Duchy of Redclyf-Rozania

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The Dual-Duchies of Redclyf-Rozania
Dual-Duchia Redclyf-Rozaniae
Redclyf.png
Coat of Arms of the Dual Duchies of Redclyf-Rozania
Capital: Sunhaven
Languages: Common
Rozanian
Demonym: Redclyfian
Religion: Canonism, Owynism
Government: Hereditary Absolute Monarchy
Duke: Hannes Steelguard
Duchess-Consort: N/A
Heir Apparent: N/A
Ruling Family: House Mösu
Historical Era:

Redclyfian Revitalization Era

Founded: 154 SA, [Region name], Southern Aevos
Preceded by: RedclyfGrail.png Barony of Ciavola
Sarissa.png Duchy of Rozania
Within our Dual Duchies, we witness the harmony of Redclyfians, Rozanians, and those inspired by our common heritage. Together, we forge a realm steeped in unity, resilience, and an unyielding commitment to our shared legacy. This convergence paints a vibrant tableau where valor meets intellectualism, a resounding ode to our cultural synthesis and unwavering spirit in Redclyf-Rozania.

The Duchy of Redclyf (/ˈrɛdklɪf/) Officially known as The Dual Duchies of Redclyf-Rozania (/ˈrɛd-klɪf Ro-za-nee-a/), is a duchy that primarily occupies the Eastern part of Western Aevos. It stretches along the entirety of the Aevos desert coast, providing access to both the Southern expanse of the Aevos ocean and the central river. Under the vassalization of The Iron Horde, the Dual Duchies of Redclyf-Rozania maintain a distinct sense of autonomy, possessing their own laws, diplomacy, military forces, and international relations and alliances. Situated within the Iron Horde's sphere, it shares borders with the Crown of Amaethea to the west. Separating them is a significant mountain range named the Verdura Peaks, which the Duchy also claims as part of its territory. The population of the Duchy is primarily composed of Highlanders who migrated from the north after a dispute with the government of Norland. Alongside the Highlander majority, there exists a small yet notable population of High Elves who integrated into the community subsequent to their conversion to Canonism, embracing the Redclyf-Rozanian culture.

W.I.P

Culture and Society ☀︎

Nestled within the Dual Duchies lies a cultural tapestry woven from the threads of Norlandic valor, Balian finesse, and Rozanian intellect. This vibrant mosaic breathes life into art, architecture, literature, and spirituality, reflecting a harmonious blend of heritage and beliefs. Delve into the diverse hues and intricate layers that define the rich, intertwined essence of Redclyf-Rozanian culture.

Art and Literature

Artistry within Redclyf-Rozania embodies a fusion of Norlandic valor, Balian finesse, and Rozanian intellectualism, forming a diverse canvas of expression rooted in the Dual Duchies' cultural richness. This amalgamation breathes life into myriad artistic forms, blending robust Norlandic designs with the meticulous finesse inspired by Balian aesthetics. Ornate carvings, vibrant paintings, and intricate tapestries grace temple walls and communal spaces, a testament to the fusion of vibrant colors and fine details. Literature thrives, honoring the oral tradition of Norlandic sagas while Rozanian influences introduce scholarly works, historical chronicles, and philosophical treatises. Music and poetry echo Balian melodious traditions, evoking emotions of triumph and perseverance, resonating with the essence of Redclyfian-Rozanian heritage. Craftsmanship, influenced by Balian intricacies and Norlandic resilience, yields exquisite artifacts - from jewelry to sculptures - narrating tales of cultural synthesis. The literary landscape spans diverse genres, from epics to scholarly dissertations, enriched by Rozanian scholars' emphasis on knowledge and wisdom. Visual arts, in paintings and sculptures, depict scenes of valor, religious motifs, and everyday life, evoking the vibrancy of Redclyfian-Rozanian culture.

Architecture

In Redclyf-Rozania, architectural styles blend into a unique synthesis, mirroring the fusion of Norlandic valor and Balian aesthetics. The structures exhibit a robust yet ornate design that reflects a blend of Northern resilience with intricate detailing reminiscent of sunlit Balian landscapes. Vivid hues, elaborate embellishments, and intricate designs define the architectural landscape. Sturdy Norlandic foundations meet ornate elements, creating a distinct visual tapestry across buildings and monuments. Redclyfian architecture showcases a harmonious synthesis of strength and elegance, celebrating the duality of their cultural heritage.

Religion

At the heart of Redclyf-Rozanian culture lies Owynism, a spiritual doctrine tracing back millennia, honoring GOD's omnipotence and humanity's virtuous path. The teachings, rooted in the legend of Owyn, embody valor, sacrifice, and vigilance against iniquity. The Vision of Portent foretells an era of sin, compelling Owynists to stand unwavering against evil's encroachment. Diverse interpretations within Owynism—justice, crusades, and enlightenment—coalesce, each harboring virtues and misconceptions. Owyn's legendary acts, from safeguarding the virtuous to his penance in Edel, are heralded as paragons of virtuous living. The Scroll of Spirit serves as a beacon, guiding against straying from GOD's divine path. Owynists, devout in their beliefs, spread wisdom through the Epistles, embodying roles as Lectors to combat evil's influence. Rituals—from baptism to mass, confession to marriage—symbolize devotion, reaffirming faith in the face of life's milestones. Popular litanies echo, invoking GOD's guidance and strength, etching themselves into the collective spirit. This robust faith isn't confined to borders but intertwines with Redclyf-Rozania's cultural fabric, fostering resilience, devotion, and a commitment to GOD's Virtue. Owynism stands not just as a religion but as a guiding ethos shaping every facet of life within the Dual Duchies.

Demographics

Within the Dual Duchies of Redclyf-Rozania, the populace embodies a rich amalgamation of cultural backgrounds. The Redclyfians, primarily Norlanders who ventured south and merged their heritage with Balian influences, form the foundational cultural core. Their traditions of valor, communal bonds, and adaptive blending reflect a synthesis of the North and the South. Complementing this cultural blend are the Rozanians, esteemed for their pursuit of knowledge, education, and literary contributions. Their intellectualism and focus on scholarly endeavors enrich the tapestry of Redclyfian society. Among these communities thrives a group of Eldrineth, elves who renounced their own heritage, embracing Redclyf-Rozanian customs and the teachings of Owynism. They've forsaken their original beliefs, integrating themselves into the prevailing culture, driven by a profound devotion to the principles of Owynist faith.

History ☀︎

Almaris

Full History  

PRE-INDEPENDENCE

In the heart of the frigid lands of Norland, the House Mösu, a determined and ambitious clan of Norlanders, once sought to rise above the challenges that defined their homeland. For generations, they had strived to earn recognition and respect, climbing the ranks within the Ashguard and fervently working to demonstrate their loyalty and dedication to the kingdom. Yet, their journey within Norland was not without its trials. The House Mösu often found themselves at odds with the influential figures of the Ashguard and other Norlandic vassals, not necessarily the King, but certainly those in positions of power. Despite their efforts to make a lasting contribution to the kingdom, tensions grew, and disagreements festered. One of their own, a valiant member named Friedrich, chose a different path and ventured south to serve the distant realm of Savoy. As he remained dedicated to his newfound allegiance, the rest of the House Mösu found themselves increasingly disheartened by their treatment in Norland. Feelings of humiliation and neglect gnawed at them, compelling Ragnarr Mösu, the head of house mösu, to make a life-altering decision. Leaving behind the bitter cold of Norland, the Mösu family embarked on a journey southward, guided by the desire to establish a new life in a more welcoming and accepting place. There, near the town of Myrine, they discovered a terrain unlike any they had seen before. It was a landscape distinguished by its striking red cliffs, and atop one of these towering formations, they laid the foundation for a small settlement. It was in this new homeland, this haven of red terrain and precipitous cliffs, that they would come to be known as the Redclyfians. The name bore testament to the dramatic landscape they now called home, but it also symbolized their steadfast determination to carve out a new legacy, one of independence, honor, and unity, free from the challenges that had plagued them in Norland.

POST-INDEPENDENCE

In the wake of Savoy's sudden disbandment, Redclyf found itself thrust into independence, as did many other former vassals of the once-great principality. Yet, the challenges they faced were far from over. As they continued to dispute with Norland, Redclyfians recognized the need to strengthen their position. They embarked on an ambitious effort to fortify their town and create a formidable defense, fully aware that it would take years to complete this undertaking. During this time, they decided to relocate to the nearly abandoned town of Myrine, as granted by the ex-Princess of Savoy. This transition marked the beginning of their new life, and they affectionately referred to it as their new home. The family flourished, and alliances were formed with neighboring regions, most notably the Clandom of Daeland-Vistulia, a vast union of tribes who had also once been vassals of Savoy. Redclyf, however, still harbored a deep-seated enmity toward Norland. It was a hostility born of repeated insults and grievances, with some even attributing crimes and disturbances in Norland to their presence. The situation escalated when a Redclyfian named Uhtred claimed to have been brutally assaulted by Norlanders. In response, Sir Ragnarr Mösu, known as "Barbarossa," composed a scathing poem denouncing Norland and his ties with them. These events led to an Adunian vassal of Norland to kidnap Uhtred, taking him to the capital of Norland, where the details of his fate remained uncertain. Rumors emerged that he had been killed, possibly even at the hands of the King himself. In a surge of anger, the Redclyfians, despite their modest numbers, retaliated by killing a Norlandic citizen, which triggered Norland to impose demands upon them. Recognizing the dire consequences of a direct conflict with Norland, the Clandom of Daeland-Vistulia stepped forward to mediate a diplomatic solution. They convinced Redclyf that their best course of action was to comply with Norland's demands, which included a substantial monetary payment and the signing of a non-aggression pact. With a heavy heart, the leader of Daeland-Vistulia swore that he would sacrifice his own life if Redclyf failed to meet the demands. In time, the obligations were met, but the bitterness between Redclyf and Norland remained unabated. Redclyf retreated from the broader world and, over time, developed its own pagan religion. They began to believe in a mysterious woman who could walk upon the lake near Myrine, considering her a goddess engaged in an eternal struggle against malevolent deities. As years passed, Redclyf dwindled and struggled to endure. Their neighboring regions, including the Clandom of Daeland-Vistulia, also grappled with dwindling resources and political unrest. Friedrich chose to step down as the Duke, passing the title to Björn Ragnarrsson Mösu, a decision that would prove detrimental as his inexperience and decisions hastened Redclyf's decline. Many citizens left the crumbling duchy, and Myrine, once their refuge, was no more. The Redclyfians who remained, along with the royal House of Mosu and those who had never renounced their identity, sought a new beginning in the southern nation of Balian. Here, they were granted the title of the "Barony of Ciavola," though they were not initially given any land. Nonetheless, their noble status provided them with a stable position. However, within Balian, fresh issues arose. Björn Ragnarrsson Mösu, the reigning leader at the time, and his brother Kol Ragnarrson Mösu, found themselves embroiled in a bitter feud over the affections of the same woman. The rivalry escalated when Kol accused Björn of being a vampire and sent letters to the Balian king, further straining the family's reputation. Unable to tolerate the situation any longer, Björn challenged Kol to a duel, taking place in the ruins of their birthplace, the fort of Myrine. Their mother, Dahlia Sigvardson Mösu, watched as her sons battled to the death, with others as witnesses. The fight concluded with Björn killing his own brother, staining his hands with the blood of his kin and earning him the title of kinslayer. The family fractured, and many Redclyfians departed Balian. Those who remained were left in a precarious state. Their contributions to the kingdom were insufficient, leading to their removal from the nobility. Björn married a woman named Emma Rhodon de Rosius, and together they had six children. The family slowly began to reunite, but they were still regarded as migrants with a dark history and subjected to lies and slander. Björn discovered a land called "The Verdant Glade," which Krugmar was looking for someone to take charge of after its previous leader disappeared. Björn seized the opportunity and proved his worth. He assumed leadership and made the glade his own. In this new territory, he encountered an Elf named Adaranth Ravamyar, who had Redclyfian origins and agreed to support Björn's efforts. The Verdant Glade flourished, but a strange transformation came over Björn. One day, his lifeless body was found hanging in his private chamber, shrouded in mystery. While the reasons behind his actions remained uncertain, it became apparent that Adaranth was beginning to exert an influence over the Redclyfians. With Björn gone and leadership passed to his eldest yet young child, Pyeter, Redclyf's future veered into a darker and uncertain path than ever before.


TYRANNY OF ADARANTH

As the Redclyfians struggled to meet Krugmar's expectations, they found themselves once again forced to relinquish leadership of The Verdant Glade to the old dwarf who had ruled before their arrival. The Redclyfians retreated to a camp near the Glade, where they began the arduous process of rebuilding and growing their community. In this challenging environment, Bjorn the son of Kol, the murdered brother of Bjorn Ragnarrson, began to assert his influence within the camp. With the guidance of Adaranth and Bjorn, the camp quickly swelled in numbers as outsiders and returning Redclyfians joined their ranks. Adaranth seized this opportunity and rallied a force of two thousand followers, eager to launch a devastating raid upon Norland. The Redclyfians descended upon Norland, leaving chaos and destruction in their wake. Those who dared to oppose Adaranth's will were subjected to harsh punishment. Bjorn, who had reservations about Adaranth's methods, reluctantly joined the raid, fully aware of the immense influence Adaranth held over their people. Amidst the turmoil, Bjorn acquired a mysterious object that exuded an inexplicable aura. The artifact held an air of significance, and they knew it must be of great value. Adaranth later discerned its true nature as an artifact and realized the artifact's power. Word quickly spread about the Redclyfians' possession of this unique object, making them the target of countless covetous individuals. Intriguingly, Krugmar expressed a desire to purchase the artifact. Bjorn, driven by his sense of honor, felt compelled to answer the call. Despite Adaranth's warnings that it might be a trap, Bjorn carried the artifact with him to Krugmar, believing in the nobility of his purpose. Upon their arrival, however, the Redclyfians were betrayed, and the Rex of Krugmar claimed the artifact. They told Bjorn that he could retain it only if he proved himself in a duel. The gate was locked behind him, and Bjorn had no choice but to face the challenge. In the arena, Bjorn fought an orc, a fight with the artifact in the hands of Bjorn's sister, Ingrid. Amidst the battle, Adaranth devised a cunning plan to aid the Redclyfians. He urged the Mosu family members to sneak out of the city, ensuring that Ingrid secretly took the artifact with her. Adaranth assured Ingrid that he would return to save Bjorn. As they attempted to make their escape, Adaranth improvised further, creating a fake artifact using an orb from an orcish friend. Standing near the fight, Adaranth presented the fake artifact to the orc, who realized it was a counterfeit. Adaranth then informed them that the actual artifact had been secretly taken outside the city. The orcs, swayed by this revelation, allowed Adaranth to leave in exchange for the genuine artifact. Hours passed, and Bjorn received no word from Adaranth. The promised rescue never came, and it dawned on Bjorn that he had been abandoned. In a desperate bid to escape his fate, Bjorn attempted to flee, but it was too late. He made a desperate leap from a room and suffered severe injuries, only to be apprehended by the orc who had initially betrayed him. The orc delivered swift and brutal retribution, blood eagling Bjorn in front of the city gate for all to witness, a gruesome display of vengeance. The Redclyfians, reeling from this horrific event, sought refuge in a village under the rule of House Bolivar within the principality of Sedan. Yet, their troubles were far from over. In a violent confrontation, Adaranth forcibly obtained the artifact from Ingrid. During the ensuing altercation, he speared through Pyeter's stomach, sending him tumbling down an arena. His family fled in an attempt to save Pyeter, leaving behind a grievously injured Ingrid, who Adaranth heartlessly blinded as a gruesome message to all who dared to oppose him. As time passed, an unexpected visitor arrived in the village—the same orc who had betrayed Redclyf in the past. Confrontation with Adaranth ensued, and it wasn't long before other Redclyfians joined the fray. The orc initially held his ground in the skirmish, but as more Redclyfians rallied to their side, he realized the odds were stacked against him. He fled, only to find himself trapped within a swamp. Adaranth, relentless in his pursuit of vengeance, hunted down the orc, engaging in a final showdown that resulted in the orc's demise. The Redclyfians avenged Bjorn's death by blood eagling the fallen orc's body, making a chilling statement to all who witnessed the grisly spectacle. Amidst the turmoil and chaos, Pyeter slowly began to heal from his injuries. A deal was struck with Petra to grant the Redclyfians land within the commonwealth, offering a glimmer of hope for the once-mighty Redclyfian family. But Adaranth's influence remained, casting a dark shadow over the future of Redclyf, where a sense of impending doom loomed on the horizon.

Failor

Full History  

END OF THE TYRANNY

Sacking of Redclyf's Outpost, 130 S.A
After striking an accord with the Commonwealth of Petra, the House Mösu and the other Redclyfians were forced to flee southward as the Mori'Quessir, known as the Mori, initiated a catastrophic invasion of Almaris. The devastation and conquest wrought by the Mori's invasion coerced the Descendant races to escape through an underground cave network, eventually arriving on the Island of Failor.

Upon their arrival, the Redclyfians hastily established their outpost in the heart of the small continent, strategically positioning themselves near a river that traversed the land. Amid this settlement, Adaranth—engaging in disturbing and unconventional actions—instigated turmoil within the community. Despite the majority of Redclyfians opposing his deeds and even engaging in conflicts against him, Adaranth rallied a faction of fervently loyal followers, promising them future land and security. Under Adaranth's leadership, this faction wrought havoc upon the land, conducting raids on neighboring outposts, demanding tribute from passersby near the river, and even perpetrating an egregious act—blinding Halfling King Cyris Collingwood and pilfering his prized crown. Subsequently, missives circulated throughout the outposts in Failor, branding the Redclyfians as bandits, cannibals, and murderers of children—a stunning blow to the House Mösu and the entire Redclyfian community. In response, Adaranth ordered the construction of a larger wall around the outpost, asserting dominance while anticipating future conflicts. Employing guerrilla tactics, Adaranth evaded direct confrontation with the Coalition, frustrating their efforts despite their superior numbers. He taunted and humiliated the Descendants by parading the Redclyfians close to the Halfling village. However, the Coalition eventually managed to breach the Redclyfian outpost, setting it ablaze. Amidst the chaos, Markus, Duke of Adria, apprehended Adaranth. Following a brief trial, where Adaranth purportedly renounced his past and claimed conversion to canonism, he endured the punishment of having his hand severed. Escaping with some of his loyal followers, Adaranth's departure left the Redclyfians in disbelief and further tarnished their already-damaged reputation. Subsequently, the events in Failor severely impacted their standing, making a prosperous future seem increasingly elusive. The Descendants, including the Redclyfians, eventually migrated to a newly discovered continent named Aevos, seeking a fresh start amidst the remnants of the tumultuous past.

Aevos

Full History  

Redclyf Amidst Petra's Deception

A Mösu family metting held in one of petra's taverns, N/A S.A
Amidst the migration to Aevos, House Mösu's hopes soared as they ventured into the grand capital of the Petra Commonwealth. Eager anticipation stemmed from promises nestled within the vassalization agreement—a future land to claim. However, their arrival unraveled with an unforeseen revelation.

The Archduchess deferred the promised land, citing territorial expansions, assuring its forthcoming provision. Yet, these assurances dissolved like morning mist, leaving House Mösu ensnared within a bustling capital, a haven never materialized. Whispers wove through Petra, suggesting House Mösu's absorption into the noble fold, erasing their vassal status. Betrayal lingered as agreed terms evaporated into the Petra authorities' forgetfulness. Stranded in the capital's labyrinth, House Mösu grappled for survival. Some delved into business, trading raw materials for sustenance. Unexpectedly, Pyeter, the head of the house, assumed the role of second-in-command within the Petran military, while Joseph Mösu undertook Petra's inaugural Aevos capital mayorship. Yet, fractures cracked the Mösu-Petra relationship. Years passed, the promised land an elusive dream. Joseph, burdened by financial woes and city disputes, attempted clinic taxes amid feeling abandoned by the government. Tensions escalated after a brawl between Mösu members and Wood Elves resulted in unjust penalties favoring the Wood Elves, deepening House Mösu's disillusionment. Joseph's disappearance reverberated, leaving the Mösu family fractured amidst Petra's political turmoil. Time slipped away, Mösu members departed, leaving a shattered legacy. Petra's callous ejection of House Mösu, devoid of justification, tarnished their reputation, compounded by past events. Left homeless, scorned by false accusations and uncontrollable circumstances, House Mösu became shadows of their former selves. Their plight stood as a testament to betrayal and broken promises within Petra's unforgiving political tapestry, a stark chapter in Redclyf's history amidst adversity.

Neon Genesis of the Redclyfians

The brothers-in-arms of the Friedrichian Band leaving their farm in Lemonhill to fight against the Vale & Norland at “Grubnakh’s Charge”, 148 S.A
In the annals of history, the Redclyfians emerged from the depths of adversity, their tale woven with threads of resilience and fervor. It began amidst Lemonhill's serene farms, where the Friedrichian Band, an amalgamation of Redclyfians and Mösu descendants, found their genesis. Their sanctuary lay within the league of Veletz, sheltered amid Verbant's embrace.

Within this refuge, traditions and beliefs flourished. Some became devoted to spiritual practices, donning the mantle of priests, while others sought solace in the life of mercenaries. Yet, a collective fervor brewed—a shared dream to rewrite their legacy, to right the wrongs of the past. The Friedrichian Band, birthed from this ember of hope, burgeoned. Lemonhill stood as their nucleus, a bastion from which their aspirations took flight. Initially driven to eliminate the darkspawn threat in Lurin, their ambitions soon outgrew these origins, entwining them in greater, more momentous conflicts. A pivotal juncture arose when the Iron Horde extended a hand in alliance, amplifying the Friedrichian Band's influence in the escalating warfare among major factions. This collaboration drew more descendants of Redclyf into their fold. Hannes, a descendant tracing his lineage to Friedrich the First, grasped the fragile state of his kin and ensured their safety within the fortress provided by the Iron Horde. Amid their ascendance, Hannes orchestrated an alliance with House Pinemaw, aiming to resurrect the titles of Rozania and Redclyf. Stepping into the role of Head of House Mösu, he forged new alliances and expanded their reach. However, fate intervened, diverting their anticipated confrontation. The reigning Rex, Kybal'Akaal, sought to expel the Redclyfian ally, the Bronze Band. Additionally, he dismissed agreements with Grubnakh the Elf, another crucial supporter of the band. Faced with tyranny, the Friedrichian Band rallied alongside Grubnakh, forming an alliance with the Bronze Band and united orcish clans against the despotic Rex. Their collective resistance led to Kybal'Akaal's voluntary resignation, a pivotal victory granting the Friedrichian Band authority over the entire coastal expanse in the southern eastern territory. With this acquisition, the Redclyfians claimed dominion over the region, including the abandoned town and its fort camp. Amidst the ancient fort's walls, a vision blossomed—an audacious plan to restore lost titles, rekindle the Mösu lineage, and fortify their position against the ceaseless cycle of decline. This momentous juncture heralded the dawn of a new era, pregnant with renewed hope. Under the banners of GOD and REDCLYF, House Mösu glimpsed a horizon ablaze with promise—a testament to their indomitable spirit and a harbinger of a brighter tomorrow.

Politics ☀︎

The governance of the Dual Duchies of Redclyf-Rozania is rooted in an unwavering Hereditary Absolute Monarchy, vested in the reigning Duke of Redclyf and Rozania. House Mösu, the esteemed ruling family, upholds this lineage, commanding absolute authority over the realm.

Succession

The Dual Duchies of Redclyf-Rozania meticulously adhere to a succession system that inherently favors House Mösu, the revered and esteemed ruling family whose legacy intertwines with the realm's history. This system ensures the perpetuation of House Mösu's lineage and authority, safeguarding the realm's stability and cultural integrity.

I. Primogeniture and Unwavering House Mösu Succession: Primogeniture remains the cornerstone of succession, emphasizing the direct lineage of House Mösu. The eldest child of the reigning Duke inherits the titles of Duke of Redclyf and Duke of Rozania by default, ensuring the continuous reign of House Mösu. Any attempt to deviate from House Mösu's direct lineage is strictly forbidden, ingrained in the realm's traditions and laws. The exclusive right to the Dukedom solely resides within the members of House Mösu, preserving their historical significance and unwavering authority.

II. House Mösu's Sole Claim to the Dukedom: The succession process unequivocally favors House Mösu, rejecting any external claims or contenders to the Dukedom. The realm's laws and customs staunchly prevent the ascent of any non-House Mösu individual to the esteemed titles of the Dual Duchies. In circumstances where House Mösu lacks a direct heir, an interim regency governed by trusted advisors and the nobility ensures the realm's stability until a suitable successor from within House Mösu's bloodline is identified.

III. House Mösu's Unassailable Sovereignty: The realm's governance remains irrevocably intertwined with House Mösu's sovereignty. The Duke, being the head of House Mösu, retains the absolute authority to designate an heir from among the family members. Challenges to House Mösu's legitimacy or attempts to install an heir outside the family lineage are regarded as severe breaches of tradition and law, met with staunch resistance from the realm's loyalists.

IV. Preserving House Mösu's Legacy: The intricate succession protocols, while favoring House Mösu's lineage, aim to safeguard the realm's continuity and heritage. In times of uncertainty or absence of a direct heir, the realm prioritizes stability by meticulously appointing regencies, ensuring the realm's governance remains secure until a legitimate heir from House Mösu is identified.

Laws

Nobility ☀︎

Redclyfian and Rozanian Noble Houses

The Crimson Court

Within the Crismon Court, the Assembly of the Dual Duchies embodies an array of esteemed members integral to the realm's governance. At its helm rests the Sovereign Duke or Duchess, Surrounding this central figure are the High Councilors, a distinguished cohort tasked with overseeing critical facets of Redclyf-Rozanian governance: the High Councilor of Treasury (Exchequer), the High Councilor of Military Affairs (Grandmaster of the Friedrichian Band), the High Councilor of Knowledge (Savant), the High Councilor of Diplomacy (Envoy), the High Councilor of Estate (Steward), the High Councilor of Stewardship (Chamberlain), and the High Councilor of Intelligence (Spymaster) Additional positions may be appointed by the Duke, including the Court Historian, the Master Herbalist, and the Guardian of Sacred Relics, ensuring the assembly remains adaptable to the realm's evolving needs. The Duke reserves the right to expand or modify the assembly, and its members convene regularly to advise on matters of governance, law, diplomacy, and cultural preservation within the Dual Duchies.

Military ☀︎

In the Dual Duchies of Redclyf-Rozania, the military apparatus operates uniquely, eschewing a conventional standing army. Instead, the realm relies on a network of specialized mercenary bands steeped in the Redclyfian tradition. These independent groups, often forged along the lines of the mercantile pragmatism, stand ready to serve the realm when called upon. These mercenary bands are not beholden to the traditional structure of a national army but are structured internally, each with its chain of command, tactics, and specialized skills. United by a shared allegiance to the Dual Duchies, they assemble as a formidable force when the realm faces external threats or requires defense. Renowned for their versatility and resilience, these bands are deeply ingrained in the cultural ethos of Redclyf-Rozania. They draw strength from the collective ethos of honor, courage, and adaptability, reflecting the ethos of the Dual Duchies. When summoned, these groups converge swiftly, offering their martial expertise to safeguard the realm's interests, reinforcing the notion of a decentralized yet unified military force aligned with the legacy and values of Redclyf-Rozania.

The Friedrichian Band

The Friedrichian Band stands as a cornerstone within the Dual Duchies of Redclyf-Rozania, heralded as a paramount mercenary company that played a pivotal role in the realm's resurgence during the bleak epoch of House Mösu's darkest era. While its operations extend beyond the borders, engaging in conflicts abroad and forging alliances internationally, its allegiance and core remain entrenched within the Dual Duchies and House Mösu.