Aeriel (city)

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LoreS1.png Note: This page contains information on a location from a past map that is no longer inhabited.

Aeriel was the capital city of the Free Kingdom of Aerarium in Aegis. Aeriel continued to grow with every project, increasing the city's beauty and attracting more residents. Aeriel was a diverse city, with many races living within its walls and its own architectural style. From affordable housing to lavish manors, Aeriel boasted some of the most unique buildings. The Palace, Aeriel's Crown, was also the largest building in Aegis, and amazed many a stoic traveler. The city was named after Aeriel, a living incarnation of light and enlightenment, and a walking servant of God. Aeriel is the Aengul who has interceded on several occasions for mankind, and was a hero to all living in Aegis. Therefore, the citizens of the city Aeriel aspired to become like their patron, and achieve the perfection that was intended for all the races by removing the taint of Iblees.

Aeriel was located between Laurelin and Kal'Urguan. Following the White Road from Kal'Urguan would eventually lead to the city on the left. From Laurelin one could travel towards Serpent's Ridge and take the right path when the road split to reach Aeriel.


Founded in 1312 by Lucius Murmillo, the city of Aeriel underwent constant expansion. It was a popular site for visitors traveling to the city of Haven down the White Road until Haven disappeared. The city lost much of its population for having a rather remote location, although some still enjoyed the tranquility of the city. Like the rest of the cities in Aegis it was abandoned when the world fell to the Undead.

Laws and Government

These laws were applicable to all residents of Aeriel, as well as any traveler who visited the Free Kingdom of Aerarium. Simply being respectful, especially towards those in positions of authority was critical. Laws served to increase the enjoyment of all within the Kingdom, and by breaking them the enjoyment of others was also broken.

1. Unlawful destruction of property is a First Degree offence.

1a. Mining without a permit and foresting outside of the tree farm are Second Degree offences.

1b. Disrespect of Nature ((floating trees, not replanting, or picking other's flowers)) are Second Degree offences.

1c. Building without seeking approval first is a Second Degree offence.

2. Unlawful murder is a First Degree offence.

2a. Killing sheep is a Second Degree offence.

3. Combat/fighting within city limits (excluding pre-approved gladiatorial arenas) is a First Degree offence.

3a. Excessive harassment is a Second Degree offence (in certain conditions the harassed party may request to a council member authorization to stage a duel of single combat between the respective parties). Repeated harrasment is a First Degree offence.

4. Theft is a First Degree offence.

5. The breaking of an Oath of Feilty to Aerarium is a Capital Crime of the First Degree.


Punishments varied on the degree and consistency of the offense. Punishments were split into First and Second Degrees. They tended to scale for each repeated offence but depending on the circumstance and gravity of the crime punishment could be increased or lessened. They included, but were not limited to:

First Degree Punishments

- Imprisonment (time varies on severity and increases for repeat offenders)

- Banishment from a kingdom (an appeal can be granted after a certain time if the accused has shown a desire to reform)

- Execution (only by council members or at the direction of the King)

- Exile from the world (perma-ban!)

Second Degree Punishments

- 100 minas fine

- 500 minas fine

- 1000 minas fine and Imprisonment

Government System

The Free Kingdom of Aerarium was an absolute monarchy. The King was the head authority, and was supported by the Council, who helped in the rule and governance of the Land. The Council members were to be treated with the respect deserved by someone of their station. The following is a list of the positions and those who held them.

    • King** - Leader of the Free Kingdom of Aerarium and final authority; held by Lucius Murmillo.
    • King's Hand** - An official appointed with the authority to act with the full authority of the King; held by Lord Ainnr Thorirson.
    • High Magister** - Leader of the intellectual pursuits of the town, and an advisor to the King and his Hand and oversees the Order of Fire; held by Vincenius Aleanthym.
    • High Priest** - Leader of the monastic farmers and preacher to Aegis and oversees the Order of Light; held by Hogarth.
    • Marshal** - Leader of all aspects of the military of the Kingdom. Chief military advisor who enforces the laws, and oversees all warriors and their pay; held by Lord Twi Osit.

Other positions of Authority

    • Lord Carnush Landholding** - Bannerman of Lucius Murmillo. Guardian of the Forests, Elven Quarter Representative to Council
    • Lord Animus** - Leader of the AFF, overseer of the Castle beyond the Arenas
    • Head Guard William**


- Palace District had homes within the palace Aeriel's Crown. Homes ranged from 5,000- 15,000 minas.

- Market Row ran along the main road of Aeriel, and one could buy almost any good within the shops. Shops could be bought for 3,000-5,000 minas.

- Elven District had homes ranging from 1,000-7,000 minas.

- Aegean Academy Order of Scientific Research and Technology was located to the southwest of the Palace. This group worked hard to make sure that all things that could be discovered in Aegis were discovered, researching things that would help the people of Aegis the best way possible. They acted as an Academy, a lab, a library, and place for scholars to try to reveal the secrets of the nature in Aegis.

- Temple District had large expansive and wonderfully decorated homes and shops. Homes ranged from 2,000-10,000 minas.

- Mage's Tower

Housing and Shops

Housing could be found from 1000–10,000 minas depending on the size, location and decor. There were also several inns that offered cheap rooms on a weekly payment. The acquisition of property was done through Lucius Murmillo.

Free housing was available for Guardsmen, Rangers and Templars in exchange for working four guard shifts a week. Free housing could also be arranged for assistant builders and gatherers in exchange for their help building.