Blood

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Blood
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Classification: Core Reagent
Rarity: Common
Signs: Air


Blood

A watery red liquid which runs through the veins of many living things. It is required to live.

Sign(s):

Air

Symbol(s):

Life x3 Growth x2 Agility x1

Appearance:

A thin red liquid.

Location:

Contained within the circulatory systems of all descendants.

Harvesting:

Blood can be harvested directly from the circulatory system, a single measure easily being pulled from the veins without causing lasting damage to the host. Alternatively three measures can be drawn from the liver or heart of a descendant, should they be removed.

Raw Effect(s):

If not coagulated into gelatinous scabs, blood when freshly drawn and preserved at low temperatures above freezing can be used in transfusions between two descendants of the same race to counter bloodloss.

Blood also contains genus, a potent substance that tethers the descendant body to its soul blueprint via its manapool. When removed from this cycle, genus is quickly corroded and lost, rendering the arcane properties of blood inert.

Redlines:

  • All reagents must be gathered through roleplay.
  • Blood from animals and non descendant creatures is considerably less potent and cannot be utilised for the same signs, symbols and raw effects.
  • Blood transfusions can only be carried out between descendants of the same races, that being humans with humans, elves with elves, dwarves with dwarves, orcs with orcs.
  • Genus will decay and be lost to blood after one narrative day or three OOC hours (whichever comes first) following its host’s death or removal from said host’s body (again, whichever comes first).
  • The use of genus is intrinsically tied with blood magic and genus cannot be identified or utilised without additional lore.