Fourth Grand Kingdom of Urguan

From Lord of the Craft
Jump to: navigation, search
Grand Kingdom of Urguan
1767-Present
Urguan Emblem.png
"The Hammer strikes hard on the iron, yet harder still on its foes."
Type: Elective Monarchy
Location: Arcas
Capital: Kal'Evraal
Grand King: Jorvin Starbreaker

The Fourth Grand Kingdom of Urguan, similarly to the original Grand Kingdom of Urguan, was established to indicate the coming of a new era of prosperity and unity within the dwarves, as well as a desire to return to traditional roots, from the previous Under Realms of Urguan. It is the sole dwarven nation, and claims to be the capital of all dwarfdom culturally and poltically.

History

Arcas

In 1767, then Under King Utak Ireheart using the powers of the Gauntlet Act renamed the Under-Realms of Urguan and established the Fourth Grand Kingdom of Urguan, seizing the historical title of the dwarven nation again to symbolize a return to times of prosperity and authority.

Settlements

Arcas

  • Kal'Varoth, the first capital of the dwarves on Arcas, designed by the Under King Fimlin Grandaxe. It was destroyed by an earthquake early in Under King Utak Ireheart's reign.
  • Hefrumm, the home of all forest dwarves. Considered a blessed land of the Hearth Mother, Anbella, and characterized by a massive tree and tunnel underneath it.
  • Irongutia, a small hold given to the Ironguts due to the joining of holm to the Kingdom of Agnarum.
  • Varoth'Akvel, nick named the 'Pillar Fort' or 'Vakvel', it is the fortress by which the Legion of Mercy operated from before quickly falling into inactivity after all the undead suddenly dissapeared.
  • Kal'Evraal, the successor to Kal'Varoth, built over its ruins. Characterized by the massive pit of lava in the center of the plaze and a winding stairs going up.

Clans

Irongut

Irongut Clan is an elder clan. This clan is most notable for its line of ascended blood and accepted use of magic within the dwarven society. Since their creation in Aegis, the Ironguts had held much influence within the dwarven timeline, presenting their own grand kings multiple times. The Ironguts are also responsible for the creation of the Island Nation of Holm in Asulon - created due to the political disagreements between Grand King Thorik Grandaxe and Clan Father Hiebe Irongut.

Grandaxe

Grandaxe Clan is an elder clan. The Grandaxes are recognized for their contributions to the mountain dwarf culture and their long line of political dominance. Most tanned skin dwarves with fiery red beards can be categorized as Grandaxes, if not Irehearts. Most Grandaxe Grand Kings tend to rule with an ironfist and have unmatched determinacy.

Ireheart

Ireheart Clan is an elder clan. Known for their barbaric ways of battling, these dwarves specialize in the arts of combat. If you're a weak Ireheart, you are shunned from a young age, sometimes not even being considered an Ireheart. While some dwarves in other clans are known for their bravery, none could ever match the feats of an Ireheart. The Irehearts hold feats of being dragon slayers, banes of the Nether, and purifiers of the Aengul, Wyvrun).

Grimgolds

(WIP)

Metalfists

(WIP)

Starbreaker

Starbreaker Clan is an elder clan. The Starbreakers are a clan of ashen skinned dwarves who are born with great blacksmithing capabilities. Along with being the best smiths in the Grand Kingdom, Starbreakers are responsible for the use of golemancy in the Kingdom - being the ones primarily responsible for the finding of golemancy. Although small in numbers, the Starbreaker clan is quite capable of being more of an influence in the Grand Kingdom based on their vast knowledge of golemancy and blacksmithing in general.

Irongrinder

Irongrinder Clan is a commoner clan. The Irongrinders are tough and intelligent dwarves. Many progressing quickly up the ladders of their respective fields. They are skilled in mercantilism, literacy, and combat of course. One of their main skills, however, resides in engineering and redstone. They have brownish-red hair, unusually tall for a dwarf. Their lineage has, unlike most commoner clans, had multiple Grand Kings in the past - Zahrer Irongrinder and Dizzy Irongrinder.

Treebeard

Treebeard Clan is an elder clan. Treebeards are the one forest dwarf clan within the Grand Kingdom of Urguan. Whilst their founding clan father felt as if he was not welcome in Urguan, modern day Treebeards celebrate their national pride with feasts lasting days. They live underground like most dwarves, but in more grovy locations, such as in a crevice of sorts. Their beards are unkept, with leaves and pine needles scattered inside of it. Similar to the Starbreakers, the Treebeards are quite small but hold much respect in the Grand Kingdom.

Cottonwood

(WIP)


Culture

Society

Dwarven Society can be seen as very different from other kingdom's societies. Dwarves often always settle deep underground, or on the heights of great mountains. They follow a political system of the Grand King having the up most power, and advised by the Senate of Hammers.Outside of politics, dwarven society is dominated by males, with few females being seen. They are so rare, some say they grow beards of their own and hide amongst the ranks of male dwarves. Many dwarves tend to be racists, seeing other races as imperfect, as in the Creation Mythos of The Brathmordakin it is stated that they are the perfect race created by Yemekar, the Creator. Though, non-dwarves can become honorary dwarves through contributions to the Grand Kingdom of Urguan.

Magical Arts

Some people may think of the dwarves as a magically inept race, though this is quite the opposite. The dwarves have developed and harbored two unique kinds of magic over the course of their creation, golemancy and runesmithing.