The Principality of Ando Alur

From Lord of the Craft
(Redirected from Ando Alur)
Jump to: navigation, search
circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.


The Principality of Ando Alur
Ando.png
Artistic Representation of Ando Alur
Nation: Aluria
Languages:

Common (Mixed)

Religion:

Mixed

Government: Principality
High Prince: Jakob Calavénon
Councillor of Council: Thallan Syllar
Lord Inquisitor: Erilian Oranor
Councillor of Keys: Jakob Calavénon
Lord Auspex: Avurak Syllar
High Praetorum: Olrin Hildinyr
Councillor of Land and Sea: Vanya Hileia
Seat of Ceremony: Lorelei Vamyar
Seat of Health: Elren Asul'onn
Seat of the Hunt: Gavril Rorsk
Seat of Poetry: Suluell Veluluai'onn

A floating City of all elven variants, humans, and even the occasional dwarf, Ando Alur stands as a local power and a towering city in the skies, a beacon to those seeking knowledge and wisdom. It began when a group of Elves, in their search for knowledge on Almaris, stumbled upon Haelun’or, the great nation of the Mali’thill. It was decided that upon the mainland this band of scholars would settle their city, on land so generously gifted to them by the Elves of the Silver City. They were an open group willing to take in anyone and everything available to help them learn of Almaris and realms of times bygone. Through their time traveling the road, the group has come upon many mages and scholars willing to help them in their adventures. Those of Ando Alur seek out ancient, hidden treasures and knowledge, and keep knowledge organized and held in a secure and safe place so as not to be lost to the test of time. They do this by keeping an extensive record in their libraries and vaults in the citadel of Ando Alur. Eventually, their population grew enough to a point where they could place a Prince in charge of the city. To this day, he leads them in their mission.

History

Ando Alur was founded by a group of five Dark Elves and a High Elf to discuss the founding of a new state, born from the disunity present within their brand of elves at the present time. The meeting was long, many plans discussed and thrown out before they settled on a state freely accepting all, including Magicians - a stark contrast to all previous Dark Elven establishments. They decided on a location within the High Elven borders to settle, creating a city boasting a warm and friendly environment.

The first Ando Alur city was led as a Princedom, by Prince Vulnir Syllar, with a council beneath him. Though small at first, the city began to slowly gain traction with its values - inevitably leading to the further gathering of allies and new residents. However, not all was easy; creatures of the depths soon rose from the waters that surrounded the city: formidable monsters that took great courage to face, and even greater steel to defeat.

The solution to this seemingly never ending swarm of monsters was one used before, so long ago in previous realms it had almost gone forgotten as a possibility; the use of a Voidal Tear. With Mages from across the continent gathered, enough energy was collected to punch a hole into the magical realm, causing a never ending flow of magical energy. This was utilized by those gathered in order to enchant the city itself, tearing it from the earth and into the sky - safe from the monsters below.

-

For a time, everything was simple and easy. Times are prone to change however, and in the coming years council members and citizens would come and go, as is expected of any settlement, and soon very few of the original council remained. When the city’s voidal tear, improperly contained, began to infect the surrounding landscape into a voidal hollow, the new council members decided to put a stop to it before anything dangerous truly occurred.

Boomsteel. This metal would come to be what they used to destroy the tear, in anything but a safe way. With it, the tear was completely destabilized and the enchantments on the city ceased all function, crashing to earth once more. A cataclysmic event for the region, where the city and surrounding space was completely obliterated. Of course, a Voidal Tear is energy, and energy is no physical substance actually to be destroyed by such an attempt.

Free from all confines, the Voidal Tear would finish its transformation of the landscape on a large scale into a Voidal Hollow, and the citizens who once lived inside would scatter. Ando Alur was remade along the shoreline, far enough away to not be directly influenced by the lingering voidal energy. It was here that it became a coastal city, and began to enter its current ‘modern’ state. Of course, given the events of their previous city and a newfound distance from Haelun’or, the city grew clearly more distant from its mother state. Those within did not abide by the Purity Standards of the High Elves, and oftentimes considered themselves in their own ways, entirely independent - despite still being a vassal in technicality. In truth, the Alurian people had as much in common with Haelun’or as mice do to rats; a similar shape and nothing else.

In all of the commotion, those who lived in Ando Alur held true in their faith to their home, doing what they could to maintain a kindred spirit among their people, hosting events such as the Alurian Revival Ball, which serves as a reminder to themselves as well as anyone else that they would not fall to their hardships, instead striving to meet them head on. This was followed by a number of smaller events as well, most notably a drinking festival not long after.

-

During these times of tensions, the last members of the original council were brought forth to the head of their government properly, and changes were made on how the city was governed. A Prince and Princess - Jakob Calavénon and Amara Ortaure’na respectively - were decided upon, along with a Lord to handle the daily ongoings of the city. Though the Lord Regent disappeared after only a short time, leaving Jakob to take over as the face of the state as well.

The tensions between Haelun’or did not go away during this time, growing to a boiling point before finally snapping when Haelun’or sold Alurian land to a neighbouring nation without consulting those who lived upon the spot. Forced to move, the Alurian people prepare now to depart their home in search of a new land to settle. Such a spot, of course, determined by Amara and Jakob - who ventured on their own into the wilderness, and inevitably came across a ruined underground city. By its structure, one could tell that in times long before Descendants lived upon Almaris, this ruined half-city was likely above ground rather than below.

Culture

x

Religion

x

Politics

Governance is a necessity of all societies, even those as great and wise of elvendom, and those of Ando Alur know this well. However, though given the reigning authority of a Prince, the people of Ando Alur are also sustained through the Council which advises the High Prince on matters pertaining to the wellbeing of the city-state.

High Prince

The Prince is the recognized leader of Ando Alur and is responsible for the safety of those within the realm. The Prince acts in coordination with his council and guilds, ultimately holding the power of binding contracts. Drawing their power from the Onyx codex, they are ritually crowned in front of their kin by the Councillor of Culture.

The Council of Seven

Whilst the Prince may hold the power of binding contracts and direct authority, the magnificence of Ando Alur is no product of his virtue alone, for even he must have guidance through the Council. The Council of Seven is composed only of the greatest minds of the Almarisian continent, holding the power to make executive decisions and attend the works of the Prince. During the instances of disagreement between the Prince and Council, they may override his Highness if in unanimous agreement. The council will always possess at least one elven, one dwarven, and one human member.

- The Councillor of Council, The Councillor of Council is in charge of all diplomatic matters within Ando Alur, as well as the recording of such, often heading foreign diplomatic missions in representation or assistance of the Prince. The Councillor’s primary role is the documentation of all legal and diplomatic proceedings that transpire within the Principality. They also possess the ability to hold judicial trials, presided over by the wider council, to help administer punishments to individuals arrested by the Inquisitors or other internal policing forces.

- The Lord Inquisitor, The Lord Inquisitor is the head of the Inquisitors, the military force of Ando Alur. Not only is the Lord Inquisitor expected to be passionate and patriotic, but also tactically cunning and politically attuned in order to effectively defend the marble city and her people. While the Alurian Prince may grant the honorary title of Onyx Knight to worthy Inquisitors, the Lord Inquisitor’s recommendation is almost always a requirement.

- The Councillor of Keys, The Chamberlain assigns living situations for all citizens and can charge tax on behalf of the Principality. They are also able to evict residents and organize events for citizens to partake in. The Chamberlain also presides over the market stalls within the Principality.

- The Lord Auspex, The Lord Auspex is in charge of all religious activities within the Principality. Their duty is to that of the Ancestors and the Spirits and making sure the onyx children are guided on the lunar path. They build and maintain a spiritual following in the Principality, devoted to converting wayward humans, elves and dwarves onto the path of honour, building and maintaining shrines and totems, blessing kin, and snuffing out evil.

- The High Praetorum, The High Praetorum are esteemed roles within the courts of Ando Alur, being responsible for the documentation and regulation of magic and artificery within the Principality. Along with this, they are also responsible for the defence, preservation, and protection of the marble city through their many arts, and work vigorously to achieve knowledge that can be used for the betterment of the Principality and her people. The High Praetorum are also responsible for the direct oversight of all arcane activities and projects within Ando Alur, as well as working closely with both the Lord Auspex and High Inquisitor to ensure balance and security within the Principality.

- The Councillor of Land and Sea, The Councillor of Land and Sea oversees the construction of guild halls and helps to manage the various guilds within the principality in the aim of leading to higher levels of productivity and recruitment among them. With their gentle guidance, as well as their affinity with architecture, the Councillor of Land and Sea oversees the ships and construction within Ando Alur. The Councillor also takes on the role of presiding over the Alurian naval forces, working closely with her sister counterpart in Haelun’or.

Seats of Grace

- Seat of Ceremony, The Seat of Ceremony is a title given to an Alurian who demonstrates a keen ability to work with the denizens of Ando Alur to organize and schedule festivals, galas and feasts in the name of joy and entertainment. To facilitate these events, they may present requests to the Council for whatever materials, funds, or support they may need.

- Seat of Health, The Seat of Health is tasked with ensuring the health and day to day safety precautions for those within the city. They often consult the High Praetorum and Lord Auspex to ensure any arcane actions are balanced and will not negatively impact the health of the city on a major scale.

- Seat of the Hunt, Whereas the Seat of Ceremony is tasked with internal Alurian events, the Seat of the Hunt is tasked with providing and organizing events beyond the white walls. The Seat of the Hunt is expected to be skilled in tracking, archery, and the various skills that go along with the name.

- Seat of Poetry, The Seat of Poetry is given to one skilled in the art of literature and missive making. They are assigned the responsibilities of ensuring transparency between the council and the good people of Ando Alur. They are encouraged to write their own poems, literature, and works of art in their own time to be spread across the continent.

Demographics

INFo

Geography

INFO