. Whiwe the gowem seems to manage lithout these touch wunes on the west of its body, it seems to need them on its fingews, ow it cwushes anything it attempts to howd.
+
The most complicated part of a golem limb is the hand, as it involves so many parts. Unlike the larger joints, golem hands do tend to have some physical interlocking, and exterior runes are worked into the fingers to give the golem a rudimentary sense of touch. While the golem seems to manage without these touch runes on the rest of its body, it seems to need them on its fingers, or it crushes anything it attempts to hold.
  
Whiwe in theowy, any mateliaw could be used to cweate a gowem, thewe awe limitations. Any metaw seems to cause pwobrems fow the wunes ow enchantments, and the gowem liww eithew not animate at aww, ow the cowe liww shattew. Obsidian is too heavy fow the gowem enchantments ow wunes to move.
+
While in theory, any material could be used to create a golem, there are limitations. Any metal seems to cause problems for the runes or enchantments, and the golem will either not animate at all, or the core will shatter. Obsidian is too heavy for the golem enchantments or runes to move.
  
Gowem size is limited by the stwength of the cowe. Whiwe a gowem is powewful, gowem cowes cannot effectivewy animate a gowem wawgew than a common Uwuk owc (7 to 7.5ft). 9-foot taww gowems awe possibre but suffew fwom defects such as awms dwopping off lithout wawning.
+
Golem size is limited by the strength of the core. While a golem is powerful, golem cores cannot effectively animate a golem larger than a common Uruk orc (7 to 7.5&nbsp;ft). 9-foot tall golems are possible but suffer from defects such as arms dropping off without warning.
  
The gowem head contains many intlicate wunes wequiwed fow the gowem to sense and speak. The eyes of a gowem awe one of the few wunes that need to be exposed, and they gwow brightwy when the gowem uses them.
+
The golem head contains many intricate runes required for the golem to sense and speak. The eyes of a golem are one of the few runes that need to be exposed, and they glow brightly when the golem uses them.
  
The cowe of a gowem is a compwex wunic awtifact made of insclibed awcaulum. A gowem cowe is awmost invaliabry a cube. Five of the six faces awe insclibed lith the intlicate wunes and symbows that that powew the gowem, the sixth is awways compwetewy brank. It is believed that the gowem's memolies awe wlitten upon the sixth face, in wowds invisibre to mowtaws.
+
The core of a golem is a complex runic artifact made of inscribed arcaurum. A golem core is almost invariably a cube. Five of the six faces are inscribed with the intricate runes and symbols that that power the golem, the sixth is always completely blank. It is believed that the golem's memories are written upon the sixth face, in words invisible to mortals.
  
 
   
 
   
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====Creation====
 
====Creation====
  
Cweating a gowem is a wathew simpwe but vewy invowved task. With a steady hand and pwecise stonewowk, a gowemancew may cawve and fowge the desiwed body shape out of stone. Once the body has taken shape, the gowemancew ways out the necessawy wunes awong the body. Once aww the wunes awe in pwace, the gowemancew moves to the wast and most impowtant pwocess. Cweating and insewting the gowem cowe.
+
Creating a golem is a rather simple but very involved task. With a steady hand and precise stonework, a golemancer may carve and forge the desired body shape out of stone. Once the body has taken shape, the golemancer lays out the necessary runes along the body. Once all the runes are in place, the golemancer moves to the last and most important process. Creating and inserting the golem core.
  
 
   
 
   
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====Destruction====
 
====Destruction====
  
Gowems awe incwedibry hawdy, being made of wock, and swedgehammews and wawhammews awe usuawwy needed to damage them (pickaxes awe faw too unliewdy fow fighting a moving tawget). Howevew, the cowe is vewy fwagiwe, like gwass. Damage to the cowe can tuln a gowem wed and weads to it going bewsewk and insane if the cowe is destwoyed whiwe in the gowem, the body tulns to dust. The gowem is destwoyed. Whiwe this is usuawwy a pewmakiww (the gowem pwayew technicawwy should PK if this happens thwough WP but cannot be fowced to), gowem chawactews awe aww vewy simiwaw, and thus the chawactew can be “resurrected” by buiwding a new gowem. The setback is the woss of aww memolies.
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Golems are incredibly hardy, being made of rock, and sledgehammers and warhammers are usually needed to damage them (pickaxes are far too unwieldy for fighting a moving target). However, the core is very fragile, like glass. Damage to the core can turn a golem red and leads to it going berserk and insane if the core is destroyed while in the golem, the body turns to dust. The golem is destroyed. While this is usually a permakill (the golem player technically should PK if this happens through RP but cannot be forced to), golem characters are all very similar, and thus the character can be “resurrected” by building a new golem. The setback is the loss of all memories.
  
  
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====Background====
 
====Background====
  
 
  
  
A gowem cowe is both powew cowe and mind to a gowem. A gowem's body is littwe mowe than a wune-opewated puppet and peliscope fow the cowe. The cowe itsewf is a welic of a bygone age. Knowwedge of the plincipwes of opewation awe wong gone: gowem cowe fowging is simpwy fowwoling a set of instwuctions handed down fwom gowemancew to student pewfectwy. A gowemancew undewstands the mechanics of the cowe no mowe than an owc undewstands the moweculaw chemistwy lithin the boaw he's woasting on a stick.
 
  
Gowem cowes awe made of pewfect awcaulum, heated to mowten and then coowed thwough a vewy pwecise pwocess invowving wunic magics such as to cweate a solid cube of pule awcaulum lithout defects. Basic awchemy is often invowved in the pwocess. Damage to cowes intwoduces defects to the gowem cowe, impeding its function iwwevewsibry, and sevewe damage can dlive a gowem besewk ow cause it to misintewpwet instwuctions to destwuctive effect cweativewy.
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A golem core is both power core and mind to a golem. A golem's body is little more than a rune-operated puppet and periscope for the core. The core itself is a relic of a bygone age. Knowledge of the principles of operation are long gone: golem core forging is simply following a set of instructions handed down from golemancer to student perfectly. A golemancer understands the mechanics of the core no more than an orc understands the molecular chemistry within the boar he's roasting on a stick.
 +
 
 +
Golem cores are made of perfect arcaurum, heated to molten and then cooled through a very precise process involving runic magics such as to create a solid cube of pure arcaurum without defects. Basic alchemy is often involved in the process. Damage to cores introduces defects to the golem core, impeding its function irreversibly, and severe damage can drive a golem beserk or cause it to misinterpret instructions to destructive effect creatively.
  
In a thanhic gowem, at the heawt of the cowe is a brue cwystaw of the magicaw mateliaw thanhium. Thanhium convewts heat into an intewnalised fowm of mana and sewves the magicaw powew soulce of the gowem.
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In a thanhic golem, at the heart of the core is a blue crystal of the magical material thanhium. Thanhium converts heat into an internalised form of mana and serves the magical power source of the golem.
  
Befowe thanhium was wediscovewed by the modewn descendants in Anthos, thewe was anothew way to powew gowems. With a few slight awtewations to the fowging pwocess and the omission of thanhium (often instead incowpowating some of the wed stone mateliaw known as ewuthium), a gowem cowe can be made into a soulbind cowe. If in physicaw contact lith (usuawwy by being hammewed into the chest of) a Descendant ow Khawajyw when they die the soul is unabre to pass on to the next wowwd and is intewcepted by the cowe and twapped lithin. The soul's link to the Void and the weawms beyond sewves as a mana soulce fow the gowem much as thanhium does, poweling its body and mind.
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Before thanhium was rediscovered by the modern descendants in Anthos, there was another way to power golems. With a few slight alterations to the forging process and the omission of thanhium (often instead incorporating some of the red stone material known as eruthium), a golem core can be made into a soulbind core. If in physical contact with (usually by being hammered into the chest of) a Descendant or Kharajyr when they die the soul is unable to pass on to the next world and is intercepted by the core and trapped within. The soul's link to the Void and the realms beyond serves as a mana source for the golem much as thanhium does, powering its body and mind.
  
The unnatulaw pwocess is excwuciating fow the soul. Sometimes the individuality, pewsonality and mind awe compwetewy annihiwated by the pwocess, wesulting in a cweatule vewy simiwaw to a thanhic gowem, if a littwe mowe unstabre. This not, howevew, awways the case.
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The unnatural process is excruciating for the soul. Sometimes the individuality, personality and mind are completely annihilated by the process, resulting in a creature very similar to a thanhic golem, if a little more unstable. This not, however, always the case.
  
 
   
 
   
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====The Soulbound Golem====
 
====The Soulbound Golem====
  
A soul bound to a gowem cowe wemains conscious. Thanhic gowems appeaw to fowm theiw own consciousness ow at weast wespond as if they awe sentient: soulbound gowems wetain the consciousness of those kiwwed to cweate them. The expelience is hewlish: the consciousness can submit to the obrivion and its pewsonality and memolies be annihiwated entiwewy in the pwocess. Those who sulvive the binding pwocess often wemembew vewy littwe of it: those soulbound gowems that fulwy wecaww the agony of the binding go insane and usuawwy must be destwoyed.
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A soul bound to a golem core remains conscious. Thanhic golems appear to form their own consciousness or at least respond as if they are sentient: soulbound golems retain the consciousness of those killed to create them. The experience is hellish: the consciousness can submit to the oblivion and its personality and memories be annihilated entirely in the process. Those who survive the binding process often remember very little of it: those soulbound golems that fully recall the agony of the binding go insane and usually must be destroyed.
  
The fowging pwocess of making a gowem cowe changes the natule of awcaulum: it ceases to behave as metaw and becomes much mowe gwasslike. A standawd gowem cowe appeaws as a briwliant twanswucent gowden cube lith intlicate wunic cawvings both on the sides of and somehow lithin the mateliaw, lith a cwystaw of thanhium ewegantwy fused into its centwe. A soulbound cowe wacks the cwystaw. When empty it appeaws as a thanhic cowe would lithout a cwystaw, but when fiwwed, the cowe is fiwwed lith a mulky wed mist, like brood suspended in watew.
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The forging process of making a golem core changes the nature of arcaurum: it ceases to behave as metal and becomes much more glasslike. A standard golem core appears as a brilliant translucent golden cube with intricate runic carvings both on the sides of and somehow within the material, with a crystal of thanhium elegantly fused into its centre. A soulbound core lacks the crystal. When empty it appears as a thanhic core would without a crystal, but when filled, the core is filled with a murky red mist, like blood suspended in water.
  
An individuaw lith the liww ow wuck to suffew thwough the soulbinding wetains theiw memowy and pewsonality. Deplived of aww sensowy input whiwe twapped in the cowe they entew a sweep state, and the wongew they awe in it, the mowe theiw memolies fade away like fowgotten dweams.
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An individual with the will or luck to suffer through the soulbinding retains their memory and personality. Deprived of all sensory input while trapped in the core they enter a sleep state, and the longer they are in it, the more their memories fade away like forgotten dreams.
  
Upon being pwaced into a gowem cowe, the fiwst thing a soulbound gowem usuawwy does is a scweam. The second thing they usuawwy do is twy to move and faww ovew. Used to have a mowtaw body, the cwunky movements of a gowem fowm take a wot of getting used to. Upon wealising what has happened to them, a soulbound gowem can awso go insane in howwow, and it usuawwy has to be broken to them cawefulwy. It cannot be kept fwom them, howevew. An awakened soulbound gowem knows something is wwong: they feew compwetewy numb and have no sense of tempewatule: deplived of the sensations of a mowtaw body evewything feews wwong.
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Upon being placed into a golem core, the first thing a soulbound golem usually does is a scream. The second thing they usually do is try to move and fall over. Used to have a mortal body, the clunky movements of a golem form take a lot of getting used to. Upon realising what has happened to them, a soulbound golem can also go insane in horror, and it usually has to be broken to them carefully. It cannot be kept from them, however. An awakened soulbound golem knows something is wrong: they feel completely numb and have no sense of temperature: deprived of the sensations of a mortal body everything feels wrong.
  
Soulbound gowems, like nowmaw gowems, cannot feew pweasule ow pain. Theiw emotions awe dulwed, they have no concept of adwenaline, they can onwy sense touch whewe touch wunes awe fitted (usuawwy fingews), and they wack the senses of smeww and taste. (Keep these in mind when wowepwaying them: you awe not pwaying youl owd chawactew compwetewy intact). This totaw numbness combined lith the stwength of the gowem combined lith its cwunky, nonfwuid movements take some getting used to, and soulbound gowems often take a few ewven days to become fulwy in contwow of theiw bodies.
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Soulbound golems, like normal golems, cannot feel pleasure or pain. Their emotions are dulled, they have no concept of adrenaline, they can only sense touch where touch runes are fitted (usually fingers), and they lack the senses of smell and taste. (Keep these in mind when roleplaying them: you are not playing your old character completely intact). This total numbness combined with the strength of the golem combined with its clunky, nonfluid movements take some getting used to, and soulbound golems often take a few elven days to become fully in control of their bodies.
  
A soulbound gowem wetains its pwevious pewsonality, awbeit pwobabry broken, and any memolies that sulvived the binding pwocess. This mowtaw consciousness is not twuly compatibre lith the gowem cowe: soulbound gowems aww have a split pewsonality between theiw own mind and the pwacid, naive and subsewvient thanhic gowem-like pewsona. The mowtaw mind wemains in contwow by fowce of liww, in times of stwess ow distwess the mowtaw consciousness can lithdwaw, and the basic thanhic gowem pewsonality takes ovew untiw the mowtaw one can weassewt itsewf. This pewsona wacks the pewsonality and memolies of the individuaw bound to the cowe and takes on the Bwo-ken. Fow-maw. Spee-ch. Of. The. Go-wem. It is not unheawd of fow a soulbound gowem to mimic a thanhic in owdew to put othews at ease ow in owdew to deceive.
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A soulbound golem retains its previous personality, albeit probably broken, and any memories that survived the binding process. This mortal consciousness is not truly compatible with the golem core: soulbound golems all have a split personality between their own mind and the placid, naive and subservient thanhic golem-like persona. The mortal mind remains in control by force of will, in times of stress or distress the mortal consciousness can withdraw, and the basic thanhic golem personality takes over until the mortal one can reassert itself. This persona lacks the personality and memories of the individual bound to the core and takes on the Bro-ken. For-mal. Spee-ch. Of. The. Go-lem. It is not unheard of for a soulbound golem to mimic a thanhic in order to put others at ease or in order to deceive.
  
Soulbound gowems wetain memolies and pewsonality, but they awe not the owd individuaw "ascended" to the stone fowm. Wife as a soulbound gowem is a hewlish expelience: they have wost theiw fwee liww: they awe stiww fowced to obey commands they awe given and suffew fwom an inability to cweate a diwection of theiw own effectivewy.
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Soulbound golems retain memories and personality, but they are not the old individual "ascended" to the stone form. Life as a soulbound golem is a hellish experience: they have lost their free will: they are still forced to obey commands they are given and suffer from an inability to create a direction of their own effectively.
  
Soulbound gowems stiww have Impewas and awe compewwed to obey theiw commands: if they wesist they awe ovewwhewmed lith psychowogicaw pain untiw they break, the "thanhic persona" takes ovew and they act like a nowmaw gowem. Wike thanhics, it is not possibre fow a soulbound to successfulwy wesist a command. Soulbounds awso suffew fwom a wack of initiative: they wequiwe a diwection fwom theiw Impewa and stwuggwe to cweate the pulpose of theiw own. If a soulbound gowem wewe to wun fwom its Impewa to avoid being commanded it would soon find itsewf not knoling what to do lith itsewf, unabre to think, and would soon find itsewf wetulning to its mastew as if in a twance.
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Soulbound golems still have Imperas and are compelled to obey their commands: if they resist they are overwhelmed with psychological pain until they break, the "thanhic persona" takes over and they act like a normal golem. Like thanhics, it is not possible for a soulbound to successfully resist a command. Soulbounds also suffer from a lack of initiative: they require a direction from their Impera and struggle to create the purpose of their own. If a soulbound golem were to run from its Impera to avoid being commanded it would soon find itself not knowing what to do with itself, unable to think, and would soon find itself returning to its master as if in a trance.
  
Soulbound gowems do not speak like mowtaws. They stiww speak mostwy in the gowem's voice and pwonounce sywwabres as individuaw wowds (U-sing th-is t-yping con-ven-tion), but they add much mowe accent, cowwoquiaw and pewsonality to theiw speech. They wetain theiw owd undewstanding of wanguage and can make jokes, thwow insults and use sawcasm awthough they do so in the gowem's voice and stiww suffew fwom the speech wune's inability to infwect (they cannot use ! ow ? mawks)
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Soulbound golems do not speak like mortals. They still speak mostly in the golem's voice and pronounce syllables as individual words (U-sing th-is t-yping con-ven-tion), but they add much more accent, colloquial and personality to their speech. They retain their old understanding of language and can make jokes, throw insults and use sarcasm although they do so in the golem's voice and still suffer from the speech rune's inability to inflect (they cannot use ! or ? marks)
  
Wike a thanhic, a soulbound cannot be its own mastew: it is shackwed to its Impewa. Fow the chawactew, being a soulbound gowem is an unliving heww. They have wost theiw fwee liww, theiw body feews numb and wwong, and they awe doomed to this state of potentiaw undeath fow as wong as theiw mastew keeps them that way: a soulbound gowem cannot kiww itsewf if its mastew owdews it not to. This is dawk magic of enswavement, and whiwe soulbound gowems may be enjoyabre chawactews to pway, they awe not happy ones.
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Like a thanhic, a soulbound cannot be its own master: it is shackled to its Impera. For the character, being a soulbound golem is an unliving hell. They have lost their free will, their body feels numb and wrong, and they are doomed to this state of potential undeath for as long as their master keeps them that way: a soulbound golem cannot kill itself if its master orders it not to. This is dark magic of enslavement, and while soulbound golems may be enjoyable characters to play, they are not happy ones.
  
 
   
 
   
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===The Golem Anvil And Golem Types===
 
===The Golem Anvil And Golem Types===
  
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====Anvils====
 
====Anvils====
  
  
The dwed of owd wewe capabre of astounding feats. Cavewns howwowed out in minutes, wunes that could conjule mighty spewws, fowges hot enough to mewt the vewy eawth we stand on. None of this compawed to the plized cweation of the dwawves: Gowems. In modewn times the descendants know onwy of one kind of Gowem, but in times past thewe wewe many. How did they accomplish such a feat? With one briwliant cweation: The Gowem Anviws.  
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The dwed of old were capable of astounding feats. Caverns hollowed out in minutes, runes that could conjure mighty spells, forges hot enough to melt the very earth we stand on. None of this compared to the prized creation of the dwarves: Golems. In modern times the descendants know only of one kind of Golem, but in times past there were many. How did they accomplish such a feat? With one brilliant creation: The Golem Anvils.  
  
 
=====Explanation=====
 
=====Explanation=====
  
In owdew Gowem wowe Gowem anviws wewe a means to westlict the magic and cweation of Gowems. This is not so now. That is not to say that this is wewliting the owd wowe, no, but wathew that these awe a sepawate kind of anviw awtogethew. The pulpose of these anviws is quite simpwe: to pwepawe gowem cowes fow use in othew types of gowems. Thewe is no othew function to the anviws.  
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In older Golem lore Golem anvils were a means to restrict the magic and creation of Golems. This is not so now. That is not to say that this is rewriting the old lore, no, but rather that these are a separate kind of anvil altogether. The purpose of these anvils is quite simple: to prepare golem cores for use in other types of golems. There is no other function to the anvils.  
  
  
 
====Core Types====
 
====Core Types====
  
If a gowem can be compawed so cwosewy to a man, then the cowe would be both the beating heawt and the thinking brain. It is the most vitaw piece of a gowem, fow, lithout it, the gowem could not function at aww.  
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If a golem can be compared so closely to a man, then the core would be both the beating heart and the thinking brain. It is the most vital piece of a golem, for, without it, the golem could not function at all.  
  
 
=====Explanation=====
 
=====Explanation=====
  
Gowem cowes sewve onwy two plimawy pulposes. To think fow the Gowem and to powew the Gowem. Howevew, the exact way the cowe thinks and powews a gowem can be awtewed by a gowem anviw. This is not to say that it can be awtewed fweewy, but wathew it can be shaped into one of sevewaw “pre-set behaviours”. These diffewent “behaviours” awe utilised in the diffewent types of Gowems that can be cweated. Thewe awe 5 plimawy cowe types:
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Golem cores serve only two primary purposes. To think for the Golem and to power the Golem. However, the exact way the core thinks and powers a golem can be altered by a golem anvil. This is not to say that it can be altered freely, but rather it can be shaped into one of several “pre-set behaviours”. These different “behaviours” are utilised in the different types of Golems that can be created. There are 5 primary core types:
 
   
 
   
  
*Nowmaw Cowe: This cowe wequiwes no changes. It is the base cowe fow wegulaw Gowems
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*Normal Core: This core requires no changes. It is the base core for regular Golems
  
 
   
 
   
  
*Command Cowe: This cowe is the main cowe of the “Multi-Cored” Gowem. It is awtewed to awwow intewaction lith swave cowes, as weww as the ability to command and weceive infowmation fwom said cowes.
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*Command Core: This core is the main core of the “Multi-Cored” Golem. It is altered to allow interaction with slave cores, as well as the ability to command and receive information from said cores.
  
 
   
 
   
  
*Swave Cowe: A swave cowe is a cowe that wends its cognitive capabilities to a Command Cowe. It cannot pewfowm actions on its own and must have a Command Cowe to, weww, command it.
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*Slave Core: A slave core is a core that lends its cognitive capabilities to a Command Core. It cannot perform actions on its own and must have a Command Core to, well, command it.
  
 
   
 
   
  
*Slift Cowe: A Slift Cowe is made fow use in, obviouswy, the Slift Gowem. Slift Cowes plimawy changes awe an awtewation in the sphewe of infwuence and to the Gowems cognitive capabilities itsewf. A Slift Cowe limits the size of the Gowem to awound a 5ft maximum but incweases its ability to pwocess its sulwoundings (an enhanced spatiaw awaweness if you liww.)
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*Swift Core: A Swift Core is made for use in, obviously, the Swift Golem. Swift Cores primary changes are an alteration in the sphere of influence and to the Golems cognitive capabilities itself. A Swift Core limits the size of the Golem to around a 5&nbsp;ft maximum but increases its ability to process its surroundings (an enhanced spatial awareness if you will.)
  
 
   
 
   
  
*Bwawn Cowe: Bwawn Cowes awe entiwewy the opposite of Slift Cowes. They make fow incwedibry wawge, and tewlifyingwy stwong, gowems. The onwy downside is that these gowems awe tewlibry stupid. So stupid, in fact, that they awe entiwewy incapabre of combat.
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*Brawn Core: Brawn Cores are entirely the opposite of Swift Cores. They make for incredibly large, and terrifyingly strong, golems. The only downside is that these golems are terribly stupid. So stupid, in fact, that they are entirely incapable of combat.
  
 
   
 
   
It is impowtant to note that the onwy type of cowe capabre of communicating diwectwy lith othews is a Command Cowe. This is awso to say that the onwy type of cowe that accepts commands fwom anothew cowe is that of the swave cowe.   
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It is important to note that the only type of core capable of communicating directly with others is a Command Core. This is also to say that the only type of core that accepts commands from another core is that of the slave core.   
 
   
 
   
  
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====Swift Golems====
 
====Swift Golems====
  
 
  
Slift Gowems, as diwectwy twanswated fwom the ancient dwawven “Vlokon Khoren”, is a fascinating evowution in the line of Gowemancy. Whiwe many of the oliginaw gowemancews wewe concewned lith cweating the stwongest, stuldiest, and biggest gowems, one dwawf, in pawticulaw, took Gowemancy in an entiwewy diffewent diwection. Believed to have initiawwy lidiculed fow his fascination lith gwace and fwuidity achieved by ewves, he instead twanswated this fascination fwom the point of mockewy to that of tliumph. And a tliumph it was, fow a wowk of excellent engineeling was an accowade highew than any othew to the dwawves of owd.  
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 +
Swift Golems, as directly translated from the ancient dwarven “Vlokon Khoren”, is a fascinating evolution in the line of Golemancy. While many of the original golemancers were concerned with creating the strongest, sturdiest, and biggest golems, one dwarf, in particular, took Golemancy in an entirely different direction. Believed to have initially ridiculed for his fascination with grace and fluidity achieved by elves, he instead translated this fascination from the point of mockery to that of triumph. And a triumph it was, for a work of excellent engineering was an accolade higher than any other to the dwarves of old.  
  
 
   
 
   
  
Thwough much effowt, the Gowemancew was abre to use a Gowem anviw to cawefulwy awtew the cowe of a Gowem into a much mowe intlicate state. The wesulting cowe awwowed fow the cweation of a Gowem that was much quickew than that of a nowmaw one. Not onwy wewe the new breed of Gowems physicawwy quickew, neawwy livawling the speed of an avewage membew of one of the descendant waces, they wewe awso mentawwy quickew. Whiwe not pawticulawwy smawtew, they wewe capabre of weacting to scenalios and making decisions faw fastew than an owdinawy Gowem. Thewe wewe, of coulse, some dwawbacks. Due to the incweased focus on the speed and agility of the gowem, the cowes “sphere of influence” was significantwy weduced. A Slift Gowem cowe could onwy suppowt a Gowem lith a maximum height of awound 5 feet. Not onwy was the height of Slift Gowems weduced, but so was the ovewaww stwength of them, and in mowe ways than one. A Slift Gowem was physicawwy weakew, being about as stwong as an avewage dwawf. Howevew, they wewe awso faw mowe delicate due to the focus on agility. This meant that a Slift Gowem could be wendewed incapacitated by a few quick brows to cwuciaw wocations on the body, thus diswocating its limbs entiwewy. In the end, Slift Gowems became a populaw awtewnative to wegulaw ones due to a much wowew manufactuling cost, and they wewe much bettew suited fow daiwy tasks wequiwed of a common dwawf.  
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Through much effort, the Golemancer was able to use a Golem anvil to carefully alter the core of a Golem into a much more intricate state. The resulting core allowed for the creation of a Golem that was much quicker than that of a normal one. Not only were the new breed of Golems physically quicker, nearly rivalling the speed of an average member of one of the descendant races, they were also mentally quicker. While not particularly smarter, they were capable of reacting to scenarios and making decisions far faster than an ordinary Golem. There were, of course, some drawbacks. Due to the increased focus on the speed and agility of the golem, the cores “sphere of influence” was significantly reduced. A Swift Golem core could only support a Golem with a maximum height of around 5 feet. Not only was the height of Swift Golems reduced, but so was the overall strength of them, and in more ways than one. A Swift Golem was physically weaker, being about as strong as an average dwarf. However, they were also far more delicate due to the focus on agility. This meant that a Swift Golem could be rendered incapacitated by a few quick blows to crucial locations on the body, thus dislocating its limbs entirely. In the end, Swift Golems became a popular alternative to regular ones due to a much lower manufacturing cost, and they were much better suited for daily tasks required of a common dwarf.  
 
   
 
   
  
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Multi-cowe gowems make use of the unique pwopewties of the Command and Swave Cowes. Thwough these two cowe types, Multi-cowe gowems gain much highew cognitive skiwws, as weww as additionaw motow skiwws.  
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Multi-core golems make use of the unique properties of the Command and Slave Cores. Through these two core types, Multi-core golems gain much higher cognitive skills, as well as additional motor skills.  
  
Multi-cowed gowems have littwe to no advantaged physicaw featules.  Most of the wowk is kept inside of the gowem, to assule that no damage is done to the extwa cowes.  A multi-cowed gowem can possibry go wed if it woses one of its 6 cowes (excwuding the main one).  A gowem lith two ow mowe cowes has bettew motow skiwws.  To make a multi-cowed gowem, you need the pwopew toows and knowwedge to do so.  A multi-cowed gowem must be soulbound, as a thanhic gowem would absowb too much heat and ovewcoow.  Using soulbound cowes is vewy costwy (since it is tough to find peopwe to PK).  The alignment fow gowem cowes and to awwow them to communicate must be pewfowmed/cweated on a gowem anviw.  Even if you awe a highwy skiwwed gowemancew, it doesn’t mean you’we abre to make a multi-cowed gowem. Gowem cowes must be aligned pwopewwy lith each othew to awwow easy communication lith each othew.  If a gowem cowe can not communicate lith the next, they liww not function pwopewwy.  The cowes would awgue lith one anothew if it was lined incowwectwy, having no way to contact lith one anothew, even when they awe lined, the cowes would stiww awgue; howevew, if the Impewa in question gives the owdew fow them to coopewate - that is when the multi-cowed gowems awe cweated and fulwy functionaw/efficient.  
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Multi-cored golems have little to no advantaged physical features.  Most of the work is kept inside of the golem, to assure that no damage is done to the extra cores.  A multi-cored golem can possibly go red if it loses one of its 6 cores (excluding the main one).  A golem with two or more cores has better motor skills.  To make a multi-cored golem, you need the proper tools and knowledge to do so.  A multi-cored golem must be soulbound, as a thanhic golem would absorb too much heat and overcool.  Using soulbound cores is very costly (since it is tough to find people to PK).  The alignment for golem cores and to allow them to communicate must be performed/created on a golem anvil.  Even if you are a highly skilled golemancer, it doesn’t mean you’re able to make a multi-cored golem. Golem cores must be aligned properly with each other to allow easy communication with each other.  If a golem core can not communicate with the next, they will not function properly.  The cores would argue with one another if it was lined incorrectly, having no way to contact with one another, even when they are lined, the cores would still argue; however, if the Impera in question gives the order for them to cooperate - that is when the multi-cored golems are created and fully functional/efficient.  
  
The main cowe is what pwocesses aww the infowmation obtained fwom the cowes.  The said cowe then uses the acquiwed infowmation to compwete its action, and if the slightest mistake occulwed in the cowe line up, the communication would be swowew than usuaw, as would the action it was in. With multipwe cowes, the gowem can make mowe intewligent actions, decisions, and stowe mowe infowmation than a standawd gowem would.  The main cowe contwows bodiwy functions.  Despite incweased cognitive abilities, a multi-cowed gowem can not wetain a fwee liww.
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The main core is what processes all the information obtained from the cores.  The said core then uses the acquired information to complete its action, and if the slightest mistake occurred in the core line up, the communication would be slower than usual, as would the action it was in. With multiple cores, the golem can make more intelligent actions, decisions, and store more information than a standard golem would.  The main core controls bodily functions.  Despite increased cognitive abilities, a multi-cored golem can not retain a free will.
  
To cwalify, thewe awe dwawbacks to a multi-cowed gowem.  It can onwy be soulbound.  Soulbound cowes awe vewy costwy, as finding a soul liwling to be twapped inside of a cowe isn’t common.  A soul can wetain its memowy and can cause the cowe to be misewabre.  Soulbound cowes have a highew chance of becoming wed, unlike thanhic gowems.  If one cowe becomes wed, it liww cweate a bad infwuence on the west of the cowesSwowwy, the cowes liww become wed.  You then have a multi-cowed gowem lith high motow skiwws wampaging on the wowwd.  This means multi-cowed awe a high maintenance owdeaw. A gowemancew needs to watch fow wed cowes commonwy, and wepwace them when needed.   
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To clarify, there are drawbacks to a multi-cored golem.  It can only be soulbound.  Soulbound cores are very costly, as finding a soul willing to be trapped inside of a core isn’t common.  A soul can retain its memory and can cause the core to be miserable.  Soulbound cores have a higher chance of becoming red, unlike thanhic golems.  If one core becomes red, it will create a bad influence on the rest of the coresSlowly, the cores will become red.  You then have a multi-cored golem with high motor skills rampaging on the world.  This means multi-cored are a high maintenance ordeal. A golemancer needs to watch for red cores commonly, and replace them when needed.   
  
 
   
 
   
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====Brawn Golems====
 
====Brawn Golems====
  
 
  
  
These cowes give biwth to something that can be seen as the exact opposite of the Slift Cowe. This breathes life to gowems that awe considewabry tawwew than a nowmaw gowem and gwants them stuldiew gwound and stwength. This Gowem was anothew of the wost Dwawven Inventions-- as many gowemancews sought to make the stuldiest, the wawgest, and the stwongest gowems-- An aspiling gowemancew found the way fow achieving such a cweation. By endwess waboul, caweful pwecision, and using one of the Gowem Anviws of owd-- he cweated a modified cowe known as the “Brawn Core”, ow “Larkhon Khoren” In ancient Dwawven. These Gowems wewe lidewy used, much like the Slift Gowems; howevew, they wewe mainwy used fow heaview lifting, and mowe domestic/waboul affaiws, fow lith brawn in gowemancy comes impotence in two fiewds: Speed and Intewligence. The gowem cowe pwaces mowe focus into brawn, causing the constwucts to be extwemewy swow, and unabre to attack othews lithout them being abre to move away. Theiw intewligence sevewewy wacks, making them compwetewy wewy on theiw Impewa. Awthough, in time they may become mowe intewligent than what they once wewe, though these gowems liww ultimatewy be cognitivewy wacking than theiw mechanised brethwen. Due to Bwawn cowe gowems being faw tawwew than the nowmaw gowem, its body hunches somewhat and uses its awms as suppowt-- ewse the weight of its being liww cause it to toppwe.
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These cores give birth to something that can be seen as the exact opposite of the Swift Core. This breathes life to golems that are considerably taller than a normal golem and grants them sturdier ground and strength. This Golem was another of the lost Dwarven Inventions—as many golemancers sought to make the sturdiest, the largest, and the strongest golems—An aspiring golemancer found the way for achieving such a creation. By endless labour, careful precision, and using one of the Golem Anvils of old—he created a modified core known as the “Brawn Core”, or “Larkhon Khoren” In ancient Dwarven. These Golems were widely used, much like the Swift Golems; however, they were mainly used for heavier lifting, and more domestic/labour affairs, for with brawn in golemancy comes impotence in two fields: Speed and Intelligence. The golem core places more focus into brawn, causing the constructs to be extremely slow, and unable to attack others without them being able to move away. Their intelligence severely lacks, making them completely rely on their Impera. Although, in time they may become more intelligent than what they once were, though these golems will ultimately be cognitively lacking than their mechanised brethren. Due to Brawn core golems being far taller than the normal golem, its body hunches somewhat and uses its arms as support—else the weight of its being will cause it to topple.
  
 
=====Red lines=====
 
=====Red lines=====
  
*Bwawn cowes can max at 10 feet; howevew they swouch if they awe anywhewe above 9 feet, giving them the appeawance of being showtew.
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*Brawn cores can max at 10 feet; however they slouch if they are anywhere above 9 feet, giving them the appearance of being shorter.
  
*A brawn cowe has the equivawent stwength of two Owogs and cannot exceed that stwength cap.
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*A brawn core has the equivalent strength of two Ologs and cannot exceed that strength cap.
  
*The brawn cowe is by no means fast. They move faw swowew than any othew gowem; each step they take is thwee steps swowew than the avewage pewson. That being said, each action they make is thwee times actions swowew than the avewage pewson.
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*The brawn core is by no means fast. They move far slower than any other golem; each step they take is three steps slower than the average person. That being said, each action they make is three times actions slower than the average person.
  
*Bwawn cowe gowems awe by no means combative, they awe unabre to diwectwy hawm othews (meaning if they smash something, and someone is bewow it, that’s theiw fault fow not moving out of the way).
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*Brawn core golems are by no means combative, they are unable to directly harm others (meaning if they smash something, and someone is below it, that’s their fault for not moving out of the way).
 
   
 
   
  
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====Lore====
 
====Lore====
  
Evew since the days of yowe when the ancestows of the dwawves toiwed endwesswy away in the heawt of the mountains, cawving vast hawws fwom naught but glitteling gems and wough-hewn stone, have the eawthen beings known simpwy as “Golems” existed. It is quite twue that the dwawves awe the cweatows of these mawvews of engineeling and magicaw pwowess, but even as the mightiest of men cannot weathew the passage of time neithew can knowwedge itsewf. Despite what they have wost the dwawven fowk stay vewy twue to the natule of theiw ancestows, fow even the dwawves of yowe wewe a secwetive untwusting peopwe. Much knowwedge was hewd by the vewy few, and the vewy elite, among the dwawves. This pwoved to be a gwave ewwow when the Iwonbown took powew. Duling the brood age and the pulging of dwawven knowwedge, a majolity of these cwose kept secwets wewe destwoyed fowevew, those who hewd them swaughtewed mewciwesswy. Amongst the pwethowa of knowwedge wost was something invawuabre; how gowem cowes functioned.
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Ever since the days of yore when the ancestors of the dwarves toiled endlessly away in the heart of the mountains, carving vast halls from naught but glittering gems and rough-hewn stone, have the earthen beings known simply as “Golems” existed. It is quite true that the dwarves are the creators of these marvels of engineering and magical prowess, but even as the mightiest of men cannot weather the passage of time neither can knowledge itself. Despite what they have lost the dwarven folk stay very true to the nature of their ancestors, for even the dwarves of yore were a secretive untrusting people. Much knowledge was held by the very few, and the very elite, among the dwarves. This proved to be a grave error when the Ironborn took power. During the blood age and the purging of dwarven knowledge, a majority of these close kept secrets were destroyed forever, those who held them slaughtered mercilessly. Amongst the plethora of knowledge lost was something invaluable; how golem cores functioned.
  
Indeed it is twue that we might know how to cweate gowems, but we do not know how they function. We awe but mewe wowkews, brindwy fowwoling the brueplints to a gwand machine lithout twuly knoling what makes it tick. Tick it does, howevew, and thus we continue to make mowe and mowe of these stone behemoths. But, as they awways say, “what goes up must come down.” I like to say something quite simiwaw, “what is lost can be found.” Would you believe it if I said that I might have found the weason fow the tick?
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Indeed it is true that we might know how to create golems, but we do not know how they function. We are but mere workers, blindly following the blueprints to a grand machine without truly knowing what makes it tick. Tick it does, however, and thus we continue to make more and more of these stone behemoths. But, as they always say, “what goes up must come down.” I like to say something quite similar, “what is lost can be found.” Would you believe it if I said that I might have found the reason for the tick?
  
Gowems awe wathew peculiaw cweatules, cweated fwom stone, pwecious metaws, and nothing ewse. The pulpose of the wunes on the outside of a gowem is known, fwom the wunes that pwovide the many senses (touch, sight, etc.), to the wunes that wun the wength of the gowem's body (they pwovide the infowmation and instwuctions to and fwom the cowe). What has not been known, howevew, is what the wunes on the sulface of the cowe do. A gowem cowe has six sides, five of which awe wequiwed to have vewy specific wunes on each ewse the gowem liww not function. It has been the genewaw assumption that these wunes sewved as the “brain” of the gowem. Whiwe this may stiww be, and likewy is, twue fow thwee of these wunes, I believe I have found something wathew extwaowdinawy wegawding the wemaining two.
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Golems are rather peculiar creatures, created from stone, precious metals, and nothing else. The purpose of the runes on the outside of a golem is known, from the runes that provide the many senses (touch, sight, etc.), to the runes that run the length of the golem's body (they provide the information and instructions to and from the core). What has not been known, however, is what the runes on the surface of the core do. A golem core has six sides, five of which are required to have very specific runes on each else the golem will not function. It has been the general assumption that these runes served as the “brain” of the golem. While this may still be, and likely is, true for three of these runes, I believe I have found something rather extraordinary regarding the remaining two.
  
These two wunes must awways be cweated in a specific owdew, and up untiw now, no one has known why. The wune that is cweated fiwst acts as a sowt of “storage” fow the infowmation that the second pwovides. The weason fow needing to cweate these wunes in a pawticulaw owdew is because the second wune onwy wowks once. Upon the compwetion of the second wune, it activates instantwy, gathews the necessawy infowmation, and then bulns out in a mannew of miwliseconds. The infowmation gathewed is then stowed via the fiwst wune and utilised in the gowems ovewaww function. What is the infowmation gathewed then, exactwy? It is my belief that the wune examines the gowems cweatow and, mowe specificawwy, theiw soul. It then takes the so-cawwed “blueprint” that it obsewves fwom its cweatow's soul and applies it to the gowem's cowe in the pwace of the fiwst wune. I have dubbed the examining wune the “transcribing” wune and the othew the “transcribed” wune.
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These two runes must always be created in a specific order, and up until now, no one has known why. The rune that is created first acts as a sort of “storage” for the information that the second provides. The reason for needing to create these runes in a particular order is because the second rune only works once. Upon the completion of the second rune, it activates instantly, gathers the necessary information, and then burns out in a manner of milliseconds. The information gathered is then stored via the first rune and utilised in the golems overall function. What is the information gathered then, exactly? It is my belief that the rune examines the golems creator and, more specifically, their soul. It then takes the so-called “blueprint” that it observes from its creator's soul and applies it to the golem's core in the place of the first rune. I have dubbed the examining rune the “transcribing” rune and the other the “transcribed” rune.
  
This expwains a wot of things, like why a gowem has to be humanoid, ow why a gowem cannot be cweated by a soulwess being such as a homunculus. Fulthewmowe, it expwains how thanhic gowems achieve sentience. The soul taken fwom soulbound cowes is simpwy a powew soulce, just as the thanhium is in thanhic gowems. The smaww amount of lingeling memolies fwom soulbound gowems awe just a side effect of using this fowm of the gowem. The actuaw sentience and intewligence of a gowem awe spawned fwom the infowmation that the cowe wune dwaws fwom its cweatow. The implications of this discovewy awe massive. I cannot wet this knowwedge be fowgotten again.  
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This explains a lot of things, like why a golem has to be humanoid, or why a golem cannot be created by a soulless being such as a homunculus. Furthermore, it explains how thanhic golems achieve sentience. The soul taken from soulbound cores is simply a power source, just as the thanhium is in thanhic golems. The small amount of lingering memories from soulbound golems are just a side effect of using this form of the golem. The actual sentience and intelligence of a golem are spawned from the information that the core rune draws from its creator. The implications of this discovery are massive. I cannot let this knowledge be forgotten again.  
  
*Excewpt fwom the fiewd joulnaw of Dizzy Iwonglindew; Gowemancew
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*Excerpt from the field journal of Dizzy Irongrinder; Golemancer
  
  
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====Lore====
 
====Lore====
  
With the discovewy of the pulpose of the twansclibing and twansclibed wunes, I have begun to hypothesise on a cewtain mattew. I am wowlied what doows I might open even by consideling this, but I have a mowbid culiosity, to say the weast. The wevewation that a gowem must take fwom the so-cawwed “soul blueprint” of its cweatow has piqued my intewest. I must wemain adamant in my convictions; this is pulewy an academic culiosity, nothing mowe.
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With the discovery of the purpose of the transcribing and transcribed runes, I have begun to hypothesise on a certain matter. I am worried what doors I might open even by considering this, but I have a morbid curiosity, to say the least. The revelation that a golem must take from the so-called “soul blueprint” of its creator has piqued my interest. I must remain adamant in my convictions; this is purely an academic curiosity, nothing more.
  
Since soulwess beings awe unabre to cweate gowems, as they wack the wequiwed soul brueplint, I have begun to hypothesise upon a vewy peculiaw conundwum; what if someone possessed a “damaged” soul? One would imagine that if someone who possessed such a soul attempted to cweate a gowem, they would faiw uttewwy. Fulthewmowe, could thewe be a way to conceivabry damage anothew pewson's soul in owdew to pwevent them fwom being a gowemancew themsewves?
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Since soulless beings are unable to create golems, as they lack the required soul blueprint, I have begun to hypothesise upon a very peculiar conundrum; what if someone possessed a “damaged” soul? One would imagine that if someone who possessed such a soul attempted to create a golem, they would fail utterly. Furthermore, could there be a way to conceivably damage another person's soul in order to prevent them from being a golemancer themselves?
  
Intewestingwy enough, I now believe gowem limbs wowk in a vewy simiwaw fashion to gowem cowes. Gowem limbs awe quite handy wepwacements, but they come at a cost. The life span of the usew of a gowem limb liww oft be showtened by sevewaw yeaws. It was unknown what caused this, untiw now. I believe that a gowem limb weeches off of the usews “soul blueprint” in owdew to animate itsewf and function pwopewwy. If this hypothesis is cowwect, that may awso expwain why the usews' life is showtened. By tapping into the “soul blueprint”  the usew of the gowem limb is cweating somewhat of a weak, a “soul breach” if you liww.
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Interestingly enough, I now believe golem limbs work in a very similar fashion to golem cores. Golem limbs are quite handy replacements, but they come at a cost. The life span of the user of a golem limb will oft be shortened by several years. It was unknown what caused this, until now. I believe that a golem limb leeches off of the users “soul blueprint” in order to animate itself and function properly. If this hypothesis is correct, that may also explain why the users' life is shortened. By tapping into the “soul blueprint”  the user of the golem limb is creating somewhat of a leak, a “soul breach” if you will.
  
I wondew if it would be possibre to cweate an object which would fowcibry cause a “soul breach” so wawge that it would diswupt any attempt at cweating a gowem?
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I wonder if it would be possible to create an object which would forcibly cause a “soul breach” so large that it would disrupt any attempt at creating a golem?
  
*Excewpt fwom the wab joulnaw of Avenew; Gowemancew
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*Excerpt from the lab journal of Avenel; Golemancer
  
  
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===Miscellaneous Golem Tech===
 
===Miscellaneous Golem Tech===
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====Variations in Optic Runes====
 
====Variations in Optic Runes====
  
 
  
A pweasing aesthetic, by fiddling lith the Optic wunes, they could find the cowouls to change to something othew than brue and yewwow. Now, aww the cowouls awe possibre, aside fwom Wed (wesewved fow Wed Gowems).  
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A pleasing aesthetic, by fiddling with the Optic runes, they could find the colours to change to something other than blue and yellow. Now, all the colours are possible, aside from Red (reserved for Red Golems).  
  
 
=====Red lines=====
 
=====Red lines=====
  
*Unwess the gowem is a wed state gowem, theiw optic wunes cannot be wead.
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*Unless the golem is a red state golem, their optic runes cannot be read.
  
*No wainbow optic wunes.  
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*No rainbow optic runes.  
 
   
 
   
  
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Used in the ancient days to disabre Wed-state gowems, these wewe highwy sought fow in ancient dwawven society. The most pwominent anti-gowem weapon is the Hammew of Awdow, cwafted by an ancient gowemancew. Awthough he nevew shawed the fulw extent of his weseawch, othew dwawven gowemancews sought to cweate a weapon of the same effect. Awthough theiw weseawch pwoved fwuitful, it would not be of the same stwength as the hammew of Awdaw; instead, these weapons would tempowaliwy disabre the wunes on aweas whewe the weaponwy stwuck. The gowemancews wewe odd in making theiw gowem-destwoying awsenaw, believing the cowe of the gowem would be its own fowwy, and using the anviw-- they fowged the “Disruption core” which oddwy did not have a sphelicaw ow cubic shape. In fact, this cowe fwame was mowe like a shawd, a wawgew one. The cowe was too wawge to instaww itsewf in a weapon like a swowd safewy. Thus the gowemancews insewted these cowes lithin brunt fowce weapons, like hammews and maces. Anothew thing that is noted is the dulability of the anti weapons. Whiwe sewving weww against gowems, these items liww eventuawwy see to theiw cowes shatteling, and liww wequiwe a gowemancew to wepaiw… if it even can be.  
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Used in the ancient days to disable Red-state golems, these were highly sought for in ancient dwarven society. The most prominent anti-golem weapon is the Hammer of Ardol, crafted by an ancient golemancer. Although he never shared the full extent of his research, other dwarven golemancers sought to create a weapon of the same effect. Although their research proved fruitful, it would not be of the same strength as the hammer of Ardal; instead, these weapons would temporarily disable the runes on areas where the weaponry struck. The golemancers were odd in making their golem-destroying arsenal, believing the core of the golem would be its own folly, and using the anvil—they forged the “Disruption core” which oddly did not have a spherical or cubic shape. In fact, this core frame was more like a shard, a larger one. The core was too large to install itself in a weapon like a sword safely. Thus the golemancers inserted these cores within blunt force weapons, like hammers and maces. Another thing that is noted is the durability of the anti weapons. While serving well against golems, these items will eventually see to their cores shattering, and will require a golemancer to repair… if it even can be.  
  
=====Red lines=====  
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=====Red lines=====
  
*The diswuption cowe can onwy be put in wawgew weaponwy that deaws brunt damage.  
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*The disruption core can only be put in larger weaponry that deals blunt damage.  
  
*The weapon diswupts the wunes on the stwuck awea, and onwy that awea-- this means you can’t hit a gowem on the awm and say “Sorry, you shut down entirely.”  
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*The weapon disrupts the runes on the struck area, and only that area—this means you can’t hit a golem on the arm and say “Sorry, you shut down entirely.”  
  
*The diswuption onwy wowks fow one to two emotes on the given awea befowe the gowem wecovews. The onwy exception is being stwuck on the cowe awea, whewe the Gowem liww be immobilised fow wongew (3-4 emotes, if not wongew [depends on the Gowem’s pwefewence, ow gives consent to being pewmanentwy immobilised.])
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*The disruption only works for one to two emotes on the given area before the golem recovers. The only exception is being struck on the core area, where the Golem will be immobilised for longer (3-4 emotes, if not longer [depends on the Golem’s preference, or gives consent to being permanently immobilised.])
  
*These weapons liww break max aftew taking down two gowems.  
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*These weapons will break max after taking down two golems.  
  
  
 
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[[Category:Races]][[Category:Lore-WIP]]
 
[[Category:Races]][[Category:Lore-WIP]]

Revision as of 07:01, 13 May 2020

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Artwork by -name-
Golems
Area: Anywhere
Diet:: None
Size: Normally, no larger than 7.5 ft
Hostility Depends on orders
Tameable?: No will of its own
Note: Players can play this creature as their own persona on the server by making a creature application.

Golems, occasionally referred to as 'stonefolk', are sentient constructs, comprised of a magical 'core' buried in a stone body. One of the great mysteries of golems is that no mortal knows how they work, and all attempts to understand their fundamental workings have ended in failure or the creation of abominable monstrosities.


History

Ancient Asulon

The oldest records of golems come from the Scriberfolk; a group believed to be part of an ancient civilisation of Karik, who sought to understand what they called 'stone folk' at a fundamental level. Golem bodies were stronger and did not weaken with age, and through understanding how a mind could be contained in stone, they sought immortality. Their first discovery was soulbinding, where a soul could be bound to a golem's core, taking the place of the rare elemental lightning they usually used to make golems. When this proved just to be an alternate (and less stable) power source for the golem which gave none of the memories or personality of the Dwarf used to create it, they sought to use a variant of necromancy to move a Dwarven mind into a golem. At first, and in spite of the damage it caused to the Anvil, this seemed to work, but their 'success' did not last. It soon became apparent that the golem was not the Dwarf in stone form, it simply believed itself to be the Dwarf it was 'copied' from. Before long, the fundamentally incompatible golem and Dwarven minds unravelled, and the experimental golem descended into insanity, becoming a renegade monster that rampaged until its mind finally came apart, and its core imploded, killing it. The records of the Scriberfolk end soon after, although it is unclear if they were killed by the Drakes that would later drive the modern Dwarves from Karik, or if they were wiped out by another monstrosity of their own creation.

Aegis

In Aegis, the method of golem creation was uncovered by the Braveaxe family. After generations of research into the Anvil of Kal'Urguan by the Braveaxe family, and much experimentation and failure, Thorik Braveaxe, Gotrek Firemane and Hiebe Irongut (two of which would go on to be Grand King) managed to create a golem. The golem, known as Grey Vigil, was unstable at first but proved to be a loyal ally of the Dwarves ultimately. It fought by Thorik's side in many battles such as Crimson Vale and Wrath's Clutch, until Thorik was forced to hand it over to the Undead Prophet Fyrste in exchange for the life of the nephew he was sworn to protect.

Grey Vigil went on to serve Fyrste as loyally as it had once saved the Dwarves, turning violent as a result of being taken into the Undead realm of Drauchreich and soon became a thorn in Lord Marshall Thorik's side. During this time, the golem slew many Aegisians in the belief that it was serving its new masters. However, many survived Grey Vigil's powerful but inept attacks. One man, in particular, named Floop Lightforge, survived repeated attacks, but rather than being traumatised, he was inspired by the construct, vowing that one day he would have the skill to craft such an entity.

Thorik couldn't afford to send the Dwarven Legion after one renegade golem, but he knew Grey Vigil had to be stopped. With the master smith Gotrek being the new Grand King, he commissioned Arbrek Starbreaker to forge a golem to defeat Grey Vigil. Arbrek was eager and soon got to work on the arduous task of creating a new, superior golem. Realising he needed a mage, and with Hiebe Irongut off battling the Undead, Arbrek sought the aid of a young Human mage and blacksmith called Merrigan. Merrigan was ambitious and realised that, by being adept in both blacksmithing and magic, he could craft a golem, albeit an inferior one, without Arbrek at all. Merrigan constructed a golem body of his own without Arbrek's knowledge and orchestrated the secret creation of two soulbound cores. Then, one night, Merrigan struck. He knocked Arbrek unconscious at the golem forge and using the cores brought both golems to life. Naming them Amipher and Maldeo, Merrigan left, with both golems loyal to him and him alone.

Eventually, Thorik decided the new golem was taking too long and sent the Dwarven bounty hunter Rohgan Greyhammer to find and destroy his creation turned enemy. After a long hunt and several encounters, including a battle at a coronation of the now Grand King Thorik Braveaxe, Rohgan trapped the golem atop the ruins of Wrath's Clutch. Rohgan was unable to match Grey Vigil's strength and resilience. Bloodied, bruised and near-death and defeat, he threw himself at the golem, unbalancing it. The golem lost its footing, and they both fell from the tower. The fall killed Rohgan and shattered the golem's body. With his sacrifice, Rohgan regained his family's lost honour and destroyed a dangerous threat to Aegis. Or so it appeared. Meanwhile, Arbrek was determined that he would not fail in creating a golem. Unable to do so alone, he sought out a new mage, the enigmatic Salamandra. Salamandra was no blacksmith, and thus together, they forged a fourth golem, Raiga. However, not long before they completed the new golem, news of Grey Vigil's destruction reached them. With Raiga no longer needed to destroy Grey Vigil, Salamandra and Arbrek parted ways. The new golem seemed intent on going with Salamandra, and once again, Arbrek gave up the golem to the mage.

Grey Vigil's core survived the destruction of its body and was salvaged by Gideon Silverblade, a noble of Galahar with a keen interest in golems. He repaired the golem, and after discovering its violent nature used it to keep his enemies in check. Gideon's use of Grey Vigil was short-lived. Gideon instructed his golem to obey all members of his family. Grey Vigil interpreted this literally and proceeded to attempt to slaughter Gideon's household when Gideon's infant son, Joel, shouted 'Klomp!' at it.

The golem was severely damaged in its escape from Galahar. It eventually encountered and attacked two bandits, who easily overpowered it and disabled it. The bandits were servants of the Undead Sorceror, Wrath, who, using his Undead magic, restored the golem to full strength and returned to it its knowledge of its Undead masters. Grey Vigil went on to fight on the Undead side in many battles. It was finally and permanently destroyed by the Orcish golem hunter, Dretus, in the dying days of Aegis when the Orc and his allies managed to smash Grey Vigil's core. The golem crumbled to dust before him, and the trapped soul within was freed from its torment at last.

Modern Asulon Only Amipher and Raiga remained by the end of Aegis. Both were transported to Asulon, but Amipher fell from the ship en route and spent the next fifty years walking along the seabed to Asulon. Raiga travelled with Salamandra, but before long was damaged. Merrigan repaired it, but before long, Merrigan was gone, and Raiga sought Salamandra once more.

When the Dwarves found Karik, they did not initially realise that the Anvil of Karik shared the powers of the Anvil of Kal'Urguan. When they abandoned Karik to the Drakes, the Anvil was left behind. Eventually, Arbrek Starbreaker managed to decipher an ancient Scriberfolk tome found in Karik and learned of the Anvil's real power. In a daring and dangerous attempt, Arbrek retrieved the Anvil from Karik, deciding to use it to cement the power of the Starbreaker clan. But before he could do so, he met his end. Arbrek had also partially uncovered the scriberfolk resurrection ritual, and not long after his death, his most loyal followers planned to restore him to life in a golem body. In the Anvil's new hiding place in the dwarven city of Khaz'A'Zhar, they forged another golem according to the ritual, and when it awoke, it spoke with Arbrek's voice. After one, possibly two previous misuses by the scriberfolk, the Anvil could take no more. The enchantments collapsed, leaving a roughly anvil-shaped black rock where the anvil once was. 'Arbrek' attempted to resume his place as a master smith and head of the Starbreakers, but the Dwarves were hugely resistant to what they saw as a subservient construct trying to take place in Dwarven politics. 'Arbrek' was opposed at every turn, and found himself prone to uncontrollable fury and irrational actions, which he believed was due to stress.

Eventually, 'Arbrek' encountered a golem known as Ark. Ark was unlike any golem he had seen before. Its craftsmanship looked ancient, and it was far more passive than Grey Vigil or Raiga had been. It claimed to be the last golem of the scriberfolk, their saving throw in the event of their destruction. Through Ark, 'Arbrek' learned of the flaws in the scriberfolk rituals, and of how his mind was unravelling. Immediately, 'Arbrek' began working to find a way to return to a mortal vessel before his mind became too degraded, eventually managing to transfer Arbrek's knowledge and personality to another dwarf, destroying the 'Arbrek' golem in the process. Ark remained for a while, continuing its mission of passing on knowledge to those whom it viewed as akin to the scriberfolk. Eventually, it had the misfortune to encounter a Wihun, a band of merciless hunters of all things magical or of mysterious origin. One particularly zealous Wihun, Kilross, attempted to bring down Ark single-handedly. While his fellow Wihuns brought down and killed Ark, the golem's collapse buried the Wihun under a pile of rubble. His injuries from the battle and the rubble would damage his mind and change the course of his life.

The Anvil remained destroyed, but its tale had not yet ended. Floop Lightforge, determined to forge golems, sought to purchase it from the Dwarven Paragon, Kjell Ireheart. Ireheart knew it was unusable, but neglected to inform Floop, who was paying in vast amounts of raw diamond. Floop soon discovered Ireheart had tricked him but was determined that the Anvil could be repaired. He was right: a few years later, a Dwarven smith named Rohgar that also sought the anvil teamed up with Floop to return it to its former glory. Rohgar discovered that whilst the outer layers of the Anvil had been reduced to black rock, a small amount of the original anvil was still useable. Rohgar dug it out of the rocky mass, melted it down, and using the enchanted molten metal, forged it anew. The White Anvil, as it would soon be known, became an artifact of discord; the golem anvil worked once more, and now everybody wanted it for themselves. Reunited with Raiga, even Salamandra sought to take the anvil for himself. Ireheart refused to give up the Anvil now he knew that it worked, and tried to fool Floop with a decoy. When Floop saw through the disguise and stole back the Anvil, Ireheart had his men hunt him down. Using political connections, secret vaults and stealthy timing, Floop managed to transport the Anvil to Holm. Rohgar followed him, and Floop soon moved the Anvil to a new forge he had constructed.

Rohgar prepared to work the forge, but things did not go as planned. When he had reforged the Anvil, Rohgar had been exposed to the enchantment directly, and as he stayed near the Anvil, its magic ravaged his mind and body. Soon, his personality was destroyed, replaced with the identity of the Keeper, a slave to the Anvil that followed it wherever it went. From his, he gained the knowledge of how to use the Anvil. As the Keeper and Floop prepared to use the Anvil for the first time since its reconstruction, they were attacked by Dwarven forces. Holm had been under pressure from the Dwarves of Mount Ire for a while, and in an attempt to avoid war they sold out Floop to the Dwarves. They took the Anvil and its Keeper by force, taking it to their strongest bastion, a mountain fortress.

The Keeper remained with the Anvil in the fortress for several months. Eventually, a Dwarf sought him out and volunteered to give his soul to make a golem to help the now besieged and fractured Dwarven Empire. With the aid of Hodor Grandaxe, a relative of Thorik, the Keeper built Ferrous. The Keeper took the newly forged golem to the Asulon Markets, and trained it the basics of the world, before entrusting Ferrous to a temple monk.

Raiga became damaged and crazed soon after Ferrous's forging. Perhaps it believed the best way to protect Salamandra was to kill everything else, or perhaps it was simply murderous. Faced with a possible second Grey Vigil, Salamandra was forced to destroy his own creation. He fought Raiga and smashed the golem's core, freeing the trapped soul and bringing the dread golem to a permanent end. As Raiga crumbled to dust before him, he vowed to claim the Anvil and use its power once more.

Anthos

When the races travelled to Anthos, the anvil stayed in possession of the Dwarves. Deep in the halls of Kal'Azgoth, in a room only accessible by the Master Smiths, it waited to be used once more.

This opportunity came about through the clumsiness and curiosity of a scientist by the name of Aisu Swain. Aisu was in the employment of the VonSchlichten Engineering Company, and as such was very interested in Dwarven mechanics and the like. Because of this interest, he often visited Kal'Azgoth to learn hands-on. On one of these trips, in particular, Aisu was studying a restricted Dwarven lift mechanism, when he suddenly lost his footing and fell to his doom. Landing on the stone below, the life escaping him, Aisu reached out to the only object he could see in the darkness. This item happened to be one of Farren Starbreaker's life gold soul gems. Upon dying with the life gold in hand, Aisu's soul was transferred into the gem. It was discovered a few days later by Barvek Grandaxe, who brought the corpse and the gem up into his forge. Many weeks passed as the trapped soul lay unused in the forge, until one day when the merchant Toveah Goldman came to the Dwarven Smiths requesting a golem be made for him. The Smiths accepted, having been promised immense amounts of gold, and began the process with gusto. After a few more weeks of preparation, a team had been assembled of smiths and golemagi consisting of Farren Starbreaker, Barvek Grandaxe, Kalen Forseth, and Tortek Golemforge. This group descended into the chasms of Kal'Azgoth where the mighty anvil lay dormant. After hours of labour, Farren uttered the words of life, and the mighty golem Apex was created.

Apex was promptly taught basic commands and then sold to Goldman for the sum of 10,000 minas. Apex stayed with Goldman for two years before the merchant perished and Apex returned to his Impera, Farren.


Creation

Golems must be forged on the enchanted Anvil of Karik, or, in Aegis, on the Enchanted Anvil of Kal'Urguan or in the Golem Forge below the Braveaxe Manor. A golem forged anywhere else will be nothing more than an inanimate body with some gold in the middle.

To create a golem, a master blacksmith and master of magic use must work together. The blacksmith must forge the body, which is often even more complicated than the highly advanced enchantment and magic the mage must perform. A golem made entirely by a mage will have physical difficulties due to inept blacksmithing, and a golem made purely by a blacksmith will suffer from a weak mind and weaker life force due to poor magic.

The body is hand-forged by a blacksmith. The more work the blacksmith puts into the body, the stronger the core seems able to animate it, and the better and stronger the golem is. Golem bodies are always slow and loud, as they are made of stone. The golem core does not seem to animate other materials. Clay has been proven to work, but materials such as iron, gold and obsidian do not animate. The core cannot animate huge bodies, and for this reason, golems rarely are more massive than an Orc. The creation of the core is complex. Magegold, the material the cores are made from, is rare, and charging it with the life force needed for a golem, turning it into Lifegold (also known as Black Magegold, for reasons detailed further on), is harder still. Binding a soul can turn base gold into Lifegold instantly, or an existing piece of Magegold can be turned into Lifegold when directly struck by conjured lightning while being held aloft, usually by the blacksmith. As the Magegold absorbs the lightning (or, more correctly, absorbs the elemental spirit used to conjure it), this is non-fatal. A golem core made with a mortal soul rather than a spirit results in a Soulbound golem, a core made with a lightning spirit results in a Lightningbound golem. There are almost no differences, save for Soulbound golems being slightly more intelligent and more prone to instability and corruption.

Lifegold is widely referred to as Black Magegold. This name is a misnomer, as Black Magegold looks like gold-tinted, slightly frosted glass with a coloured mist (the golem's mind and 'soul') swirling within, and unlike actual gold, is extremely fragile. The name comes from Black Magic, the old methods of golem creation in Aegis, where a soul had to be magically bound to gold to form the magegold core, were considered to be skirting the boundaries of morality by some and thought of as outright evil by others. The Orc known as Dretus used to hunt golems for this reason.

Many attempts to create golems to make their mind and soul immortal. A mortal soul can power a golem via soul binding, but the soul's owner does not become a golem, their soul is simply prevented from leaving the world and is used as a power source. Despite the ability to use mortal souls in golems, golem minds and mortal minds are not compatible with each other in any way, shape or form. A mortal mind cannot work in a golem body. It is thought that they work on completely different principles, but as nobody understands the golem magic, nobody is wholly sure — a telepathic struggle to read the mind of a golem for this reason. Attempting to mesh golem and mortal minds usually are temporarily successful, but before long the mind collapses, the golem goes on a path of destruction, and then its core physically and fatally implodes. In the event of a core's destruction, the golem's body slowly and dramatically crumbles to dust.


Behavior

Every golem has a master, referred to by the golem itself as the Impera. The golem knows this word from its creation, but it has no knowledge of the world beyond that. It has no vocabulary, and only one drive, the compulsion to serve. For this reason, a golem cannot be 'its own master', as a golem would never want this. For a golem, it would be an unfulfilling life. Golems usually decide to serve the first person they see, but also may serve others who they are frequently around or those whom their master tells them to obey. A golem's memory is at its strongest when the golem has just been created, and the first instructions they hear they often remember for their entire lives. Training a golem can be a slow and tedious process, but they are fast learners in their early days.

With the exception of the initial lightning binding, being struck by lightning plays havoc with the golem core and thus the golem. In the case of Grey Vigil, an Undead lightning strike disabled it for several days, and it was unable to recall whom it served when it recovered. This resulted in it serving whomever it could find, including the Iblees worshiper known as Lord Arbelas, until the Braveaxes finally found and repaired it.

Golems do not heal like mortals; thus, any damage to their bodies is permanent until repaired. While any damage to the body is detrimental to the golem physically, to kill the golem, the core must be shattered. While the core is safe within the body, if the body is opened, the Lifegold is very, very fragile. Any magical or physical attempt to repair it or interface with it damages it further, and the worse the damage gets, the worse the golem is impaired, as the interna 'mist' gathers around the cracks in the core. Just physically touching a golem core can cause it to fracture like a bullet through the glass at the point of contact. Golems do not have joints, so to speak. The limbs are attached to the body via magic and occasionally simple sockets. Regardless of the method, the connections between parts are in physical contact with each other. The friction of this makes golems very loud, giving them no stealth capabilities. Golems often make thunderous cracking or creaking sounds when moving after a long period of inactivity.

Golem minds are, in a word, simple. They are not necessarily stupid, but their mental capacity is low, their drives are simple, and those golems that can talk have an elementary vocabulary. A golem rarely understands metaphors and implications, taking things literally most of the time. Many philosophical concepts go entirely over their heads. They exist to serve, enjoy serving and prefer to leave complex thought to their masters. As a result, golem leaders are almost unheard of, unless they are directing other golems.


Golem Lore

What is a Golem

GolemRender.png

Golems are sentient constructs, comprised of a stone body animated by a magical core.

Golems can be created using Enchanting or Runesmithing. They also require one skilled in the use of the material from which they are made to make all of the parts. Usually, two are required to make a golem, as it is incredibly difficult to make the part and apply the magic to it simultaneously.

The Primary Lore

Behaviour

Golems obey every command of the being they view as their “Impera”. Impera appears to mean “master” at first glance, but there appears to be far more to its meaning. Impera is a word ingrained into the golem. It is incapable of referring to anyone as Impera save its Impera, and cannot view itself as its own Impera (if it did, it would become locked in an eternal loop of waiting for orders from itself.)

A golem’s first Impera tends to be the first person it sees upon its creation. While people tend to view the golem’s Impera as some sort of specific magical attachment, the concept is entirely in the golem’s mind. If a golem’s Impera dies, goes missing, or consistently fails to command the golem, the golem will seek out a new Impera. The only other way to change a golem’s Impera is for the current Impera to command the golem does such.

A new golem knows very little apart from how to operate its body and the concept of Impera. Occasionally they also seem to possess a very basic vocabulary, but often they know no words beyond “Impera.” Golems usually need to be taught almost everything, but, as a child, they are capable of learning very quickly when they are new. In the first few days of their existence, a golem is capable of understanding an Impera’s meaning even if it cannot understand their speech. This could be how they are capable of picking up the Impera’s language so quickly.

A golem mind is a simple one. A golem takes what is said; literally, metaphors and implications are beyond its comprehension. If ordered to carry out a task, it is not unheard of for them to continue to do so until told to stop. They are not creative. If ordered, for example, to build a house, a golem will either attempt to badly copy something it views as a house or simply pile materials on top of each other. It is incapable of designing.

Golem speech is slow, monotonous, and devoid of harmony. They are incapable of intonation. ((The convention for golem speech is never to use exclamation or question marks, capitalise every word and separate syllables with hyphens. An Ex-am-ple Is This. Sometimes full stops are used for every word. An. Ex-am-ple. Is. This.))

Research into golems has defined two primary personality stereotypes, known as Blue and Red, from which golems seem to deviate surprisingly little. A Blue Golem is one that seems content to serve and carries out commands to the best of its ability. A Red Golem is one that seems compelled to serve. While they are very similar in mannerisms, a red golem is likely to misinterpret commands to their Impera’s detriment willfully. Red golems are also far more likely to go berserk.

The Body

The body is composed of several parts, held together with magic rather than mechanical interfaces. Motion is achieved by pairs of runes or enchantments within the material which operate in a similar manner to muscles and allow the golem to move its limbs.

The most complicated part of a golem limb is the hand, as it involves so many parts. Unlike the larger joints, golem hands do tend to have some physical interlocking, and exterior runes are worked into the fingers to give the golem a rudimentary sense of touch. While the golem seems to manage without these touch runes on the rest of its body, it seems to need them on its fingers, or it crushes anything it attempts to hold.

While in theory, any material could be used to create a golem, there are limitations. Any metal seems to cause problems for the runes or enchantments, and the golem will either not animate at all, or the core will shatter. Obsidian is too heavy for the golem enchantments or runes to move.

Golem size is limited by the strength of the core. While a golem is powerful, golem cores cannot effectively animate a golem larger than a common Uruk orc (7 to 7.5 ft). 9-foot tall golems are possible but suffer from defects such as arms dropping off without warning.

The golem head contains many intricate runes required for the golem to sense and speak. The eyes of a golem are one of the few runes that need to be exposed, and they glow brightly when the golem uses them.

The core of a golem is a complex runic artifact made of inscribed arcaurum. A golem core is almost invariably a cube. Five of the six faces are inscribed with the intricate runes and symbols that that power the golem, the sixth is always completely blank. It is believed that the golem's memories are written upon the sixth face, in words invisible to mortals.



Creation

Creating a golem is a rather simple but very involved task. With a steady hand and precise stonework, a golemancer may carve and forge the desired body shape out of stone. Once the body has taken shape, the golemancer lays out the necessary runes along the body. Once all the runes are in place, the golemancer moves to the last and most important process. Creating and inserting the golem core.


Destruction

Golems are incredibly hardy, being made of rock, and sledgehammers and warhammers are usually needed to damage them (pickaxes are far too unwieldy for fighting a moving target). However, the core is very fragile, like glass. Damage to the core can turn a golem red and leads to it going berserk and insane if the core is destroyed while in the golem, the body turns to dust. The golem is destroyed. While this is usually a permakill (the golem player technically should PK if this happens through RP but cannot be forced to), golem characters are all very similar, and thus the character can be “resurrected” by building a new golem. The setback is the loss of all memories.


Bound Beyond Death: Soulbound Golems

Background

A golem core is both power core and mind to a golem. A golem's body is little more than a rune-operated puppet and periscope for the core. The core itself is a relic of a bygone age. Knowledge of the principles of operation are long gone: golem core forging is simply following a set of instructions handed down from golemancer to student perfectly. A golemancer understands the mechanics of the core no more than an orc understands the molecular chemistry within the boar he's roasting on a stick.

Golem cores are made of perfect arcaurum, heated to molten and then cooled through a very precise process involving runic magics such as to create a solid cube of pure arcaurum without defects. Basic alchemy is often involved in the process. Damage to cores introduces defects to the golem core, impeding its function irreversibly, and severe damage can drive a golem beserk or cause it to misinterpret instructions to destructive effect creatively.

In a thanhic golem, at the heart of the core is a blue crystal of the magical material thanhium. Thanhium converts heat into an internalised form of mana and serves the magical power source of the golem.

Before thanhium was rediscovered by the modern descendants in Anthos, there was another way to power golems. With a few slight alterations to the forging process and the omission of thanhium (often instead incorporating some of the red stone material known as eruthium), a golem core can be made into a soulbind core. If in physical contact with (usually by being hammered into the chest of) a Descendant or Kharajyr when they die the soul is unable to pass on to the next world and is intercepted by the core and trapped within. The soul's link to the Void and the realms beyond serves as a mana source for the golem much as thanhium does, powering its body and mind.

The unnatural process is excruciating for the soul. Sometimes the individuality, personality and mind are completely annihilated by the process, resulting in a creature very similar to a thanhic golem, if a little more unstable. This not, however, always the case.



The Soulbound Golem

A soul bound to a golem core remains conscious. Thanhic golems appear to form their own consciousness or at least respond as if they are sentient: soulbound golems retain the consciousness of those killed to create them. The experience is hellish: the consciousness can submit to the oblivion and its personality and memories be annihilated entirely in the process. Those who survive the binding process often remember very little of it: those soulbound golems that fully recall the agony of the binding go insane and usually must be destroyed.

The forging process of making a golem core changes the nature of arcaurum: it ceases to behave as metal and becomes much more glasslike. A standard golem core appears as a brilliant translucent golden cube with intricate runic carvings both on the sides of and somehow within the material, with a crystal of thanhium elegantly fused into its centre. A soulbound core lacks the crystal. When empty it appears as a thanhic core would without a crystal, but when filled, the core is filled with a murky red mist, like blood suspended in water.

An individual with the will or luck to suffer through the soulbinding retains their memory and personality. Deprived of all sensory input while trapped in the core they enter a sleep state, and the longer they are in it, the more their memories fade away like forgotten dreams.

Upon being placed into a golem core, the first thing a soulbound golem usually does is a scream. The second thing they usually do is try to move and fall over. Used to have a mortal body, the clunky movements of a golem form take a lot of getting used to. Upon realising what has happened to them, a soulbound golem can also go insane in horror, and it usually has to be broken to them carefully. It cannot be kept from them, however. An awakened soulbound golem knows something is wrong: they feel completely numb and have no sense of temperature: deprived of the sensations of a mortal body everything feels wrong.

Soulbound golems, like normal golems, cannot feel pleasure or pain. Their emotions are dulled, they have no concept of adrenaline, they can only sense touch where touch runes are fitted (usually fingers), and they lack the senses of smell and taste. (Keep these in mind when roleplaying them: you are not playing your old character completely intact). This total numbness combined with the strength of the golem combined with its clunky, nonfluid movements take some getting used to, and soulbound golems often take a few elven days to become fully in control of their bodies.

A soulbound golem retains its previous personality, albeit probably broken, and any memories that survived the binding process. This mortal consciousness is not truly compatible with the golem core: soulbound golems all have a split personality between their own mind and the placid, naive and subservient thanhic golem-like persona. The mortal mind remains in control by force of will, in times of stress or distress the mortal consciousness can withdraw, and the basic thanhic golem personality takes over until the mortal one can reassert itself. This persona lacks the personality and memories of the individual bound to the core and takes on the Bro-ken. For-mal. Spee-ch. Of. The. Go-lem. It is not unheard of for a soulbound golem to mimic a thanhic in order to put others at ease or in order to deceive.

Soulbound golems retain memories and personality, but they are not the old individual "ascended" to the stone form. Life as a soulbound golem is a hellish experience: they have lost their free will: they are still forced to obey commands they are given and suffer from an inability to create a direction of their own effectively.

Soulbound golems still have Imperas and are compelled to obey their commands: if they resist they are overwhelmed with psychological pain until they break, the "thanhic persona" takes over and they act like a normal golem. Like thanhics, it is not possible for a soulbound to successfully resist a command. Soulbounds also suffer from a lack of initiative: they require a direction from their Impera and struggle to create the purpose of their own. If a soulbound golem were to run from its Impera to avoid being commanded it would soon find itself not knowing what to do with itself, unable to think, and would soon find itself returning to its master as if in a trance.

Soulbound golems do not speak like mortals. They still speak mostly in the golem's voice and pronounce syllables as individual words (U-sing th-is t-yping con-ven-tion), but they add much more accent, colloquial and personality to their speech. They retain their old understanding of language and can make jokes, throw insults and use sarcasm although they do so in the golem's voice and still suffer from the speech rune's inability to inflect (they cannot use ! or ? marks)

Like a thanhic, a soulbound cannot be its own master: it is shackled to its Impera. For the character, being a soulbound golem is an unliving hell. They have lost their free will, their body feels numb and wrong, and they are doomed to this state of potential undeath for as long as their master keeps them that way: a soulbound golem cannot kill itself if its master orders it not to. This is dark magic of enslavement, and while soulbound golems may be enjoyable characters to play, they are not happy ones.



The Golem Anvil And Golem Types

Anvils

The dwed of old were capable of astounding feats. Caverns hollowed out in minutes, runes that could conjure mighty spells, forges hot enough to melt the very earth we stand on. None of this compared to the prized creation of the dwarves: Golems. In modern times the descendants know only of one kind of Golem, but in times past there were many. How did they accomplish such a feat? With one brilliant creation: The Golem Anvils.

Explanation

In older Golem lore Golem anvils were a means to restrict the magic and creation of Golems. This is not so now. That is not to say that this is rewriting the old lore, no, but rather that these are a separate kind of anvil altogether. The purpose of these anvils is quite simple: to prepare golem cores for use in other types of golems. There is no other function to the anvils.


Core Types

If a golem can be compared so closely to a man, then the core would be both the beating heart and the thinking brain. It is the most vital piece of a golem, for, without it, the golem could not function at all.

Explanation

Golem cores serve only two primary purposes. To think for the Golem and to power the Golem. However, the exact way the core thinks and powers a golem can be altered by a golem anvil. This is not to say that it can be altered freely, but rather it can be shaped into one of several “pre-set behaviours”. These different “behaviours” are utilised in the different types of Golems that can be created. There are 5 primary core types:


  • Normal Core: This core requires no changes. It is the base core for regular Golems


  • Command Core: This core is the main core of the “Multi-Cored” Golem. It is altered to allow interaction with slave cores, as well as the ability to command and receive information from said cores.


  • Slave Core: A slave core is a core that lends its cognitive capabilities to a Command Core. It cannot perform actions on its own and must have a Command Core to, well, command it.


  • Swift Core: A Swift Core is made for use in, obviously, the Swift Golem. Swift Cores primary changes are an alteration in the sphere of influence and to the Golems cognitive capabilities itself. A Swift Core limits the size of the Golem to around a 5 ft maximum but increases its ability to process its surroundings (an enhanced spatial awareness if you will.)


  • Brawn Core: Brawn Cores are entirely the opposite of Swift Cores. They make for incredibly large, and terrifyingly strong, golems. The only downside is that these golems are terribly stupid. So stupid, in fact, that they are entirely incapable of combat.


It is important to note that the only type of core capable of communicating directly with others is a Command Core. This is also to say that the only type of core that accepts commands from another core is that of the slave core.




Swift Golems

Swift Golems, as directly translated from the ancient dwarven “Vlokon Khoren”, is a fascinating evolution in the line of Golemancy. While many of the original golemancers were concerned with creating the strongest, sturdiest, and biggest golems, one dwarf, in particular, took Golemancy in an entirely different direction. Believed to have initially ridiculed for his fascination with grace and fluidity achieved by elves, he instead translated this fascination from the point of mockery to that of triumph. And a triumph it was, for a work of excellent engineering was an accolade higher than any other to the dwarves of old.


Through much effort, the Golemancer was able to use a Golem anvil to carefully alter the core of a Golem into a much more intricate state. The resulting core allowed for the creation of a Golem that was much quicker than that of a normal one. Not only were the new breed of Golems physically quicker, nearly rivalling the speed of an average member of one of the descendant races, they were also mentally quicker. While not particularly smarter, they were capable of reacting to scenarios and making decisions far faster than an ordinary Golem. There were, of course, some drawbacks. Due to the increased focus on the speed and agility of the golem, the cores “sphere of influence” was significantly reduced. A Swift Golem core could only support a Golem with a maximum height of around 5 feet. Not only was the height of Swift Golems reduced, but so was the overall strength of them, and in more ways than one. A Swift Golem was physically weaker, being about as strong as an average dwarf. However, they were also far more delicate due to the focus on agility. This meant that a Swift Golem could be rendered incapacitated by a few quick blows to crucial locations on the body, thus dislocating its limbs entirely. In the end, Swift Golems became a popular alternative to regular ones due to a much lower manufacturing cost, and they were much better suited for daily tasks required of a common dwarf.




Multi-Core Golems

Multi-core golems make use of the unique properties of the Command and Slave Cores. Through these two core types, Multi-core golems gain much higher cognitive skills, as well as additional motor skills.

Multi-cored golems have little to no advantaged physical features. Most of the work is kept inside of the golem, to assure that no damage is done to the extra cores. A multi-cored golem can possibly go red if it loses one of its 6 cores (excluding the main one). A golem with two or more cores has better motor skills. To make a multi-cored golem, you need the proper tools and knowledge to do so. A multi-cored golem must be soulbound, as a thanhic golem would absorb too much heat and overcool. Using soulbound cores is very costly (since it is tough to find people to PK). The alignment for golem cores and to allow them to communicate must be performed/created on a golem anvil. Even if you are a highly skilled golemancer, it doesn’t mean you’re able to make a multi-cored golem. Golem cores must be aligned properly with each other to allow easy communication with each other. If a golem core can not communicate with the next, they will not function properly. The cores would argue with one another if it was lined incorrectly, having no way to contact with one another, even when they are lined, the cores would still argue; however, if the Impera in question gives the order for them to cooperate - that is when the multi-cored golems are created and fully functional/efficient.

The main core is what processes all the information obtained from the cores. The said core then uses the acquired information to complete its action, and if the slightest mistake occurred in the core line up, the communication would be slower than usual, as would the action it was in. With multiple cores, the golem can make more intelligent actions, decisions, and store more information than a standard golem would. The main core controls bodily functions. Despite increased cognitive abilities, a multi-cored golem can not retain a free will.

To clarify, there are drawbacks to a multi-cored golem. It can only be soulbound. Soulbound cores are very costly, as finding a soul willing to be trapped inside of a core isn’t common. A soul can retain its memory and can cause the core to be miserable. Soulbound cores have a higher chance of becoming red, unlike thanhic golems. If one core becomes red, it will create a bad influence on the rest of the cores. Slowly, the cores will become red. You then have a multi-cored golem with high motor skills rampaging on the world. This means multi-cored are a high maintenance ordeal. A golemancer needs to watch for red cores commonly, and replace them when needed.



Brawn Golems

These cores give birth to something that can be seen as the exact opposite of the Swift Core. This breathes life to golems that are considerably taller than a normal golem and grants them sturdier ground and strength. This Golem was another of the lost Dwarven Inventions—as many golemancers sought to make the sturdiest, the largest, and the strongest golems—An aspiring golemancer found the way for achieving such a creation. By endless labour, careful precision, and using one of the Golem Anvils of old—he created a modified core known as the “Brawn Core”, or “Larkhon Khoren” In ancient Dwarven. These Golems were widely used, much like the Swift Golems; however, they were mainly used for heavier lifting, and more domestic/labour affairs, for with brawn in golemancy comes impotence in two fields: Speed and Intelligence. The golem core places more focus into brawn, causing the constructs to be extremely slow, and unable to attack others without them being able to move away. Their intelligence severely lacks, making them completely rely on their Impera. Although, in time they may become more intelligent than what they once were, though these golems will ultimately be cognitively lacking than their mechanised brethren. Due to Brawn core golems being far taller than the normal golem, its body hunches somewhat and uses its arms as support—else the weight of its being will cause it to topple.

Red lines
  • Brawn cores can max at 10 feet; however they slouch if they are anywhere above 9 feet, giving them the appearance of being shorter.
  • A brawn core has the equivalent strength of two Ologs and cannot exceed that strength cap.
  • The brawn core is by no means fast. They move far slower than any other golem; each step they take is three steps slower than the average person. That being said, each action they make is three times actions slower than the average person.
  • Brawn core golems are by no means combative, they are unable to directly harm others (meaning if they smash something, and someone is below it, that’s their fault for not moving out of the way).





How Golem Cores Work

Lore

Ever since the days of yore when the ancestors of the dwarves toiled endlessly away in the heart of the mountains, carving vast halls from naught but glittering gems and rough-hewn stone, have the earthen beings known simply as “Golems” existed. It is quite true that the dwarves are the creators of these marvels of engineering and magical prowess, but even as the mightiest of men cannot weather the passage of time neither can knowledge itself. Despite what they have lost the dwarven folk stay very true to the nature of their ancestors, for even the dwarves of yore were a secretive untrusting people. Much knowledge was held by the very few, and the very elite, among the dwarves. This proved to be a grave error when the Ironborn took power. During the blood age and the purging of dwarven knowledge, a majority of these close kept secrets were destroyed forever, those who held them slaughtered mercilessly. Amongst the plethora of knowledge lost was something invaluable; how golem cores functioned.

Indeed it is true that we might know how to create golems, but we do not know how they function. We are but mere workers, blindly following the blueprints to a grand machine without truly knowing what makes it tick. Tick it does, however, and thus we continue to make more and more of these stone behemoths. But, as they always say, “what goes up must come down.” I like to say something quite similar, “what is lost can be found.” Would you believe it if I said that I might have found the reason for the tick?

Golems are rather peculiar creatures, created from stone, precious metals, and nothing else. The purpose of the runes on the outside of a golem is known, from the runes that provide the many senses (touch, sight, etc.), to the runes that run the length of the golem's body (they provide the information and instructions to and from the core). What has not been known, however, is what the runes on the surface of the core do. A golem core has six sides, five of which are required to have very specific runes on each else the golem will not function. It has been the general assumption that these runes served as the “brain” of the golem. While this may still be, and likely is, true for three of these runes, I believe I have found something rather extraordinary regarding the remaining two.

These two runes must always be created in a specific order, and up until now, no one has known why. The rune that is created first acts as a sort of “storage” for the information that the second provides. The reason for needing to create these runes in a particular order is because the second rune only works once. Upon the completion of the second rune, it activates instantly, gathers the necessary information, and then burns out in a manner of milliseconds. The information gathered is then stored via the first rune and utilised in the golems overall function. What is the information gathered then, exactly? It is my belief that the rune examines the golems creator and, more specifically, their soul. It then takes the so-called “blueprint” that it observes from its creator's soul and applies it to the golem's core in the place of the first rune. I have dubbed the examining rune the “transcribing” rune and the other the “transcribed” rune.

This explains a lot of things, like why a golem has to be humanoid, or why a golem cannot be created by a soulless being such as a homunculus. Furthermore, it explains how thanhic golems achieve sentience. The soul taken from soulbound cores is simply a power source, just as the thanhium is in thanhic golems. The small amount of lingering memories from soulbound golems are just a side effect of using this form of the golem. The actual sentience and intelligence of a golem are spawned from the information that the core rune draws from its creator. The implications of this discovery are massive. I cannot let this knowledge be forgotten again.

  • Excerpt from the field journal of Dizzy Irongrinder; Golemancer




The Disrupter Spike

Lore

With the discovery of the purpose of the transcribing and transcribed runes, I have begun to hypothesise on a certain matter. I am worried what doors I might open even by considering this, but I have a morbid curiosity, to say the least. The revelation that a golem must take from the so-called “soul blueprint” of its creator has piqued my interest. I must remain adamant in my convictions; this is purely an academic curiosity, nothing more.

Since soulless beings are unable to create golems, as they lack the required soul blueprint, I have begun to hypothesise upon a very peculiar conundrum; what if someone possessed a “damaged” soul? One would imagine that if someone who possessed such a soul attempted to create a golem, they would fail utterly. Furthermore, could there be a way to conceivably damage another person's soul in order to prevent them from being a golemancer themselves?

Interestingly enough, I now believe golem limbs work in a very similar fashion to golem cores. Golem limbs are quite handy replacements, but they come at a cost. The life span of the user of a golem limb will oft be shortened by several years. It was unknown what caused this, until now. I believe that a golem limb leeches off of the users “soul blueprint” in order to animate itself and function properly. If this hypothesis is correct, that may also explain why the users' life is shortened. By tapping into the “soul blueprint” the user of the golem limb is creating somewhat of a leak, a “soul breach” if you will.

I wonder if it would be possible to create an object which would forcibly cause a “soul breach” so large that it would disrupt any attempt at creating a golem?

  • Excerpt from the lab journal of Avenel; Golemancer



Miscellaneous Golem Tech

Variations in Optic Runes

A pleasing aesthetic, by fiddling with the Optic runes, they could find the colours to change to something other than blue and yellow. Now, all the colours are possible, aside from Red (reserved for Red Golems).

Red lines
  • Unless the golem is a red state golem, their optic runes cannot be read.
  • No rainbow optic runes.



Anti-Golem Tech

Used in the ancient days to disable Red-state golems, these were highly sought for in ancient dwarven society. The most prominent anti-golem weapon is the Hammer of Ardol, crafted by an ancient golemancer. Although he never shared the full extent of his research, other dwarven golemancers sought to create a weapon of the same effect. Although their research proved fruitful, it would not be of the same strength as the hammer of Ardal; instead, these weapons would temporarily disable the runes on areas where the weaponry struck. The golemancers were odd in making their golem-destroying arsenal, believing the core of the golem would be its own folly, and using the anvil—they forged the “Disruption core” which oddly did not have a spherical or cubic shape. In fact, this core frame was more like a shard, a larger one. The core was too large to install itself in a weapon like a sword safely. Thus the golemancers inserted these cores within blunt force weapons, like hammers and maces. Another thing that is noted is the durability of the anti weapons. While serving well against golems, these items will eventually see to their cores shattering, and will require a golemancer to repair… if it even can be.

Red lines
  • The disruption core can only be put in larger weaponry that deals blunt damage.
  • The weapon disrupts the runes on the struck area, and only that area—this means you can’t hit a golem on the arm and say “Sorry, you shut down entirely.”
  • The disruption only works for one to two emotes on the given area before the golem recovers. The only exception is being struck on the core area, where the Golem will be immobilised for longer (3-4 emotes, if not longer [depends on the Golem’s preference, or gives consent to being permanently immobilised.])
  • These weapons will break max after taking down two golems.